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- console.warn( "THREE.UnpackDepthRGBAShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
- /**
- * Unpack RGBA depth shader
- * - show RGBA encoded depth as monochrome color
- */
- THREE.UnpackDepthRGBAShader = {
- uniforms: {
- "tDiffuse": { value: null },
- "opacity": { value: 1.0 }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform float opacity;",
- "uniform sampler2D tDiffuse;",
- "varying vec2 vUv;",
- "#include <packing>",
- "void main() {",
- " float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
- " gl_FragColor = vec4( vec3( depth ), opacity );",
- "}"
- ].join( "\n" )
- };
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