SavePass.js 1.6 KB

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  1. console.warn( "THREE.SavePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. THREE.SavePass = function ( renderTarget ) {
  3. THREE.Pass.call( this );
  4. if ( THREE.CopyShader === undefined )
  5. console.error( "THREE.SavePass relies on THREE.CopyShader" );
  6. var shader = THREE.CopyShader;
  7. this.textureID = "tDiffuse";
  8. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  9. this.material = new THREE.ShaderMaterial( {
  10. uniforms: this.uniforms,
  11. vertexShader: shader.vertexShader,
  12. fragmentShader: shader.fragmentShader
  13. } );
  14. this.renderTarget = renderTarget;
  15. if ( this.renderTarget === undefined ) {
  16. this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat } );
  17. this.renderTarget.texture.name = "SavePass.rt";
  18. }
  19. this.needsSwap = false;
  20. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  21. };
  22. THREE.SavePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  23. constructor: THREE.SavePass,
  24. render: function ( renderer, writeBuffer, readBuffer ) {
  25. if ( this.uniforms[ this.textureID ] ) {
  26. this.uniforms[ this.textureID ].value = readBuffer.texture;
  27. }
  28. renderer.setRenderTarget( this.renderTarget );
  29. if ( this.clear ) renderer.clear();
  30. this.fsQuad.render( renderer );
  31. }
  32. } );