webgl_clipping_stencil.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - clipping stencil</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - solid geometry with clip planes and stencil materials</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/libs/stats.min.js"></script>
  31. <script src="js/libs/dat.gui.min.js"></script>
  32. <script>
  33. var camera, scene, renderer, startTime, object, stats;
  34. var planes, planeObjects, planeHelpers;
  35. var clock;
  36. var params = {
  37. animate: true,
  38. planeX: {
  39. constant: 0,
  40. negated: false,
  41. displayHelper: false
  42. },
  43. planeY: {
  44. constant: 0,
  45. negated: false,
  46. displayHelper: false
  47. },
  48. planeZ: {
  49. constant: 0,
  50. negated: false,
  51. displayHelper: false
  52. }
  53. };
  54. init();
  55. animate();
  56. function createPlaneStencilGroup( geometry, plane, renderOrder ) {
  57. var group = new THREE.Group();
  58. var baseMat = new THREE.MeshBasicMaterial();
  59. baseMat.depthWrite = false;
  60. baseMat.depthTest = false;
  61. baseMat.colorWrite = false;
  62. baseMat.stencilWrite = true;
  63. baseMat.stencilFunc = THREE.AlwaysStencilFunc;
  64. // back faces
  65. var mat0 = baseMat.clone();
  66. mat0.side = THREE.BackSide;
  67. mat0.clippingPlanes = [ plane ];
  68. mat0.stencilFail = THREE.IncrementWrapStencilOp;
  69. mat0.stencilZFail = THREE.IncrementWrapStencilOp;
  70. mat0.stencilZPass = THREE.IncrementWrapStencilOp;
  71. var mesh0 = new THREE.Mesh( geometry, mat0 );
  72. mesh0.renderOrder = renderOrder;
  73. group.add( mesh0 );
  74. // front faces
  75. var mat1 = baseMat.clone();
  76. mat1.side = THREE.FrontSide;
  77. mat1.clippingPlanes = [ plane ];
  78. mat1.stencilFail = THREE.DecrementWrapStencilOp;
  79. mat1.stencilZFail = THREE.DecrementWrapStencilOp;
  80. mat1.stencilZPass = THREE.DecrementWrapStencilOp;
  81. var mesh1 = new THREE.Mesh( geometry, mat1 );
  82. mesh1.renderOrder = renderOrder;
  83. group.add( mesh1 );
  84. return group;
  85. }
  86. function init() {
  87. clock = new THREE.Clock();
  88. scene = new THREE.Scene();
  89. camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1 );
  90. camera.position.set( 0, 1.3, 3 );
  91. scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
  92. var dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
  93. dirLight.position.set( 5, 10, 7.5 );
  94. dirLight.castShadow = true;
  95. dirLight.shadow.camera.right = 2;
  96. dirLight.shadow.camera.left = - 2;
  97. dirLight.shadow.camera.top = 2;
  98. dirLight.shadow.camera.bottom = - 2;
  99. dirLight.shadow.mapSize.width = 1024;
  100. dirLight.shadow.mapSize.height = 1024;
  101. scene.add( dirLight );
  102. planes = [
  103. new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ), 0 ),
  104. new THREE.Plane( new THREE.Vector3( 0, - 1, 0 ), 0 ),
  105. new THREE.Plane( new THREE.Vector3( 0, 0, - 1 ), 0 )
  106. ];
  107. planeHelpers = planes.map( p => new THREE.PlaneHelper( p, 2, 0xffffff ) );
  108. planeHelpers.forEach( ph => {
  109. ph.visible = false;
  110. scene.add( ph );
  111. } );
  112. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 220, 60 );
  113. object = new THREE.Group();
  114. scene.add( object );
  115. // Set up clip plane rendering
  116. planeObjects = [];
  117. var planeGeom = new THREE.PlaneBufferGeometry( 4, 4 );
  118. for ( var i = 0; i < 3; i ++ ) {
  119. var poGroup = new THREE.Group();
  120. var plane = planes[ i ];
  121. var stencilGroup = createPlaneStencilGroup( geometry, plane, i + 1 )
  122. // plane is clipped by the other clipping planes
  123. var planeMat =
  124. new THREE.MeshStandardMaterial( {
  125. color: 0xE91E63,
  126. metalness: 0.1,
  127. roughness: 0.75,
  128. clippingPlanes: planes.filter( p => p !== plane ),
  129. stencilWrite: true,
  130. stencilRef: 0,
  131. stencilFunc: THREE.NotEqualStencilFunc,
  132. stencilFail: THREE.ReplaceStencilOp,
  133. stencilZFail: THREE.ReplaceStencilOp,
  134. stencilZPass: THREE.ReplaceStencilOp,
  135. } );
  136. var po = new THREE.Mesh( planeGeom, planeMat );
  137. po.onAfterRender = function ( renderer ) {
  138. renderer.clearStencil();
  139. };
  140. po.renderOrder = i + 1.1;
  141. object.add( stencilGroup );
  142. poGroup.add( po );
  143. planeObjects.push( po );
  144. scene.add( poGroup );
  145. }
  146. var material = new THREE.MeshStandardMaterial( {
  147. color: 0xFFC107,
  148. metalness: 0.1,
  149. roughness: 0.75,
  150. clippingPlanes: planes,
  151. clipShadows: true,
  152. shadowSide: THREE.DoubleSide,
  153. } );
  154. // add the color
  155. var clippedColorFront = new THREE.Mesh( geometry, material );
  156. clippedColorFront.castShadow = true;
  157. clippedColorFront.renderOrder = 6;
  158. object.add( clippedColorFront );
  159. var ground = new THREE.Mesh(
  160. new THREE.PlaneBufferGeometry( 9, 9, 1, 1 ),
  161. new THREE.ShadowMaterial( { color: 0, opacity: 0.25, side: THREE.DoubleSide } )
  162. );
  163. ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
  164. ground.position.y = - 1;
  165. ground.receiveShadow = true;
  166. scene.add( ground );
  167. // Stats
  168. stats = new Stats();
  169. document.body.appendChild( stats.dom );
  170. // Renderer
  171. renderer = new THREE.WebGLRenderer( { antialias: true } );
  172. renderer.shadowMap.enabled = true;
  173. renderer.setPixelRatio( window.devicePixelRatio );
  174. renderer.setSize( window.innerWidth, window.innerHeight );
  175. renderer.setClearColor( 0x263238 );
  176. window.addEventListener( 'resize', onWindowResize, false );
  177. document.body.appendChild( renderer.domElement );
  178. renderer.localClippingEnabled = true;
  179. // Controls
  180. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  181. controls.update();
  182. // GUI
  183. var gui = new dat.GUI();
  184. gui.add( params, 'animate' );
  185. var planeX = gui.addFolder( 'planeX' );
  186. planeX.add( params.planeX, 'displayHelper' ).onChange( v => planeHelpers[ 0 ].visible = v );
  187. planeX.add( params.planeX, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 0 ].constant = d );
  188. planeX.add( params.planeX, 'negated' ).onChange( d => {
  189. planes[ 0 ].negate();
  190. params.planeX.constant = planes[ 0 ].constant;
  191. } );
  192. planeX.open();
  193. var planeY = gui.addFolder( 'planeY' );
  194. planeY.add( params.planeY, 'displayHelper' ).onChange( v => planeHelpers[ 1 ].visible = v );
  195. planeY.add( params.planeY, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 1 ].constant = d );
  196. planeY.add( params.planeY, 'negated' ).onChange( d => {
  197. planes[ 1 ].negate();
  198. params.planeY.constant = planes[ 1 ].constant;
  199. } );
  200. planeY.open();
  201. var planeZ = gui.addFolder( 'planeZ' );
  202. planeZ.add( params.planeZ, 'displayHelper' ).onChange( v => planeHelpers[ 2 ].visible = v );
  203. planeZ.add( params.planeZ, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 2 ].constant = d );
  204. planeZ.add( params.planeZ, 'negated' ).onChange( d => {
  205. planes[ 2 ].negate();
  206. params.planeZ.constant = planes[ 2 ].constant;
  207. } );
  208. planeZ.open();
  209. }
  210. function onWindowResize() {
  211. camera.aspect = window.innerWidth / window.innerHeight;
  212. camera.updateProjectionMatrix();
  213. renderer.setSize( window.innerWidth, window.innerHeight );
  214. }
  215. function animate() {
  216. var delta = clock.getDelta();
  217. requestAnimationFrame( animate );
  218. if ( params.animate ) {
  219. object.rotation.x += delta * 0.5;
  220. object.rotation.y += delta * 0.2;
  221. }
  222. for ( var i = 0; i < planeObjects.length; i ++ ) {
  223. var plane = planes[ i ];
  224. var po = planeObjects[ i ];
  225. plane.coplanarPoint( po.position );
  226. po.lookAt(
  227. po.position.x - plane.normal.x,
  228. po.position.y - plane.normal.y,
  229. po.position.z - plane.normal.z,
  230. );
  231. }
  232. stats.begin();
  233. renderer.render( scene, camera );
  234. stats.end();
  235. }
  236. </script>
  237. </body>
  238. </html>