3MFLoader.js 33 KB

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  1. import {
  2. BufferAttribute,
  3. BufferGeometry,
  4. ClampToEdgeWrapping,
  5. Color,
  6. FileLoader,
  7. Float32BufferAttribute,
  8. Group,
  9. LinearFilter,
  10. LinearMipmapLinearFilter,
  11. Loader,
  12. LoaderUtils,
  13. Matrix4,
  14. Mesh,
  15. MeshPhongMaterial,
  16. MeshStandardMaterial,
  17. MirroredRepeatWrapping,
  18. NearestFilter,
  19. RepeatWrapping,
  20. TextureLoader,
  21. sRGBEncoding
  22. } from "../../../build/three.module.js";
  23. import { JSZip } from "../libs/jszip.module.min.js";
  24. /**
  25. *
  26. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  27. *
  28. * The following features from the core specification are supported:
  29. *
  30. * - 3D Models
  31. * - Object Resources (Meshes and Components)
  32. * - Material Resources (Base Materials)
  33. *
  34. * 3MF Materials and Properties Extension are only partially supported.
  35. *
  36. * - Texture 2D
  37. * - Texture 2D Groups
  38. * - Color Groups (Vertex Colors)
  39. * - Metallic Display Properties (PBR)
  40. */
  41. var ThreeMFLoader = function ( manager ) {
  42. Loader.call( this, manager );
  43. this.availableExtensions = [];
  44. };
  45. ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  46. constructor: ThreeMFLoader,
  47. load: function ( url, onLoad, onProgress, onError ) {
  48. var scope = this;
  49. var loader = new FileLoader( scope.manager );
  50. loader.setPath( scope.path );
  51. loader.setResponseType( 'arraybuffer' );
  52. loader.setRequestHeader( scope.requestHeader );
  53. loader.load( url, function ( buffer ) {
  54. try {
  55. onLoad( scope.parse( buffer ) );
  56. } catch ( e ) {
  57. if ( onError ) {
  58. onError( e );
  59. } else {
  60. console.error( e );
  61. }
  62. scope.manager.itemError( url );
  63. }
  64. }, onProgress, onError );
  65. },
  66. parse: function ( data ) {
  67. var scope = this;
  68. var textureLoader = new TextureLoader( this.manager );
  69. function loadDocument( data ) {
  70. var zip = null;
  71. var file = null;
  72. var relsName;
  73. var modelRelsName;
  74. var modelPartNames = [];
  75. var printTicketPartNames = [];
  76. var texturesPartNames = [];
  77. var otherPartNames = [];
  78. var rels;
  79. var modelRels;
  80. var modelParts = {};
  81. var printTicketParts = {};
  82. var texturesParts = {};
  83. var otherParts = {};
  84. try {
  85. zip = new JSZip( data ); // eslint-disable-line no-undef
  86. } catch ( e ) {
  87. if ( e instanceof ReferenceError ) {
  88. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  89. return null;
  90. }
  91. }
  92. for ( file in zip.files ) {
  93. if ( file.match( /\_rels\/.rels$/ ) ) {
  94. relsName = file;
  95. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  96. modelRelsName = file;
  97. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  98. modelPartNames.push( file );
  99. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  100. printTicketPartNames.push( file );
  101. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  102. texturesPartNames.push( file );
  103. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  104. otherPartNames.push( file );
  105. }
  106. }
  107. //
  108. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  109. var relsFileText = LoaderUtils.decodeText( relsView );
  110. rels = parseRelsXml( relsFileText );
  111. //
  112. if ( modelRelsName ) {
  113. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  114. var relsFileText = LoaderUtils.decodeText( relsView );
  115. modelRels = parseRelsXml( relsFileText );
  116. }
  117. //
  118. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  119. var modelPart = modelPartNames[ i ];
  120. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  121. var fileText = LoaderUtils.decodeText( view );
  122. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  123. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  124. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  125. }
  126. var modelNode = xmlData.querySelector( 'model' );
  127. var extensions = {};
  128. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  129. var attr = modelNode.attributes[ i ];
  130. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  131. extensions[ attr.value ] = RegExp.$1;
  132. }
  133. }
  134. var modelData = parseModelNode( modelNode );
  135. modelData[ 'xml' ] = modelNode;
  136. if ( 0 < Object.keys( extensions ).length ) {
  137. modelData[ 'extensions' ] = extensions;
  138. }
  139. modelParts[ modelPart ] = modelData;
  140. }
  141. //
  142. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  143. var texturesPartName = texturesPartNames[ i ];
  144. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  145. }
  146. return {
  147. rels: rels,
  148. modelRels: modelRels,
  149. model: modelParts,
  150. printTicket: printTicketParts,
  151. texture: texturesParts,
  152. other: otherParts
  153. };
  154. }
  155. function parseRelsXml( relsFileText ) {
  156. var relationships = [];
  157. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  158. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  159. for ( var i = 0; i < relsNodes.length; i ++ ) {
  160. var relsNode = relsNodes[ i ];
  161. var relationship = {
  162. target: relsNode.getAttribute( 'Target' ), //required
  163. id: relsNode.getAttribute( 'Id' ), //required
  164. type: relsNode.getAttribute( 'Type' ) //required
  165. };
  166. relationships.push( relationship );
  167. }
  168. return relationships;
  169. }
  170. function parseMetadataNodes( metadataNodes ) {
  171. var metadataData = {};
  172. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  173. var metadataNode = metadataNodes[ i ];
  174. var name = metadataNode.getAttribute( 'name' );
  175. var validNames = [
  176. 'Title',
  177. 'Designer',
  178. 'Description',
  179. 'Copyright',
  180. 'LicenseTerms',
  181. 'Rating',
  182. 'CreationDate',
  183. 'ModificationDate'
  184. ];
  185. if ( 0 <= validNames.indexOf( name ) ) {
  186. metadataData[ name ] = metadataNode.textContent;
  187. }
  188. }
  189. return metadataData;
  190. }
  191. function parseBasematerialsNode( basematerialsNode ) {
  192. var basematerialsData = {
  193. id: basematerialsNode.getAttribute( 'id' ), // required
  194. basematerials: []
  195. };
  196. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  197. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  198. var basematerialNode = basematerialNodes[ i ];
  199. var basematerialData = parseBasematerialNode( basematerialNode );
  200. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  201. basematerialsData.basematerials.push( basematerialData );
  202. }
  203. return basematerialsData;
  204. }
  205. function parseTexture2DNode( texture2DNode ) {
  206. var texture2dData = {
  207. id: texture2DNode.getAttribute( 'id' ), // required
  208. path: texture2DNode.getAttribute( 'path' ), // required
  209. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  210. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  211. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  212. filter: texture2DNode.getAttribute( 'filter' ),
  213. };
  214. return texture2dData;
  215. }
  216. function parseTextures2DGroupNode( texture2DGroupNode ) {
  217. var texture2DGroupData = {
  218. id: texture2DGroupNode.getAttribute( 'id' ), // required
  219. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  220. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  221. };
  222. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  223. var uvs = [];
  224. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  225. var tex2coordNode = tex2coordNodes[ i ];
  226. var u = tex2coordNode.getAttribute( 'u' );
  227. var v = tex2coordNode.getAttribute( 'v' );
  228. uvs.push( parseFloat( u ), parseFloat( v ) );
  229. }
  230. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  231. return texture2DGroupData;
  232. }
  233. function parseColorGroupNode( colorGroupNode ) {
  234. var colorGroupData = {
  235. id: colorGroupNode.getAttribute( 'id' ), // required
  236. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  237. };
  238. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  239. var colors = [];
  240. var colorObject = new Color();
  241. for ( var i = 0; i < colorNodes.length; i ++ ) {
  242. var colorNode = colorNodes[ i ];
  243. var color = colorNode.getAttribute( 'color' );
  244. colorObject.setStyle( color.substring( 0, 7 ) );
  245. colorObject.convertSRGBToLinear(); // color is in sRGB
  246. colors.push( colorObject.r, colorObject.g, colorObject.b );
  247. }
  248. colorGroupData[ 'colors' ] = new Float32Array( colors );
  249. return colorGroupData;
  250. }
  251. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  252. var metallicDisplaypropertiesData = {
  253. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  254. };
  255. var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  256. var metallicData = [];
  257. for ( var i = 0; i < metallicNodes.length; i ++ ) {
  258. var metallicNode = metallicNodes[ i ];
  259. metallicData.push( {
  260. name: metallicNode.getAttribute( 'name' ), // required
  261. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  262. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  263. } );
  264. }
  265. metallicDisplaypropertiesData.data = metallicData;
  266. return metallicDisplaypropertiesData;
  267. }
  268. function parseBasematerialNode( basematerialNode ) {
  269. var basematerialData = {};
  270. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  271. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  272. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  273. return basematerialData;
  274. }
  275. function parseMeshNode( meshNode ) {
  276. var meshData = {};
  277. var vertices = [];
  278. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  279. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  280. var vertexNode = vertexNodes[ i ];
  281. var x = vertexNode.getAttribute( 'x' );
  282. var y = vertexNode.getAttribute( 'y' );
  283. var z = vertexNode.getAttribute( 'z' );
  284. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  285. }
  286. meshData[ 'vertices' ] = new Float32Array( vertices );
  287. var triangleProperties = [];
  288. var triangles = [];
  289. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  290. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  291. var triangleNode = triangleNodes[ i ];
  292. var v1 = triangleNode.getAttribute( 'v1' );
  293. var v2 = triangleNode.getAttribute( 'v2' );
  294. var v3 = triangleNode.getAttribute( 'v3' );
  295. var p1 = triangleNode.getAttribute( 'p1' );
  296. var p2 = triangleNode.getAttribute( 'p2' );
  297. var p3 = triangleNode.getAttribute( 'p3' );
  298. var pid = triangleNode.getAttribute( 'pid' );
  299. var triangleProperty = {};
  300. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  301. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  302. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  303. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  304. // optional
  305. if ( p1 ) {
  306. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  307. }
  308. if ( p2 ) {
  309. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  310. }
  311. if ( p3 ) {
  312. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  313. }
  314. if ( pid ) {
  315. triangleProperty[ 'pid' ] = pid;
  316. }
  317. if ( 0 < Object.keys( triangleProperty ).length ) {
  318. triangleProperties.push( triangleProperty );
  319. }
  320. }
  321. meshData[ 'triangleProperties' ] = triangleProperties;
  322. meshData[ 'triangles' ] = new Uint32Array( triangles );
  323. return meshData;
  324. }
  325. function parseComponentsNode( componentsNode ) {
  326. var components = [];
  327. var componentNodes = componentsNode.querySelectorAll( 'component' );
  328. for ( var i = 0; i < componentNodes.length; i ++ ) {
  329. var componentNode = componentNodes[ i ];
  330. var componentData = parseComponentNode( componentNode );
  331. components.push( componentData );
  332. }
  333. return components;
  334. }
  335. function parseComponentNode( componentNode ) {
  336. var componentData = {};
  337. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  338. var transform = componentNode.getAttribute( 'transform' );
  339. if ( transform ) {
  340. componentData[ 'transform' ] = parseTransform( transform );
  341. }
  342. return componentData;
  343. }
  344. function parseTransform( transform ) {
  345. var t = [];
  346. transform.split( ' ' ).forEach( function ( s ) {
  347. t.push( parseFloat( s ) );
  348. } );
  349. var matrix = new Matrix4();
  350. matrix.set(
  351. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  352. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  353. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  354. 0.0, 0.0, 0.0, 1.0
  355. );
  356. return matrix;
  357. }
  358. function parseObjectNode( objectNode ) {
  359. var objectData = {
  360. type: objectNode.getAttribute( 'type' )
  361. };
  362. var id = objectNode.getAttribute( 'id' );
  363. if ( id ) {
  364. objectData[ 'id' ] = id;
  365. }
  366. var pid = objectNode.getAttribute( 'pid' );
  367. if ( pid ) {
  368. objectData[ 'pid' ] = pid;
  369. }
  370. var pindex = objectNode.getAttribute( 'pindex' );
  371. if ( pindex ) {
  372. objectData[ 'pindex' ] = pindex;
  373. }
  374. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  375. if ( thumbnail ) {
  376. objectData[ 'thumbnail' ] = thumbnail;
  377. }
  378. var partnumber = objectNode.getAttribute( 'partnumber' );
  379. if ( partnumber ) {
  380. objectData[ 'partnumber' ] = partnumber;
  381. }
  382. var name = objectNode.getAttribute( 'name' );
  383. if ( name ) {
  384. objectData[ 'name' ] = name;
  385. }
  386. var meshNode = objectNode.querySelector( 'mesh' );
  387. if ( meshNode ) {
  388. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  389. }
  390. var componentsNode = objectNode.querySelector( 'components' );
  391. if ( componentsNode ) {
  392. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  393. }
  394. return objectData;
  395. }
  396. function parseResourcesNode( resourcesNode ) {
  397. var resourcesData = {};
  398. resourcesData[ 'basematerials' ] = {};
  399. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  400. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  401. var basematerialsNode = basematerialsNodes[ i ];
  402. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  403. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  404. }
  405. //
  406. resourcesData[ 'texture2d' ] = {};
  407. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  408. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  409. var textures2DNode = textures2DNodes[ i ];
  410. var texture2DData = parseTexture2DNode( textures2DNode );
  411. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  412. }
  413. //
  414. resourcesData[ 'colorgroup' ] = {};
  415. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  416. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  417. var colorGroupNode = colorGroupNodes[ i ];
  418. var colorGroupData = parseColorGroupNode( colorGroupNode );
  419. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  420. }
  421. //
  422. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  423. var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  424. for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  425. var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  426. var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  427. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  428. }
  429. //
  430. resourcesData[ 'texture2dgroup' ] = {};
  431. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  432. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  433. var textures2DGroupNode = textures2DGroupNodes[ i ];
  434. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  435. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  436. }
  437. //
  438. resourcesData[ 'object' ] = {};
  439. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  440. for ( var i = 0; i < objectNodes.length; i ++ ) {
  441. var objectNode = objectNodes[ i ];
  442. var objectData = parseObjectNode( objectNode );
  443. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  444. }
  445. return resourcesData;
  446. }
  447. function parseBuildNode( buildNode ) {
  448. var buildData = [];
  449. var itemNodes = buildNode.querySelectorAll( 'item' );
  450. for ( var i = 0; i < itemNodes.length; i ++ ) {
  451. var itemNode = itemNodes[ i ];
  452. var buildItem = {
  453. objectId: itemNode.getAttribute( 'objectid' )
  454. };
  455. var transform = itemNode.getAttribute( 'transform' );
  456. if ( transform ) {
  457. buildItem[ 'transform' ] = parseTransform( transform );
  458. }
  459. buildData.push( buildItem );
  460. }
  461. return buildData;
  462. }
  463. function parseModelNode( modelNode ) {
  464. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  465. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  466. if ( metadataNodes ) {
  467. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  468. }
  469. var resourcesNode = modelNode.querySelector( 'resources' );
  470. if ( resourcesNode ) {
  471. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  472. }
  473. var buildNode = modelNode.querySelector( 'build' );
  474. if ( buildNode ) {
  475. modelData[ 'build' ] = parseBuildNode( buildNode );
  476. }
  477. return modelData;
  478. }
  479. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  480. var texid = texture2dgroup.texid;
  481. var texture2ds = modelData.resources.texture2d;
  482. var texture2d = texture2ds[ texid ];
  483. if ( texture2d ) {
  484. var data = textureData[ texture2d.path ];
  485. var type = texture2d.contenttype;
  486. var blob = new Blob( [ data ], { type: type } );
  487. var sourceURI = URL.createObjectURL( blob );
  488. var texture = textureLoader.load( sourceURI, function () {
  489. URL.revokeObjectURL( sourceURI );
  490. } );
  491. texture.encoding = sRGBEncoding;
  492. // texture parameters
  493. switch ( texture2d.tilestyleu ) {
  494. case 'wrap':
  495. texture.wrapS = RepeatWrapping;
  496. break;
  497. case 'mirror':
  498. texture.wrapS = MirroredRepeatWrapping;
  499. break;
  500. case 'none':
  501. case 'clamp':
  502. texture.wrapS = ClampToEdgeWrapping;
  503. break;
  504. default:
  505. texture.wrapS = RepeatWrapping;
  506. }
  507. switch ( texture2d.tilestylev ) {
  508. case 'wrap':
  509. texture.wrapT = RepeatWrapping;
  510. break;
  511. case 'mirror':
  512. texture.wrapT = MirroredRepeatWrapping;
  513. break;
  514. case 'none':
  515. case 'clamp':
  516. texture.wrapT = ClampToEdgeWrapping;
  517. break;
  518. default:
  519. texture.wrapT = RepeatWrapping;
  520. }
  521. switch ( texture2d.filter ) {
  522. case 'auto':
  523. texture.magFilter = LinearFilter;
  524. texture.minFilter = LinearMipmapLinearFilter;
  525. break;
  526. case 'linear':
  527. texture.magFilter = LinearFilter;
  528. texture.minFilter = LinearFilter;
  529. break;
  530. case 'nearest':
  531. texture.magFilter = NearestFilter;
  532. texture.minFilter = NearestFilter;
  533. break;
  534. default:
  535. texture.magFilter = LinearFilter;
  536. texture.minFilter = LinearMipmapLinearFilter;
  537. }
  538. return texture;
  539. } else {
  540. return null;
  541. }
  542. }
  543. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  544. var objectPindex = objectData.pindex;
  545. var materialMap = {};
  546. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  547. var triangleProperty = triangleProperties[ i ];
  548. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  549. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  550. materialMap[ pindex ].push( triangleProperty );
  551. }
  552. //
  553. var keys = Object.keys( materialMap );
  554. var meshes = [];
  555. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  556. var materialIndex = keys[ i ];
  557. var trianglePropertiesProps = materialMap[ materialIndex ];
  558. var basematerialData = basematerials.basematerials[ materialIndex ];
  559. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  560. //
  561. var geometry = new BufferGeometry();
  562. var positionData = [];
  563. var vertices = meshData.vertices;
  564. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  565. var triangleProperty = trianglePropertiesProps[ j ];
  566. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  567. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  568. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  569. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  570. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  571. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  572. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  573. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  574. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  575. }
  576. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  577. //
  578. var mesh = new Mesh( geometry, material );
  579. meshes.push( mesh );
  580. }
  581. return meshes;
  582. }
  583. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  584. // geometry
  585. var geometry = new BufferGeometry();
  586. var positionData = [];
  587. var uvData = [];
  588. var vertices = meshData.vertices;
  589. var uvs = texture2dgroup.uvs;
  590. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  591. var triangleProperty = triangleProperties[ i ];
  592. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  593. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  594. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  595. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  596. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  597. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  598. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  599. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  600. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  601. //
  602. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  603. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  604. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  605. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  606. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  607. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  608. }
  609. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  610. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
  611. // material
  612. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  613. var material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  614. // mesh
  615. var mesh = new Mesh( geometry, material );
  616. return mesh;
  617. }
  618. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, objectData ) {
  619. // geometry
  620. var geometry = new BufferGeometry();
  621. var positionData = [];
  622. var colorData = [];
  623. var vertices = meshData.vertices;
  624. var colors = colorgroup.colors;
  625. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  626. var triangleProperty = triangleProperties[ i ];
  627. var v1 = triangleProperty.v1;
  628. var v2 = triangleProperty.v2;
  629. var v3 = triangleProperty.v3;
  630. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  631. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  632. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  633. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  634. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  635. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  636. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  637. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  638. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  639. //
  640. var p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;
  641. var p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;
  642. var p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;
  643. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  644. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  645. colorData.push( colors[ ( p1 * 3 ) + 2 ] );
  646. colorData.push( colors[ ( p2 * 3 ) + 0 ] );
  647. colorData.push( colors[ ( p2 * 3 ) + 1 ] );
  648. colorData.push( colors[ ( p2 * 3 ) + 2 ] );
  649. colorData.push( colors[ ( p3 * 3 ) + 0 ] );
  650. colorData.push( colors[ ( p3 * 3 ) + 1 ] );
  651. colorData.push( colors[ ( p3 * 3 ) + 2 ] );
  652. }
  653. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  654. geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
  655. // material
  656. var material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );
  657. // mesh
  658. var mesh = new Mesh( geometry, material );
  659. return mesh;
  660. }
  661. function buildDefaultMesh( meshData ) {
  662. var geometry = new BufferGeometry();
  663. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  664. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  665. var material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  666. var mesh = new Mesh( geometry, material );
  667. return mesh;
  668. }
  669. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  670. var keys = Object.keys( resourceMap );
  671. var meshes = [];
  672. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  673. var resourceId = keys[ i ];
  674. var triangleProperties = resourceMap[ resourceId ];
  675. var resourceType = getResourceType( resourceId, modelData );
  676. switch ( resourceType ) {
  677. case 'material':
  678. var basematerials = modelData.resources.basematerials[ resourceId ];
  679. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  680. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  681. meshes.push( newMeshes[ j ] );
  682. }
  683. break;
  684. case 'texture':
  685. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  686. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) );
  687. break;
  688. case 'vertexColors':
  689. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  690. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, objectData ) );
  691. break;
  692. case 'default':
  693. meshes.push( buildDefaultMesh( meshData ) );
  694. break;
  695. default:
  696. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  697. }
  698. }
  699. return meshes;
  700. }
  701. function getResourceType( pid, modelData ) {
  702. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  703. return 'texture';
  704. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  705. return 'material';
  706. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  707. return 'vertexColors';
  708. } else if ( pid === 'default' ) {
  709. return 'default';
  710. } else {
  711. return undefined;
  712. }
  713. }
  714. function analyzeObject( modelData, meshData, objectData ) {
  715. var resourceMap = {};
  716. var triangleProperties = meshData[ 'triangleProperties' ];
  717. var objectPid = objectData.pid;
  718. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  719. var triangleProperty = triangleProperties[ i ];
  720. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  721. if ( pid === undefined ) pid = 'default';
  722. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  723. resourceMap[ pid ].push( triangleProperty );
  724. }
  725. return resourceMap;
  726. }
  727. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  728. var group = new Group();
  729. var resourceMap = analyzeObject( modelData, meshData, objectData );
  730. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  731. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  732. group.add( meshes[ i ] );
  733. }
  734. return group;
  735. }
  736. function applyExtensions( extensions, meshData, modelXml ) {
  737. if ( ! extensions ) {
  738. return;
  739. }
  740. var availableExtensions = [];
  741. var keys = Object.keys( extensions );
  742. for ( var i = 0; i < keys.length; i ++ ) {
  743. var ns = keys[ i ];
  744. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  745. var extension = scope.availableExtensions[ j ];
  746. if ( extension.ns === ns ) {
  747. availableExtensions.push( extension );
  748. }
  749. }
  750. }
  751. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  752. var extension = availableExtensions[ i ];
  753. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  754. }
  755. }
  756. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  757. if ( data.build !== undefined ) return data.build;
  758. data.build = builder( data, objects, modelData, textureData, objectData );
  759. return data.build;
  760. }
  761. function buildBasematerial( materialData, objects, modelData ) {
  762. var material;
  763. var displaypropertiesid = materialData.displaypropertiesid;
  764. var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  765. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  766. // metallic display property, use StandardMaterial
  767. var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  768. var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  769. material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  770. } else {
  771. // otherwise use PhongMaterial
  772. material = new MeshPhongMaterial( { flatShading: true } );
  773. }
  774. material.name = materialData.name;
  775. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  776. var displaycolor = materialData.displaycolor;
  777. var color = displaycolor.substring( 0, 7 );
  778. material.color.setStyle( color );
  779. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  780. // process alpha if set
  781. if ( displaycolor.length === 9 ) {
  782. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  783. }
  784. return material;
  785. }
  786. function buildComposite( compositeData, objects, modelData, textureData ) {
  787. var composite = new Group();
  788. for ( var j = 0; j < compositeData.length; j ++ ) {
  789. var component = compositeData[ j ];
  790. var build = objects[ component.objectId ];
  791. if ( build === undefined ) {
  792. buildObject( component.objectId, objects, modelData, textureData );
  793. build = objects[ component.objectId ];
  794. }
  795. var object3D = build.clone();
  796. // apply component transform
  797. var transform = component.transform;
  798. if ( transform ) {
  799. object3D.applyMatrix4( transform );
  800. }
  801. composite.add( object3D );
  802. }
  803. return composite;
  804. }
  805. function buildObject( objectId, objects, modelData, textureData ) {
  806. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  807. if ( objectData[ 'mesh' ] ) {
  808. var meshData = objectData[ 'mesh' ];
  809. var extensions = modelData[ 'extensions' ];
  810. var modelXml = modelData[ 'xml' ];
  811. applyExtensions( extensions, meshData, modelXml );
  812. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  813. } else {
  814. var compositeData = objectData[ 'components' ];
  815. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  816. }
  817. }
  818. function buildObjects( data3mf ) {
  819. var modelsData = data3mf.model;
  820. var modelRels = data3mf.modelRels;
  821. var objects = {};
  822. var modelsKeys = Object.keys( modelsData );
  823. var textureData = {};
  824. // evaluate model relationships to textures
  825. if ( modelRels ) {
  826. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  827. var modelRel = modelRels[ i ];
  828. var textureKey = modelRel.target.substring( 1 );
  829. if ( data3mf.texture[ textureKey ] ) {
  830. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  831. }
  832. }
  833. }
  834. // start build
  835. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  836. var modelsKey = modelsKeys[ i ];
  837. var modelData = modelsData[ modelsKey ];
  838. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  839. for ( var j = 0; j < objectIds.length; j ++ ) {
  840. var objectId = objectIds[ j ];
  841. buildObject( objectId, objects, modelData, textureData );
  842. }
  843. }
  844. return objects;
  845. }
  846. function build( objects, data3mf ) {
  847. var group = new Group();
  848. var relationship = data3mf[ 'rels' ][ 0 ];
  849. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  850. for ( var i = 0; i < buildData.length; i ++ ) {
  851. var buildItem = buildData[ i ];
  852. var object3D = objects[ buildItem[ 'objectId' ] ];
  853. // apply transform
  854. var transform = buildItem[ 'transform' ];
  855. if ( transform ) {
  856. object3D.applyMatrix4( transform );
  857. }
  858. group.add( object3D );
  859. }
  860. return group;
  861. }
  862. var data3mf = loadDocument( data );
  863. var objects = buildObjects( data3mf );
  864. return build( objects, data3mf );
  865. },
  866. addExtension: function ( extension ) {
  867. this.availableExtensions.push( extension );
  868. }
  869. } );
  870. export { ThreeMFLoader };