3MFLoader.js 33 KB

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  1. console.warn( "THREE.3MFLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. *
  4. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  5. *
  6. * The following features from the core specification are supported:
  7. *
  8. * - 3D Models
  9. * - Object Resources (Meshes and Components)
  10. * - Material Resources (Base Materials)
  11. *
  12. * 3MF Materials and Properties Extension are only partially supported.
  13. *
  14. * - Texture 2D
  15. * - Texture 2D Groups
  16. * - Color Groups (Vertex Colors)
  17. * - Metallic Display Properties (PBR)
  18. */
  19. THREE.ThreeMFLoader = function ( manager ) {
  20. THREE.Loader.call( this, manager );
  21. this.availableExtensions = [];
  22. };
  23. THREE.ThreeMFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  24. constructor: THREE.ThreeMFLoader,
  25. load: function ( url, onLoad, onProgress, onError ) {
  26. var scope = this;
  27. var loader = new THREE.FileLoader( scope.manager );
  28. loader.setPath( scope.path );
  29. loader.setResponseType( 'arraybuffer' );
  30. loader.setRequestHeader( scope.requestHeader );
  31. loader.load( url, function ( buffer ) {
  32. try {
  33. onLoad( scope.parse( buffer ) );
  34. } catch ( e ) {
  35. if ( onError ) {
  36. onError( e );
  37. } else {
  38. console.error( e );
  39. }
  40. scope.manager.itemError( url );
  41. }
  42. }, onProgress, onError );
  43. },
  44. parse: function ( data ) {
  45. var scope = this;
  46. var textureLoader = new THREE.TextureLoader( this.manager );
  47. function loadDocument( data ) {
  48. var zip = null;
  49. var file = null;
  50. var relsName;
  51. var modelRelsName;
  52. var modelPartNames = [];
  53. var printTicketPartNames = [];
  54. var texturesPartNames = [];
  55. var otherPartNames = [];
  56. var rels;
  57. var modelRels;
  58. var modelParts = {};
  59. var printTicketParts = {};
  60. var texturesParts = {};
  61. var otherParts = {};
  62. try {
  63. zip = new JSZip( data ); // eslint-disable-line no-undef
  64. } catch ( e ) {
  65. if ( e instanceof ReferenceError ) {
  66. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  67. return null;
  68. }
  69. }
  70. for ( file in zip.files ) {
  71. if ( file.match( /\_rels\/.rels$/ ) ) {
  72. relsName = file;
  73. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  74. modelRelsName = file;
  75. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  76. modelPartNames.push( file );
  77. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  78. printTicketPartNames.push( file );
  79. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  80. texturesPartNames.push( file );
  81. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  82. otherPartNames.push( file );
  83. }
  84. }
  85. //
  86. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  87. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  88. rels = parseRelsXml( relsFileText );
  89. //
  90. if ( modelRelsName ) {
  91. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  92. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  93. modelRels = parseRelsXml( relsFileText );
  94. }
  95. //
  96. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  97. var modelPart = modelPartNames[ i ];
  98. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  99. var fileText = THREE.LoaderUtils.decodeText( view );
  100. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  101. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  102. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  103. }
  104. var modelNode = xmlData.querySelector( 'model' );
  105. var extensions = {};
  106. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  107. var attr = modelNode.attributes[ i ];
  108. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  109. extensions[ attr.value ] = RegExp.$1;
  110. }
  111. }
  112. var modelData = parseModelNode( modelNode );
  113. modelData[ 'xml' ] = modelNode;
  114. if ( 0 < Object.keys( extensions ).length ) {
  115. modelData[ 'extensions' ] = extensions;
  116. }
  117. modelParts[ modelPart ] = modelData;
  118. }
  119. //
  120. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  121. var texturesPartName = texturesPartNames[ i ];
  122. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  123. }
  124. return {
  125. rels: rels,
  126. modelRels: modelRels,
  127. model: modelParts,
  128. printTicket: printTicketParts,
  129. texture: texturesParts,
  130. other: otherParts
  131. };
  132. }
  133. function parseRelsXml( relsFileText ) {
  134. var relationships = [];
  135. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  136. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  137. for ( var i = 0; i < relsNodes.length; i ++ ) {
  138. var relsNode = relsNodes[ i ];
  139. var relationship = {
  140. target: relsNode.getAttribute( 'Target' ), //required
  141. id: relsNode.getAttribute( 'Id' ), //required
  142. type: relsNode.getAttribute( 'Type' ) //required
  143. };
  144. relationships.push( relationship );
  145. }
  146. return relationships;
  147. }
  148. function parseMetadataNodes( metadataNodes ) {
  149. var metadataData = {};
  150. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  151. var metadataNode = metadataNodes[ i ];
  152. var name = metadataNode.getAttribute( 'name' );
  153. var validNames = [
  154. 'Title',
  155. 'Designer',
  156. 'Description',
  157. 'Copyright',
  158. 'LicenseTerms',
  159. 'Rating',
  160. 'CreationDate',
  161. 'ModificationDate'
  162. ];
  163. if ( 0 <= validNames.indexOf( name ) ) {
  164. metadataData[ name ] = metadataNode.textContent;
  165. }
  166. }
  167. return metadataData;
  168. }
  169. function parseBasematerialsNode( basematerialsNode ) {
  170. var basematerialsData = {
  171. id: basematerialsNode.getAttribute( 'id' ), // required
  172. basematerials: []
  173. };
  174. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  175. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  176. var basematerialNode = basematerialNodes[ i ];
  177. var basematerialData = parseBasematerialNode( basematerialNode );
  178. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  179. basematerialsData.basematerials.push( basematerialData );
  180. }
  181. return basematerialsData;
  182. }
  183. function parseTexture2DNode( texture2DNode ) {
  184. var texture2dData = {
  185. id: texture2DNode.getAttribute( 'id' ), // required
  186. path: texture2DNode.getAttribute( 'path' ), // required
  187. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  188. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  189. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  190. filter: texture2DNode.getAttribute( 'filter' ),
  191. };
  192. return texture2dData;
  193. }
  194. function parseTextures2DGroupNode( texture2DGroupNode ) {
  195. var texture2DGroupData = {
  196. id: texture2DGroupNode.getAttribute( 'id' ), // required
  197. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  198. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  199. };
  200. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  201. var uvs = [];
  202. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  203. var tex2coordNode = tex2coordNodes[ i ];
  204. var u = tex2coordNode.getAttribute( 'u' );
  205. var v = tex2coordNode.getAttribute( 'v' );
  206. uvs.push( parseFloat( u ), parseFloat( v ) );
  207. }
  208. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  209. return texture2DGroupData;
  210. }
  211. function parseColorGroupNode( colorGroupNode ) {
  212. var colorGroupData = {
  213. id: colorGroupNode.getAttribute( 'id' ), // required
  214. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  215. };
  216. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  217. var colors = [];
  218. var colorObject = new THREE.Color();
  219. for ( var i = 0; i < colorNodes.length; i ++ ) {
  220. var colorNode = colorNodes[ i ];
  221. var color = colorNode.getAttribute( 'color' );
  222. colorObject.setStyle( color.substring( 0, 7 ) );
  223. colorObject.convertSRGBToLinear(); // color is in sRGB
  224. colors.push( colorObject.r, colorObject.g, colorObject.b );
  225. }
  226. colorGroupData[ 'colors' ] = new Float32Array( colors );
  227. return colorGroupData;
  228. }
  229. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  230. var metallicDisplaypropertiesData = {
  231. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  232. };
  233. var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  234. var metallicData = [];
  235. for ( var i = 0; i < metallicNodes.length; i ++ ) {
  236. var metallicNode = metallicNodes[ i ];
  237. metallicData.push( {
  238. name: metallicNode.getAttribute( 'name' ), // required
  239. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  240. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  241. } );
  242. }
  243. metallicDisplaypropertiesData.data = metallicData;
  244. return metallicDisplaypropertiesData;
  245. }
  246. function parseBasematerialNode( basematerialNode ) {
  247. var basematerialData = {};
  248. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  249. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  250. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  251. return basematerialData;
  252. }
  253. function parseMeshNode( meshNode ) {
  254. var meshData = {};
  255. var vertices = [];
  256. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  257. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  258. var vertexNode = vertexNodes[ i ];
  259. var x = vertexNode.getAttribute( 'x' );
  260. var y = vertexNode.getAttribute( 'y' );
  261. var z = vertexNode.getAttribute( 'z' );
  262. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  263. }
  264. meshData[ 'vertices' ] = new Float32Array( vertices );
  265. var triangleProperties = [];
  266. var triangles = [];
  267. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  268. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  269. var triangleNode = triangleNodes[ i ];
  270. var v1 = triangleNode.getAttribute( 'v1' );
  271. var v2 = triangleNode.getAttribute( 'v2' );
  272. var v3 = triangleNode.getAttribute( 'v3' );
  273. var p1 = triangleNode.getAttribute( 'p1' );
  274. var p2 = triangleNode.getAttribute( 'p2' );
  275. var p3 = triangleNode.getAttribute( 'p3' );
  276. var pid = triangleNode.getAttribute( 'pid' );
  277. var triangleProperty = {};
  278. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  279. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  280. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  281. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  282. // optional
  283. if ( p1 ) {
  284. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  285. }
  286. if ( p2 ) {
  287. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  288. }
  289. if ( p3 ) {
  290. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  291. }
  292. if ( pid ) {
  293. triangleProperty[ 'pid' ] = pid;
  294. }
  295. if ( 0 < Object.keys( triangleProperty ).length ) {
  296. triangleProperties.push( triangleProperty );
  297. }
  298. }
  299. meshData[ 'triangleProperties' ] = triangleProperties;
  300. meshData[ 'triangles' ] = new Uint32Array( triangles );
  301. return meshData;
  302. }
  303. function parseComponentsNode( componentsNode ) {
  304. var components = [];
  305. var componentNodes = componentsNode.querySelectorAll( 'component' );
  306. for ( var i = 0; i < componentNodes.length; i ++ ) {
  307. var componentNode = componentNodes[ i ];
  308. var componentData = parseComponentNode( componentNode );
  309. components.push( componentData );
  310. }
  311. return components;
  312. }
  313. function parseComponentNode( componentNode ) {
  314. var componentData = {};
  315. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  316. var transform = componentNode.getAttribute( 'transform' );
  317. if ( transform ) {
  318. componentData[ 'transform' ] = parseTransform( transform );
  319. }
  320. return componentData;
  321. }
  322. function parseTransform( transform ) {
  323. var t = [];
  324. transform.split( ' ' ).forEach( function ( s ) {
  325. t.push( parseFloat( s ) );
  326. } );
  327. var matrix = new THREE.Matrix4();
  328. matrix.set(
  329. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  330. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  331. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  332. 0.0, 0.0, 0.0, 1.0
  333. );
  334. return matrix;
  335. }
  336. function parseObjectNode( objectNode ) {
  337. var objectData = {
  338. type: objectNode.getAttribute( 'type' )
  339. };
  340. var id = objectNode.getAttribute( 'id' );
  341. if ( id ) {
  342. objectData[ 'id' ] = id;
  343. }
  344. var pid = objectNode.getAttribute( 'pid' );
  345. if ( pid ) {
  346. objectData[ 'pid' ] = pid;
  347. }
  348. var pindex = objectNode.getAttribute( 'pindex' );
  349. if ( pindex ) {
  350. objectData[ 'pindex' ] = pindex;
  351. }
  352. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  353. if ( thumbnail ) {
  354. objectData[ 'thumbnail' ] = thumbnail;
  355. }
  356. var partnumber = objectNode.getAttribute( 'partnumber' );
  357. if ( partnumber ) {
  358. objectData[ 'partnumber' ] = partnumber;
  359. }
  360. var name = objectNode.getAttribute( 'name' );
  361. if ( name ) {
  362. objectData[ 'name' ] = name;
  363. }
  364. var meshNode = objectNode.querySelector( 'mesh' );
  365. if ( meshNode ) {
  366. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  367. }
  368. var componentsNode = objectNode.querySelector( 'components' );
  369. if ( componentsNode ) {
  370. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  371. }
  372. return objectData;
  373. }
  374. function parseResourcesNode( resourcesNode ) {
  375. var resourcesData = {};
  376. resourcesData[ 'basematerials' ] = {};
  377. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  378. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  379. var basematerialsNode = basematerialsNodes[ i ];
  380. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  381. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  382. }
  383. //
  384. resourcesData[ 'texture2d' ] = {};
  385. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  386. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  387. var textures2DNode = textures2DNodes[ i ];
  388. var texture2DData = parseTexture2DNode( textures2DNode );
  389. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  390. }
  391. //
  392. resourcesData[ 'colorgroup' ] = {};
  393. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  394. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  395. var colorGroupNode = colorGroupNodes[ i ];
  396. var colorGroupData = parseColorGroupNode( colorGroupNode );
  397. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  398. }
  399. //
  400. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  401. var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  402. for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  403. var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  404. var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  405. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  406. }
  407. //
  408. resourcesData[ 'texture2dgroup' ] = {};
  409. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  410. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  411. var textures2DGroupNode = textures2DGroupNodes[ i ];
  412. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  413. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  414. }
  415. //
  416. resourcesData[ 'object' ] = {};
  417. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  418. for ( var i = 0; i < objectNodes.length; i ++ ) {
  419. var objectNode = objectNodes[ i ];
  420. var objectData = parseObjectNode( objectNode );
  421. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  422. }
  423. return resourcesData;
  424. }
  425. function parseBuildNode( buildNode ) {
  426. var buildData = [];
  427. var itemNodes = buildNode.querySelectorAll( 'item' );
  428. for ( var i = 0; i < itemNodes.length; i ++ ) {
  429. var itemNode = itemNodes[ i ];
  430. var buildItem = {
  431. objectId: itemNode.getAttribute( 'objectid' )
  432. };
  433. var transform = itemNode.getAttribute( 'transform' );
  434. if ( transform ) {
  435. buildItem[ 'transform' ] = parseTransform( transform );
  436. }
  437. buildData.push( buildItem );
  438. }
  439. return buildData;
  440. }
  441. function parseModelNode( modelNode ) {
  442. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  443. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  444. if ( metadataNodes ) {
  445. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  446. }
  447. var resourcesNode = modelNode.querySelector( 'resources' );
  448. if ( resourcesNode ) {
  449. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  450. }
  451. var buildNode = modelNode.querySelector( 'build' );
  452. if ( buildNode ) {
  453. modelData[ 'build' ] = parseBuildNode( buildNode );
  454. }
  455. return modelData;
  456. }
  457. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  458. var texid = texture2dgroup.texid;
  459. var texture2ds = modelData.resources.texture2d;
  460. var texture2d = texture2ds[ texid ];
  461. if ( texture2d ) {
  462. var data = textureData[ texture2d.path ];
  463. var type = texture2d.contenttype;
  464. var blob = new Blob( [ data ], { type: type } );
  465. var sourceURI = URL.createObjectURL( blob );
  466. var texture = textureLoader.load( sourceURI, function () {
  467. URL.revokeObjectURL( sourceURI );
  468. } );
  469. texture.encoding = THREE.sRGBEncoding;
  470. // texture parameters
  471. switch ( texture2d.tilestyleu ) {
  472. case 'wrap':
  473. texture.wrapS = THREE.RepeatWrapping;
  474. break;
  475. case 'mirror':
  476. texture.wrapS = THREE.MirroredRepeatWrapping;
  477. break;
  478. case 'none':
  479. case 'clamp':
  480. texture.wrapS = THREE.ClampToEdgeWrapping;
  481. break;
  482. default:
  483. texture.wrapS = THREE.RepeatWrapping;
  484. }
  485. switch ( texture2d.tilestylev ) {
  486. case 'wrap':
  487. texture.wrapT = THREE.RepeatWrapping;
  488. break;
  489. case 'mirror':
  490. texture.wrapT = THREE.MirroredRepeatWrapping;
  491. break;
  492. case 'none':
  493. case 'clamp':
  494. texture.wrapT = THREE.ClampToEdgeWrapping;
  495. break;
  496. default:
  497. texture.wrapT = THREE.RepeatWrapping;
  498. }
  499. switch ( texture2d.filter ) {
  500. case 'auto':
  501. texture.magFilter = THREE.LinearFilter;
  502. texture.minFilter = THREE.LinearMipmapLinearFilter;
  503. break;
  504. case 'linear':
  505. texture.magFilter = THREE.LinearFilter;
  506. texture.minFilter = THREE.LinearFilter;
  507. break;
  508. case 'nearest':
  509. texture.magFilter = THREE.NearestFilter;
  510. texture.minFilter = THREE.NearestFilter;
  511. break;
  512. default:
  513. texture.magFilter = THREE.LinearFilter;
  514. texture.minFilter = THREE.LinearMipmapLinearFilter;
  515. }
  516. return texture;
  517. } else {
  518. return null;
  519. }
  520. }
  521. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  522. var objectPindex = objectData.pindex;
  523. var materialMap = {};
  524. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  525. var triangleProperty = triangleProperties[ i ];
  526. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  527. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  528. materialMap[ pindex ].push( triangleProperty );
  529. }
  530. //
  531. var keys = Object.keys( materialMap );
  532. var meshes = [];
  533. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  534. var materialIndex = keys[ i ];
  535. var trianglePropertiesProps = materialMap[ materialIndex ];
  536. var basematerialData = basematerials.basematerials[ materialIndex ];
  537. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  538. //
  539. var geometry = new THREE.BufferGeometry();
  540. var positionData = [];
  541. var vertices = meshData.vertices;
  542. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  543. var triangleProperty = trianglePropertiesProps[ j ];
  544. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  545. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  546. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  547. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  548. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  549. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  550. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  551. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  552. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  553. }
  554. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  555. //
  556. var mesh = new THREE.Mesh( geometry, material );
  557. meshes.push( mesh );
  558. }
  559. return meshes;
  560. }
  561. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  562. // geometry
  563. var geometry = new THREE.BufferGeometry();
  564. var positionData = [];
  565. var uvData = [];
  566. var vertices = meshData.vertices;
  567. var uvs = texture2dgroup.uvs;
  568. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  569. var triangleProperty = triangleProperties[ i ];
  570. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  571. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  572. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  573. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  574. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  575. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  576. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  577. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  578. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  579. //
  580. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  581. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  582. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  583. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  584. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  585. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  586. }
  587. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  588. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvData, 2 ) );
  589. // material
  590. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  591. var material = new THREE.MeshPhongMaterial( { map: texture, flatShading: true } );
  592. // mesh
  593. var mesh = new THREE.Mesh( geometry, material );
  594. return mesh;
  595. }
  596. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, objectData ) {
  597. // geometry
  598. var geometry = new THREE.BufferGeometry();
  599. var positionData = [];
  600. var colorData = [];
  601. var vertices = meshData.vertices;
  602. var colors = colorgroup.colors;
  603. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  604. var triangleProperty = triangleProperties[ i ];
  605. var v1 = triangleProperty.v1;
  606. var v2 = triangleProperty.v2;
  607. var v3 = triangleProperty.v3;
  608. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  609. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  610. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  611. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  612. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  613. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  614. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  615. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  616. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  617. //
  618. var p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;
  619. var p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;
  620. var p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;
  621. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  622. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  623. colorData.push( colors[ ( p1 * 3 ) + 2 ] );
  624. colorData.push( colors[ ( p2 * 3 ) + 0 ] );
  625. colorData.push( colors[ ( p2 * 3 ) + 1 ] );
  626. colorData.push( colors[ ( p2 * 3 ) + 2 ] );
  627. colorData.push( colors[ ( p3 * 3 ) + 0 ] );
  628. colorData.push( colors[ ( p3 * 3 ) + 1 ] );
  629. colorData.push( colors[ ( p3 * 3 ) + 2 ] );
  630. }
  631. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  632. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colorData, 3 ) );
  633. // material
  634. var material = new THREE.MeshPhongMaterial( { vertexColors: true, flatShading: true } );
  635. // mesh
  636. var mesh = new THREE.Mesh( geometry, material );
  637. return mesh;
  638. }
  639. function buildDefaultMesh( meshData ) {
  640. var geometry = new THREE.BufferGeometry();
  641. geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );
  642. geometry.setAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );
  643. var material = new THREE.MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  644. var mesh = new THREE.Mesh( geometry, material );
  645. return mesh;
  646. }
  647. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  648. var keys = Object.keys( resourceMap );
  649. var meshes = [];
  650. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  651. var resourceId = keys[ i ];
  652. var triangleProperties = resourceMap[ resourceId ];
  653. var resourceType = getResourceType( resourceId, modelData );
  654. switch ( resourceType ) {
  655. case 'material':
  656. var basematerials = modelData.resources.basematerials[ resourceId ];
  657. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  658. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  659. meshes.push( newMeshes[ j ] );
  660. }
  661. break;
  662. case 'texture':
  663. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  664. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) );
  665. break;
  666. case 'vertexColors':
  667. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  668. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, objectData ) );
  669. break;
  670. case 'default':
  671. meshes.push( buildDefaultMesh( meshData ) );
  672. break;
  673. default:
  674. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  675. }
  676. }
  677. return meshes;
  678. }
  679. function getResourceType( pid, modelData ) {
  680. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  681. return 'texture';
  682. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  683. return 'material';
  684. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  685. return 'vertexColors';
  686. } else if ( pid === 'default' ) {
  687. return 'default';
  688. } else {
  689. return undefined;
  690. }
  691. }
  692. function analyzeObject( modelData, meshData, objectData ) {
  693. var resourceMap = {};
  694. var triangleProperties = meshData[ 'triangleProperties' ];
  695. var objectPid = objectData.pid;
  696. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  697. var triangleProperty = triangleProperties[ i ];
  698. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  699. if ( pid === undefined ) pid = 'default';
  700. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  701. resourceMap[ pid ].push( triangleProperty );
  702. }
  703. return resourceMap;
  704. }
  705. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  706. var group = new THREE.Group();
  707. var resourceMap = analyzeObject( modelData, meshData, objectData );
  708. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  709. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  710. group.add( meshes[ i ] );
  711. }
  712. return group;
  713. }
  714. function applyExtensions( extensions, meshData, modelXml ) {
  715. if ( ! extensions ) {
  716. return;
  717. }
  718. var availableExtensions = [];
  719. var keys = Object.keys( extensions );
  720. for ( var i = 0; i < keys.length; i ++ ) {
  721. var ns = keys[ i ];
  722. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  723. var extension = scope.availableExtensions[ j ];
  724. if ( extension.ns === ns ) {
  725. availableExtensions.push( extension );
  726. }
  727. }
  728. }
  729. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  730. var extension = availableExtensions[ i ];
  731. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  732. }
  733. }
  734. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  735. if ( data.build !== undefined ) return data.build;
  736. data.build = builder( data, objects, modelData, textureData, objectData );
  737. return data.build;
  738. }
  739. function buildBasematerial( materialData, objects, modelData ) {
  740. var material;
  741. var displaypropertiesid = materialData.displaypropertiesid;
  742. var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  743. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  744. // metallic display property, use StandardMaterial
  745. var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  746. var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  747. material = new THREE.MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  748. } else {
  749. // otherwise use PhongMaterial
  750. material = new THREE.MeshPhongMaterial( { flatShading: true } );
  751. }
  752. material.name = materialData.name;
  753. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  754. var displaycolor = materialData.displaycolor;
  755. var color = displaycolor.substring( 0, 7 );
  756. material.color.setStyle( color );
  757. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  758. // process alpha if set
  759. if ( displaycolor.length === 9 ) {
  760. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  761. }
  762. return material;
  763. }
  764. function buildComposite( compositeData, objects, modelData, textureData ) {
  765. var composite = new THREE.Group();
  766. for ( var j = 0; j < compositeData.length; j ++ ) {
  767. var component = compositeData[ j ];
  768. var build = objects[ component.objectId ];
  769. if ( build === undefined ) {
  770. buildObject( component.objectId, objects, modelData, textureData );
  771. build = objects[ component.objectId ];
  772. }
  773. var object3D = build.clone();
  774. // apply component transform
  775. var transform = component.transform;
  776. if ( transform ) {
  777. object3D.applyMatrix4( transform );
  778. }
  779. composite.add( object3D );
  780. }
  781. return composite;
  782. }
  783. function buildObject( objectId, objects, modelData, textureData ) {
  784. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  785. if ( objectData[ 'mesh' ] ) {
  786. var meshData = objectData[ 'mesh' ];
  787. var extensions = modelData[ 'extensions' ];
  788. var modelXml = modelData[ 'xml' ];
  789. applyExtensions( extensions, meshData, modelXml );
  790. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  791. } else {
  792. var compositeData = objectData[ 'components' ];
  793. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  794. }
  795. }
  796. function buildObjects( data3mf ) {
  797. var modelsData = data3mf.model;
  798. var modelRels = data3mf.modelRels;
  799. var objects = {};
  800. var modelsKeys = Object.keys( modelsData );
  801. var textureData = {};
  802. // evaluate model relationships to textures
  803. if ( modelRels ) {
  804. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  805. var modelRel = modelRels[ i ];
  806. var textureKey = modelRel.target.substring( 1 );
  807. if ( data3mf.texture[ textureKey ] ) {
  808. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  809. }
  810. }
  811. }
  812. // start build
  813. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  814. var modelsKey = modelsKeys[ i ];
  815. var modelData = modelsData[ modelsKey ];
  816. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  817. for ( var j = 0; j < objectIds.length; j ++ ) {
  818. var objectId = objectIds[ j ];
  819. buildObject( objectId, objects, modelData, textureData );
  820. }
  821. }
  822. return objects;
  823. }
  824. function build( objects, data3mf ) {
  825. var group = new THREE.Group();
  826. var relationship = data3mf[ 'rels' ][ 0 ];
  827. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  828. for ( var i = 0; i < buildData.length; i ++ ) {
  829. var buildItem = buildData[ i ];
  830. var object3D = objects[ buildItem[ 'objectId' ] ];
  831. // apply transform
  832. var transform = buildItem[ 'transform' ];
  833. if ( transform ) {
  834. object3D.applyMatrix4( transform );
  835. }
  836. group.add( object3D );
  837. }
  838. return group;
  839. }
  840. var data3mf = loadDocument( data );
  841. var objects = buildObjects( data3mf );
  842. return build( objects, data3mf );
  843. },
  844. addExtension: function ( extension ) {
  845. this.availableExtensions.push( extension );
  846. }
  847. } );