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- /**
- * Autodesk 3DS three.js file loader, based on lib3ds.
- *
- * Loads geometry with uv and materials basic properties with texture support.
- *
- * @author @tentone
- * @author @timknip
- * @class TDSLoader
- * @constructor
- */
- THREE.TDSLoader = function ( manager ) {
- THREE.Loader.call( this, manager );
- this.debug = false;
- this.group = null;
- this.position = 0;
- this.materials = [];
- this.meshes = [];
- };
- THREE.TDSLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
- constructor: THREE.TDSLoader,
- /**
- * Load 3ds file from url.
- *
- * @method load
- * @param {[type]} url URL for the file.
- * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
- * @param {Function} onProgress onProgress callback.
- * @param {Function} onError onError callback.
- */
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
- var loader = new THREE.FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( data ) {
- onLoad( scope.parse( data, path ) );
- }, onProgress, onError );
- },
- /**
- * Parse arraybuffer data and load 3ds file.
- *
- * @method parse
- * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
- * @param {String} path Path for external resources.
- * @return {Group} Group loaded from 3ds file.
- */
- parse: function ( arraybuffer, path ) {
- this.group = new THREE.Group();
- this.position = 0;
- this.materials = [];
- this.meshes = [];
- this.readFile( arraybuffer, path );
- for ( var i = 0; i < this.meshes.length; i ++ ) {
- this.group.add( this.meshes[ i ] );
- }
- return this.group;
- },
- /**
- * Decode file content to read 3ds data.
- *
- * @method readFile
- * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
- * @param {String} path Path for external resources.
- */
- readFile: function ( arraybuffer, path ) {
- var data = new DataView( arraybuffer );
- var chunk = this.readChunk( data );
- if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
- var next = this.nextChunk( data, chunk );
- while ( next !== 0 ) {
- if ( next === M3D_VERSION ) {
- var version = this.readDWord( data );
- this.debugMessage( '3DS file version: ' + version );
- } else if ( next === MDATA ) {
- this.resetPosition( data );
- this.readMeshData( data, path );
- } else {
- this.debugMessage( 'Unknown main chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- }
- this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
- },
- /**
- * Read mesh data chunk.
- *
- * @method readMeshData
- * @param {Dataview} data Dataview in use.
- * @param {String} path Path for external resources.
- */
- readMeshData: function ( data, path ) {
- var chunk = this.readChunk( data );
- var next = this.nextChunk( data, chunk );
- while ( next !== 0 ) {
- if ( next === MESH_VERSION ) {
- var version = + this.readDWord( data );
- this.debugMessage( 'Mesh Version: ' + version );
- } else if ( next === MASTER_SCALE ) {
- var scale = this.readFloat( data );
- this.debugMessage( 'Master scale: ' + scale );
- this.group.scale.set( scale, scale, scale );
- } else if ( next === NAMED_OBJECT ) {
- this.debugMessage( 'Named Object' );
- this.resetPosition( data );
- this.readNamedObject( data );
- } else if ( next === MAT_ENTRY ) {
- this.debugMessage( 'Material' );
- this.resetPosition( data );
- this.readMaterialEntry( data, path );
- } else {
- this.debugMessage( 'Unknown MDATA chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- },
- /**
- * Read named object chunk.
- *
- * @method readNamedObject
- * @param {Dataview} data Dataview in use.
- */
- readNamedObject: function ( data ) {
- var chunk = this.readChunk( data );
- var name = this.readString( data, 64 );
- chunk.cur = this.position;
- var next = this.nextChunk( data, chunk );
- while ( next !== 0 ) {
- if ( next === N_TRI_OBJECT ) {
- this.resetPosition( data );
- var mesh = this.readMesh( data );
- mesh.name = name;
- this.meshes.push( mesh );
- } else {
- this.debugMessage( 'Unknown named object chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- this.endChunk( chunk );
- },
- /**
- * Read material data chunk and add it to the material list.
- *
- * @method readMaterialEntry
- * @param {Dataview} data Dataview in use.
- * @param {String} path Path for external resources.
- */
- readMaterialEntry: function ( data, path ) {
- var chunk = this.readChunk( data );
- var next = this.nextChunk( data, chunk );
- var material = new THREE.MeshPhongMaterial();
- while ( next !== 0 ) {
- if ( next === MAT_NAME ) {
- material.name = this.readString( data, 64 );
- this.debugMessage( ' Name: ' + material.name );
- } else if ( next === MAT_WIRE ) {
- this.debugMessage( ' Wireframe' );
- material.wireframe = true;
- } else if ( next === MAT_WIRE_SIZE ) {
- var value = this.readByte( data );
- material.wireframeLinewidth = value;
- this.debugMessage( ' Wireframe Thickness: ' + value );
- } else if ( next === MAT_TWO_SIDE ) {
- material.side = THREE.DoubleSide;
- this.debugMessage( ' DoubleSided' );
- } else if ( next === MAT_ADDITIVE ) {
- this.debugMessage( ' Additive Blending' );
- material.blending = THREE.AdditiveBlending;
- } else if ( next === MAT_DIFFUSE ) {
- this.debugMessage( ' Diffuse Color' );
- material.color = this.readColor( data );
- } else if ( next === MAT_SPECULAR ) {
- this.debugMessage( ' Specular Color' );
- material.specular = this.readColor( data );
- } else if ( next === MAT_AMBIENT ) {
- this.debugMessage( ' Ambient color' );
- material.color = this.readColor( data );
- } else if ( next === MAT_SHININESS ) {
- var shininess = this.readWord( data );
- material.shininess = shininess;
- this.debugMessage( ' Shininess : ' + shininess );
- } else if ( next === MAT_TRANSPARENCY ) {
- var opacity = this.readWord( data );
- material.opacity = opacity * 0.01;
- this.debugMessage( ' Opacity : ' + opacity );
- material.transparent = opacity < 100 ? true : false;
- } else if ( next === MAT_TEXMAP ) {
- this.debugMessage( ' ColorMap' );
- this.resetPosition( data );
- material.map = this.readMap( data, path );
- } else if ( next === MAT_BUMPMAP ) {
- this.debugMessage( ' BumpMap' );
- this.resetPosition( data );
- material.bumpMap = this.readMap( data, path );
- } else if ( next === MAT_OPACMAP ) {
- this.debugMessage( ' OpacityMap' );
- this.resetPosition( data );
- material.alphaMap = this.readMap( data, path );
- } else if ( next === MAT_SPECMAP ) {
- this.debugMessage( ' SpecularMap' );
- this.resetPosition( data );
- material.specularMap = this.readMap( data, path );
- } else {
- this.debugMessage( ' Unknown material chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- this.endChunk( chunk );
- this.materials[ material.name ] = material;
- },
- /**
- * Read mesh data chunk.
- *
- * @method readMesh
- * @param {Dataview} data Dataview in use.
- * @return {Mesh} The parsed mesh.
- */
- readMesh: function ( data ) {
- var chunk = this.readChunk( data );
- var next = this.nextChunk( data, chunk );
- var geometry = new THREE.BufferGeometry();
- var uvs = [];
- var material = new THREE.MeshPhongMaterial();
- var mesh = new THREE.Mesh( geometry, material );
- mesh.name = 'mesh';
- while ( next !== 0 ) {
- if ( next === POINT_ARRAY ) {
- var points = this.readWord( data );
- this.debugMessage( ' Vertex: ' + points );
- //BufferGeometry
- var vertices = [];
- for ( var i = 0; i < points; i ++ ) {
- vertices.push( this.readFloat( data ) );
- vertices.push( this.readFloat( data ) );
- vertices.push( this.readFloat( data ) );
- }
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- } else if ( next === FACE_ARRAY ) {
- this.resetPosition( data );
- this.readFaceArray( data, mesh );
- } else if ( next === TEX_VERTS ) {
- var texels = this.readWord( data );
- this.debugMessage( ' UV: ' + texels );
- //BufferGeometry
- var uvs = [];
- for ( var i = 0; i < texels; i ++ ) {
- uvs.push( this.readFloat( data ) );
- uvs.push( this.readFloat( data ) );
- }
- geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
- } else if ( next === MESH_MATRIX ) {
- this.debugMessage( ' Tranformation Matrix (TODO)' );
- var values = [];
- for ( var i = 0; i < 12; i ++ ) {
- values[ i ] = this.readFloat( data );
- }
- var matrix = new THREE.Matrix4();
- //X Line
- matrix.elements[ 0 ] = values[ 0 ];
- matrix.elements[ 1 ] = values[ 6 ];
- matrix.elements[ 2 ] = values[ 3 ];
- matrix.elements[ 3 ] = values[ 9 ];
- //Y Line
- matrix.elements[ 4 ] = values[ 2 ];
- matrix.elements[ 5 ] = values[ 8 ];
- matrix.elements[ 6 ] = values[ 5 ];
- matrix.elements[ 7 ] = values[ 11 ];
- //Z Line
- matrix.elements[ 8 ] = values[ 1 ];
- matrix.elements[ 9 ] = values[ 7 ];
- matrix.elements[ 10 ] = values[ 4 ];
- matrix.elements[ 11 ] = values[ 10 ];
- //W Line
- matrix.elements[ 12 ] = 0;
- matrix.elements[ 13 ] = 0;
- matrix.elements[ 14 ] = 0;
- matrix.elements[ 15 ] = 1;
- matrix.transpose();
- var inverse = new THREE.Matrix4();
- inverse.getInverse( matrix, true );
- geometry.applyMatrix4( inverse );
- matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
- } else {
- this.debugMessage( ' Unknown mesh chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- this.endChunk( chunk );
- geometry.computeVertexNormals();
- return mesh;
- },
- /**
- * Read face array data chunk.
- *
- * @method readFaceArray
- * @param {Dataview} data Dataview in use.
- * @param {Mesh} mesh Mesh to be filled with the data read.
- */
- readFaceArray: function ( data, mesh ) {
- var chunk = this.readChunk( data );
- var faces = this.readWord( data );
- this.debugMessage( ' Faces: ' + faces );
- var index = [];
- for ( var i = 0; i < faces; ++ i ) {
- index.push( this.readWord( data ), this.readWord( data ), this.readWord( data ) );
- this.readWord( data ); // visibility
- }
- mesh.geometry.setIndex( index );
- //The rest of the FACE_ARRAY chunk is subchunks
- while ( this.position < chunk.end ) {
- var chunk = this.readChunk( data );
- if ( chunk.id === MSH_MAT_GROUP ) {
- this.debugMessage( ' Material Group' );
- this.resetPosition( data );
- var group = this.readMaterialGroup( data );
- var material = this.materials[ group.name ];
- if ( material !== undefined ) {
- mesh.material = material;
- if ( material.name === '' ) {
- material.name = mesh.name;
- }
- }
- } else {
- this.debugMessage( ' Unknown face array chunk: ' + chunk.toString( 16 ) );
- }
- this.endChunk( chunk );
- }
- this.endChunk( chunk );
- },
- /**
- * Read texture map data chunk.
- *
- * @method readMap
- * @param {Dataview} data Dataview in use.
- * @param {String} path Path for external resources.
- * @return {Texture} Texture read from this data chunk.
- */
- readMap: function ( data, path ) {
- var chunk = this.readChunk( data );
- var next = this.nextChunk( data, chunk );
- var texture = {};
- var loader = new THREE.TextureLoader( this.manager );
- loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
- while ( next !== 0 ) {
- if ( next === MAT_MAPNAME ) {
- var name = this.readString( data, 128 );
- texture = loader.load( name );
- this.debugMessage( ' File: ' + path + name );
- } else if ( next === MAT_MAP_UOFFSET ) {
- texture.offset.x = this.readFloat( data );
- this.debugMessage( ' OffsetX: ' + texture.offset.x );
- } else if ( next === MAT_MAP_VOFFSET ) {
- texture.offset.y = this.readFloat( data );
- this.debugMessage( ' OffsetY: ' + texture.offset.y );
- } else if ( next === MAT_MAP_USCALE ) {
- texture.repeat.x = this.readFloat( data );
- this.debugMessage( ' RepeatX: ' + texture.repeat.x );
- } else if ( next === MAT_MAP_VSCALE ) {
- texture.repeat.y = this.readFloat( data );
- this.debugMessage( ' RepeatY: ' + texture.repeat.y );
- } else {
- this.debugMessage( ' Unknown map chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- this.endChunk( chunk );
- return texture;
- },
- /**
- * Read material group data chunk.
- *
- * @method readMaterialGroup
- * @param {Dataview} data Dataview in use.
- * @return {Object} Object with name and index of the object.
- */
- readMaterialGroup: function ( data ) {
- this.readChunk( data );
- var name = this.readString( data, 64 );
- var numFaces = this.readWord( data );
- this.debugMessage( ' Name: ' + name );
- this.debugMessage( ' Faces: ' + numFaces );
- var index = [];
- for ( var i = 0; i < numFaces; ++ i ) {
- index.push( this.readWord( data ) );
- }
- return { name: name, index: index };
- },
- /**
- * Read a color value.
- *
- * @method readColor
- * @param {DataView} data Dataview.
- * @return {Color} Color value read..
- */
- readColor: function ( data ) {
- var chunk = this.readChunk( data );
- var color = new THREE.Color();
- if ( chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24 ) {
- var r = this.readByte( data );
- var g = this.readByte( data );
- var b = this.readByte( data );
- color.setRGB( r / 255, g / 255, b / 255 );
- this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
- } else if ( chunk.id === COLOR_F || chunk.id === LIN_COLOR_F ) {
- var r = this.readFloat( data );
- var g = this.readFloat( data );
- var b = this.readFloat( data );
- color.setRGB( r, g, b );
- this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
- } else {
- this.debugMessage( ' Unknown color chunk: ' + chunk.toString( 16 ) );
- }
- this.endChunk( chunk );
- return color;
- },
- /**
- * Read next chunk of data.
- *
- * @method readChunk
- * @param {DataView} data Dataview.
- * @return {Object} Chunk of data read.
- */
- readChunk: function ( data ) {
- var chunk = {};
- chunk.cur = this.position;
- chunk.id = this.readWord( data );
- chunk.size = this.readDWord( data );
- chunk.end = chunk.cur + chunk.size;
- chunk.cur += 6;
- return chunk;
- },
- /**
- * Set position to the end of the current chunk of data.
- *
- * @method endChunk
- * @param {Object} chunk Data chunk.
- */
- endChunk: function ( chunk ) {
- this.position = chunk.end;
- },
- /**
- * Move to the next data chunk.
- *
- * @method nextChunk
- * @param {DataView} data Dataview.
- * @param {Object} chunk Data chunk.
- */
- nextChunk: function ( data, chunk ) {
- if ( chunk.cur >= chunk.end ) {
- return 0;
- }
- this.position = chunk.cur;
- try {
- var next = this.readChunk( data );
- chunk.cur += next.size;
- return next.id;
- } catch ( e ) {
- this.debugMessage( 'Unable to read chunk at ' + this.position );
- return 0;
- }
- },
- /**
- * Reset dataview position.
- *
- * @method resetPosition
- */
- resetPosition: function () {
- this.position -= 6;
- },
- /**
- * Read byte value.
- *
- * @method readByte
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readByte: function ( data ) {
- var v = data.getUint8( this.position, true );
- this.position += 1;
- return v;
- },
- /**
- * Read 32 bit float value.
- *
- * @method readFloat
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readFloat: function ( data ) {
- try {
- var v = data.getFloat32( this.position, true );
- this.position += 4;
- return v;
- } catch ( e ) {
- this.debugMessage( e + ' ' + this.position + ' ' + data.byteLength );
- }
- },
- /**
- * Read 32 bit signed integer value.
- *
- * @method readInt
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readInt: function ( data ) {
- var v = data.getInt32( this.position, true );
- this.position += 4;
- return v;
- },
- /**
- * Read 16 bit signed integer value.
- *
- * @method readShort
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readShort: function ( data ) {
- var v = data.getInt16( this.position, true );
- this.position += 2;
- return v;
- },
- /**
- * Read 64 bit unsigned integer value.
- *
- * @method readDWord
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readDWord: function ( data ) {
- var v = data.getUint32( this.position, true );
- this.position += 4;
- return v;
- },
- /**
- * Read 32 bit unsigned integer value.
- *
- * @method readWord
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readWord: function ( data ) {
- var v = data.getUint16( this.position, true );
- this.position += 2;
- return v;
- },
- /**
- * Read string value.
- *
- * @method readString
- * @param {DataView} data Dataview to read data from.
- * @param {Number} maxLength Max size of the string to be read.
- * @return {String} Data read from the dataview.
- */
- readString: function ( data, maxLength ) {
- var s = '';
- for ( var i = 0; i < maxLength; i ++ ) {
- var c = this.readByte( data );
- if ( ! c ) {
- break;
- }
- s += String.fromCharCode( c );
- }
- return s;
- },
- /**
- * Print debug message to the console.
- *
- * Is controlled by a flag to show or hide debug messages.
- *
- * @method debugMessage
- * @param {Object} message Debug message to print to the console.
- */
- debugMessage: function ( message ) {
- if ( this.debug ) {
- console.log( message );
- }
- }
- } );
- // var NULL_CHUNK = 0x0000;
- var M3DMAGIC = 0x4D4D;
- // var SMAGIC = 0x2D2D;
- // var LMAGIC = 0x2D3D;
- var MLIBMAGIC = 0x3DAA;
- // var MATMAGIC = 0x3DFF;
- var CMAGIC = 0xC23D;
- var M3D_VERSION = 0x0002;
- // var M3D_KFVERSION = 0x0005;
- var COLOR_F = 0x0010;
- var COLOR_24 = 0x0011;
- var LIN_COLOR_24 = 0x0012;
- var LIN_COLOR_F = 0x0013;
- // var INT_PERCENTAGE = 0x0030;
- // var FLOAT_PERCENTAGE = 0x0031;
- var MDATA = 0x3D3D;
- var MESH_VERSION = 0x3D3E;
- var MASTER_SCALE = 0x0100;
- // var LO_SHADOW_BIAS = 0x1400;
- // var HI_SHADOW_BIAS = 0x1410;
- // var SHADOW_MAP_SIZE = 0x1420;
- // var SHADOW_SAMPLES = 0x1430;
- // var SHADOW_RANGE = 0x1440;
- // var SHADOW_FILTER = 0x1450;
- // var RAY_BIAS = 0x1460;
- // var O_CONSTS = 0x1500;
- // var AMBIENT_LIGHT = 0x2100;
- // var BIT_MAP = 0x1100;
- // var SOLID_BGND = 0x1200;
- // var V_GRADIENT = 0x1300;
- // var USE_BIT_MAP = 0x1101;
- // var USE_SOLID_BGND = 0x1201;
- // var USE_V_GRADIENT = 0x1301;
- // var FOG = 0x2200;
- // var FOG_BGND = 0x2210;
- // var LAYER_FOG = 0x2302;
- // var DISTANCE_CUE = 0x2300;
- // var DCUE_BGND = 0x2310;
- // var USE_FOG = 0x2201;
- // var USE_LAYER_FOG = 0x2303;
- // var USE_DISTANCE_CUE = 0x2301;
- var MAT_ENTRY = 0xAFFF;
- var MAT_NAME = 0xA000;
- var MAT_AMBIENT = 0xA010;
- var MAT_DIFFUSE = 0xA020;
- var MAT_SPECULAR = 0xA030;
- var MAT_SHININESS = 0xA040;
- // var MAT_SHIN2PCT = 0xA041;
- var MAT_TRANSPARENCY = 0xA050;
- // var MAT_XPFALL = 0xA052;
- // var MAT_USE_XPFALL = 0xA240;
- // var MAT_REFBLUR = 0xA053;
- // var MAT_SHADING = 0xA100;
- // var MAT_USE_REFBLUR = 0xA250;
- // var MAT_SELF_ILLUM = 0xA084;
- var MAT_TWO_SIDE = 0xA081;
- // var MAT_DECAL = 0xA082;
- var MAT_ADDITIVE = 0xA083;
- var MAT_WIRE = 0xA085;
- // var MAT_FACEMAP = 0xA088;
- // var MAT_TRANSFALLOFF_IN = 0xA08A;
- // var MAT_PHONGSOFT = 0xA08C;
- // var MAT_WIREABS = 0xA08E;
- var MAT_WIRE_SIZE = 0xA087;
- var MAT_TEXMAP = 0xA200;
- // var MAT_SXP_TEXT_DATA = 0xA320;
- // var MAT_TEXMASK = 0xA33E;
- // var MAT_SXP_TEXTMASK_DATA = 0xA32A;
- // var MAT_TEX2MAP = 0xA33A;
- // var MAT_SXP_TEXT2_DATA = 0xA321;
- // var MAT_TEX2MASK = 0xA340;
- // var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
- var MAT_OPACMAP = 0xA210;
- // var MAT_SXP_OPAC_DATA = 0xA322;
- // var MAT_OPACMASK = 0xA342;
- // var MAT_SXP_OPACMASK_DATA = 0xA32E;
- var MAT_BUMPMAP = 0xA230;
- // var MAT_SXP_BUMP_DATA = 0xA324;
- // var MAT_BUMPMASK = 0xA344;
- // var MAT_SXP_BUMPMASK_DATA = 0xA330;
- var MAT_SPECMAP = 0xA204;
- // var MAT_SXP_SPEC_DATA = 0xA325;
- // var MAT_SPECMASK = 0xA348;
- // var MAT_SXP_SPECMASK_DATA = 0xA332;
- // var MAT_SHINMAP = 0xA33C;
- // var MAT_SXP_SHIN_DATA = 0xA326;
- // var MAT_SHINMASK = 0xA346;
- // var MAT_SXP_SHINMASK_DATA = 0xA334;
- // var MAT_SELFIMAP = 0xA33D;
- // var MAT_SXP_SELFI_DATA = 0xA328;
- // var MAT_SELFIMASK = 0xA34A;
- // var MAT_SXP_SELFIMASK_DATA = 0xA336;
- // var MAT_REFLMAP = 0xA220;
- // var MAT_REFLMASK = 0xA34C;
- // var MAT_SXP_REFLMASK_DATA = 0xA338;
- // var MAT_ACUBIC = 0xA310;
- var MAT_MAPNAME = 0xA300;
- // var MAT_MAP_TILING = 0xA351;
- // var MAT_MAP_TEXBLUR = 0xA353;
- var MAT_MAP_USCALE = 0xA354;
- var MAT_MAP_VSCALE = 0xA356;
- var MAT_MAP_UOFFSET = 0xA358;
- var MAT_MAP_VOFFSET = 0xA35A;
- // var MAT_MAP_ANG = 0xA35C;
- // var MAT_MAP_COL1 = 0xA360;
- // var MAT_MAP_COL2 = 0xA362;
- // var MAT_MAP_RCOL = 0xA364;
- // var MAT_MAP_GCOL = 0xA366;
- // var MAT_MAP_BCOL = 0xA368;
- var NAMED_OBJECT = 0x4000;
- // var N_DIRECT_LIGHT = 0x4600;
- // var DL_OFF = 0x4620;
- // var DL_OUTER_RANGE = 0x465A;
- // var DL_INNER_RANGE = 0x4659;
- // var DL_MULTIPLIER = 0x465B;
- // var DL_EXCLUDE = 0x4654;
- // var DL_ATTENUATE = 0x4625;
- // var DL_SPOTLIGHT = 0x4610;
- // var DL_SPOT_ROLL = 0x4656;
- // var DL_SHADOWED = 0x4630;
- // var DL_LOCAL_SHADOW2 = 0x4641;
- // var DL_SEE_CONE = 0x4650;
- // var DL_SPOT_RECTANGULAR = 0x4651;
- // var DL_SPOT_ASPECT = 0x4657;
- // var DL_SPOT_PROJECTOR = 0x4653;
- // var DL_SPOT_OVERSHOOT = 0x4652;
- // var DL_RAY_BIAS = 0x4658;
- // var DL_RAYSHAD = 0x4627;
- // var N_CAMERA = 0x4700;
- // var CAM_SEE_CONE = 0x4710;
- // var CAM_RANGES = 0x4720;
- // var OBJ_HIDDEN = 0x4010;
- // var OBJ_VIS_LOFTER = 0x4011;
- // var OBJ_DOESNT_CAST = 0x4012;
- // var OBJ_DONT_RECVSHADOW = 0x4017;
- // var OBJ_MATTE = 0x4013;
- // var OBJ_FAST = 0x4014;
- // var OBJ_PROCEDURAL = 0x4015;
- // var OBJ_FROZEN = 0x4016;
- var N_TRI_OBJECT = 0x4100;
- var POINT_ARRAY = 0x4110;
- // var POINT_FLAG_ARRAY = 0x4111;
- var FACE_ARRAY = 0x4120;
- var MSH_MAT_GROUP = 0x4130;
- // var SMOOTH_GROUP = 0x4150;
- // var MSH_BOXMAP = 0x4190;
- var TEX_VERTS = 0x4140;
- var MESH_MATRIX = 0x4160;
- // var MESH_COLOR = 0x4165;
- // var MESH_TEXTURE_INFO = 0x4170;
- // var KFDATA = 0xB000;
- // var KFHDR = 0xB00A;
- // var KFSEG = 0xB008;
- // var KFCURTIME = 0xB009;
- // var AMBIENT_NODE_TAG = 0xB001;
- // var OBJECT_NODE_TAG = 0xB002;
- // var CAMERA_NODE_TAG = 0xB003;
- // var TARGET_NODE_TAG = 0xB004;
- // var LIGHT_NODE_TAG = 0xB005;
- // var L_TARGET_NODE_TAG = 0xB006;
- // var SPOTLIGHT_NODE_TAG = 0xB007;
- // var NODE_ID = 0xB030;
- // var NODE_HDR = 0xB010;
- // var PIVOT = 0xB013;
- // var INSTANCE_NAME = 0xB011;
- // var MORPH_SMOOTH = 0xB015;
- // var BOUNDBOX = 0xB014;
- // var POS_TRACK_TAG = 0xB020;
- // var COL_TRACK_TAG = 0xB025;
- // var ROT_TRACK_TAG = 0xB021;
- // var SCL_TRACK_TAG = 0xB022;
- // var MORPH_TRACK_TAG = 0xB026;
- // var FOV_TRACK_TAG = 0xB023;
- // var ROLL_TRACK_TAG = 0xB024;
- // var HOT_TRACK_TAG = 0xB027;
- // var FALL_TRACK_TAG = 0xB028;
- // var HIDE_TRACK_TAG = 0xB029;
- // var POLY_2D = 0x5000;
- // var SHAPE_OK = 0x5010;
- // var SHAPE_NOT_OK = 0x5011;
- // var SHAPE_HOOK = 0x5020;
- // var PATH_3D = 0x6000;
- // var PATH_MATRIX = 0x6005;
- // var SHAPE_2D = 0x6010;
- // var M_SCALE = 0x6020;
- // var M_TWIST = 0x6030;
- // var M_TEETER = 0x6040;
- // var M_FIT = 0x6050;
- // var M_BEVEL = 0x6060;
- // var XZ_CURVE = 0x6070;
- // var YZ_CURVE = 0x6080;
- // var INTERPCT = 0x6090;
- // var DEFORM_LIMIT = 0x60A0;
- // var USE_CONTOUR = 0x6100;
- // var USE_TWEEN = 0x6110;
- // var USE_SCALE = 0x6120;
- // var USE_TWIST = 0x6130;
- // var USE_TEETER = 0x6140;
- // var USE_FIT = 0x6150;
- // var USE_BEVEL = 0x6160;
- // var DEFAULT_VIEW = 0x3000;
- // var VIEW_TOP = 0x3010;
- // var VIEW_BOTTOM = 0x3020;
- // var VIEW_LEFT = 0x3030;
- // var VIEW_RIGHT = 0x3040;
- // var VIEW_FRONT = 0x3050;
- // var VIEW_BACK = 0x3060;
- // var VIEW_USER = 0x3070;
- // var VIEW_CAMERA = 0x3080;
- // var VIEW_WINDOW = 0x3090;
- // var VIEWPORT_LAYOUT_OLD = 0x7000;
- // var VIEWPORT_DATA_OLD = 0x7010;
- // var VIEWPORT_LAYOUT = 0x7001;
- // var VIEWPORT_DATA = 0x7011;
- // var VIEWPORT_DATA_3 = 0x7012;
- // var VIEWPORT_SIZE = 0x7020;
- // var NETWORK_VIEW = 0x7030;
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