DotScreenPass.js 1.6 KB

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  1. console.warn( "THREE.DotScreenPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. THREE.DotScreenPass = function ( center, angle, scale ) {
  3. THREE.Pass.call( this );
  4. if ( THREE.DotScreenShader === undefined )
  5. console.error( "THREE.DotScreenPass relies on THREE.DotScreenShader" );
  6. var shader = THREE.DotScreenShader;
  7. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  8. if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center );
  9. if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle;
  10. if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale;
  11. this.material = new THREE.ShaderMaterial( {
  12. uniforms: this.uniforms,
  13. vertexShader: shader.vertexShader,
  14. fragmentShader: shader.fragmentShader
  15. } );
  16. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  17. };
  18. THREE.DotScreenPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  19. constructor: THREE.DotScreenPass,
  20. render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
  21. this.uniforms[ "tDiffuse" ].value = readBuffer.texture;
  22. this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height );
  23. if ( this.renderToScreen ) {
  24. renderer.setRenderTarget( null );
  25. this.fsQuad.render( renderer );
  26. } else {
  27. renderer.setRenderTarget( writeBuffer );
  28. if ( this.clear ) renderer.clear();
  29. this.fsQuad.render( renderer );
  30. }
  31. }
  32. } );