UVsDebug.js 3.7 KB

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  1. console.warn( "THREE.UVsDebug: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * tool for "unwrapping" and debugging three.js geometries UV mapping
  4. *
  5. * Sample usage:
  6. * document.body.appendChild( THREE.UVsDebug( new THREE.SphereBufferGeometry( 10, 10, 10, 10 ) );
  7. *
  8. */
  9. THREE.UVsDebug = function ( geometry, size ) {
  10. // handles wrapping of uv.x > 1 only
  11. var abc = 'abc';
  12. var a = new THREE.Vector2();
  13. var b = new THREE.Vector2();
  14. var uvs = [
  15. new THREE.Vector2(),
  16. new THREE.Vector2(),
  17. new THREE.Vector2()
  18. ];
  19. var face = [];
  20. var canvas = document.createElement( 'canvas' );
  21. var width = size || 1024; // power of 2 required for wrapping
  22. var height = size || 1024;
  23. canvas.width = width;
  24. canvas.height = height;
  25. var ctx = canvas.getContext( '2d' );
  26. ctx.lineWidth = 1;
  27. ctx.strokeStyle = 'rgb( 63, 63, 63 )';
  28. ctx.textAlign = 'center';
  29. // paint background white
  30. ctx.fillStyle = 'rgb( 255, 255, 255 )';
  31. ctx.fillRect( 0, 0, width, height );
  32. if ( geometry.isGeometry ) {
  33. var faces = geometry.faces;
  34. var uvSet = geometry.faceVertexUvs[ 0 ];
  35. for ( var i = 0, il = uvSet.length; i < il; i ++ ) {
  36. var face = faces[ i ];
  37. var uv = uvSet[ i ];
  38. face[ 0 ] = face.a;
  39. face[ 1 ] = face.b;
  40. face[ 2 ] = face.c;
  41. uvs[ 0 ].copy( uv[ 0 ] );
  42. uvs[ 1 ].copy( uv[ 1 ] );
  43. uvs[ 2 ].copy( uv[ 2 ] );
  44. processFace( face, uvs, i );
  45. }
  46. } else {
  47. var index = geometry.index;
  48. var uvAttribute = geometry.attributes.uv;
  49. if ( index ) {
  50. // indexed geometry
  51. for ( var i = 0, il = index.count; i < il; i += 3 ) {
  52. face[ 0 ] = index.getX( i );
  53. face[ 1 ] = index.getX( i + 1 );
  54. face[ 2 ] = index.getX( i + 2 );
  55. uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
  56. uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
  57. uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
  58. processFace( face, uvs, i / 3 );
  59. }
  60. } else {
  61. // non-indexed geometry
  62. for ( var i = 0, il = uvAttribute.count; i < il; i += 3 ) {
  63. face[ 0 ] = i;
  64. face[ 1 ] = i + 1;
  65. face[ 2 ] = i + 2;
  66. uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
  67. uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
  68. uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
  69. processFace( face, uvs, i / 3 );
  70. }
  71. }
  72. }
  73. return canvas;
  74. function processFace( face, uvs, index ) {
  75. // draw contour of face
  76. ctx.beginPath();
  77. a.set( 0, 0 );
  78. for ( var j = 0, jl = uvs.length; j < jl; j ++ ) {
  79. var uv = uvs[ j ];
  80. a.x += uv.x;
  81. a.y += uv.y;
  82. if ( j === 0 ) {
  83. ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
  84. } else {
  85. ctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
  86. }
  87. }
  88. ctx.closePath();
  89. ctx.stroke();
  90. // calculate center of face
  91. a.divideScalar( uvs.length );
  92. // label the face number
  93. ctx.font = '18px Arial';
  94. ctx.fillStyle = 'rgb( 63, 63, 63 )';
  95. ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
  96. if ( a.x > 0.95 ) {
  97. // wrap x // 0.95 is arbitrary
  98. ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
  99. }
  100. //
  101. ctx.font = '12px Arial';
  102. ctx.fillStyle = 'rgb( 191, 191, 191 )';
  103. // label uv edge orders
  104. for ( j = 0, jl = uvs.length; j < jl; j ++ ) {
  105. var uv = uvs[ j ];
  106. b.addVectors( a, uv ).divideScalar( 2 );
  107. var vnum = face[ j ];
  108. ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
  109. if ( b.x > 0.95 ) {
  110. // wrap x
  111. ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
  112. }
  113. }
  114. }
  115. };