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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <script src="../../list.js"></script>
- <script src="../../page.js"></script>
- <link type="text/css" rel="stylesheet" href="../../page.css" />
- </head>
- <body>
- [page:Object3D] → [page:Light] →
- <h1>[name]</h1>
- <div class="desc">
- Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
- </div>
- <h2>Example</h2>
- <code>// White directional light at half intensity shining from the top.
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
- directionalLight.position.set( 0, 1, 0 );
- scene.add( directionalLight );</code>
- <h2>Constructor</h2>
- <h3>[name]([page:todo hex], [page:todo intensity])</h3>
- <div>
- hex -- Numeric value of the RGB component of the color. <br />
- intensity -- todo
- </div>
- <div>
- todo
- </div>
- <h2>Properties</h2>
- <h3>.[page:Object3D target]</h3>
- <div>
- Target used for shadow camera orientation.
- </div>
- <h3>.[page:Float intensity]</h3>
- <div>
- Light's intensity.<br />
- Default — *1.0*.
- </div>
- <h3>.[page:Boolean onlyShadow]</h3>
- <div>
- If set to *true* light will only cast shadow but not contribute any lighting (as if *intensity* was 0 but cheaper to compute).<br />
- Default — *false*.
- </div>
- <h3>.[page:Float shadowCameraNear]</h3>
- <div>
- Orthographic shadow camera frustum parameter.<br />
- Default — *50*.
- </div>
- <h3>.[page:Float shadowCameraFar]</h3>
- <div>
- Orthographic shadow camera frustum parameter.<br />
- Default — *5000*.
- </div>
- <h3>.[page:Float shadowCameraLeft]</h3>
- <div>
- Orthographic shadow camera frustum parameter.<br />
- Default — *-500*.
- </div>
- <h3>.[page:Float shadowCameraRight]</h3>
- <div>
- Orthographic shadow camera frustum parameter.<br />
- Default — *500*.
- </div>
- <h3>.[page:Float shadowCameraTop]</h3>
- <div>
- Orthographic shadow camera frustum parameter.<br />
- Default — *500*.
- </div>
- <h3>.[page:Float shadowCameraBottom]</h3>
- <div>
- Orthographic shadow camera frustum parameter.<br />
- Default — *-500*.
- </div>
- <h3>.[page:Boolean shadowCameraVisible]</h3>
- <div>
- Show debug shadow camera frustum.<br />
- Default — *false*.
- </div>
- <h3>.[page:Float shadowBias]</h3>
- <div>
- Shadow map bias.<br />
- Default — *0*.
- </div>
- <h3>.[page:Float shadowDarkness]</h3>
- <div>
- Darkness of shadow casted by this light (from *0* to *1*).<br />
- Default — *0.5*.
- </div>
- <h3>.[page:Integer shadowMapWidth]</h3>
- <div>
- Shadow map texture width in pixels.<br />
- Default — *512*.
- </div>
- <h3>.[page:Integer shadowMapHeight]</h3>
- <div>
- Shadow map texture height in pixels.<br />
- Default — *512*.
- </div>
- <h3>.[page:Boolean shadowCascade]</h3>
- <div>
- ??? <br />
- Default — *false*.
- </div>
- <h3>.[page:Vector3 shadowCascadeOffset]</h3>
- <div>
- ??? <br />
- Default — *Three.Vector3( 0, 0, -1000 )*.
- </div>
- <h3>.[page:Integer shadowCascadeCount]</h3>
- <div>
- ??? <br />
- Default — *2*.
- </div>
- <h3>.[page:Array shadowCascadeBias]</h3>
- <div>
- ??? <br />
- Default — <strong>[ 0, 0, 0 ]</strong>.
- </div>
- <h3>.[page:Array shadowCascadeWidth]</h3>
- <div>
- ??? <br />
- Default — <strong>[ 512, 512, 512 ]</strong>.
- </div>
- <h3>.[page:Array shadowCascadeHeight]</h3>
- <div>
- ??? <br />
- Default — <strong>[ 512, 512, 512 ]</strong>.
- </div>
- <h3>.[page:Array shadowCascadeNearZ]</h3>
- <div>
- ??? <br />
- Default — <strong>[ -1.000, 0.990, 0.998 ]</strong>.
- </div>
- <h3>.[page:Array shadowCascadeFarZ]</h3>
- <div>
- ??? <br />
- Default — <strong>[ 0.990, 0.998, 1.000 ]</strong>.
- </div>
- <h3>.[page:Array shadowCascadeArray]</h3>
- <div>
- ??? <br />
- Default — <strong>[ ]</strong>.
- </div>
- <h3>.[page:RenderTarget shadowMap]</h3>
- <div>
- ??? <br />
- Default — *null*.
- </div>
- <h3>.[page:Integer shadowMapSize]</h3>
- <div>
- ??? <br />
- Default — *null*.
- </div>
- <h3>.[page:Camera shadowCamera]</h3>
- <div>
- ??? <br />
- Default — *null*.
- </div>
- <h3>.[page:Matrix shadowMatrix]</h3>
- <div>
- ??? <br />
- Default — *null*.
- </div>
-
- <h2>Methods</h2>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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