123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- console.warn( "THREE.FocusShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
- /**
- * Focus shader
- * based on PaintEffect postprocess from ro.me
- * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
- */
- THREE.FocusShader = {
- uniforms: {
- "tDiffuse": { value: null },
- "screenWidth": { value: 1024 },
- "screenHeight": { value: 1024 },
- "sampleDistance": { value: 0.94 },
- "waveFactor": { value: 0.00125 }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform float screenWidth;",
- "uniform float screenHeight;",
- "uniform float sampleDistance;",
- "uniform float waveFactor;",
- "uniform sampler2D tDiffuse;",
- "varying vec2 vUv;",
- "void main() {",
- " vec4 color, org, tmp, add;",
- " float sample_dist, f;",
- " vec2 vin;",
- " vec2 uv = vUv;",
- " add = color = org = texture2D( tDiffuse, uv );",
- " vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
- " sample_dist = dot( vin, vin ) * 2.0;",
- " f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
- " vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
- " if( tmp.b < color.b ) color = tmp;",
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
- " if( tmp.b < color.b ) color = tmp;",
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
- " if( tmp.b < color.b ) color = tmp;",
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
- " if( tmp.b < color.b ) color = tmp;",
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
- " if( tmp.b < color.b ) color = tmp;",
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
- " if( tmp.b < color.b ) color = tmp;",
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
- " if( tmp.b < color.b ) color = tmp;",
- " color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
- " color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
- " gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
- "}"
- ].join( "\n" )
- };
|