3MFLoader.js 33 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. * - Color Groups (Vertex Colors)
  18. * - Metallic Display Properties (PBR)
  19. */
  20. THREE.ThreeMFLoader = function ( manager ) {
  21. THREE.Loader.call( this, manager );
  22. this.availableExtensions = [];
  23. };
  24. THREE.ThreeMFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  25. constructor: THREE.ThreeMFLoader,
  26. load: function ( url, onLoad, onProgress, onError ) {
  27. var scope = this;
  28. var loader = new THREE.FileLoader( scope.manager );
  29. loader.setPath( scope.path );
  30. loader.setResponseType( 'arraybuffer' );
  31. loader.load( url, function ( buffer ) {
  32. onLoad( scope.parse( buffer ) );
  33. }, onProgress, onError );
  34. },
  35. parse: function ( data ) {
  36. var scope = this;
  37. var textureLoader = new THREE.TextureLoader( this.manager );
  38. function loadDocument( data ) {
  39. var zip = null;
  40. var file = null;
  41. var relsName;
  42. var modelRelsName;
  43. var modelPartNames = [];
  44. var printTicketPartNames = [];
  45. var texturesPartNames = [];
  46. var otherPartNames = [];
  47. var rels;
  48. var modelRels;
  49. var modelParts = {};
  50. var printTicketParts = {};
  51. var texturesParts = {};
  52. var otherParts = {};
  53. try {
  54. zip = new JSZip( data ); // eslint-disable-line no-undef
  55. } catch ( e ) {
  56. if ( e instanceof ReferenceError ) {
  57. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  58. return null;
  59. }
  60. }
  61. for ( file in zip.files ) {
  62. if ( file.match( /\_rels\/.rels$/ ) ) {
  63. relsName = file;
  64. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  65. modelRelsName = file;
  66. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  67. modelPartNames.push( file );
  68. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  69. printTicketPartNames.push( file );
  70. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  71. texturesPartNames.push( file );
  72. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  73. otherPartNames.push( file );
  74. }
  75. }
  76. //
  77. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  78. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  79. rels = parseRelsXml( relsFileText );
  80. //
  81. if ( modelRelsName ) {
  82. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  83. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  84. modelRels = parseRelsXml( relsFileText );
  85. }
  86. //
  87. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  88. var modelPart = modelPartNames[ i ];
  89. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  90. var fileText = THREE.LoaderUtils.decodeText( view );
  91. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  92. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  93. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  94. }
  95. var modelNode = xmlData.querySelector( 'model' );
  96. var extensions = {};
  97. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  98. var attr = modelNode.attributes[ i ];
  99. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  100. extensions[ attr.value ] = RegExp.$1;
  101. }
  102. }
  103. var modelData = parseModelNode( modelNode );
  104. modelData[ 'xml' ] = modelNode;
  105. if ( 0 < Object.keys( extensions ).length ) {
  106. modelData[ 'extensions' ] = extensions;
  107. }
  108. modelParts[ modelPart ] = modelData;
  109. }
  110. //
  111. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  112. var texturesPartName = texturesPartNames[ i ];
  113. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  114. }
  115. return {
  116. rels: rels,
  117. modelRels: modelRels,
  118. model: modelParts,
  119. printTicket: printTicketParts,
  120. texture: texturesParts,
  121. other: otherParts
  122. };
  123. }
  124. function parseRelsXml( relsFileText ) {
  125. var relationships = [];
  126. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  127. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  128. for ( var i = 0; i < relsNodes.length; i ++ ) {
  129. var relsNode = relsNodes[ i ];
  130. var relationship = {
  131. target: relsNode.getAttribute( 'Target' ), //required
  132. id: relsNode.getAttribute( 'Id' ), //required
  133. type: relsNode.getAttribute( 'Type' ) //required
  134. };
  135. relationships.push( relationship );
  136. }
  137. return relationships;
  138. }
  139. function parseMetadataNodes( metadataNodes ) {
  140. var metadataData = {};
  141. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  142. var metadataNode = metadataNodes[ i ];
  143. var name = metadataNode.getAttribute( 'name' );
  144. var validNames = [
  145. 'Title',
  146. 'Designer',
  147. 'Description',
  148. 'Copyright',
  149. 'LicenseTerms',
  150. 'Rating',
  151. 'CreationDate',
  152. 'ModificationDate'
  153. ];
  154. if ( 0 <= validNames.indexOf( name ) ) {
  155. metadataData[ name ] = metadataNode.textContent;
  156. }
  157. }
  158. return metadataData;
  159. }
  160. function parseBasematerialsNode( basematerialsNode ) {
  161. var basematerialsData = {
  162. id: basematerialsNode.getAttribute( 'id' ), // required
  163. basematerials: []
  164. };
  165. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  166. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  167. var basematerialNode = basematerialNodes[ i ];
  168. var basematerialData = parseBasematerialNode( basematerialNode );
  169. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  170. basematerialsData.basematerials.push( basematerialData );
  171. }
  172. return basematerialsData;
  173. }
  174. function parseTexture2DNode( texture2DNode ) {
  175. var texture2dData = {
  176. id: texture2DNode.getAttribute( 'id' ), // required
  177. path: texture2DNode.getAttribute( 'path' ), // required
  178. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  179. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  180. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  181. filter: texture2DNode.getAttribute( 'filter' ),
  182. };
  183. return texture2dData;
  184. }
  185. function parseTextures2DGroupNode( texture2DGroupNode ) {
  186. var texture2DGroupData = {
  187. id: texture2DGroupNode.getAttribute( 'id' ), // required
  188. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  189. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  190. };
  191. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  192. var uvs = [];
  193. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  194. var tex2coordNode = tex2coordNodes[ i ];
  195. var u = tex2coordNode.getAttribute( 'u' );
  196. var v = tex2coordNode.getAttribute( 'v' );
  197. uvs.push( parseFloat( u ), parseFloat( v ) );
  198. }
  199. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  200. return texture2DGroupData;
  201. }
  202. function parseColorGroupNode( colorGroupNode ) {
  203. var colorGroupData = {
  204. id: colorGroupNode.getAttribute( 'id' ), // required
  205. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  206. };
  207. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  208. var colors = [];
  209. var colorObject = new THREE.Color();
  210. for ( var i = 0; i < colorNodes.length; i ++ ) {
  211. var colorNode = colorNodes[ i ];
  212. var color = colorNode.getAttribute( 'color' );
  213. colorObject.setStyle( color.substring( 0, 7 ) );
  214. colorObject.convertSRGBToLinear(); // color is in sRGB
  215. colors.push( colorObject.r, colorObject.g, colorObject.b );
  216. }
  217. colorGroupData[ 'colors' ] = new Float32Array( colors );
  218. return colorGroupData;
  219. }
  220. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  221. var metallicDisplaypropertiesData = {
  222. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  223. };
  224. var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  225. var metallicData = [];
  226. for ( var i = 0; i < metallicNodes.length; i ++ ) {
  227. var metallicNode = metallicNodes[ i ];
  228. metallicData.push( {
  229. name: metallicNode.getAttribute( 'name' ), // required
  230. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  231. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  232. } );
  233. }
  234. metallicDisplaypropertiesData.data = metallicData;
  235. return metallicDisplaypropertiesData;
  236. }
  237. function parseBasematerialNode( basematerialNode ) {
  238. var basematerialData = {};
  239. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  240. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  241. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  242. return basematerialData;
  243. }
  244. function parseMeshNode( meshNode ) {
  245. var meshData = {};
  246. var vertices = [];
  247. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  248. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  249. var vertexNode = vertexNodes[ i ];
  250. var x = vertexNode.getAttribute( 'x' );
  251. var y = vertexNode.getAttribute( 'y' );
  252. var z = vertexNode.getAttribute( 'z' );
  253. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  254. }
  255. meshData[ 'vertices' ] = new Float32Array( vertices );
  256. var triangleProperties = [];
  257. var triangles = [];
  258. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  259. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  260. var triangleNode = triangleNodes[ i ];
  261. var v1 = triangleNode.getAttribute( 'v1' );
  262. var v2 = triangleNode.getAttribute( 'v2' );
  263. var v3 = triangleNode.getAttribute( 'v3' );
  264. var p1 = triangleNode.getAttribute( 'p1' );
  265. var p2 = triangleNode.getAttribute( 'p2' );
  266. var p3 = triangleNode.getAttribute( 'p3' );
  267. var pid = triangleNode.getAttribute( 'pid' );
  268. var triangleProperty = {};
  269. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  270. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  271. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  272. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  273. // optional
  274. if ( p1 ) {
  275. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  276. }
  277. if ( p2 ) {
  278. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  279. }
  280. if ( p3 ) {
  281. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  282. }
  283. if ( pid ) {
  284. triangleProperty[ 'pid' ] = pid;
  285. }
  286. if ( 0 < Object.keys( triangleProperty ).length ) {
  287. triangleProperties.push( triangleProperty );
  288. }
  289. }
  290. meshData[ 'triangleProperties' ] = triangleProperties;
  291. meshData[ 'triangles' ] = new Uint32Array( triangles );
  292. return meshData;
  293. }
  294. function parseComponentsNode( componentsNode ) {
  295. var components = [];
  296. var componentNodes = componentsNode.querySelectorAll( 'component' );
  297. for ( var i = 0; i < componentNodes.length; i ++ ) {
  298. var componentNode = componentNodes[ i ];
  299. var componentData = parseComponentNode( componentNode );
  300. components.push( componentData );
  301. }
  302. return components;
  303. }
  304. function parseComponentNode( componentNode ) {
  305. var componentData = {};
  306. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  307. var transform = componentNode.getAttribute( 'transform' );
  308. if ( transform ) {
  309. componentData[ 'transform' ] = parseTransform( transform );
  310. }
  311. return componentData;
  312. }
  313. function parseTransform( transform ) {
  314. var t = [];
  315. transform.split( ' ' ).forEach( function ( s ) {
  316. t.push( parseFloat( s ) );
  317. } );
  318. var matrix = new THREE.Matrix4();
  319. matrix.set(
  320. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  321. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  322. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  323. 0.0, 0.0, 0.0, 1.0
  324. );
  325. return matrix;
  326. }
  327. function parseObjectNode( objectNode ) {
  328. var objectData = {
  329. type: objectNode.getAttribute( 'type' )
  330. };
  331. var id = objectNode.getAttribute( 'id' );
  332. if ( id ) {
  333. objectData[ 'id' ] = id;
  334. }
  335. var pid = objectNode.getAttribute( 'pid' );
  336. if ( pid ) {
  337. objectData[ 'pid' ] = pid;
  338. }
  339. var pindex = objectNode.getAttribute( 'pindex' );
  340. if ( pindex ) {
  341. objectData[ 'pindex' ] = pindex;
  342. }
  343. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  344. if ( thumbnail ) {
  345. objectData[ 'thumbnail' ] = thumbnail;
  346. }
  347. var partnumber = objectNode.getAttribute( 'partnumber' );
  348. if ( partnumber ) {
  349. objectData[ 'partnumber' ] = partnumber;
  350. }
  351. var name = objectNode.getAttribute( 'name' );
  352. if ( name ) {
  353. objectData[ 'name' ] = name;
  354. }
  355. var meshNode = objectNode.querySelector( 'mesh' );
  356. if ( meshNode ) {
  357. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  358. }
  359. var componentsNode = objectNode.querySelector( 'components' );
  360. if ( componentsNode ) {
  361. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  362. }
  363. return objectData;
  364. }
  365. function parseResourcesNode( resourcesNode ) {
  366. var resourcesData = {};
  367. resourcesData[ 'basematerials' ] = {};
  368. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  369. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  370. var basematerialsNode = basematerialsNodes[ i ];
  371. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  372. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  373. }
  374. //
  375. resourcesData[ 'texture2d' ] = {};
  376. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  377. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  378. var textures2DNode = textures2DNodes[ i ];
  379. var texture2DData = parseTexture2DNode( textures2DNode );
  380. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  381. }
  382. //
  383. resourcesData[ 'colorgroup' ] = {};
  384. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  385. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  386. var colorGroupNode = colorGroupNodes[ i ];
  387. var colorGroupData = parseColorGroupNode( colorGroupNode );
  388. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  389. }
  390. //
  391. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  392. var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  393. for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  394. var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  395. var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  396. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  397. }
  398. //
  399. resourcesData[ 'texture2dgroup' ] = {};
  400. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  401. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  402. var textures2DGroupNode = textures2DGroupNodes[ i ];
  403. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  404. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  405. }
  406. //
  407. resourcesData[ 'object' ] = {};
  408. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  409. for ( var i = 0; i < objectNodes.length; i ++ ) {
  410. var objectNode = objectNodes[ i ];
  411. var objectData = parseObjectNode( objectNode );
  412. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  413. }
  414. return resourcesData;
  415. }
  416. function parseBuildNode( buildNode ) {
  417. var buildData = [];
  418. var itemNodes = buildNode.querySelectorAll( 'item' );
  419. for ( var i = 0; i < itemNodes.length; i ++ ) {
  420. var itemNode = itemNodes[ i ];
  421. var buildItem = {
  422. objectId: itemNode.getAttribute( 'objectid' )
  423. };
  424. var transform = itemNode.getAttribute( 'transform' );
  425. if ( transform ) {
  426. buildItem[ 'transform' ] = parseTransform( transform );
  427. }
  428. buildData.push( buildItem );
  429. }
  430. return buildData;
  431. }
  432. function parseModelNode( modelNode ) {
  433. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  434. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  435. if ( metadataNodes ) {
  436. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  437. }
  438. var resourcesNode = modelNode.querySelector( 'resources' );
  439. if ( resourcesNode ) {
  440. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  441. }
  442. var buildNode = modelNode.querySelector( 'build' );
  443. if ( buildNode ) {
  444. modelData[ 'build' ] = parseBuildNode( buildNode );
  445. }
  446. return modelData;
  447. }
  448. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  449. var texid = texture2dgroup.texid;
  450. var texture2ds = modelData.resources.texture2d;
  451. var texture2d = texture2ds[ texid ];
  452. if ( texture2d ) {
  453. var data = textureData[ texture2d.path ];
  454. var type = texture2d.contenttype;
  455. var blob = new Blob( [ data ], { type: type } );
  456. var sourceURI = URL.createObjectURL( blob );
  457. var texture = textureLoader.load( sourceURI, function () {
  458. URL.revokeObjectURL( sourceURI );
  459. } );
  460. texture.encoding = THREE.sRGBEncoding;
  461. // texture parameters
  462. switch ( texture2d.tilestyleu ) {
  463. case 'wrap':
  464. texture.wrapS = THREE.RepeatWrapping;
  465. break;
  466. case 'mirror':
  467. texture.wrapS = THREE.MirroredRepeatWrapping;
  468. break;
  469. case 'none':
  470. case 'clamp':
  471. texture.wrapS = THREE.ClampToEdgeWrapping;
  472. break;
  473. default:
  474. texture.wrapS = THREE.RepeatWrapping;
  475. }
  476. switch ( texture2d.tilestylev ) {
  477. case 'wrap':
  478. texture.wrapT = THREE.RepeatWrapping;
  479. break;
  480. case 'mirror':
  481. texture.wrapT = THREE.MirroredRepeatWrapping;
  482. break;
  483. case 'none':
  484. case 'clamp':
  485. texture.wrapT = THREE.ClampToEdgeWrapping;
  486. break;
  487. default:
  488. texture.wrapT = THREE.RepeatWrapping;
  489. }
  490. switch ( texture2d.filter ) {
  491. case 'auto':
  492. texture.magFilter = THREE.LinearFilter;
  493. texture.minFilter = THREE.LinearMipmapLinearFilter;
  494. break;
  495. case 'linear':
  496. texture.magFilter = THREE.LinearFilter;
  497. texture.minFilter = THREE.LinearFilter;
  498. break;
  499. case 'nearest':
  500. texture.magFilter = THREE.NearestFilter;
  501. texture.minFilter = THREE.NearestFilter;
  502. break;
  503. default:
  504. texture.magFilter = THREE.LinearFilter;
  505. texture.minFilter = THREE.LinearMipmapLinearFilter;
  506. }
  507. return texture;
  508. } else {
  509. return null;
  510. }
  511. }
  512. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  513. var objectPindex = objectData.pindex;
  514. var materialMap = {};
  515. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  516. var triangleProperty = triangleProperties[ i ];
  517. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  518. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  519. materialMap[ pindex ].push( triangleProperty );
  520. }
  521. //
  522. var keys = Object.keys( materialMap );
  523. var meshes = [];
  524. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  525. var materialIndex = keys[ i ];
  526. var trianglePropertiesProps = materialMap[ materialIndex ];
  527. var basematerialData = basematerials.basematerials[ materialIndex ];
  528. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  529. //
  530. var geometry = new THREE.BufferGeometry();
  531. var positionData = [];
  532. var vertices = meshData.vertices;
  533. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  534. var triangleProperty = trianglePropertiesProps[ j ];
  535. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  536. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  537. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  538. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  539. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  540. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  541. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  542. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  543. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  544. }
  545. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  546. //
  547. var mesh = new THREE.Mesh( geometry, material );
  548. meshes.push( mesh );
  549. }
  550. return meshes;
  551. }
  552. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  553. // geometry
  554. var geometry = new THREE.BufferGeometry();
  555. var positionData = [];
  556. var uvData = [];
  557. var vertices = meshData.vertices;
  558. var uvs = texture2dgroup.uvs;
  559. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  560. var triangleProperty = triangleProperties[ i ];
  561. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  562. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  563. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  564. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  565. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  566. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  567. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  568. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  569. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  570. //
  571. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  572. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  573. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  574. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  575. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  576. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  577. }
  578. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  579. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvData, 2 ) );
  580. // material
  581. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  582. var material = new THREE.MeshPhongMaterial( { map: texture, flatShading: true } );
  583. // mesh
  584. var mesh = new THREE.Mesh( geometry, material );
  585. return mesh;
  586. }
  587. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) {
  588. // geometry
  589. var geometry = new THREE.BufferGeometry();
  590. var positionData = [];
  591. var colorData = [];
  592. var vertices = meshData.vertices;
  593. var colors = colorgroup.colors;
  594. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  595. var triangleProperty = triangleProperties[ i ];
  596. var v1 = triangleProperty.v1;
  597. var v2 = triangleProperty.v2;
  598. var v3 = triangleProperty.v3;
  599. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  600. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  601. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  602. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  603. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  604. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  605. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  606. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  607. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  608. //
  609. var p1 = triangleProperty.p1;
  610. var p2 = triangleProperty.p2;
  611. var p3 = triangleProperty.p3;
  612. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  613. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  614. colorData.push( colors[ ( p1 * 3 ) + 2 ] );
  615. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 0 ] );
  616. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 1 ] );
  617. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 2 ] );
  618. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 0 ] );
  619. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 1 ] );
  620. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 2 ] );
  621. }
  622. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  623. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colorData, 3 ) );
  624. // material
  625. var material = new THREE.MeshPhongMaterial( { vertexColors: THREE.VertexColors, flatShading: true } );
  626. // mesh
  627. var mesh = new THREE.Mesh( geometry, material );
  628. return mesh;
  629. }
  630. function buildDefaultMesh( meshData ) {
  631. var geometry = new THREE.BufferGeometry();
  632. geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );
  633. geometry.setAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );
  634. var material = new THREE.MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  635. var mesh = new THREE.Mesh( geometry, material );
  636. return mesh;
  637. }
  638. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  639. var keys = Object.keys( resourceMap );
  640. var meshes = [];
  641. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  642. var resourceId = keys[ i ];
  643. var triangleProperties = resourceMap[ resourceId ];
  644. var resourceType = getResourceType( resourceId, modelData );
  645. switch ( resourceType ) {
  646. case 'material':
  647. var basematerials = modelData.resources.basematerials[ resourceId ];
  648. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  649. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  650. meshes.push( newMeshes[ j ] );
  651. }
  652. break;
  653. case 'texture':
  654. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  655. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) );
  656. break;
  657. case 'vertexColors':
  658. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  659. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) );
  660. break;
  661. case 'default':
  662. meshes.push( buildDefaultMesh( meshData ) );
  663. break;
  664. default:
  665. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  666. }
  667. }
  668. return meshes;
  669. }
  670. function getResourceType( pid, modelData ) {
  671. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  672. return 'texture';
  673. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  674. return 'material';
  675. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  676. return 'vertexColors';
  677. } else if ( pid === 'default' ) {
  678. return 'default';
  679. } else {
  680. return undefined;
  681. }
  682. }
  683. function analyzeObject( modelData, meshData, objectData ) {
  684. var resourceMap = {};
  685. var triangleProperties = meshData[ 'triangleProperties' ];
  686. var objectPid = objectData.pid;
  687. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  688. var triangleProperty = triangleProperties[ i ];
  689. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  690. if ( pid === undefined ) pid = 'default';
  691. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  692. resourceMap[ pid ].push( triangleProperty );
  693. }
  694. return resourceMap;
  695. }
  696. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  697. var group = new THREE.Group();
  698. var resourceMap = analyzeObject( modelData, meshData, objectData );
  699. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  700. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  701. group.add( meshes[ i ] );
  702. }
  703. return group;
  704. }
  705. function applyExtensions( extensions, meshData, modelXml ) {
  706. if ( ! extensions ) {
  707. return;
  708. }
  709. var availableExtensions = [];
  710. var keys = Object.keys( extensions );
  711. for ( var i = 0; i < keys.length; i ++ ) {
  712. var ns = keys[ i ];
  713. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  714. var extension = scope.availableExtensions[ j ];
  715. if ( extension.ns === ns ) {
  716. availableExtensions.push( extension );
  717. }
  718. }
  719. }
  720. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  721. var extension = availableExtensions[ i ];
  722. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  723. }
  724. }
  725. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  726. if ( data.build !== undefined ) return data.build;
  727. data.build = builder( data, objects, modelData, textureData, objectData );
  728. return data.build;
  729. }
  730. function buildBasematerial( materialData, objects, modelData ) {
  731. var material;
  732. var displaypropertiesid = materialData.displaypropertiesid;
  733. var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  734. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  735. // metallic display property, use StandardMaterial
  736. var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  737. var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  738. material = new THREE.MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  739. } else {
  740. // otherwise use PhongMaterial
  741. material = new THREE.MeshPhongMaterial( { flatShading: true } );
  742. }
  743. material.name = materialData.name;
  744. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  745. var displaycolor = materialData.displaycolor;
  746. var color = displaycolor.substring( 0, 7 );
  747. material.color.setStyle( color );
  748. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  749. // process alpha if set
  750. if ( displaycolor.length === 9 ) {
  751. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  752. }
  753. return material;
  754. }
  755. function buildComposite( compositeData, objects, modelData, textureData ) {
  756. var composite = new THREE.Group();
  757. for ( var j = 0; j < compositeData.length; j ++ ) {
  758. var component = compositeData[ j ];
  759. var build = objects[ component.objectId ];
  760. if ( build === undefined ) {
  761. buildObject( component.objectId, objects, modelData, textureData );
  762. build = objects[ component.objectId ];
  763. }
  764. var object3D = build.clone();
  765. // apply component transfrom
  766. var transform = component.transform;
  767. if ( transform ) {
  768. object3D.applyMatrix4( transform );
  769. }
  770. composite.add( object3D );
  771. }
  772. return composite;
  773. }
  774. function buildObject( objectId, objects, modelData, textureData ) {
  775. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  776. if ( objectData[ 'mesh' ] ) {
  777. var meshData = objectData[ 'mesh' ];
  778. var extensions = modelData[ 'extensions' ];
  779. var modelXml = modelData[ 'xml' ];
  780. applyExtensions( extensions, meshData, modelXml );
  781. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  782. } else {
  783. var compositeData = objectData[ 'components' ];
  784. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  785. }
  786. }
  787. function buildObjects( data3mf ) {
  788. var modelsData = data3mf.model;
  789. var modelRels = data3mf.modelRels;
  790. var objects = {};
  791. var modelsKeys = Object.keys( modelsData );
  792. var textureData = {};
  793. // evaluate model relationships to textures
  794. if ( modelRels ) {
  795. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  796. var modelRel = modelRels[ i ];
  797. var textureKey = modelRel.target.substring( 1 );
  798. if ( data3mf.texture[ textureKey ] ) {
  799. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  800. }
  801. }
  802. }
  803. // start build
  804. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  805. var modelsKey = modelsKeys[ i ];
  806. var modelData = modelsData[ modelsKey ];
  807. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  808. for ( var j = 0; j < objectIds.length; j ++ ) {
  809. var objectId = objectIds[ j ];
  810. buildObject( objectId, objects, modelData, textureData );
  811. }
  812. }
  813. return objects;
  814. }
  815. function build( objects, data3mf ) {
  816. var group = new THREE.Group();
  817. var relationship = data3mf[ 'rels' ][ 0 ];
  818. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  819. for ( var i = 0; i < buildData.length; i ++ ) {
  820. var buildItem = buildData[ i ];
  821. var object3D = objects[ buildItem[ 'objectId' ] ];
  822. // apply transform
  823. var transform = buildItem[ 'transform' ];
  824. if ( transform ) {
  825. object3D.applyMatrix4( transform );
  826. }
  827. group.add( object3D );
  828. }
  829. return group;
  830. }
  831. var data3mf = loadDocument( data );
  832. var objects = buildObjects( data3mf );
  833. return build( objects, data3mf );
  834. },
  835. addExtension: function ( extension ) {
  836. this.availableExtensions.push( extension );
  837. }
  838. } );