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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * size: <float>,
- *
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
- * depthWrite: <bool>,
- *
- * vertexColors: <bool>,
- *
- * fog: <bool>
- * }
- */
- THREE.ParticleSystemMaterial = function ( parameters ) {
- THREE.Material.call( this );
- this.color = new THREE.Color( 0xffffff );
- this.map = null;
- this.size = 1;
- this.sizeAttenuation = true;
- this.vertexColors = false;
- this.fog = true;
- this.setValues( parameters );
- };
- THREE.ParticleSystemMaterial.prototype = Object.create( THREE.Material.prototype );
- THREE.ParticleSystemMaterial.prototype.clone = function () {
- var material = new THREE.ParticleSystemMaterial();
- THREE.Material.prototype.clone.call( this, material );
- material.color.copy( this.color );
- material.map = this.map;
- material.size = this.size;
- material.sizeAttenuation = this.sizeAttenuation;
- material.vertexColors = this.vertexColors;
- material.fog = this.fog;
- return material;
- };
- // backwards compatibility
- THREE.ParticleBasicMaterial = THREE.ParticleSystemMaterial;
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