TexturePass.js 1.6 KB

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  1. console.warn( "THREE.TexturePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. THREE.TexturePass = function ( map, opacity ) {
  3. THREE.Pass.call( this );
  4. if ( THREE.CopyShader === undefined )
  5. console.error( "THREE.TexturePass relies on THREE.CopyShader" );
  6. var shader = THREE.CopyShader;
  7. this.map = map;
  8. this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
  9. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  10. this.material = new THREE.ShaderMaterial( {
  11. uniforms: this.uniforms,
  12. vertexShader: shader.vertexShader,
  13. fragmentShader: shader.fragmentShader,
  14. depthTest: false,
  15. depthWrite: false
  16. } );
  17. this.needsSwap = false;
  18. this.fsQuad = new THREE.Pass.FullScreenQuad( null );
  19. };
  20. THREE.TexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  21. constructor: THREE.TexturePass,
  22. render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
  23. var oldAutoClear = renderer.autoClear;
  24. renderer.autoClear = false;
  25. this.fsQuad.material = this.material;
  26. this.uniforms[ "opacity" ].value = this.opacity;
  27. this.uniforms[ "tDiffuse" ].value = this.map;
  28. this.material.transparent = ( this.opacity < 1.0 );
  29. renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
  30. if ( this.clear ) renderer.clear();
  31. this.fsQuad.render( renderer );
  32. renderer.autoClear = oldAutoClear;
  33. }
  34. } );