HalftonePass.js 1.8 KB

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  1. console.warn( "THREE.HalftonePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * RGB Halftone pass for three.js effects composer. Requires THREE.HalftoneShader.
  4. */
  5. THREE.HalftonePass = function ( width, height, params ) {
  6. THREE.Pass.call( this );
  7. if ( THREE.HalftoneShader === undefined ) {
  8. console.error( 'THREE.HalftonePass requires THREE.HalftoneShader' );
  9. }
  10. this.uniforms = THREE.UniformsUtils.clone( THREE.HalftoneShader.uniforms );
  11. this.material = new THREE.ShaderMaterial( {
  12. uniforms: this.uniforms,
  13. fragmentShader: THREE.HalftoneShader.fragmentShader,
  14. vertexShader: THREE.HalftoneShader.vertexShader
  15. } );
  16. // set params
  17. this.uniforms.width.value = width;
  18. this.uniforms.height.value = height;
  19. for ( var key in params ) {
  20. if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
  21. this.uniforms[ key ].value = params[ key ];
  22. }
  23. }
  24. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  25. };
  26. THREE.HalftonePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  27. constructor: THREE.HalftonePass,
  28. render: function ( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
  29. this.material.uniforms[ "tDiffuse" ].value = readBuffer.texture;
  30. if ( this.renderToScreen ) {
  31. renderer.setRenderTarget( null );
  32. this.fsQuad.render( renderer );
  33. } else {
  34. renderer.setRenderTarget( writeBuffer );
  35. if ( this.clear ) renderer.clear();
  36. this.fsQuad.render( renderer );
  37. }
  38. },
  39. setSize: function ( width, height ) {
  40. this.uniforms.width.value = width;
  41. this.uniforms.height.value = height;
  42. }
  43. } );