webvr_daydream.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - daydream</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-04-03 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-04-03" content="AqIrNtaoJSmDZatgEEW2ehuK9ITIiFk3gZ3/gC6Vp0gF85NDYl7IzVPj4Bh7O6SIcr3ICOm6kocYSaS+BPkazgYAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyMjc2MzAwMn0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/DaydreamController.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script>
  27. var clock = new THREE.Clock();
  28. var container;
  29. var camera, scene, ray, raycaster, renderer;
  30. var controller;
  31. var room;
  32. var INTERSECTED;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. var info = document.createElement( 'div' );
  39. info.style.position = 'absolute';
  40. info.style.top = '10px';
  41. info.style.width = '100%';
  42. info.style.textAlign = 'center';
  43. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - daydream';
  44. container.appendChild( info );
  45. var background = new THREE.CubeTextureLoader()
  46. .setPath( 'textures/cube/MilkyWay/' )
  47. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  48. background.format = THREE.RGBFormat;
  49. scene = new THREE.Scene();
  50. scene.background = background;
  51. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  52. room = new THREE.Mesh(
  53. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  54. new THREE.MeshBasicMaterial( { color: 0x808080, wireframe: true } )
  55. );
  56. room.position.y = 3;
  57. scene.add( room );
  58. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  59. var light = new THREE.DirectionalLight( 0xffffff );
  60. light.position.set( 1, 1, 1 ).normalize();
  61. scene.add( light );
  62. var geometry = new THREE.BoxGeometry( 0.15, 0.15, 0.15 );
  63. for ( var i = 0; i < 200; i ++ ) {
  64. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  65. object.position.x = Math.random() * 4 - 2;
  66. object.position.y = Math.random() * 4 - 2;
  67. object.position.z = Math.random() * 4 - 2;
  68. object.rotation.x = Math.random() * 2 * Math.PI;
  69. object.rotation.y = Math.random() * 2 * Math.PI;
  70. object.rotation.z = Math.random() * 2 * Math.PI;
  71. object.scale.x = Math.random() + 0.5;
  72. object.scale.y = Math.random() + 0.5;
  73. object.scale.z = Math.random() + 0.5;
  74. object.userData.velocity = new THREE.Vector3();
  75. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  76. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  77. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  78. room.add( object );
  79. }
  80. //
  81. raycaster = new THREE.Raycaster();
  82. //
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.vr.enabled = true;
  87. container.appendChild( renderer.domElement );
  88. //
  89. document.body.appendChild( WEBVR.createButton( renderer ) );
  90. //
  91. controller = new THREE.DaydreamController();
  92. controller.position.set( 0.3, 0.75, 0 );
  93. scene.add( controller );
  94. //
  95. var controllerHelper = new THREE.Line( new THREE.BufferGeometry(), new THREE.LineBasicMaterial( { linewidth: 4 } ) );
  96. controllerHelper.geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 10 ], 3 ) );
  97. controller.add( controllerHelper );
  98. renderer.domElement.addEventListener( 'click', function ( event ) {
  99. controllerHelper.material.color.setHex( Math.random() * 0xffffff );
  100. } );
  101. //
  102. window.addEventListener( 'resize', onWindowResize, false );
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. }
  109. //
  110. function animate() {
  111. renderer.animate( render );
  112. }
  113. function render() {
  114. var delta = clock.getDelta() * 60;
  115. controller.update();
  116. if ( controller.getTouchpadState() === true ) {
  117. var cube = room.children[ 0 ];
  118. room.remove( cube );
  119. cube.position.copy( controller.position );
  120. cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02 * delta;
  121. cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02 * delta;
  122. cube.userData.velocity.z = ( Math.random() * 0.01 - 0.05 ) * delta;
  123. cube.userData.velocity.applyQuaternion( controller.quaternion );
  124. room.add( cube );
  125. }
  126. // find intersections
  127. raycaster.ray.origin.copy( controller.position );
  128. raycaster.ray.direction.set( 0, 0, - 1 ).applyQuaternion( controller.quaternion );
  129. var intersects = raycaster.intersectObjects( room.children );
  130. if ( intersects.length > 0 ) {
  131. if ( INTERSECTED != intersects[ 0 ].object ) {
  132. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  133. INTERSECTED = intersects[ 0 ].object;
  134. INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
  135. INTERSECTED.material.emissive.setHex( 0xff0000 );
  136. }
  137. } else {
  138. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  139. INTERSECTED = undefined;
  140. }
  141. // keep cubes inside room
  142. for ( var i = 0; i < room.children.length; i ++ ) {
  143. var cube = room.children[ i ];
  144. cube.position.add( cube.userData.velocity );
  145. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  146. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  147. cube.userData.velocity.x = - cube.userData.velocity.x;
  148. }
  149. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  150. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  151. cube.userData.velocity.y = - cube.userData.velocity.y;
  152. }
  153. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  154. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  155. cube.userData.velocity.z = - cube.userData.velocity.z;
  156. }
  157. cube.rotation.x += cube.userData.velocity.x * 2 * delta;
  158. cube.rotation.y += cube.userData.velocity.y * 2 * delta;
  159. cube.rotation.z += cube.userData.velocity.z * 2 * delta;
  160. }
  161. renderer.render( scene, camera );
  162. }
  163. </script>
  164. </body>
  165. </html>