Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 60a728d173 Rollup: Added plugin for converting gl constants to their values. 7 лет назад
.github 2410ad1a8f r97 7 лет назад
build 361cf92fb2 Updated builds. 7 лет назад
docs 15b0d2b673 Docs: Added manual page about WebGL 2 7 лет назад
editor 963bcc8144 ObjectLoader: Added setPath(), setTexturePath() -> setResourcePath(). 7 лет назад
examples 067b4da343 Fixed tonemapping example. 7 лет назад
src 7648f2b998 Support cloning 7 лет назад
test 21c617c96f fix bug add white space 7 лет назад
utils f9c5ee5999 Utils: externs clean up. 7 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 лет назад
.travis.yml 294d4b291a Tests against latest node 7 лет назад
LICENSE 5498e9ec31 Update LICENSE 7 лет назад
README.md 70ff172db2 Update README.md 7 лет назад
package-lock.json 58e3288baa Updated builds. 7 лет назад
package.json 58e3288baa Updated builds. 7 лет назад
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 7 лет назад

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases