GLTFExporter.tests.js 3.3 KB

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  1. /**
  2. * @author Don McCurdy / https://www.donmccurdy.com
  3. */
  4. /* global QUnit */
  5. import * as GLTFExporter from '../../../../examples/js/exporters/GLTFExporter';
  6. export default QUnit.module( 'Exporters', () => {
  7. QUnit.module( 'GLTFExporter', () => {
  8. QUnit.test( 'constructor', ( assert ) => {
  9. assert.ok( new THREE.GLTFExporter(), 'Can instantiate an exporter.' );
  10. } );
  11. QUnit.test( 'parse - metadata', ( assert ) => {
  12. var done = assert.async();
  13. var object = new THREE.Object3D()
  14. var exporter = new THREE.GLTFExporter();
  15. exporter.parse( object, function ( gltf ) {
  16. assert.equal( '2.0', gltf.asset.version, 'asset.version' );
  17. assert.equal( 'THREE.GLTFExporter', gltf.asset.generator, 'asset.generator' );
  18. done();
  19. } );
  20. } );
  21. QUnit.test( 'parse - basic', ( assert ) => {
  22. var done = assert.async();
  23. var box = new THREE.Mesh(
  24. new THREE.CubeGeometry( 1, 1, 1 ),
  25. new THREE.MeshStandardMaterial( { color: 0xFF0000 } )
  26. );
  27. var exporter = new THREE.GLTFExporter();
  28. exporter.parse( box, function ( gltf ) {
  29. assert.equal( 1, gltf.nodes.length, 'correct number of nodes' );
  30. assert.equal( 0, gltf.nodes[ 0 ].mesh, 'node references mesh' );
  31. assert.equal( 1, gltf.meshes[ 0 ].primitives.length, 'correct number of primitives' );
  32. var primitive = gltf.meshes[ 0 ].primitives[ 0 ];
  33. var material = gltf.materials[ primitive.material ];
  34. assert.equal( 4, primitive.mode, 'mesh uses TRIANGLES mode' );
  35. assert.ok( primitive.attributes.POSITION !== undefined, 'mesh contains position data' );
  36. assert.ok( primitive.attributes.NORMAL !== undefined, 'mesh contains normal data' );
  37. assert.smartEqual( {
  38. baseColorFactor: [ 1, 0, 0, 1 ],
  39. metallicFactor: 0.5,
  40. roughnessFactor: 0.5
  41. }, material.pbrMetallicRoughness, 'material' );
  42. done();
  43. } );
  44. } );
  45. QUnit.test( 'parse - animation', ( assert ) => {
  46. var done = assert.async();
  47. var mesh1 = new THREE.Mesh();
  48. mesh1.name = 'mesh1';
  49. var mesh2 = new THREE.Mesh();
  50. mesh2.name = 'mesh2';
  51. var mesh3 = new THREE.Mesh();
  52. mesh3.name = 'mesh3';
  53. var scene = new THREE.Scene();
  54. scene.add( mesh1, mesh2, mesh3 );
  55. var clip1 = new THREE.AnimationClip( 'clip1', undefined, [
  56. new THREE.VectorKeyframeTrack( 'mesh1.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] )
  57. ] );
  58. var clip2 = new THREE.AnimationClip( 'clip2', undefined, [
  59. new THREE.VectorKeyframeTrack( 'mesh3.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] )
  60. ] );
  61. var exporter = new THREE.GLTFExporter();
  62. exporter.parse( scene, function ( gltf ) {
  63. assert.equal( 2, gltf.animations.length, 'one animation per clip' );
  64. var target1 = gltf.animations[ 0 ].channels[ 0 ].target;
  65. var target2 = gltf.animations[ 1 ].channels[ 0 ].target;
  66. assert.equal( 'mesh1', gltf.nodes[ target1.node ].name, 'clip1 node' );
  67. assert.equal( 'translation', target1.path, 'clip1 property' );
  68. assert.equal( 'mesh3', gltf.nodes[ target2.node ].name, 'clip2 node' );
  69. assert.equal( 'scale', target2.path, 'clip2 property' );
  70. done();
  71. }, { animations: [ clip1, clip2 ] } );
  72. } );
  73. } );
  74. } );