FilmPass.js 1.7 KB

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  1. console.warn( "THREE.FilmPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
  3. THREE.Pass.call( this );
  4. if ( THREE.FilmShader === undefined )
  5. console.error( "THREE.FilmPass relies on THREE.FilmShader" );
  6. var shader = THREE.FilmShader;
  7. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  8. this.material = new THREE.ShaderMaterial( {
  9. uniforms: this.uniforms,
  10. vertexShader: shader.vertexShader,
  11. fragmentShader: shader.fragmentShader
  12. } );
  13. if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
  14. if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
  15. if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
  16. if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
  17. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  18. };
  19. THREE.FilmPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  20. constructor: THREE.FilmPass,
  21. render: function ( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
  22. this.uniforms[ "tDiffuse" ].value = readBuffer.texture;
  23. this.uniforms[ "time" ].value += deltaTime;
  24. if ( this.renderToScreen ) {
  25. renderer.setRenderTarget( null );
  26. this.fsQuad.render( renderer );
  27. } else {
  28. renderer.setRenderTarget( writeBuffer );
  29. if ( this.clear ) renderer.clear();
  30. this.fsQuad.render( renderer );
  31. }
  32. }
  33. } );