MMDLoader.js 47 KB

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  1. console.warn( "THREE.MMDLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * Dependencies
  4. * - mmd-parser https://github.com/takahirox/mmd-parser
  5. * - THREE.TGALoader
  6. * - THREE.OutlineEffect
  7. *
  8. * MMDLoader creates Three.js Objects from MMD resources as
  9. * PMD, PMX, VMD, and VPD files.
  10. *
  11. * PMD/PMX is a model data format, VMD is a motion data format
  12. * VPD is a posing data format used in MMD(Miku Miku Dance).
  13. *
  14. * MMD official site
  15. * - https://sites.google.com/view/evpvp/
  16. *
  17. * PMD, VMD format (in Japanese)
  18. * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  19. *
  20. * PMX format
  21. * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
  22. *
  23. * TODO
  24. * - light motion in vmd support.
  25. * - SDEF support.
  26. * - uv/material/bone morphing support.
  27. * - more precise grant skinning support.
  28. * - shadow support.
  29. */
  30. THREE.MMDLoader = ( function () {
  31. /**
  32. * @param {THREE.LoadingManager} manager
  33. */
  34. function MMDLoader( manager ) {
  35. THREE.Loader.call( this, manager );
  36. this.loader = new THREE.FileLoader( this.manager );
  37. this.parser = null; // lazy generation
  38. this.meshBuilder = new MeshBuilder( this.manager );
  39. this.animationBuilder = new AnimationBuilder();
  40. }
  41. MMDLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  42. constructor: MMDLoader,
  43. /**
  44. * @param {string} animationPath
  45. * @return {THREE.MMDLoader}
  46. */
  47. setAnimationPath: function ( animationPath ) {
  48. this.animationPath = animationPath;
  49. return this;
  50. },
  51. // Load MMD assets as Three.js Object
  52. /**
  53. * Loads Model file (.pmd or .pmx) as a THREE.SkinnedMesh.
  54. *
  55. * @param {string} url - url to Model(.pmd or .pmx) file
  56. * @param {function} onLoad
  57. * @param {function} onProgress
  58. * @param {function} onError
  59. */
  60. load: function ( url, onLoad, onProgress, onError ) {
  61. var builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
  62. // resource path
  63. var resourcePath;
  64. if ( this.resourcePath !== '' ) {
  65. resourcePath = this.resourcePath;
  66. } else if ( this.path !== '' ) {
  67. resourcePath = this.path;
  68. } else {
  69. resourcePath = THREE.LoaderUtils.extractUrlBase( url );
  70. }
  71. var modelExtension = this._extractExtension( url ).toLowerCase();
  72. // Should I detect by seeing header?
  73. if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
  74. if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
  75. return;
  76. }
  77. this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
  78. onLoad( builder.build( data, resourcePath, onProgress, onError ) );
  79. }, onProgress, onError );
  80. },
  81. /**
  82. * Loads Motion file(s) (.vmd) as a THREE.AnimationClip.
  83. * If two or more files are specified, they'll be merged.
  84. *
  85. * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
  86. * @param {THREE.SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
  87. * @param {function} onLoad
  88. * @param {function} onProgress
  89. * @param {function} onError
  90. */
  91. loadAnimation: function ( url, object, onLoad, onProgress, onError ) {
  92. var builder = this.animationBuilder;
  93. this.loadVMD( url, function ( vmd ) {
  94. onLoad( object.isCamera
  95. ? builder.buildCameraAnimation( vmd )
  96. : builder.build( vmd, object ) );
  97. }, onProgress, onError );
  98. },
  99. /**
  100. * Loads mode file and motion file(s) as an object containing
  101. * a THREE.SkinnedMesh and a THREE.AnimationClip.
  102. * Tracks of THREE.AnimationClip are fitting to the model.
  103. *
  104. * @param {string} modelUrl - url to Model(.pmd or .pmx) file
  105. * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
  106. * @param {function} onLoad
  107. * @param {function} onProgress
  108. * @param {function} onError
  109. */
  110. loadWithAnimation: function ( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
  111. var scope = this;
  112. this.load( modelUrl, function ( mesh ) {
  113. scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
  114. onLoad( {
  115. mesh: mesh,
  116. animation: animation
  117. } );
  118. }, onProgress, onError );
  119. }, onProgress, onError );
  120. },
  121. // Load MMD assets as Object data parsed by MMDParser
  122. /**
  123. * Loads .pmd file as an Object.
  124. *
  125. * @param {string} url - url to .pmd file
  126. * @param {function} onLoad
  127. * @param {function} onProgress
  128. * @param {function} onError
  129. */
  130. loadPMD: function ( url, onLoad, onProgress, onError ) {
  131. var parser = this._getParser();
  132. this.loader
  133. .setMimeType( undefined )
  134. .setPath( this.path )
  135. .setResponseType( 'arraybuffer' )
  136. .setRequestHeader( this.requestHeader )
  137. .load( url, function ( buffer ) {
  138. onLoad( parser.parsePmd( buffer, true ) );
  139. }, onProgress, onError );
  140. },
  141. /**
  142. * Loads .pmx file as an Object.
  143. *
  144. * @param {string} url - url to .pmx file
  145. * @param {function} onLoad
  146. * @param {function} onProgress
  147. * @param {function} onError
  148. */
  149. loadPMX: function ( url, onLoad, onProgress, onError ) {
  150. var parser = this._getParser();
  151. this.loader
  152. .setMimeType( undefined )
  153. .setPath( this.path )
  154. .setResponseType( 'arraybuffer' )
  155. .setRequestHeader( this.requestHeader )
  156. .load( url, function ( buffer ) {
  157. onLoad( parser.parsePmx( buffer, true ) );
  158. }, onProgress, onError );
  159. },
  160. /**
  161. * Loads .vmd file as an Object. If two or more files are specified
  162. * they'll be merged.
  163. *
  164. * @param {string|Array<string>} url - url(s) to .vmd file(s)
  165. * @param {function} onLoad
  166. * @param {function} onProgress
  167. * @param {function} onError
  168. */
  169. loadVMD: function ( url, onLoad, onProgress, onError ) {
  170. var urls = Array.isArray( url ) ? url : [ url ];
  171. var vmds = [];
  172. var vmdNum = urls.length;
  173. var parser = this._getParser();
  174. this.loader
  175. .setMimeType( undefined )
  176. .setPath( this.animationPath )
  177. .setResponseType( 'arraybuffer' )
  178. .setRequestHeader( this.requestHeader );
  179. for ( var i = 0, il = urls.length; i < il; i ++ ) {
  180. this.loader.load( urls[ i ], function ( buffer ) {
  181. vmds.push( parser.parseVmd( buffer, true ) );
  182. if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
  183. }, onProgress, onError );
  184. }
  185. },
  186. /**
  187. * Loads .vpd file as an Object.
  188. *
  189. * @param {string} url - url to .vpd file
  190. * @param {boolean} isUnicode
  191. * @param {function} onLoad
  192. * @param {function} onProgress
  193. * @param {function} onError
  194. */
  195. loadVPD: function ( url, isUnicode, onLoad, onProgress, onError ) {
  196. var parser = this._getParser();
  197. this.loader
  198. .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
  199. .setPath( this.animationPath )
  200. .setResponseType( 'text' )
  201. .setRequestHeader( this.requestHeader )
  202. .load( url, function ( text ) {
  203. onLoad( parser.parseVpd( text, true ) );
  204. }, onProgress, onError );
  205. },
  206. // private methods
  207. _extractExtension: function ( url ) {
  208. var index = url.lastIndexOf( '.' );
  209. return index < 0 ? '' : url.slice( index + 1 );
  210. },
  211. _getParser: function () {
  212. if ( this.parser === null ) {
  213. if ( typeof MMDParser === 'undefined' ) {
  214. throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' );
  215. }
  216. this.parser = new MMDParser.Parser(); // eslint-disable-line no-undef
  217. }
  218. return this.parser;
  219. }
  220. } );
  221. // Utilities
  222. /*
  223. * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
  224. * We don't need to request external toon image files.
  225. * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
  226. */
  227. var DEFAULT_TOON_TEXTURES = [
  228. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  229. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
  230. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
  231. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
  232. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
  233. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
  234. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
  235. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  236. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  237. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  238. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
  239. ];
  240. // Builders. They build Three.js object from Object data parsed by MMDParser.
  241. /**
  242. * @param {THREE.LoadingManager} manager
  243. */
  244. function MeshBuilder( manager ) {
  245. this.geometryBuilder = new GeometryBuilder();
  246. this.materialBuilder = new MaterialBuilder( manager );
  247. }
  248. MeshBuilder.prototype = {
  249. constructor: MeshBuilder,
  250. crossOrigin: 'anonymous',
  251. /**
  252. * @param {string} crossOrigin
  253. * @return {MeshBuilder}
  254. */
  255. setCrossOrigin: function ( crossOrigin ) {
  256. this.crossOrigin = crossOrigin;
  257. return this;
  258. },
  259. /**
  260. * @param {Object} data - parsed PMD/PMX data
  261. * @param {string} resourcePath
  262. * @param {function} onProgress
  263. * @param {function} onError
  264. * @return {THREE.SkinnedMesh}
  265. */
  266. build: function ( data, resourcePath, onProgress, onError ) {
  267. var geometry = this.geometryBuilder.build( data );
  268. var material = this.materialBuilder
  269. .setCrossOrigin( this.crossOrigin )
  270. .setResourcePath( resourcePath )
  271. .build( data, geometry, onProgress, onError );
  272. var mesh = new THREE.SkinnedMesh( geometry, material );
  273. var skeleton = new THREE.Skeleton( initBones( mesh ) );
  274. mesh.bind( skeleton );
  275. // console.log( mesh ); // for console debug
  276. return mesh;
  277. }
  278. };
  279. // TODO: Try to remove this function
  280. function initBones( mesh ) {
  281. var geometry = mesh.geometry;
  282. var bones = [], bone, gbone;
  283. var i, il;
  284. if ( geometry && geometry.bones !== undefined ) {
  285. // first, create array of 'Bone' objects from geometry data
  286. for ( i = 0, il = geometry.bones.length; i < il; i ++ ) {
  287. gbone = geometry.bones[ i ];
  288. // create new 'Bone' object
  289. bone = new THREE.Bone();
  290. bones.push( bone );
  291. // apply values
  292. bone.name = gbone.name;
  293. bone.position.fromArray( gbone.pos );
  294. bone.quaternion.fromArray( gbone.rotq );
  295. if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
  296. }
  297. // second, create bone hierarchy
  298. for ( i = 0, il = geometry.bones.length; i < il; i ++ ) {
  299. gbone = geometry.bones[ i ];
  300. if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
  301. // subsequent bones in the hierarchy
  302. bones[ gbone.parent ].add( bones[ i ] );
  303. } else {
  304. // topmost bone, immediate child of the skinned mesh
  305. mesh.add( bones[ i ] );
  306. }
  307. }
  308. }
  309. // now the bones are part of the scene graph and children of the skinned mesh.
  310. // let's update the corresponding matrices
  311. mesh.updateMatrixWorld( true );
  312. return bones;
  313. }
  314. //
  315. function GeometryBuilder() {
  316. }
  317. GeometryBuilder.prototype = {
  318. constructor: GeometryBuilder,
  319. /**
  320. * @param {Object} data - parsed PMD/PMX data
  321. * @return {THREE.BufferGeometry}
  322. */
  323. build: function ( data ) {
  324. // for geometry
  325. var positions = [];
  326. var uvs = [];
  327. var normals = [];
  328. var indices = [];
  329. var groups = [];
  330. var bones = [];
  331. var skinIndices = [];
  332. var skinWeights = [];
  333. var morphTargets = [];
  334. var morphPositions = [];
  335. var iks = [];
  336. var grants = [];
  337. var rigidBodies = [];
  338. var constraints = [];
  339. // for work
  340. var offset = 0;
  341. var boneTypeTable = {};
  342. // positions, normals, uvs, skinIndices, skinWeights
  343. for ( var i = 0; i < data.metadata.vertexCount; i ++ ) {
  344. var v = data.vertices[ i ];
  345. for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
  346. positions.push( v.position[ j ] );
  347. }
  348. for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
  349. normals.push( v.normal[ j ] );
  350. }
  351. for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
  352. uvs.push( v.uv[ j ] );
  353. }
  354. for ( var j = 0; j < 4; j ++ ) {
  355. skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
  356. }
  357. for ( var j = 0; j < 4; j ++ ) {
  358. skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
  359. }
  360. }
  361. // indices
  362. for ( var i = 0; i < data.metadata.faceCount; i ++ ) {
  363. var face = data.faces[ i ];
  364. for ( var j = 0, jl = face.indices.length; j < jl; j ++ ) {
  365. indices.push( face.indices[ j ] );
  366. }
  367. }
  368. // groups
  369. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  370. var material = data.materials[ i ];
  371. groups.push( {
  372. offset: offset * 3,
  373. count: material.faceCount * 3
  374. } );
  375. offset += material.faceCount;
  376. }
  377. // bones
  378. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  379. var body = data.rigidBodies[ i ];
  380. var value = boneTypeTable[ body.boneIndex ];
  381. // keeps greater number if already value is set without any special reasons
  382. value = value === undefined ? body.type : Math.max( body.type, value );
  383. boneTypeTable[ body.boneIndex ] = value;
  384. }
  385. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  386. var boneData = data.bones[ i ];
  387. var bone = {
  388. parent: boneData.parentIndex,
  389. name: boneData.name,
  390. pos: boneData.position.slice( 0, 3 ),
  391. rotq: [ 0, 0, 0, 1 ],
  392. scl: [ 1, 1, 1 ],
  393. rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
  394. };
  395. if ( bone.parent !== - 1 ) {
  396. bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
  397. bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
  398. bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
  399. }
  400. bones.push( bone );
  401. }
  402. // iks
  403. // TODO: remove duplicated codes between PMD and PMX
  404. if ( data.metadata.format === 'pmd' ) {
  405. for ( var i = 0; i < data.metadata.ikCount; i ++ ) {
  406. var ik = data.iks[ i ];
  407. var param = {
  408. target: ik.target,
  409. effector: ik.effector,
  410. iteration: ik.iteration,
  411. maxAngle: ik.maxAngle * 4,
  412. links: []
  413. };
  414. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  415. var link = {};
  416. link.index = ik.links[ j ].index;
  417. link.enabled = true;
  418. if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
  419. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  420. }
  421. param.links.push( link );
  422. }
  423. iks.push( param );
  424. }
  425. } else {
  426. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  427. var ik = data.bones[ i ].ik;
  428. if ( ik === undefined ) continue;
  429. var param = {
  430. target: i,
  431. effector: ik.effector,
  432. iteration: ik.iteration,
  433. maxAngle: ik.maxAngle,
  434. links: []
  435. };
  436. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  437. var link = {};
  438. link.index = ik.links[ j ].index;
  439. link.enabled = true;
  440. if ( ik.links[ j ].angleLimitation === 1 ) {
  441. // Revert if rotationMin/Max doesn't work well
  442. // link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  443. var rotationMin = ik.links[ j ].lowerLimitationAngle;
  444. var rotationMax = ik.links[ j ].upperLimitationAngle;
  445. // Convert Left to Right coordinate by myself because
  446. // MMDParser doesn't convert. It's a MMDParser's bug
  447. var tmp1 = - rotationMax[ 0 ];
  448. var tmp2 = - rotationMax[ 1 ];
  449. rotationMax[ 0 ] = - rotationMin[ 0 ];
  450. rotationMax[ 1 ] = - rotationMin[ 1 ];
  451. rotationMin[ 0 ] = tmp1;
  452. rotationMin[ 1 ] = tmp2;
  453. link.rotationMin = new THREE.Vector3().fromArray( rotationMin );
  454. link.rotationMax = new THREE.Vector3().fromArray( rotationMax );
  455. }
  456. param.links.push( link );
  457. }
  458. iks.push( param );
  459. }
  460. }
  461. // grants
  462. if ( data.metadata.format === 'pmx' ) {
  463. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  464. var boneData = data.bones[ i ];
  465. var grant = boneData.grant;
  466. if ( grant === undefined ) continue;
  467. var param = {
  468. index: i,
  469. parentIndex: grant.parentIndex,
  470. ratio: grant.ratio,
  471. isLocal: grant.isLocal,
  472. affectRotation: grant.affectRotation,
  473. affectPosition: grant.affectPosition,
  474. transformationClass: boneData.transformationClass
  475. };
  476. grants.push( param );
  477. }
  478. grants.sort( function ( a, b ) {
  479. return a.transformationClass - b.transformationClass;
  480. } );
  481. }
  482. // morph
  483. function updateAttributes( attribute, morph, ratio ) {
  484. for ( var i = 0; i < morph.elementCount; i ++ ) {
  485. var element = morph.elements[ i ];
  486. var index;
  487. if ( data.metadata.format === 'pmd' ) {
  488. index = data.morphs[ 0 ].elements[ element.index ].index;
  489. } else {
  490. index = element.index;
  491. }
  492. attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
  493. attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
  494. attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
  495. }
  496. }
  497. for ( var i = 0; i < data.metadata.morphCount; i ++ ) {
  498. var morph = data.morphs[ i ];
  499. var params = { name: morph.name };
  500. var attribute = new THREE.Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
  501. attribute.name = morph.name;
  502. for ( var j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
  503. attribute.array[ j ] = positions[ j ];
  504. }
  505. if ( data.metadata.format === 'pmd' ) {
  506. if ( i !== 0 ) {
  507. updateAttributes( attribute, morph, 1.0 );
  508. }
  509. } else {
  510. if ( morph.type === 0 ) { // group
  511. for ( var j = 0; j < morph.elementCount; j ++ ) {
  512. var morph2 = data.morphs[ morph.elements[ j ].index ];
  513. var ratio = morph.elements[ j ].ratio;
  514. if ( morph2.type === 1 ) {
  515. updateAttributes( attribute, morph2, ratio );
  516. } else {
  517. // TODO: implement
  518. }
  519. }
  520. } else if ( morph.type === 1 ) { // vertex
  521. updateAttributes( attribute, morph, 1.0 );
  522. } else if ( morph.type === 2 ) { // bone
  523. // TODO: implement
  524. } else if ( morph.type === 3 ) { // uv
  525. // TODO: implement
  526. } else if ( morph.type === 4 ) { // additional uv1
  527. // TODO: implement
  528. } else if ( morph.type === 5 ) { // additional uv2
  529. // TODO: implement
  530. } else if ( morph.type === 6 ) { // additional uv3
  531. // TODO: implement
  532. } else if ( morph.type === 7 ) { // additional uv4
  533. // TODO: implement
  534. } else if ( morph.type === 8 ) { // material
  535. // TODO: implement
  536. }
  537. }
  538. morphTargets.push( params );
  539. morphPositions.push( attribute );
  540. }
  541. // rigid bodies from rigidBodies field.
  542. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  543. var rigidBody = data.rigidBodies[ i ];
  544. var params = {};
  545. for ( var key in rigidBody ) {
  546. params[ key ] = rigidBody[ key ];
  547. }
  548. /*
  549. * RigidBody position parameter in PMX seems global position
  550. * while the one in PMD seems offset from corresponding bone.
  551. * So unify being offset.
  552. */
  553. if ( data.metadata.format === 'pmx' ) {
  554. if ( params.boneIndex !== - 1 ) {
  555. var bone = data.bones[ params.boneIndex ];
  556. params.position[ 0 ] -= bone.position[ 0 ];
  557. params.position[ 1 ] -= bone.position[ 1 ];
  558. params.position[ 2 ] -= bone.position[ 2 ];
  559. }
  560. }
  561. rigidBodies.push( params );
  562. }
  563. // constraints from constraints field.
  564. for ( var i = 0; i < data.metadata.constraintCount; i ++ ) {
  565. var constraint = data.constraints[ i ];
  566. var params = {};
  567. for ( var key in constraint ) {
  568. params[ key ] = constraint[ key ];
  569. }
  570. var bodyA = rigidBodies[ params.rigidBodyIndex1 ];
  571. var bodyB = rigidBodies[ params.rigidBodyIndex2 ];
  572. // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
  573. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  574. if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
  575. data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  576. bodyB.type = 1;
  577. }
  578. }
  579. constraints.push( params );
  580. }
  581. // build BufferGeometry.
  582. var geometry = new THREE.BufferGeometry();
  583. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  584. geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  585. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
  586. geometry.setAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
  587. geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
  588. geometry.setIndex( indices );
  589. for ( var i = 0, il = groups.length; i < il; i ++ ) {
  590. geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
  591. }
  592. geometry.bones = bones;
  593. geometry.morphTargets = morphTargets;
  594. geometry.morphAttributes.position = morphPositions;
  595. geometry.morphTargetsRelative = false;
  596. geometry.userData.MMD = {
  597. bones: bones,
  598. iks: iks,
  599. grants: grants,
  600. rigidBodies: rigidBodies,
  601. constraints: constraints,
  602. format: data.metadata.format
  603. };
  604. geometry.computeBoundingSphere();
  605. return geometry;
  606. }
  607. };
  608. //
  609. /**
  610. * @param {THREE.LoadingManager} manager
  611. */
  612. function MaterialBuilder( manager ) {
  613. this.manager = manager;
  614. this.textureLoader = new THREE.TextureLoader( this.manager );
  615. this.tgaLoader = null; // lazy generation
  616. }
  617. MaterialBuilder.prototype = {
  618. constructor: MaterialBuilder,
  619. crossOrigin: 'anonymous',
  620. resourcePath: undefined,
  621. /**
  622. * @param {string} crossOrigin
  623. * @return {MaterialBuilder}
  624. */
  625. setCrossOrigin: function ( crossOrigin ) {
  626. this.crossOrigin = crossOrigin;
  627. return this;
  628. },
  629. /**
  630. * @param {string} resourcePath
  631. * @return {MaterialBuilder}
  632. */
  633. setResourcePath: function ( resourcePath ) {
  634. this.resourcePath = resourcePath;
  635. return this;
  636. },
  637. /**
  638. * @param {Object} data - parsed PMD/PMX data
  639. * @param {THREE.BufferGeometry} geometry - some properties are dependend on geometry
  640. * @param {function} onProgress
  641. * @param {function} onError
  642. * @return {Array<THREE.MeshToonMaterial>}
  643. */
  644. build: function ( data, geometry /*, onProgress, onError */ ) {
  645. var materials = [];
  646. var textures = {};
  647. this.textureLoader.setCrossOrigin( this.crossOrigin );
  648. // materials
  649. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  650. var material = data.materials[ i ];
  651. var params = { userData: {} };
  652. if ( material.name !== undefined ) params.name = material.name;
  653. /*
  654. * Color
  655. *
  656. * MMD MeshToonMaterial
  657. * diffuse - color
  658. * ambient - emissive * a
  659. * (a = 1.0 without map texture or 0.2 with map texture)
  660. *
  661. * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
  662. * It'll be too bright if material has map texture so using coef 0.2.
  663. */
  664. params.color = new THREE.Color().fromArray( material.diffuse );
  665. params.opacity = material.diffuse[ 3 ];
  666. params.emissive = new THREE.Color().fromArray( material.ambient );
  667. params.transparent = params.opacity !== 1.0;
  668. //
  669. params.skinning = geometry.bones.length > 0 ? true : false;
  670. params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
  671. params.fog = true;
  672. // blend
  673. params.blending = THREE.CustomBlending;
  674. params.blendSrc = THREE.SrcAlphaFactor;
  675. params.blendDst = THREE.OneMinusSrcAlphaFactor;
  676. params.blendSrcAlpha = THREE.SrcAlphaFactor;
  677. params.blendDstAlpha = THREE.DstAlphaFactor;
  678. // side
  679. if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
  680. params.side = THREE.DoubleSide;
  681. } else {
  682. params.side = params.opacity === 1.0 ? THREE.FrontSide : THREE.DoubleSide;
  683. }
  684. if ( data.metadata.format === 'pmd' ) {
  685. // map, envMap
  686. if ( material.fileName ) {
  687. var fileName = material.fileName;
  688. var fileNames = fileName.split( '*' );
  689. // fileNames[ 0 ]: mapFileName
  690. // fileNames[ 1 ]: envMapFileName( optional )
  691. params.map = this._loadTexture( fileNames[ 0 ], textures );
  692. if ( fileNames.length > 1 ) {
  693. var extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
  694. params.envMap = this._loadTexture(
  695. fileNames[ 1 ],
  696. textures
  697. );
  698. params.combine = extension === '.sph'
  699. ? THREE.MultiplyOperation
  700. : THREE.AddOperation;
  701. }
  702. }
  703. // gradientMap
  704. var toonFileName = ( material.toonIndex === - 1 )
  705. ? 'toon00.bmp'
  706. : data.toonTextures[ material.toonIndex ].fileName;
  707. params.gradientMap = this._loadTexture(
  708. toonFileName,
  709. textures,
  710. {
  711. isToonTexture: true,
  712. isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
  713. }
  714. );
  715. // parameters for OutlineEffect
  716. params.userData.outlineParameters = {
  717. thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
  718. color: [ 0, 0, 0 ],
  719. alpha: 1.0,
  720. visible: material.edgeFlag === 1
  721. };
  722. } else {
  723. // map
  724. if ( material.textureIndex !== - 1 ) {
  725. params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
  726. }
  727. // envMap TODO: support m.envFlag === 3
  728. if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
  729. params.envMap = this._loadTexture(
  730. data.textures[ material.envTextureIndex ],
  731. textures
  732. );
  733. params.combine = material.envFlag === 1
  734. ? THREE.MultiplyOperation
  735. : THREE.AddOperation;
  736. }
  737. // gradientMap
  738. var toonFileName, isDefaultToon;
  739. if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
  740. toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
  741. isDefaultToon = true;
  742. } else {
  743. toonFileName = data.textures[ material.toonIndex ];
  744. isDefaultToon = false;
  745. }
  746. params.gradientMap = this._loadTexture(
  747. toonFileName,
  748. textures,
  749. {
  750. isToonTexture: true,
  751. isDefaultToonTexture: isDefaultToon
  752. }
  753. );
  754. // parameters for OutlineEffect
  755. params.userData.outlineParameters = {
  756. thickness: material.edgeSize / 300, // TODO: better calculation?
  757. color: material.edgeColor.slice( 0, 3 ),
  758. alpha: material.edgeColor[ 3 ],
  759. visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
  760. };
  761. }
  762. if ( params.map !== undefined ) {
  763. if ( ! params.transparent ) {
  764. this._checkImageTransparency( params.map, geometry, i );
  765. }
  766. params.emissive.multiplyScalar( 0.2 );
  767. }
  768. materials.push( new THREE.MeshToonMaterial( params ) );
  769. }
  770. if ( data.metadata.format === 'pmx' ) {
  771. // set transparent true if alpha morph is defined.
  772. function checkAlphaMorph( elements, materials ) {
  773. for ( var i = 0, il = elements.length; i < il; i ++ ) {
  774. var element = elements[ i ];
  775. if ( element.index === - 1 ) continue;
  776. var material = materials[ element.index ];
  777. if ( material.opacity !== element.diffuse[ 3 ] ) {
  778. material.transparent = true;
  779. }
  780. }
  781. }
  782. for ( var i = 0, il = data.morphs.length; i < il; i ++ ) {
  783. var morph = data.morphs[ i ];
  784. var elements = morph.elements;
  785. if ( morph.type === 0 ) {
  786. for ( var j = 0, jl = elements.length; j < jl; j ++ ) {
  787. var morph2 = data.morphs[ elements[ j ].index ];
  788. if ( morph2.type !== 8 ) continue;
  789. checkAlphaMorph( morph2.elements, materials );
  790. }
  791. } else if ( morph.type === 8 ) {
  792. checkAlphaMorph( elements, materials );
  793. }
  794. }
  795. }
  796. return materials;
  797. },
  798. // private methods
  799. _getTGALoader: function () {
  800. if ( this.tgaLoader === null ) {
  801. if ( THREE.TGALoader === undefined ) {
  802. throw new Error( 'THREE.MMDLoader: Import THREE.TGALoader' );
  803. }
  804. this.tgaLoader = new THREE.TGALoader( this.manager );
  805. }
  806. return this.tgaLoader;
  807. },
  808. _isDefaultToonTexture: function ( name ) {
  809. if ( name.length !== 10 ) return false;
  810. return /toon(10|0[0-9])\.bmp/.test( name );
  811. },
  812. _loadTexture: function ( filePath, textures, params, onProgress, onError ) {
  813. params = params || {};
  814. var scope = this;
  815. var fullPath;
  816. if ( params.isDefaultToonTexture === true ) {
  817. var index;
  818. try {
  819. index = parseInt( filePath.match( /toon([0-9]{2})\.bmp$/ )[ 1 ] );
  820. } catch ( e ) {
  821. console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
  822. + 'not right default texture path. Using toon00.bmp instead.' );
  823. index = 0;
  824. }
  825. fullPath = DEFAULT_TOON_TEXTURES[ index ];
  826. } else {
  827. fullPath = this.resourcePath + filePath;
  828. }
  829. if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
  830. var loader = this.manager.getHandler( fullPath );
  831. if ( loader === null ) {
  832. loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
  833. ? this._getTGALoader()
  834. : this.textureLoader;
  835. }
  836. var texture = loader.load( fullPath, function ( t ) {
  837. // MMD toon texture is Axis-Y oriented
  838. // but Three.js gradient map is Axis-X oriented.
  839. // So here replaces the toon texture image with the rotated one.
  840. if ( params.isToonTexture === true ) {
  841. t.image = scope._getRotatedImage( t.image );
  842. t.magFilter = THREE.NearestFilter;
  843. t.minFilter = THREE.NearestFilter;
  844. }
  845. t.flipY = false;
  846. t.wrapS = THREE.RepeatWrapping;
  847. t.wrapT = THREE.RepeatWrapping;
  848. for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) {
  849. texture.readyCallbacks[ i ]( texture );
  850. }
  851. delete texture.readyCallbacks;
  852. }, onProgress, onError );
  853. texture.readyCallbacks = [];
  854. textures[ fullPath ] = texture;
  855. return texture;
  856. },
  857. _getRotatedImage: function ( image ) {
  858. var canvas = document.createElement( 'canvas' );
  859. var context = canvas.getContext( '2d' );
  860. var width = image.width;
  861. var height = image.height;
  862. canvas.width = width;
  863. canvas.height = height;
  864. context.clearRect( 0, 0, width, height );
  865. context.translate( width / 2.0, height / 2.0 );
  866. context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
  867. context.translate( - width / 2.0, - height / 2.0 );
  868. context.drawImage( image, 0, 0 );
  869. return context.getImageData( 0, 0, width, height );
  870. },
  871. // Check if the partial image area used by the texture is transparent.
  872. _checkImageTransparency: function ( map, geometry, groupIndex ) {
  873. map.readyCallbacks.push( function ( texture ) {
  874. // Is there any efficient ways?
  875. function createImageData( image ) {
  876. var canvas = document.createElement( 'canvas' );
  877. canvas.width = image.width;
  878. canvas.height = image.height;
  879. var context = canvas.getContext( '2d' );
  880. context.drawImage( image, 0, 0 );
  881. return context.getImageData( 0, 0, canvas.width, canvas.height );
  882. }
  883. function detectImageTransparency( image, uvs, indices ) {
  884. var width = image.width;
  885. var height = image.height;
  886. var data = image.data;
  887. var threshold = 253;
  888. if ( data.length / ( width * height ) !== 4 ) return false;
  889. for ( var i = 0; i < indices.length; i += 3 ) {
  890. var centerUV = { x: 0.0, y: 0.0 };
  891. for ( var j = 0; j < 3; j ++ ) {
  892. var index = indices[ i * 3 + j ];
  893. var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
  894. if ( getAlphaByUv( image, uv ) < threshold ) return true;
  895. centerUV.x += uv.x;
  896. centerUV.y += uv.y;
  897. }
  898. centerUV.x /= 3;
  899. centerUV.y /= 3;
  900. if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
  901. }
  902. return false;
  903. }
  904. /*
  905. * This method expects
  906. * texture.flipY = false
  907. * texture.wrapS = THREE.RepeatWrapping
  908. * texture.wrapT = THREE.RepeatWrapping
  909. * TODO: more precise
  910. */
  911. function getAlphaByUv( image, uv ) {
  912. var width = image.width;
  913. var height = image.height;
  914. var x = Math.round( uv.x * width ) % width;
  915. var y = Math.round( uv.y * height ) % height;
  916. if ( x < 0 ) x += width;
  917. if ( y < 0 ) y += height;
  918. var index = y * width + x;
  919. return image.data[ index * 4 + 3 ];
  920. }
  921. var imageData = texture.image.data !== undefined
  922. ? texture.image
  923. : createImageData( texture.image );
  924. var group = geometry.groups[ groupIndex ];
  925. if ( detectImageTransparency(
  926. imageData,
  927. geometry.attributes.uv.array,
  928. geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
  929. map.transparent = true;
  930. }
  931. } );
  932. }
  933. };
  934. //
  935. function AnimationBuilder() {
  936. }
  937. AnimationBuilder.prototype = {
  938. constructor: AnimationBuilder,
  939. /**
  940. * @param {Object} vmd - parsed VMD data
  941. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  942. * @return {THREE.AnimationClip}
  943. */
  944. build: function ( vmd, mesh ) {
  945. // combine skeletal and morph animations
  946. var tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
  947. var tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
  948. for ( var i = 0, il = tracks2.length; i < il; i ++ ) {
  949. tracks.push( tracks2[ i ] );
  950. }
  951. return new THREE.AnimationClip( '', - 1, tracks );
  952. },
  953. /**
  954. * @param {Object} vmd - parsed VMD data
  955. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  956. * @return {THREE.AnimationClip}
  957. */
  958. buildSkeletalAnimation: function ( vmd, mesh ) {
  959. function pushInterpolation( array, interpolation, index ) {
  960. array.push( interpolation[ index + 0 ] / 127 ); // x1
  961. array.push( interpolation[ index + 8 ] / 127 ); // x2
  962. array.push( interpolation[ index + 4 ] / 127 ); // y1
  963. array.push( interpolation[ index + 12 ] / 127 ); // y2
  964. }
  965. var tracks = [];
  966. var motions = {};
  967. var bones = mesh.skeleton.bones;
  968. var boneNameDictionary = {};
  969. for ( var i = 0, il = bones.length; i < il; i ++ ) {
  970. boneNameDictionary[ bones[ i ].name ] = true;
  971. }
  972. for ( var i = 0; i < vmd.metadata.motionCount; i ++ ) {
  973. var motion = vmd.motions[ i ];
  974. var boneName = motion.boneName;
  975. if ( boneNameDictionary[ boneName ] === undefined ) continue;
  976. motions[ boneName ] = motions[ boneName ] || [];
  977. motions[ boneName ].push( motion );
  978. }
  979. for ( var key in motions ) {
  980. var array = motions[ key ];
  981. array.sort( function ( a, b ) {
  982. return a.frameNum - b.frameNum;
  983. } );
  984. var times = [];
  985. var positions = [];
  986. var rotations = [];
  987. var pInterpolations = [];
  988. var rInterpolations = [];
  989. var basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
  990. for ( var i = 0, il = array.length; i < il; i ++ ) {
  991. var time = array[ i ].frameNum / 30;
  992. var position = array[ i ].position;
  993. var rotation = array[ i ].rotation;
  994. var interpolation = array[ i ].interpolation;
  995. times.push( time );
  996. for ( var j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
  997. for ( var j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
  998. for ( var j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
  999. pushInterpolation( rInterpolations, interpolation, 3 );
  1000. }
  1001. var targetName = '.bones[' + key + ']';
  1002. tracks.push( this._createTrack( targetName + '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  1003. tracks.push( this._createTrack( targetName + '.quaternion', THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
  1004. }
  1005. return new THREE.AnimationClip( '', - 1, tracks );
  1006. },
  1007. /**
  1008. * @param {Object} vmd - parsed VMD data
  1009. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  1010. * @return {THREE.AnimationClip}
  1011. */
  1012. buildMorphAnimation: function ( vmd, mesh ) {
  1013. var tracks = [];
  1014. var morphs = {};
  1015. var morphTargetDictionary = mesh.morphTargetDictionary;
  1016. for ( var i = 0; i < vmd.metadata.morphCount; i ++ ) {
  1017. var morph = vmd.morphs[ i ];
  1018. var morphName = morph.morphName;
  1019. if ( morphTargetDictionary[ morphName ] === undefined ) continue;
  1020. morphs[ morphName ] = morphs[ morphName ] || [];
  1021. morphs[ morphName ].push( morph );
  1022. }
  1023. for ( var key in morphs ) {
  1024. var array = morphs[ key ];
  1025. array.sort( function ( a, b ) {
  1026. return a.frameNum - b.frameNum;
  1027. } );
  1028. var times = [];
  1029. var values = [];
  1030. for ( var i = 0, il = array.length; i < il; i ++ ) {
  1031. times.push( array[ i ].frameNum / 30 );
  1032. values.push( array[ i ].weight );
  1033. }
  1034. tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
  1035. }
  1036. return new THREE.AnimationClip( '', - 1, tracks );
  1037. },
  1038. /**
  1039. * @param {Object} vmd - parsed VMD data
  1040. * @return {THREE.AnimationClip}
  1041. */
  1042. buildCameraAnimation: function ( vmd ) {
  1043. function pushVector3( array, vec ) {
  1044. array.push( vec.x );
  1045. array.push( vec.y );
  1046. array.push( vec.z );
  1047. }
  1048. function pushQuaternion( array, q ) {
  1049. array.push( q.x );
  1050. array.push( q.y );
  1051. array.push( q.z );
  1052. array.push( q.w );
  1053. }
  1054. function pushInterpolation( array, interpolation, index ) {
  1055. array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
  1056. array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
  1057. array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
  1058. array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
  1059. }
  1060. var tracks = [];
  1061. var cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
  1062. cameras.sort( function ( a, b ) {
  1063. return a.frameNum - b.frameNum;
  1064. } );
  1065. var times = [];
  1066. var centers = [];
  1067. var quaternions = [];
  1068. var positions = [];
  1069. var fovs = [];
  1070. var cInterpolations = [];
  1071. var qInterpolations = [];
  1072. var pInterpolations = [];
  1073. var fInterpolations = [];
  1074. var quaternion = new THREE.Quaternion();
  1075. var euler = new THREE.Euler();
  1076. var position = new THREE.Vector3();
  1077. var center = new THREE.Vector3();
  1078. for ( var i = 0, il = cameras.length; i < il; i ++ ) {
  1079. var motion = cameras[ i ];
  1080. var time = motion.frameNum / 30;
  1081. var pos = motion.position;
  1082. var rot = motion.rotation;
  1083. var distance = motion.distance;
  1084. var fov = motion.fov;
  1085. var interpolation = motion.interpolation;
  1086. times.push( time );
  1087. position.set( 0, 0, - distance );
  1088. center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
  1089. euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
  1090. quaternion.setFromEuler( euler );
  1091. position.add( center );
  1092. position.applyQuaternion( quaternion );
  1093. pushVector3( centers, center );
  1094. pushQuaternion( quaternions, quaternion );
  1095. pushVector3( positions, position );
  1096. fovs.push( fov );
  1097. for ( var j = 0; j < 3; j ++ ) {
  1098. pushInterpolation( cInterpolations, interpolation, j );
  1099. }
  1100. pushInterpolation( qInterpolations, interpolation, 3 );
  1101. // use the same parameter for x, y, z axis.
  1102. for ( var j = 0; j < 3; j ++ ) {
  1103. pushInterpolation( pInterpolations, interpolation, 4 );
  1104. }
  1105. pushInterpolation( fInterpolations, interpolation, 5 );
  1106. }
  1107. var tracks = [];
  1108. // I expect an object whose name 'target' exists under THREE.Camera
  1109. tracks.push( this._createTrack( 'target.position', THREE.VectorKeyframeTrack, times, centers, cInterpolations ) );
  1110. tracks.push( this._createTrack( '.quaternion', THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
  1111. tracks.push( this._createTrack( '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  1112. tracks.push( this._createTrack( '.fov', THREE.NumberKeyframeTrack, times, fovs, fInterpolations ) );
  1113. return new THREE.AnimationClip( '', - 1, tracks );
  1114. },
  1115. // private method
  1116. _createTrack: function ( node, typedKeyframeTrack, times, values, interpolations ) {
  1117. /*
  1118. * optimizes here not to let KeyframeTrackPrototype optimize
  1119. * because KeyframeTrackPrototype optimizes times and values but
  1120. * doesn't optimize interpolations.
  1121. */
  1122. if ( times.length > 2 ) {
  1123. times = times.slice();
  1124. values = values.slice();
  1125. interpolations = interpolations.slice();
  1126. var stride = values.length / times.length;
  1127. var interpolateStride = interpolations.length / times.length;
  1128. var index = 1;
  1129. for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
  1130. for ( var i = 0; i < stride; i ++ ) {
  1131. if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
  1132. values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
  1133. index ++;
  1134. break;
  1135. }
  1136. }
  1137. if ( aheadIndex > index ) {
  1138. times[ index ] = times[ aheadIndex ];
  1139. for ( var i = 0; i < stride; i ++ ) {
  1140. values[ index * stride + i ] = values[ aheadIndex * stride + i ];
  1141. }
  1142. for ( var i = 0; i < interpolateStride; i ++ ) {
  1143. interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
  1144. }
  1145. }
  1146. }
  1147. times.length = index + 1;
  1148. values.length = ( index + 1 ) * stride;
  1149. interpolations.length = ( index + 1 ) * interpolateStride;
  1150. }
  1151. var track = new typedKeyframeTrack( node, times, values );
  1152. track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
  1153. return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
  1154. };
  1155. return track;
  1156. }
  1157. };
  1158. // interpolation
  1159. function CubicBezierInterpolation( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
  1160. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  1161. this.interpolationParams = params;
  1162. }
  1163. CubicBezierInterpolation.prototype = Object.assign( Object.create( THREE.Interpolant.prototype ), {
  1164. constructor: CubicBezierInterpolation,
  1165. interpolate_: function ( i1, t0, t, t1 ) {
  1166. var result = this.resultBuffer;
  1167. var values = this.sampleValues;
  1168. var stride = this.valueSize;
  1169. var params = this.interpolationParams;
  1170. var offset1 = i1 * stride;
  1171. var offset0 = offset1 - stride;
  1172. // No interpolation if next key frame is in one frame in 30fps.
  1173. // This is from MMD animation spec.
  1174. // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
  1175. var weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
  1176. if ( stride === 4 ) { // Quaternion
  1177. var x1 = params[ i1 * 4 + 0 ];
  1178. var x2 = params[ i1 * 4 + 1 ];
  1179. var y1 = params[ i1 * 4 + 2 ];
  1180. var y2 = params[ i1 * 4 + 3 ];
  1181. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1182. THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
  1183. } else if ( stride === 3 ) { // Vector3
  1184. for ( var i = 0; i !== stride; ++ i ) {
  1185. var x1 = params[ i1 * 12 + i * 4 + 0 ];
  1186. var x2 = params[ i1 * 12 + i * 4 + 1 ];
  1187. var y1 = params[ i1 * 12 + i * 4 + 2 ];
  1188. var y2 = params[ i1 * 12 + i * 4 + 3 ];
  1189. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1190. result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
  1191. }
  1192. } else { // Number
  1193. var x1 = params[ i1 * 4 + 0 ];
  1194. var x2 = params[ i1 * 4 + 1 ];
  1195. var y1 = params[ i1 * 4 + 2 ];
  1196. var y2 = params[ i1 * 4 + 3 ];
  1197. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1198. result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
  1199. }
  1200. return result;
  1201. },
  1202. _calculate: function ( x1, x2, y1, y2, x ) {
  1203. /*
  1204. * Cubic Bezier curves
  1205. * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
  1206. *
  1207. * B(t) = ( 1 - t ) ^ 3 * P0
  1208. * + 3 * ( 1 - t ) ^ 2 * t * P1
  1209. * + 3 * ( 1 - t ) * t^2 * P2
  1210. * + t ^ 3 * P3
  1211. * ( 0 <= t <= 1 )
  1212. *
  1213. * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
  1214. * http://d.hatena.ne.jp/edvakf/20111016/1318716097
  1215. *
  1216. * x = ( 1 - t ) ^ 3 * x0
  1217. * + 3 * ( 1 - t ) ^ 2 * t * x1
  1218. * + 3 * ( 1 - t ) * t^2 * x2
  1219. * + t ^ 3 * x3
  1220. * y = ( 1 - t ) ^ 3 * y0
  1221. * + 3 * ( 1 - t ) ^ 2 * t * y1
  1222. * + 3 * ( 1 - t ) * t^2 * y2
  1223. * + t ^ 3 * y3
  1224. * ( x0 = 0, y0 = 0 )
  1225. * ( x3 = 1, y3 = 1 )
  1226. * ( 0 <= t, x1, x2, y1, y2 <= 1 )
  1227. *
  1228. * Here solves this equation with Bisection method,
  1229. * https://en.wikipedia.org/wiki/Bisection_method
  1230. * gets t, and then calculate y.
  1231. *
  1232. * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
  1233. * + 3 * ( 1 - t ) * t^2 * x2
  1234. * + t ^ 3 - x = 0
  1235. *
  1236. * (Another option: Newton's method
  1237. * https://en.wikipedia.org/wiki/Newton%27s_method)
  1238. */
  1239. var c = 0.5;
  1240. var t = c;
  1241. var s = 1.0 - t;
  1242. var loop = 15;
  1243. var eps = 1e-5;
  1244. var math = Math;
  1245. var sst3, stt3, ttt;
  1246. for ( var i = 0; i < loop; i ++ ) {
  1247. sst3 = 3.0 * s * s * t;
  1248. stt3 = 3.0 * s * t * t;
  1249. ttt = t * t * t;
  1250. var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
  1251. if ( math.abs( ft ) < eps ) break;
  1252. c /= 2.0;
  1253. t += ( ft < 0 ) ? c : - c;
  1254. s = 1.0 - t;
  1255. }
  1256. return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
  1257. }
  1258. } );
  1259. return MMDLoader;
  1260. } )();