misc_materials_multimaterials.html 9.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - materials - multi-materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Multi-materials test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
  31. <br/>
  32. <p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
  33. <p>Canvas renderer is very slow on anything other than Chrome.
  34. </div>
  35. <script src="../build/Three.js"></script>
  36. <script src="js/Stats.js"></script>
  37. <script>
  38. var SCREEN_WIDTH = window.innerWidth;
  39. var SCREEN_HEIGHT = window.innerHeight;
  40. var FLOOR = - 250;
  41. var container;
  42. var stats;
  43. var camera;
  44. var scene;
  45. var canvasRenderer, webglRenderer;
  46. var mesh, zmesh, geometry;
  47. var directionalLight;
  48. var mouseX = 0;
  49. var mouseY = 0;
  50. var windowHalfX = window.innerWidth / 2;
  51. var windowHalfY = window.innerHeight / 2;
  52. var render_canvas = 1, render_gl = 1;
  53. var has_gl = 0;
  54. var bcanvas = document.getElementById( 'rcanvas' );
  55. var bwebgl = document.getElementById( 'rwebgl' );
  56. document.addEventListener('mousemove', onDocumentMouseMove, false);
  57. init();
  58. animate();
  59. render_canvas = !has_gl;
  60. bwebgl.style.display = has_gl ? "inline" : "none";
  61. bcanvas.className = render_canvas ? "button" : "button inactive";
  62. function init() {
  63. container = document.createElement( 'div' );
  64. document.body.appendChild( container );
  65. scene = new THREE.Scene();
  66. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  67. camera.position.z = 500;
  68. scene.add( camera );
  69. // SPHERES
  70. var m1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
  71. var m2 = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1.5, transparent: true } );
  72. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  73. for ( var i = 0; i < 10; i ++ ) {
  74. var group = new THREE.Object3D();
  75. group.position.x = 500 * ( Math.random() - 0.5 );
  76. group.position.y = 500 * ( Math.random() - 0.5 );
  77. group.position.z = 500 * ( Math.random() - 0.5 );
  78. group.scale.x = group.scale.y = group.scale.z = 0.25 * ( Math.random() + 0.5 );
  79. scene.add( group );
  80. var mesh1 = new THREE.Mesh( sphere, m1 );
  81. var mesh2 = new THREE.Mesh( sphere, m2 );
  82. group.add( mesh1 );
  83. group.add( mesh2 );
  84. }
  85. // LIGHTS
  86. var ambient = new THREE.AmbientLight( 0x101010 );
  87. scene.add( ambient );
  88. directionalLight = new THREE.DirectionalLight( 0xffffff );
  89. directionalLight.position.set( 0, -70, 100 ).normalize();
  90. scene.add( directionalLight );
  91. mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
  92. mesh.scale.set( 0.1, 0.1, 0.1 );
  93. mesh.position.set( 0, 0, 120 );
  94. scene.add( mesh );
  95. if ( render_gl ) {
  96. try {
  97. webglRenderer = new THREE.WebGLRenderer();
  98. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  99. webglRenderer.domElement.style.position = "relative";
  100. container.appendChild( webglRenderer.domElement );
  101. has_gl = 1;
  102. }
  103. catch (e) {
  104. }
  105. }
  106. if ( render_canvas ) {
  107. canvasRenderer = new THREE.CanvasRenderer();
  108. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  109. container.appendChild( canvasRenderer.domElement );
  110. }
  111. stats = new Stats();
  112. stats.domElement.style.position = 'absolute';
  113. stats.domElement.style.top = '0px';
  114. stats.domElement.style.zIndex = 100;
  115. container.appendChild( stats.domElement );
  116. bcanvas.addEventListener("click", toggleCanvas, false);
  117. bwebgl.addEventListener("click", toggleWebGL, false);
  118. //var loader = new THREE.BinaryLoader(),
  119. var loader = new THREE.JSONLoader(),
  120. callback = function( geometry ) { createScene( geometry ) };
  121. loader.load( "obj/female02/Female02_slim.js", callback );
  122. //loader.load( "obj/female02/Female02_bin.js", callback );
  123. }
  124. function createScene( geometry ) {
  125. // PROCEDURAL TEXTURES (decals)
  126. var x1 = document.createElement( "canvas" );
  127. var xc1 = x1.getContext("2d");
  128. x1.width = x1.height = 256;
  129. xc1.shadowBlur = 3;
  130. xc1.shadowColor = "#000";
  131. xc1.font = "7pt arial";
  132. xc1.fillStyle = "hsla("+0+",90%,50%,1);"
  133. xc1.fillText("Three", 57, 29);
  134. xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
  135. xc1.fillRect(40, 70, 60, 50);
  136. for( var i = 0; i < 500; i ++ ) {
  137. xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
  138. xc1.fillRect( 40+60*Math.random(), 118+10*Math.random(), 2, 10 );
  139. }
  140. var x2 = document.createElement( "canvas" );
  141. var xc2 = x2.getContext("2d");
  142. x2.width = x2.height = 128;
  143. xc2.fillStyle = "rgba(0,0,0,0.5)";
  144. for( var i = 0; i < 14; i ++ ) {
  145. xc2.fillRect( 0, 5+i*4, 54, 2 );
  146. xc2.fillRect( i*4, 5, 2, 54 );
  147. }
  148. var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ), transparent: true } );
  149. var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ), transparent: true } );
  150. xm1.map.needsUpdate = true;
  151. xm2.map.needsUpdate = true;
  152. geometry.materials[ 0 ] = xm1; // goes to faces with material 0
  153. geometry.materials[ 1 ] = xm2; // goes to faces with material 1
  154. geometry.materials[ 4 ] = new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  155. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  156. zmesh.position.set( -80, FLOOR, 50 );
  157. zmesh.scale.set( 3, 3, 3 );
  158. scene.add( zmesh );
  159. // PLANES with all materials from the model
  160. createMaterialsPalette( geometry.materials, 100, 0 );
  161. }
  162. function createMaterialsPalette( materials, size, bottom ) {
  163. for ( var i = 0; i < materials.length; i ++ ) {
  164. // material
  165. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  166. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
  167. mesh.position.y = FLOOR + size / 2 + bottom;
  168. mesh.position.z = -100;
  169. mesh.rotation.x = Math.PI / 2;
  170. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  171. mesh.doubleSided = true;
  172. scene.add( mesh );
  173. // number
  174. var x = document.createElement( "canvas" );
  175. var xc = x.getContext("2d");
  176. x.width = x.height = 128;
  177. xc.shadowColor = "#000";
  178. xc.shadowBlur = 7;
  179. xc.fillStyle = "orange";
  180. xc.font = "50pt arial bold";
  181. xc.fillText( i, 10, 64 );
  182. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  183. xm.map.needsUpdate = true;
  184. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  185. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
  186. mesh.position.y = FLOOR + size / 2 + bottom;
  187. mesh.position.z = - 99;
  188. mesh.rotation.x = Math.PI / 2;
  189. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  190. mesh.doubleSided = true;
  191. scene.add( mesh );
  192. }
  193. }
  194. function onDocumentMouseMove( event ) {
  195. mouseX = ( event.clientX - windowHalfX );
  196. mouseY = ( event.clientY - windowHalfY );
  197. }
  198. //
  199. function animate() {
  200. requestAnimationFrame( animate );
  201. render();
  202. stats.update();
  203. }
  204. function render() {
  205. camera.position.x += ( mouseX - camera.position.x ) * .05;
  206. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  207. camera.lookAt( scene.position );
  208. if ( render_canvas ) canvasRenderer.render( scene, camera );
  209. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  210. }
  211. function toggleCanvas() {
  212. render_canvas = !render_canvas;
  213. bcanvas.className = render_canvas ? "button" : "button inactive";
  214. render_gl = !render_canvas;
  215. bwebgl.className = render_gl ? "button" : "button inactive";
  216. if( has_gl )
  217. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  218. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  219. }
  220. function toggleWebGL() {
  221. render_gl = !render_gl;
  222. bwebgl.className = render_gl ? "button" : "button inactive";
  223. render_canvas = !render_gl;
  224. bcanvas.className = render_canvas ? "button" : "button inactive";
  225. if( has_gl )
  226. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  227. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  228. }
  229. </script>
  230. </body>
  231. </html>