SceneUtils.js 1.5 KB

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  1. console.warn( "THREE.SceneUtils: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. THREE.SceneUtils = {
  3. createMeshesFromInstancedMesh: function ( instancedMesh ) {
  4. var group = new THREE.Group();
  5. var count = instancedMesh.count;
  6. var geometry = instancedMesh.geometry;
  7. var material = instancedMesh.material;
  8. for ( var i = 0; i < count; i ++ ) {
  9. var mesh = new THREE.Mesh( geometry, material );
  10. instancedMesh.getMatrixAt( i, mesh.matrix );
  11. mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
  12. group.add( mesh );
  13. }
  14. group.copy( instancedMesh );
  15. group.updateMatrixWorld(); // ensure correct world matrices of meshes
  16. return group;
  17. },
  18. createMultiMaterialObject: function ( geometry, materials ) {
  19. var group = new THREE.Group();
  20. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  21. group.add( new THREE.Mesh( geometry, materials[ i ] ) );
  22. }
  23. return group;
  24. },
  25. detach: function ( child, parent, scene ) {
  26. console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );
  27. scene.attach( child );
  28. },
  29. attach: function ( child, scene, parent ) {
  30. console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );
  31. parent.attach( child );
  32. }
  33. };