Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6039072de3 WebGLProgram: Removed redundant code. See #7440. há 10 anos atrás
build 5f5fee2805 Updated builds. há 10 anos atrás
docs 982b28f5ad Docs: Improved viewer. há 10 anos atrás
editor d8dba4bff8 Editor: Added MeshPhysicalMaterial support. há 10 anos atrás
examples f90e45b2ea Merge pull request #7477 from tschw/Animation há 10 anos atrás
src 6039072de3 WebGLProgram: Removed redundant code. See #7440. há 10 anos atrás
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev há 10 anos atrás
utils 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. há 10 anos atrás
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 há 10 anos atrás
.npmignore 99d4757bd4 Add NPM support há 10 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. há 11 anos atrás
LICENSE c12770459e change *copy; to © há 10 anos atrás
README.md b113db75e1 <canvas> -> `WebGL` há 10 anos atrás
bower.json 635b3e274d Fix bower.json ignores há 10 anos atrás
package.json e55ba32040 Updated package.json há 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases