ColladaLoader.js 76 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. return this;
  22. },
  23. options: {
  24. set convertUpAxis( value ) {
  25. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  26. }
  27. },
  28. setCrossOrigin: function ( value ) {
  29. this.crossOrigin = value;
  30. return this;
  31. },
  32. parse: function ( text, path ) {
  33. function getElementsByTagName( xml, name ) {
  34. // Non recursive xml.getElementsByTagName() ...
  35. var array = [];
  36. var childNodes = xml.childNodes;
  37. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  38. var child = childNodes[ i ];
  39. if ( child.nodeName === name ) {
  40. array.push( child );
  41. }
  42. }
  43. return array;
  44. }
  45. function parseStrings( text ) {
  46. if ( text.length === 0 ) return [];
  47. var parts = text.trim().split( /\s+/ );
  48. var array = new Array( parts.length );
  49. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  50. array[ i ] = parts[ i ];
  51. }
  52. return array;
  53. }
  54. function parseFloats( text ) {
  55. if ( text.length === 0 ) return [];
  56. var parts = text.trim().split( /\s+/ );
  57. var array = new Array( parts.length );
  58. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  59. array[ i ] = parseFloat( parts[ i ] );
  60. }
  61. return array;
  62. }
  63. function parseInts( text ) {
  64. if ( text.length === 0 ) return [];
  65. var parts = text.trim().split( /\s+/ );
  66. var array = new Array( parts.length );
  67. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  68. array[ i ] = parseInt( parts[ i ] );
  69. }
  70. return array;
  71. }
  72. function parseId( text ) {
  73. return text.substring( 1 );
  74. }
  75. function generateId() {
  76. return 'three_default_' + ( count ++ );
  77. }
  78. function isEmpty( object ) {
  79. return Object.keys( object ).length === 0;
  80. }
  81. // asset
  82. function parseAsset( xml ) {
  83. return {
  84. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  85. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  86. };
  87. }
  88. function parseAssetUnit( xml ) {
  89. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  90. return parseFloat( xml.getAttribute( 'meter' ) );
  91. } else {
  92. return 1; // default 1 meter
  93. }
  94. }
  95. function parseAssetUpAxis( xml ) {
  96. return xml !== undefined ? xml.textContent : 'Y_UP';
  97. }
  98. // library
  99. function parseLibrary( xml, libraryName, nodeName, parser ) {
  100. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  101. if ( library !== undefined ) {
  102. var elements = getElementsByTagName( library, nodeName );
  103. for ( var i = 0; i < elements.length; i ++ ) {
  104. parser( elements[ i ] );
  105. }
  106. }
  107. }
  108. function buildLibrary( data, builder ) {
  109. for ( var name in data ) {
  110. var object = data[ name ];
  111. object.build = builder( data[ name ] );
  112. }
  113. }
  114. // get
  115. function getBuild( data, builder ) {
  116. if ( data.build !== undefined ) return data.build;
  117. data.build = builder( data );
  118. return data.build;
  119. }
  120. // animation
  121. function parseAnimation( xml ) {
  122. var data = {
  123. sources: {},
  124. samplers: {},
  125. channels: {}
  126. };
  127. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  128. var child = xml.childNodes[ i ];
  129. if ( child.nodeType !== 1 ) continue;
  130. var id;
  131. switch ( child.nodeName ) {
  132. case 'source':
  133. id = child.getAttribute( 'id' );
  134. data.sources[ id ] = parseSource( child );
  135. break;
  136. case 'sampler':
  137. id = child.getAttribute( 'id' );
  138. data.samplers[ id ] = parseAnimationSampler( child );
  139. break;
  140. case 'channel':
  141. id = child.getAttribute( 'target' );
  142. data.channels[ id ] = parseAnimationChannel( child );
  143. break;
  144. default:
  145. console.log( child );
  146. }
  147. }
  148. library.animations[ xml.getAttribute( 'id' ) ] = data;
  149. }
  150. function parseAnimationSampler( xml ) {
  151. var data = {
  152. inputs: {},
  153. };
  154. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  155. var child = xml.childNodes[ i ];
  156. if ( child.nodeType !== 1 ) continue;
  157. switch ( child.nodeName ) {
  158. case 'input':
  159. var id = parseId( child.getAttribute( 'source' ) );
  160. var semantic = child.getAttribute( 'semantic' );
  161. data.inputs[ semantic ] = id;
  162. break;
  163. }
  164. }
  165. return data;
  166. }
  167. function parseAnimationChannel( xml ) {
  168. var data = {};
  169. var target = xml.getAttribute( 'target' );
  170. // parsing SID Addressing Syntax
  171. var parts = target.split( '/' );
  172. var id = parts.shift();
  173. var sid = parts.shift();
  174. // check selection syntax
  175. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  176. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  177. if ( memberSyntax ) {
  178. // member selection access
  179. parts = sid.split( '.' );
  180. sid = parts.shift();
  181. data.member = parts.shift();
  182. } else if ( arraySyntax ) {
  183. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  184. var indices = sid.split( '(' );
  185. sid = indices.shift();
  186. for ( var i = 0; i < indices.length; i ++ ) {
  187. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  188. }
  189. data.indices = indices;
  190. }
  191. data.id = id;
  192. data.sid = sid;
  193. data.arraySyntax = arraySyntax;
  194. data.memberSyntax = memberSyntax;
  195. data.sampler = parseId( xml.getAttribute( 'source' ) );
  196. return data;
  197. }
  198. function buildAnimation( data ) {
  199. var tracks = [];
  200. var channels = data.channels;
  201. var samplers = data.samplers;
  202. var sources = data.sources;
  203. for ( var target in channels ) {
  204. if ( channels.hasOwnProperty( target ) ) {
  205. var channel = channels[ target ];
  206. var sampler = samplers[ channel.sampler ];
  207. var inputId = sampler.inputs.INPUT;
  208. var outputId = sampler.inputs.OUTPUT;
  209. var inputSource = sources[ inputId ];
  210. var outputSource = sources[ outputId ];
  211. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  212. createKeyframeTracks( animation, tracks );
  213. }
  214. }
  215. return tracks;
  216. }
  217. function getAnimation( id ) {
  218. return getBuild( library.animations[ id ], buildAnimation );
  219. }
  220. function buildAnimationChannel( channel, inputSource, outputSource ) {
  221. var node = library.nodes[ channel.id ];
  222. var object3D = getNode( node.id );
  223. var transform = node.transforms[ channel.sid ];
  224. var defaultMatrix = node.matrix.clone().transpose();
  225. var time, stride;
  226. var i, il, j, jl;
  227. var data = {};
  228. // the collada spec allows the animation of data in various ways.
  229. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  230. switch ( transform ) {
  231. case 'matrix':
  232. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  233. time = inputSource.array[ i ];
  234. stride = i * outputSource.stride;
  235. if ( data[ time ] === undefined ) data[ time ] = {};
  236. if ( channel.arraySyntax === true ) {
  237. var value = outputSource.array[ stride ];
  238. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  239. data[ time ][ index ] = value;
  240. } else {
  241. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  242. data[ time ][ j ] = outputSource.array[ stride + j ];
  243. }
  244. }
  245. }
  246. break;
  247. case 'translate':
  248. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  249. break;
  250. case 'rotate':
  251. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  252. break;
  253. case 'scale':
  254. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  255. break;
  256. }
  257. var keyframes = prepareAnimationData( data, defaultMatrix );
  258. var animation = {
  259. name: object3D.uuid,
  260. keyframes: keyframes
  261. };
  262. return animation;
  263. }
  264. function prepareAnimationData( data, defaultMatrix ) {
  265. var keyframes = [];
  266. // transfer data into a sortable array
  267. for ( var time in data ) {
  268. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  269. }
  270. // ensure keyframes are sorted by time
  271. keyframes.sort( ascending );
  272. // now we clean up all animation data, so we can use them for keyframe tracks
  273. for ( var i = 0; i < 16; i ++ ) {
  274. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  275. }
  276. return keyframes;
  277. // array sort function
  278. function ascending( a, b ) {
  279. return a.time - b.time;
  280. }
  281. }
  282. var position = new THREE.Vector3();
  283. var scale = new THREE.Vector3();
  284. var quaternion = new THREE.Quaternion();
  285. function createKeyframeTracks( animation, tracks ) {
  286. var keyframes = animation.keyframes;
  287. var name = animation.name;
  288. var times = [];
  289. var positionData = [];
  290. var quaternionData = [];
  291. var scaleData = [];
  292. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  293. var keyframe = keyframes[ i ];
  294. var time = keyframe.time;
  295. var value = keyframe.value;
  296. matrix.fromArray( value ).transpose();
  297. matrix.decompose( position, quaternion, scale );
  298. times.push( time );
  299. positionData.push( position.x, position.y, position.z );
  300. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  301. scaleData.push( scale.x, scale.y, scale.z );
  302. }
  303. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  304. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  305. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  306. return tracks;
  307. }
  308. function transformAnimationData( keyframes, property, defaultValue ) {
  309. var keyframe;
  310. var empty = true;
  311. var i, l;
  312. // check, if values of a property are missing in our keyframes
  313. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  314. keyframe = keyframes[ i ];
  315. if ( keyframe.value[ property ] === undefined ) {
  316. keyframe.value[ property ] = null; // mark as missing
  317. } else {
  318. empty = false;
  319. }
  320. }
  321. if ( empty === true ) {
  322. // no values at all, so we set a default value
  323. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  324. keyframe = keyframes[ i ];
  325. keyframe.value[ property ] = defaultValue;
  326. }
  327. } else {
  328. // filling gaps
  329. createMissingKeyframes( keyframes, property );
  330. }
  331. }
  332. function createMissingKeyframes( keyframes, property ) {
  333. var prev, next;
  334. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  335. var keyframe = keyframes[ i ];
  336. if ( keyframe.value[ property ] === null ) {
  337. prev = getPrev( keyframes, i, property );
  338. next = getNext( keyframes, i, property );
  339. if ( prev === null ) {
  340. keyframe.value[ property ] = next.value[ property ];
  341. continue;
  342. }
  343. if ( next === null ) {
  344. keyframe.value[ property ] = prev.value[ property ];
  345. continue;
  346. }
  347. interpolate( keyframe, prev, next, property );
  348. }
  349. }
  350. }
  351. function getPrev( keyframes, i, property ) {
  352. while ( i >= 0 ) {
  353. var keyframe = keyframes[ i ];
  354. if ( keyframe.value[ property ] !== null ) return keyframe;
  355. i --;
  356. }
  357. return null;
  358. }
  359. function getNext( keyframes, i, property ) {
  360. while ( i < keyframes.length ) {
  361. var keyframe = keyframes[ i ];
  362. if ( keyframe.value[ property ] !== null ) return keyframe;
  363. i ++;
  364. }
  365. return null;
  366. }
  367. function interpolate( key, prev, next, property ) {
  368. if ( ( next.time - prev.time ) === 0 ) {
  369. key.value[ property ] = prev.value[ property ];
  370. return;
  371. }
  372. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  373. }
  374. // animation clips
  375. function parseAnimationClip( xml ) {
  376. var data = {
  377. name: xml.getAttribute( 'id' ) || 'default',
  378. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  379. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  380. animations: []
  381. };
  382. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  383. var child = xml.childNodes[ i ];
  384. if ( child.nodeType !== 1 ) continue;
  385. switch ( child.nodeName ) {
  386. case 'instance_animation':
  387. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  388. break;
  389. }
  390. }
  391. library.clips[ xml.getAttribute( 'id' ) ] = data;
  392. }
  393. function buildAnimationClip( data ) {
  394. var tracks = [];
  395. var name = data.name;
  396. var duration = ( data.end - data.start ) || - 1;
  397. var animations = data.animations;
  398. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  399. var animationTracks = getAnimation( animations[ i ] );
  400. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  401. tracks.push( animationTracks[ j ] );
  402. }
  403. }
  404. return new THREE.AnimationClip( name, duration, tracks );
  405. }
  406. function getAnimationClip( id ) {
  407. return getBuild( library.clips[ id ], buildAnimationClip );
  408. }
  409. // controller
  410. function parseController( xml ) {
  411. var data = {};
  412. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  413. var child = xml.childNodes[ i ];
  414. if ( child.nodeType !== 1 ) continue;
  415. switch ( child.nodeName ) {
  416. case 'skin':
  417. // there is exactly one skin per controller
  418. data.id = parseId( child.getAttribute( 'source' ) );
  419. data.skin = parseSkin( child );
  420. break;
  421. case 'morph':
  422. data.id = parseId( child.getAttribute( 'source' ) );
  423. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  424. break;
  425. }
  426. }
  427. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  428. }
  429. function parseSkin( xml ) {
  430. var data = {
  431. sources: {}
  432. };
  433. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  434. var child = xml.childNodes[ i ];
  435. if ( child.nodeType !== 1 ) continue;
  436. switch ( child.nodeName ) {
  437. case 'bind_shape_matrix':
  438. data.bindShapeMatrix = parseFloats( child.textContent );
  439. break;
  440. case 'source':
  441. var id = child.getAttribute( 'id' );
  442. data.sources[ id ] = parseSource( child );
  443. break;
  444. case 'joints':
  445. data.joints = parseJoints( child );
  446. break;
  447. case 'vertex_weights':
  448. data.vertexWeights = parseVertexWeights( child );
  449. break;
  450. }
  451. }
  452. return data;
  453. }
  454. function parseJoints( xml ) {
  455. var data = {
  456. inputs: {}
  457. };
  458. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  459. var child = xml.childNodes[ i ];
  460. if ( child.nodeType !== 1 ) continue;
  461. switch ( child.nodeName ) {
  462. case 'input':
  463. var semantic = child.getAttribute( 'semantic' );
  464. var id = parseId( child.getAttribute( 'source' ) );
  465. data.inputs[ semantic ] = id;
  466. break;
  467. }
  468. }
  469. return data;
  470. }
  471. function parseVertexWeights( xml ) {
  472. var data = {
  473. inputs: {}
  474. };
  475. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  476. var child = xml.childNodes[ i ];
  477. if ( child.nodeType !== 1 ) continue;
  478. switch ( child.nodeName ) {
  479. case 'input':
  480. var semantic = child.getAttribute( 'semantic' );
  481. var id = parseId( child.getAttribute( 'source' ) );
  482. var offset = parseInt( child.getAttribute( 'offset' ) );
  483. data.inputs[ semantic ] = { id: id, offset: offset };
  484. break;
  485. case 'vcount':
  486. data.vcount = parseInts( child.textContent );
  487. break;
  488. case 'v':
  489. data.v = parseInts( child.textContent );
  490. break;
  491. }
  492. }
  493. return data;
  494. }
  495. function buildController( data ) {
  496. var build = {
  497. id: data.id
  498. };
  499. var geometry = library.geometries[ build.id ];
  500. if ( data.skin !== undefined ) {
  501. build.skin = buildSkin( data.skin );
  502. // we enhance the 'sources' property of the corresponding geometry with our skin data
  503. geometry.sources.skinIndices = build.skin.indices;
  504. geometry.sources.skinWeights = build.skin.weights;
  505. }
  506. return build;
  507. }
  508. function buildSkin( data ) {
  509. var BONE_LIMIT = 4;
  510. var build = {
  511. joints: [], // this must be an array to preserve the joint order
  512. indices: {
  513. array: [],
  514. stride: BONE_LIMIT
  515. },
  516. weights: {
  517. array: [],
  518. stride: BONE_LIMIT
  519. }
  520. };
  521. var sources = data.sources;
  522. var vertexWeights = data.vertexWeights;
  523. var vcount = vertexWeights.vcount;
  524. var v = vertexWeights.v;
  525. var jointOffset = vertexWeights.inputs.JOINT.offset;
  526. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  527. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  528. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  529. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  530. var stride = 0;
  531. var i, j, l;
  532. // procces skin data for each vertex
  533. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  534. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  535. var vertexSkinData = [];
  536. for ( j = 0; j < jointCount; j ++ ) {
  537. var skinIndex = v[ stride + jointOffset ];
  538. var weightId = v[ stride + weightOffset ];
  539. var skinWeight = weights[ weightId ];
  540. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  541. stride += 2;
  542. }
  543. // we sort the joints in descending order based on the weights.
  544. // this ensures, we only procced the most important joints of the vertex
  545. vertexSkinData.sort( descending );
  546. // now we provide for each vertex a set of four index and weight values.
  547. // the order of the skin data matches the order of vertices
  548. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  549. var d = vertexSkinData[ j ];
  550. if ( d !== undefined ) {
  551. build.indices.array.push( d.index );
  552. build.weights.array.push( d.weight );
  553. } else {
  554. build.indices.array.push( 0 );
  555. build.weights.array.push( 0 );
  556. }
  557. }
  558. }
  559. // setup bind matrix
  560. if ( data.bindShapeMatrix ) {
  561. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  562. } else {
  563. build.bindMatrix = new THREE.Matrix4().identity();
  564. }
  565. // process bones and inverse bind matrix data
  566. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  567. var name = jointSource.array[ i ];
  568. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  569. build.joints.push( { name: name, boneInverse: boneInverse } );
  570. }
  571. return build;
  572. // array sort function
  573. function descending( a, b ) {
  574. return b.weight - a.weight;
  575. }
  576. }
  577. function getController( id ) {
  578. return getBuild( library.controllers[ id ], buildController );
  579. }
  580. // image
  581. function parseImage( xml ) {
  582. var data = {
  583. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  584. };
  585. library.images[ xml.getAttribute( 'id' ) ] = data;
  586. }
  587. function buildImage( data ) {
  588. if ( data.build !== undefined ) return data.build;
  589. return data.init_from;
  590. }
  591. function getImage( id ) {
  592. var data = library.images[ id ];
  593. if ( data !== undefined ) {
  594. return getBuild( data, buildImage );
  595. }
  596. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  597. return null;
  598. }
  599. // effect
  600. function parseEffect( xml ) {
  601. var data = {};
  602. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  603. var child = xml.childNodes[ i ];
  604. if ( child.nodeType !== 1 ) continue;
  605. switch ( child.nodeName ) {
  606. case 'profile_COMMON':
  607. data.profile = parseEffectProfileCOMMON( child );
  608. break;
  609. }
  610. }
  611. library.effects[ xml.getAttribute( 'id' ) ] = data;
  612. }
  613. function parseEffectProfileCOMMON( xml ) {
  614. var data = {
  615. surfaces: {},
  616. samplers: {}
  617. };
  618. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  619. var child = xml.childNodes[ i ];
  620. if ( child.nodeType !== 1 ) continue;
  621. switch ( child.nodeName ) {
  622. case 'newparam':
  623. parseEffectNewparam( child, data );
  624. break;
  625. case 'technique':
  626. data.technique = parseEffectTechnique( child );
  627. break;
  628. case 'extra':
  629. data.extra = parseEffectExtra( child );
  630. break;
  631. }
  632. }
  633. return data;
  634. }
  635. function parseEffectNewparam( xml, data ) {
  636. var sid = xml.getAttribute( 'sid' );
  637. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  638. var child = xml.childNodes[ i ];
  639. if ( child.nodeType !== 1 ) continue;
  640. switch ( child.nodeName ) {
  641. case 'surface':
  642. data.surfaces[ sid ] = parseEffectSurface( child );
  643. break;
  644. case 'sampler2D':
  645. data.samplers[ sid ] = parseEffectSampler( child );
  646. break;
  647. }
  648. }
  649. }
  650. function parseEffectSurface( xml ) {
  651. var data = {};
  652. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  653. var child = xml.childNodes[ i ];
  654. if ( child.nodeType !== 1 ) continue;
  655. switch ( child.nodeName ) {
  656. case 'init_from':
  657. data.init_from = child.textContent;
  658. break;
  659. }
  660. }
  661. return data;
  662. }
  663. function parseEffectSampler( xml ) {
  664. var data = {};
  665. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  666. var child = xml.childNodes[ i ];
  667. if ( child.nodeType !== 1 ) continue;
  668. switch ( child.nodeName ) {
  669. case 'source':
  670. data.source = child.textContent;
  671. break;
  672. }
  673. }
  674. return data;
  675. }
  676. function parseEffectTechnique( xml ) {
  677. var data = {};
  678. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  679. var child = xml.childNodes[ i ];
  680. if ( child.nodeType !== 1 ) continue;
  681. switch ( child.nodeName ) {
  682. case 'constant':
  683. case 'lambert':
  684. case 'blinn':
  685. case 'phong':
  686. data.type = child.nodeName;
  687. data.parameters = parseEffectParameters( child );
  688. break;
  689. }
  690. }
  691. return data;
  692. }
  693. function parseEffectParameters( xml ) {
  694. var data = {};
  695. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  696. var child = xml.childNodes[ i ];
  697. if ( child.nodeType !== 1 ) continue;
  698. switch ( child.nodeName ) {
  699. case 'emission':
  700. case 'diffuse':
  701. case 'specular':
  702. case 'shininess':
  703. case 'transparency':
  704. data[ child.nodeName ] = parseEffectParameter( child );
  705. break;
  706. case 'transparent':
  707. data[ child.nodeName ] = {
  708. opaque: child.getAttribute( 'opaque' ),
  709. data: parseEffectParameter( child )
  710. };
  711. break;
  712. }
  713. }
  714. return data;
  715. }
  716. function parseEffectParameter( xml ) {
  717. var data = {};
  718. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  719. var child = xml.childNodes[ i ];
  720. if ( child.nodeType !== 1 ) continue;
  721. switch ( child.nodeName ) {
  722. case 'color':
  723. data[ child.nodeName ] = parseFloats( child.textContent );
  724. break;
  725. case 'float':
  726. data[ child.nodeName ] = parseFloat( child.textContent );
  727. break;
  728. case 'texture':
  729. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  730. break;
  731. }
  732. }
  733. return data;
  734. }
  735. function parseEffectParameterTexture( xml ) {
  736. var data = {
  737. technique: {}
  738. };
  739. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  740. var child = xml.childNodes[ i ];
  741. if ( child.nodeType !== 1 ) continue;
  742. switch ( child.nodeName ) {
  743. case 'extra':
  744. parseEffectParameterTextureExtra( child, data );
  745. break;
  746. }
  747. }
  748. return data;
  749. }
  750. function parseEffectParameterTextureExtra( xml, data ) {
  751. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  752. var child = xml.childNodes[ i ];
  753. if ( child.nodeType !== 1 ) continue;
  754. switch ( child.nodeName ) {
  755. case 'technique':
  756. parseEffectParameterTextureExtraTechnique( child, data );
  757. break;
  758. }
  759. }
  760. }
  761. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  762. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  763. var child = xml.childNodes[ i ];
  764. if ( child.nodeType !== 1 ) continue;
  765. switch ( child.nodeName ) {
  766. case 'repeatU':
  767. case 'repeatV':
  768. case 'offsetU':
  769. case 'offsetV':
  770. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  771. break;
  772. case 'wrapU':
  773. case 'wrapV':
  774. // some files have values for wrapU/wrapV which become NaN via parseInt
  775. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  776. data.technique[ child.nodeName ] = 1;
  777. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  778. data.technique[ child.nodeName ] = 0;
  779. } else {
  780. data.technique[ child.nodeName ] = parseInt( child.textContent );
  781. }
  782. break;
  783. }
  784. }
  785. }
  786. function parseEffectExtra( xml ) {
  787. var data = {};
  788. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  789. var child = xml.childNodes[ i ];
  790. if ( child.nodeType !== 1 ) continue;
  791. switch ( child.nodeName ) {
  792. case 'technique':
  793. data.technique = parseEffectExtraTechnique( child );
  794. break;
  795. }
  796. }
  797. return data;
  798. }
  799. function parseEffectExtraTechnique( xml ) {
  800. var data = {};
  801. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  802. var child = xml.childNodes[ i ];
  803. if ( child.nodeType !== 1 ) continue;
  804. switch ( child.nodeName ) {
  805. case 'double_sided':
  806. data[ child.nodeName ] = parseInt( child.textContent );
  807. break;
  808. }
  809. }
  810. return data;
  811. }
  812. function buildEffect( data ) {
  813. return data;
  814. }
  815. function getEffect( id ) {
  816. return getBuild( library.effects[ id ], buildEffect );
  817. }
  818. // material
  819. function parseMaterial( xml ) {
  820. var data = {
  821. name: xml.getAttribute( 'name' )
  822. };
  823. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  824. var child = xml.childNodes[ i ];
  825. if ( child.nodeType !== 1 ) continue;
  826. switch ( child.nodeName ) {
  827. case 'instance_effect':
  828. data.url = parseId( child.getAttribute( 'url' ) );
  829. break;
  830. }
  831. }
  832. library.materials[ xml.getAttribute( 'id' ) ] = data;
  833. }
  834. function getTextureLoader( image ) {
  835. var loader;
  836. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  837. extension = extension.toLowerCase();
  838. switch ( extension ) {
  839. case 'tga':
  840. loader = tgaLoader;
  841. break;
  842. default:
  843. loader = textureLoader;
  844. }
  845. return loader;
  846. }
  847. function buildMaterial( data ) {
  848. var effect = getEffect( data.url );
  849. var technique = effect.profile.technique;
  850. var extra = effect.profile.extra;
  851. var material;
  852. switch ( technique.type ) {
  853. case 'phong':
  854. case 'blinn':
  855. material = new THREE.MeshPhongMaterial();
  856. break;
  857. case 'lambert':
  858. material = new THREE.MeshLambertMaterial();
  859. break;
  860. default:
  861. material = new THREE.MeshBasicMaterial();
  862. break;
  863. }
  864. material.name = data.name;
  865. function getTexture( textureObject ) {
  866. var sampler = effect.profile.samplers[ textureObject.id ];
  867. var image = null;
  868. // get image
  869. if ( sampler !== undefined ) {
  870. var surface = effect.profile.surfaces[ sampler.source ];
  871. image = getImage( surface.init_from );
  872. } else {
  873. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  874. image = getImage( textureObject.id );
  875. }
  876. // create texture if image is avaiable
  877. if ( image !== null ) {
  878. var loader = getTextureLoader( image );
  879. if ( loader !== undefined ) {
  880. var texture = loader.load( image );
  881. var extra = textureObject.extra;
  882. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  883. var technique = extra.technique;
  884. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  885. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  886. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  887. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  888. } else {
  889. texture.wrapS = THREE.RepeatWrapping;
  890. texture.wrapT = THREE.RepeatWrapping;
  891. }
  892. return texture;
  893. } else {
  894. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  895. return null;
  896. }
  897. } else {
  898. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  899. return null;
  900. }
  901. }
  902. var parameters = technique.parameters;
  903. for ( var key in parameters ) {
  904. var parameter = parameters[ key ];
  905. switch ( key ) {
  906. case 'diffuse':
  907. if ( parameter.color ) material.color.fromArray( parameter.color );
  908. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  909. break;
  910. case 'specular':
  911. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  912. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  913. break;
  914. case 'shininess':
  915. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  916. break;
  917. case 'emission':
  918. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  919. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  920. break;
  921. }
  922. }
  923. //
  924. var transparent = parameters[ 'transparent' ];
  925. var transparency = parameters[ 'transparency' ];
  926. // <transparency> does not exist but <transparent>
  927. if ( transparency === undefined && transparent ) {
  928. transparency = {
  929. float: 1
  930. };
  931. }
  932. // <transparent> does not exist but <transparency>
  933. if ( transparent === undefined && transparency ) {
  934. transparent = {
  935. opaque: 'A_ONE',
  936. data: {
  937. color: [ 1, 1, 1, 1 ]
  938. } };
  939. }
  940. if ( transparent && transparency ) {
  941. // handle case if a texture exists but no color
  942. if ( transparent.data.texture ) {
  943. // we do not set an alpha map (see #13792)
  944. material.transparent = true;
  945. } else {
  946. var color = transparent.data.color;
  947. switch ( transparent.opaque ) {
  948. case 'A_ONE':
  949. material.opacity = color[ 3 ] * transparency.float;
  950. break;
  951. case 'RGB_ZERO':
  952. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  953. break;
  954. case 'A_ZERO':
  955. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  956. break;
  957. case 'RGB_ONE':
  958. material.opacity = color[ 0 ] * transparency.float;
  959. break;
  960. default:
  961. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  962. }
  963. if ( material.opacity < 1 ) material.transparent = true;
  964. }
  965. }
  966. //
  967. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  968. material.side = THREE.DoubleSide;
  969. }
  970. return material;
  971. }
  972. function getMaterial( id ) {
  973. return getBuild( library.materials[ id ], buildMaterial );
  974. }
  975. // camera
  976. function parseCamera( xml ) {
  977. var data = {
  978. name: xml.getAttribute( 'name' )
  979. };
  980. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  981. var child = xml.childNodes[ i ];
  982. if ( child.nodeType !== 1 ) continue;
  983. switch ( child.nodeName ) {
  984. case 'optics':
  985. data.optics = parseCameraOptics( child );
  986. break;
  987. }
  988. }
  989. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  990. }
  991. function parseCameraOptics( xml ) {
  992. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  993. var child = xml.childNodes[ i ];
  994. switch ( child.nodeName ) {
  995. case 'technique_common':
  996. return parseCameraTechnique( child );
  997. }
  998. }
  999. return {};
  1000. }
  1001. function parseCameraTechnique( xml ) {
  1002. var data = {};
  1003. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1004. var child = xml.childNodes[ i ];
  1005. switch ( child.nodeName ) {
  1006. case 'perspective':
  1007. case 'orthographic':
  1008. data.technique = child.nodeName;
  1009. data.parameters = parseCameraParameters( child );
  1010. break;
  1011. }
  1012. }
  1013. return data;
  1014. }
  1015. function parseCameraParameters( xml ) {
  1016. var data = {};
  1017. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1018. var child = xml.childNodes[ i ];
  1019. switch ( child.nodeName ) {
  1020. case 'xfov':
  1021. case 'yfov':
  1022. case 'xmag':
  1023. case 'ymag':
  1024. case 'znear':
  1025. case 'zfar':
  1026. case 'aspect_ratio':
  1027. data[ child.nodeName ] = parseFloat( child.textContent );
  1028. break;
  1029. }
  1030. }
  1031. return data;
  1032. }
  1033. function buildCamera( data ) {
  1034. var camera;
  1035. switch ( data.optics.technique ) {
  1036. case 'perspective':
  1037. camera = new THREE.PerspectiveCamera(
  1038. data.optics.parameters.yfov,
  1039. data.optics.parameters.aspect_ratio,
  1040. data.optics.parameters.znear,
  1041. data.optics.parameters.zfar
  1042. );
  1043. break;
  1044. case 'orthographic':
  1045. var ymag = data.optics.parameters.ymag;
  1046. var xmag = data.optics.parameters.xmag;
  1047. var aspectRatio = data.optics.parameters.aspect_ratio;
  1048. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1049. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1050. xmag *= 0.5;
  1051. ymag *= 0.5;
  1052. camera = new THREE.OrthographicCamera(
  1053. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1054. data.optics.parameters.znear,
  1055. data.optics.parameters.zfar
  1056. );
  1057. break;
  1058. default:
  1059. camera = new THREE.PerspectiveCamera();
  1060. break;
  1061. }
  1062. camera.name = data.name;
  1063. return camera;
  1064. }
  1065. function getCamera( id ) {
  1066. var data = library.cameras[ id ];
  1067. if ( data !== undefined ) {
  1068. return getBuild( data, buildCamera );
  1069. }
  1070. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1071. return null;
  1072. }
  1073. // light
  1074. function parseLight( xml ) {
  1075. var data = {};
  1076. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1077. var child = xml.childNodes[ i ];
  1078. if ( child.nodeType !== 1 ) continue;
  1079. switch ( child.nodeName ) {
  1080. case 'technique_common':
  1081. data = parseLightTechnique( child );
  1082. break;
  1083. }
  1084. }
  1085. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1086. }
  1087. function parseLightTechnique( xml ) {
  1088. var data = {};
  1089. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1090. var child = xml.childNodes[ i ];
  1091. if ( child.nodeType !== 1 ) continue;
  1092. switch ( child.nodeName ) {
  1093. case 'directional':
  1094. case 'point':
  1095. case 'spot':
  1096. case 'ambient':
  1097. data.technique = child.nodeName;
  1098. data.parameters = parseLightParameters( child );
  1099. }
  1100. }
  1101. return data;
  1102. }
  1103. function parseLightParameters( xml ) {
  1104. var data = {};
  1105. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1106. var child = xml.childNodes[ i ];
  1107. if ( child.nodeType !== 1 ) continue;
  1108. switch ( child.nodeName ) {
  1109. case 'color':
  1110. var array = parseFloats( child.textContent );
  1111. data.color = new THREE.Color().fromArray( array );
  1112. break;
  1113. case 'falloff_angle':
  1114. data.falloffAngle = parseFloat( child.textContent );
  1115. break;
  1116. case 'quadratic_attenuation':
  1117. var f = parseFloat( child.textContent );
  1118. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1119. break;
  1120. }
  1121. }
  1122. return data;
  1123. }
  1124. function buildLight( data ) {
  1125. var light;
  1126. switch ( data.technique ) {
  1127. case 'directional':
  1128. light = new THREE.DirectionalLight();
  1129. break;
  1130. case 'point':
  1131. light = new THREE.PointLight();
  1132. break;
  1133. case 'spot':
  1134. light = new THREE.SpotLight();
  1135. break;
  1136. case 'ambient':
  1137. light = new THREE.AmbientLight();
  1138. break;
  1139. }
  1140. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1141. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1142. return light;
  1143. }
  1144. function getLight( id ) {
  1145. var data = library.lights[ id ];
  1146. if ( data !== undefined ) {
  1147. return getBuild( data, buildLight );
  1148. }
  1149. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1150. return null;
  1151. }
  1152. // geometry
  1153. function parseGeometry( xml ) {
  1154. var data = {
  1155. name: xml.getAttribute( 'name' ),
  1156. sources: {},
  1157. vertices: {},
  1158. primitives: []
  1159. };
  1160. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1161. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1162. if ( mesh === undefined ) return;
  1163. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1164. var child = mesh.childNodes[ i ];
  1165. if ( child.nodeType !== 1 ) continue;
  1166. var id = child.getAttribute( 'id' );
  1167. switch ( child.nodeName ) {
  1168. case 'source':
  1169. data.sources[ id ] = parseSource( child );
  1170. break;
  1171. case 'vertices':
  1172. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1173. data.vertices = parseGeometryVertices( child );
  1174. break;
  1175. case 'polygons':
  1176. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1177. break;
  1178. case 'lines':
  1179. case 'linestrips':
  1180. case 'polylist':
  1181. case 'triangles':
  1182. data.primitives.push( parseGeometryPrimitive( child ) );
  1183. break;
  1184. default:
  1185. console.log( child );
  1186. }
  1187. }
  1188. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1189. }
  1190. function parseSource( xml ) {
  1191. var data = {
  1192. array: [],
  1193. stride: 3
  1194. };
  1195. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1196. var child = xml.childNodes[ i ];
  1197. if ( child.nodeType !== 1 ) continue;
  1198. switch ( child.nodeName ) {
  1199. case 'float_array':
  1200. data.array = parseFloats( child.textContent );
  1201. break;
  1202. case 'Name_array':
  1203. data.array = parseStrings( child.textContent );
  1204. break;
  1205. case 'technique_common':
  1206. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1207. if ( accessor !== undefined ) {
  1208. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1209. }
  1210. break;
  1211. }
  1212. }
  1213. return data;
  1214. }
  1215. function parseGeometryVertices( xml ) {
  1216. var data = {};
  1217. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1218. var child = xml.childNodes[ i ];
  1219. if ( child.nodeType !== 1 ) continue;
  1220. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1221. }
  1222. return data;
  1223. }
  1224. function parseGeometryPrimitive( xml ) {
  1225. var primitive = {
  1226. type: xml.nodeName,
  1227. material: xml.getAttribute( 'material' ),
  1228. count: parseInt( xml.getAttribute( 'count' ) ),
  1229. inputs: {},
  1230. stride: 0,
  1231. hasUV: false
  1232. };
  1233. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1234. var child = xml.childNodes[ i ];
  1235. if ( child.nodeType !== 1 ) continue;
  1236. switch ( child.nodeName ) {
  1237. case 'input':
  1238. var id = parseId( child.getAttribute( 'source' ) );
  1239. var semantic = child.getAttribute( 'semantic' );
  1240. var offset = parseInt( child.getAttribute( 'offset' ) );
  1241. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1242. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1243. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1244. break;
  1245. case 'vcount':
  1246. primitive.vcount = parseInts( child.textContent );
  1247. break;
  1248. case 'p':
  1249. primitive.p = parseInts( child.textContent );
  1250. break;
  1251. }
  1252. }
  1253. return primitive;
  1254. }
  1255. function groupPrimitives( primitives ) {
  1256. var build = {};
  1257. for ( var i = 0; i < primitives.length; i ++ ) {
  1258. var primitive = primitives[ i ];
  1259. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1260. build[ primitive.type ].push( primitive );
  1261. }
  1262. return build;
  1263. }
  1264. function checkUVCoordinates( primitives ) {
  1265. var count = 0;
  1266. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1267. var primitive = primitives[ i ];
  1268. if ( primitive.hasUV === true ) {
  1269. count ++;
  1270. }
  1271. }
  1272. if ( count > 0 && count < primitives.length ) {
  1273. primitives.uvsNeedsFix = true;
  1274. }
  1275. }
  1276. function buildGeometry( data ) {
  1277. var build = {};
  1278. var sources = data.sources;
  1279. var vertices = data.vertices;
  1280. var primitives = data.primitives;
  1281. if ( primitives.length === 0 ) return {};
  1282. // our goal is to create one buffer geometry for a single type of primitives
  1283. // first, we group all primitives by their type
  1284. var groupedPrimitives = groupPrimitives( primitives );
  1285. for ( var type in groupedPrimitives ) {
  1286. var primitiveType = groupedPrimitives[ type ];
  1287. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1288. checkUVCoordinates( primitiveType );
  1289. // third, create a buffer geometry for each type of primitives
  1290. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1291. }
  1292. return build;
  1293. }
  1294. function buildGeometryType( primitives, sources, vertices ) {
  1295. var build = {};
  1296. var position = { array: [], stride: 0 };
  1297. var normal = { array: [], stride: 0 };
  1298. var uv = { array: [], stride: 0 };
  1299. var color = { array: [], stride: 0 };
  1300. var skinIndex = { array: [], stride: 4 };
  1301. var skinWeight = { array: [], stride: 4 };
  1302. var geometry = new THREE.BufferGeometry();
  1303. var materialKeys = [];
  1304. var start = 0;
  1305. for ( var p = 0; p < primitives.length; p ++ ) {
  1306. var primitive = primitives[ p ];
  1307. var inputs = primitive.inputs;
  1308. // groups
  1309. var count = 0;
  1310. switch ( primitive.type ) {
  1311. case 'lines':
  1312. case 'linestrips':
  1313. count = primitive.count * 2;
  1314. break;
  1315. case 'triangles':
  1316. count = primitive.count * 3;
  1317. break;
  1318. case 'polylist':
  1319. for ( var g = 0; g < primitive.count; g ++ ) {
  1320. var vc = primitive.vcount[ g ];
  1321. switch ( vc ) {
  1322. case 3:
  1323. count += 3; // single triangle
  1324. break;
  1325. case 4:
  1326. count += 6; // quad, subdivided into two triangles
  1327. break;
  1328. default:
  1329. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1330. break;
  1331. }
  1332. }
  1333. break;
  1334. default:
  1335. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1336. }
  1337. geometry.addGroup( start, count, p );
  1338. start += count;
  1339. // material
  1340. if ( primitive.material ) {
  1341. materialKeys.push( primitive.material );
  1342. }
  1343. // geometry data
  1344. for ( var name in inputs ) {
  1345. var input = inputs[ name ];
  1346. switch ( name ) {
  1347. case 'VERTEX':
  1348. for ( var key in vertices ) {
  1349. var id = vertices[ key ];
  1350. switch ( key ) {
  1351. case 'POSITION':
  1352. var prevLength = position.array.length;
  1353. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1354. position.stride = sources[ id ].stride;
  1355. if ( sources.skinWeights && sources.skinIndices ) {
  1356. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1357. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1358. }
  1359. // see #3803
  1360. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1361. var count = ( position.array.length - prevLength ) / position.stride;
  1362. for ( var i = 0; i < count; i ++ ) {
  1363. // fill missing uv coordinates
  1364. uv.array.push( 0, 0 );
  1365. }
  1366. }
  1367. break;
  1368. case 'NORMAL':
  1369. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1370. normal.stride = sources[ id ].stride;
  1371. break;
  1372. case 'COLOR':
  1373. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1374. color.stride = sources[ id ].stride;
  1375. break;
  1376. case 'TEXCOORD':
  1377. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1378. uv.stride = sources[ id ].stride;
  1379. break;
  1380. default:
  1381. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1382. }
  1383. }
  1384. break;
  1385. case 'NORMAL':
  1386. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1387. normal.stride = sources[ input.id ].stride;
  1388. break;
  1389. case 'COLOR':
  1390. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1391. color.stride = sources[ input.id ].stride;
  1392. break;
  1393. case 'TEXCOORD':
  1394. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1395. uv.stride = sources[ input.id ].stride;
  1396. break;
  1397. }
  1398. }
  1399. }
  1400. // build geometry
  1401. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1402. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1403. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1404. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1405. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1406. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1407. build.data = geometry;
  1408. build.type = primitives[ 0 ].type;
  1409. build.materialKeys = materialKeys;
  1410. return build;
  1411. }
  1412. function buildGeometryData( primitive, source, offset, array ) {
  1413. var indices = primitive.p;
  1414. var stride = primitive.stride;
  1415. var vcount = primitive.vcount;
  1416. function pushVector( i ) {
  1417. var index = indices[ i + offset ] * sourceStride;
  1418. var length = index + sourceStride;
  1419. for ( ; index < length; index ++ ) {
  1420. array.push( sourceArray[ index ] );
  1421. }
  1422. }
  1423. var sourceArray = source.array;
  1424. var sourceStride = source.stride;
  1425. if ( primitive.vcount !== undefined ) {
  1426. var index = 0;
  1427. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1428. var count = vcount[ i ];
  1429. if ( count === 4 ) {
  1430. var a = index + stride * 0;
  1431. var b = index + stride * 1;
  1432. var c = index + stride * 2;
  1433. var d = index + stride * 3;
  1434. pushVector( a ); pushVector( b ); pushVector( d );
  1435. pushVector( b ); pushVector( c ); pushVector( d );
  1436. } else if ( count === 3 ) {
  1437. var a = index + stride * 0;
  1438. var b = index + stride * 1;
  1439. var c = index + stride * 2;
  1440. pushVector( a ); pushVector( b ); pushVector( c );
  1441. } else if ( count > 4 ) {
  1442. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1443. var a = index + stride * 0;
  1444. var b = index + stride * k;
  1445. var c = index + stride * ( k + 1 );
  1446. pushVector( a ); pushVector( b ); pushVector( c );
  1447. }
  1448. }
  1449. index += stride * count;
  1450. }
  1451. } else {
  1452. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1453. pushVector( i );
  1454. }
  1455. }
  1456. }
  1457. function getGeometry( id ) {
  1458. return getBuild( library.geometries[ id ], buildGeometry );
  1459. }
  1460. // kinematics
  1461. function parseKinematicsModel( xml ) {
  1462. var data = {
  1463. name: xml.getAttribute( 'name' ) || '',
  1464. joints: {},
  1465. links: []
  1466. };
  1467. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1468. var child = xml.childNodes[ i ];
  1469. if ( child.nodeType !== 1 ) continue;
  1470. switch ( child.nodeName ) {
  1471. case 'technique_common':
  1472. parseKinematicsTechniqueCommon( child, data );
  1473. break;
  1474. }
  1475. }
  1476. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1477. }
  1478. function buildKinematicsModel( data ) {
  1479. if ( data.build !== undefined ) return data.build;
  1480. return data;
  1481. }
  1482. function getKinematicsModel( id ) {
  1483. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1484. }
  1485. function parseKinematicsTechniqueCommon( xml, data ) {
  1486. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1487. var child = xml.childNodes[ i ];
  1488. if ( child.nodeType !== 1 ) continue;
  1489. switch ( child.nodeName ) {
  1490. case 'joint':
  1491. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1492. break;
  1493. case 'link':
  1494. data.links.push( parseKinematicsLink( child ) );
  1495. break;
  1496. }
  1497. }
  1498. }
  1499. function parseKinematicsJoint( xml ) {
  1500. var data;
  1501. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1502. var child = xml.childNodes[ i ];
  1503. if ( child.nodeType !== 1 ) continue;
  1504. switch ( child.nodeName ) {
  1505. case 'prismatic':
  1506. case 'revolute':
  1507. data = parseKinematicsJointParameter( child );
  1508. break;
  1509. }
  1510. }
  1511. return data;
  1512. }
  1513. function parseKinematicsJointParameter( xml, data ) {
  1514. var data = {
  1515. sid: xml.getAttribute( 'sid' ),
  1516. name: xml.getAttribute( 'name' ) || '',
  1517. axis: new THREE.Vector3(),
  1518. limits: {
  1519. min: 0,
  1520. max: 0
  1521. },
  1522. type: xml.nodeName,
  1523. static: false,
  1524. zeroPosition: 0,
  1525. middlePosition: 0
  1526. };
  1527. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1528. var child = xml.childNodes[ i ];
  1529. if ( child.nodeType !== 1 ) continue;
  1530. switch ( child.nodeName ) {
  1531. case 'axis':
  1532. var array = parseFloats( child.textContent );
  1533. data.axis.fromArray( array );
  1534. break;
  1535. case 'limits':
  1536. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1537. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1538. data.limits.max = parseFloat( max.textContent );
  1539. data.limits.min = parseFloat( min.textContent );
  1540. break;
  1541. }
  1542. }
  1543. // if min is equal to or greater than max, consider the joint static
  1544. if ( data.limits.min >= data.limits.max ) {
  1545. data.static = true;
  1546. }
  1547. // calculate middle position
  1548. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1549. return data;
  1550. }
  1551. function parseKinematicsLink( xml ) {
  1552. var data = {
  1553. sid: xml.getAttribute( 'sid' ),
  1554. name: xml.getAttribute( 'name' ) || '',
  1555. attachments: [],
  1556. transforms: []
  1557. };
  1558. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1559. var child = xml.childNodes[ i ];
  1560. if ( child.nodeType !== 1 ) continue;
  1561. switch ( child.nodeName ) {
  1562. case 'attachment_full':
  1563. data.attachments.push( parseKinematicsAttachment( child ) );
  1564. break;
  1565. case 'matrix':
  1566. case 'translate':
  1567. case 'rotate':
  1568. data.transforms.push( parseKinematicsTransform( child ) );
  1569. break;
  1570. }
  1571. }
  1572. return data;
  1573. }
  1574. function parseKinematicsAttachment( xml ) {
  1575. var data = {
  1576. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1577. transforms: [],
  1578. links: []
  1579. };
  1580. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1581. var child = xml.childNodes[ i ];
  1582. if ( child.nodeType !== 1 ) continue;
  1583. switch ( child.nodeName ) {
  1584. case 'link':
  1585. data.links.push( parseKinematicsLink( child ) );
  1586. break;
  1587. case 'matrix':
  1588. case 'translate':
  1589. case 'rotate':
  1590. data.transforms.push( parseKinematicsTransform( child ) );
  1591. break;
  1592. }
  1593. }
  1594. return data;
  1595. }
  1596. function parseKinematicsTransform( xml ) {
  1597. var data = {
  1598. type: xml.nodeName
  1599. };
  1600. var array = parseFloats( xml.textContent );
  1601. switch ( data.type ) {
  1602. case 'matrix':
  1603. data.obj = new THREE.Matrix4();
  1604. data.obj.fromArray( array ).transpose();
  1605. break;
  1606. case 'translate':
  1607. data.obj = new THREE.Vector3();
  1608. data.obj.fromArray( array );
  1609. break;
  1610. case 'rotate':
  1611. data.obj = new THREE.Vector3();
  1612. data.obj.fromArray( array );
  1613. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1614. break;
  1615. }
  1616. return data;
  1617. }
  1618. // physics
  1619. function parsePhysicsModel( xml ) {
  1620. var data = {
  1621. name: xml.getAttribute( 'name' ) || '',
  1622. rigidBodies: {}
  1623. };
  1624. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1625. var child = xml.childNodes[ i ];
  1626. if ( child.nodeType !== 1 ) continue;
  1627. switch ( child.nodeName ) {
  1628. case 'rigid_body':
  1629. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1630. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1631. break;
  1632. }
  1633. }
  1634. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1635. }
  1636. function parsePhysicsRigidBody( xml, data ) {
  1637. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1638. var child = xml.childNodes[ i ];
  1639. if ( child.nodeType !== 1 ) continue;
  1640. switch ( child.nodeName ) {
  1641. case 'technique_common':
  1642. parsePhysicsTechniqueCommon( child, data );
  1643. break;
  1644. }
  1645. }
  1646. }
  1647. function parsePhysicsTechniqueCommon( xml, data ) {
  1648. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1649. var child = xml.childNodes[ i ];
  1650. if ( child.nodeType !== 1 ) continue;
  1651. switch ( child.nodeName ) {
  1652. case 'inertia':
  1653. data.inertia = parseFloats( child.textContent );
  1654. break;
  1655. case 'mass':
  1656. data.mass = parseFloats( child.textContent )[0];
  1657. break;
  1658. }
  1659. }
  1660. }
  1661. // scene
  1662. function parseKinematicsScene( xml ) {
  1663. var data = {
  1664. bindJointAxis: []
  1665. };
  1666. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1667. var child = xml.childNodes[ i ];
  1668. if ( child.nodeType !== 1 ) continue;
  1669. switch ( child.nodeName ) {
  1670. case 'bind_joint_axis':
  1671. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1672. break;
  1673. }
  1674. }
  1675. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1676. }
  1677. function parseKinematicsBindJointAxis( xml ) {
  1678. var data = {
  1679. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1680. };
  1681. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1682. var child = xml.childNodes[ i ];
  1683. if ( child.nodeType !== 1 ) continue;
  1684. switch ( child.nodeName ) {
  1685. case 'axis':
  1686. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1687. data.axis = param.textContent;
  1688. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1689. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1690. break;
  1691. }
  1692. }
  1693. return data;
  1694. }
  1695. function buildKinematicsScene( data ) {
  1696. if ( data.build !== undefined ) return data.build;
  1697. return data;
  1698. }
  1699. function getKinematicsScene( id ) {
  1700. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1701. }
  1702. function setupKinematics() {
  1703. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1704. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1705. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1706. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1707. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1708. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1709. var visualScene = getVisualScene( visualSceneId );
  1710. var bindJointAxis = kinematicsScene.bindJointAxis;
  1711. var jointMap = {};
  1712. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1713. var axis = bindJointAxis[ i ];
  1714. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1715. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1716. if ( targetElement ) {
  1717. // get the parent of the transfrom element
  1718. var parentVisualElement = targetElement.parentElement;
  1719. // connect the joint of the kinematics model with the element in the visual scene
  1720. connect( axis.jointIndex, parentVisualElement );
  1721. }
  1722. }
  1723. function connect( jointIndex, visualElement ) {
  1724. var visualElementName = visualElement.getAttribute( 'name' );
  1725. var joint = kinematicsModel.joints[ jointIndex ];
  1726. visualScene.traverse( function ( object ) {
  1727. if ( object.name === visualElementName ) {
  1728. jointMap[ jointIndex ] = {
  1729. object: object,
  1730. transforms: buildTransformList( visualElement ),
  1731. joint: joint,
  1732. position: joint.zeroPosition
  1733. };
  1734. }
  1735. } );
  1736. }
  1737. var m0 = new THREE.Matrix4();
  1738. kinematics = {
  1739. joints: kinematicsModel && kinematicsModel.joints,
  1740. getJointValue: function ( jointIndex ) {
  1741. var jointData = jointMap[ jointIndex ];
  1742. if ( jointData ) {
  1743. return jointData.position;
  1744. } else {
  1745. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1746. }
  1747. },
  1748. setJointValue: function ( jointIndex, value ) {
  1749. var jointData = jointMap[ jointIndex ];
  1750. if ( jointData ) {
  1751. var joint = jointData.joint;
  1752. if ( value > joint.limits.max || value < joint.limits.min ) {
  1753. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1754. } else if ( joint.static ) {
  1755. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1756. } else {
  1757. var object = jointData.object;
  1758. var axis = joint.axis;
  1759. var transforms = jointData.transforms;
  1760. matrix.identity();
  1761. // each update, we have to apply all transforms in the correct order
  1762. for ( var i = 0; i < transforms.length; i ++ ) {
  1763. var transform = transforms[ i ];
  1764. // if there is a connection of the transform node with a joint, apply the joint value
  1765. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1766. switch ( joint.type ) {
  1767. case 'revolute':
  1768. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1769. break;
  1770. case 'prismatic':
  1771. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1772. break;
  1773. default:
  1774. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1775. break;
  1776. }
  1777. } else {
  1778. switch ( transform.type ) {
  1779. case 'matrix':
  1780. matrix.multiply( transform.obj );
  1781. break;
  1782. case 'translate':
  1783. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1784. break;
  1785. case 'scale':
  1786. matrix.scale( transform.obj );
  1787. break;
  1788. case 'rotate':
  1789. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1790. break;
  1791. }
  1792. }
  1793. }
  1794. object.matrix.copy( matrix );
  1795. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1796. jointMap[ jointIndex ].position = value;
  1797. }
  1798. } else {
  1799. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1800. }
  1801. }
  1802. };
  1803. }
  1804. function buildTransformList( node ) {
  1805. var transforms = [];
  1806. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1807. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1808. var child = xml.childNodes[ i ];
  1809. if ( child.nodeType !== 1 ) continue;
  1810. switch ( child.nodeName ) {
  1811. case 'matrix':
  1812. var array = parseFloats( child.textContent );
  1813. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1814. transforms.push( {
  1815. sid: child.getAttribute( 'sid' ),
  1816. type: child.nodeName,
  1817. obj: matrix
  1818. } );
  1819. break;
  1820. case 'translate':
  1821. case 'scale':
  1822. var array = parseFloats( child.textContent );
  1823. var vector = new THREE.Vector3().fromArray( array );
  1824. transforms.push( {
  1825. sid: child.getAttribute( 'sid' ),
  1826. type: child.nodeName,
  1827. obj: vector
  1828. } );
  1829. break;
  1830. case 'rotate':
  1831. var array = parseFloats( child.textContent );
  1832. var vector = new THREE.Vector3().fromArray( array );
  1833. var angle = THREE.Math.degToRad( array[ 3 ] );
  1834. transforms.push( {
  1835. sid: child.getAttribute( 'sid' ),
  1836. type: child.nodeName,
  1837. obj: vector,
  1838. angle: angle
  1839. } );
  1840. break;
  1841. }
  1842. }
  1843. return transforms;
  1844. }
  1845. // nodes
  1846. function prepareNodes( xml ) {
  1847. var elements = xml.getElementsByTagName( 'node' );
  1848. // ensure all node elements have id attributes
  1849. for ( var i = 0; i < elements.length; i ++ ) {
  1850. var element = elements[ i ];
  1851. if ( element.hasAttribute( 'id' ) === false ) {
  1852. element.setAttribute( 'id', generateId() );
  1853. }
  1854. }
  1855. }
  1856. var matrix = new THREE.Matrix4();
  1857. var vector = new THREE.Vector3();
  1858. function parseNode( xml ) {
  1859. var data = {
  1860. name: xml.getAttribute( 'name' ) || '',
  1861. type: xml.getAttribute( 'type' ),
  1862. id: xml.getAttribute( 'id' ),
  1863. sid: xml.getAttribute( 'sid' ),
  1864. matrix: new THREE.Matrix4(),
  1865. nodes: [],
  1866. instanceCameras: [],
  1867. instanceControllers: [],
  1868. instanceLights: [],
  1869. instanceGeometries: [],
  1870. instanceNodes: [],
  1871. transforms: {}
  1872. };
  1873. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1874. var child = xml.childNodes[ i ];
  1875. if ( child.nodeType !== 1 ) continue;
  1876. switch ( child.nodeName ) {
  1877. case 'node':
  1878. data.nodes.push( child.getAttribute( 'id' ) );
  1879. parseNode( child );
  1880. break;
  1881. case 'instance_camera':
  1882. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1883. break;
  1884. case 'instance_controller':
  1885. data.instanceControllers.push( parseNodeInstance( child ) );
  1886. break;
  1887. case 'instance_light':
  1888. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1889. break;
  1890. case 'instance_geometry':
  1891. data.instanceGeometries.push( parseNodeInstance( child ) );
  1892. break;
  1893. case 'instance_node':
  1894. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1895. break;
  1896. case 'matrix':
  1897. var array = parseFloats( child.textContent );
  1898. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1899. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1900. break;
  1901. case 'translate':
  1902. var array = parseFloats( child.textContent );
  1903. vector.fromArray( array );
  1904. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1905. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1906. break;
  1907. case 'rotate':
  1908. var array = parseFloats( child.textContent );
  1909. var angle = THREE.Math.degToRad( array[ 3 ] );
  1910. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1911. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1912. break;
  1913. case 'scale':
  1914. var array = parseFloats( child.textContent );
  1915. data.matrix.scale( vector.fromArray( array ) );
  1916. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1917. break;
  1918. case 'extra':
  1919. break;
  1920. default:
  1921. console.log( child );
  1922. }
  1923. }
  1924. if ( hasNode( data.id ) ) {
  1925. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1926. } else {
  1927. library.nodes[ data.id ] = data;
  1928. }
  1929. return data;
  1930. }
  1931. function parseNodeInstance( xml ) {
  1932. var data = {
  1933. id: parseId( xml.getAttribute( 'url' ) ),
  1934. materials: {},
  1935. skeletons: []
  1936. };
  1937. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1938. var child = xml.childNodes[ i ];
  1939. switch ( child.nodeName ) {
  1940. case 'bind_material':
  1941. var instances = child.getElementsByTagName( 'instance_material' );
  1942. for ( var j = 0; j < instances.length; j ++ ) {
  1943. var instance = instances[ j ];
  1944. var symbol = instance.getAttribute( 'symbol' );
  1945. var target = instance.getAttribute( 'target' );
  1946. data.materials[ symbol ] = parseId( target );
  1947. }
  1948. break;
  1949. case 'skeleton':
  1950. data.skeletons.push( parseId( child.textContent ) );
  1951. break;
  1952. default:
  1953. break;
  1954. }
  1955. }
  1956. return data;
  1957. }
  1958. function buildSkeleton( skeletons, joints ) {
  1959. var boneData = [];
  1960. var sortedBoneData = [];
  1961. var i, j, data;
  1962. // a skeleton can have multiple root bones. collada expresses this
  1963. // situtation with multiple "skeleton" tags per controller instance
  1964. for ( i = 0; i < skeletons.length; i ++ ) {
  1965. var skeleton = skeletons[ i ];
  1966. var root;
  1967. if ( hasNode( skeleton ) ) {
  1968. root = getNode( skeleton );
  1969. buildBoneHierarchy( root, joints, boneData );
  1970. } else if ( hasVisualScene( skeleton ) ) {
  1971. // handle case where the skeleton refers to the visual scene (#13335)
  1972. var visualScene = library.visualScenes[ skeleton ];
  1973. var children = visualScene.children;
  1974. for ( var j = 0; j < children.length; j ++ ) {
  1975. var child = children[ j ];
  1976. if ( child.type === 'JOINT' ) {
  1977. var root = getNode( child.id );
  1978. buildBoneHierarchy( root, joints, boneData );
  1979. }
  1980. }
  1981. } else {
  1982. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  1983. }
  1984. }
  1985. // sort bone data (the order is defined in the corresponding controller)
  1986. for ( i = 0; i < joints.length; i ++ ) {
  1987. for ( j = 0; j < boneData.length; j ++ ) {
  1988. data = boneData[ j ];
  1989. if ( data.bone.name === joints[ i ].name ) {
  1990. sortedBoneData[ i ] = data;
  1991. data.processed = true;
  1992. break;
  1993. }
  1994. }
  1995. }
  1996. // add unprocessed bone data at the end of the list
  1997. for ( i = 0; i < boneData.length; i ++ ) {
  1998. data = boneData[ i ];
  1999. if ( data.processed === false ) {
  2000. sortedBoneData.push( data );
  2001. data.processed = true;
  2002. }
  2003. }
  2004. // setup arrays for skeleton creation
  2005. var bones = [];
  2006. var boneInverses = [];
  2007. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2008. data = sortedBoneData[ i ];
  2009. bones.push( data.bone );
  2010. boneInverses.push( data.boneInverse );
  2011. }
  2012. return new THREE.Skeleton( bones, boneInverses );
  2013. }
  2014. function buildBoneHierarchy( root, joints, boneData ) {
  2015. // setup bone data from visual scene
  2016. root.traverse( function ( object ) {
  2017. if ( object.isBone === true ) {
  2018. var boneInverse;
  2019. // retrieve the boneInverse from the controller data
  2020. for ( var i = 0; i < joints.length; i ++ ) {
  2021. var joint = joints[ i ];
  2022. if ( joint.name === object.name ) {
  2023. boneInverse = joint.boneInverse;
  2024. break;
  2025. }
  2026. }
  2027. if ( boneInverse === undefined ) {
  2028. // Unfortunately, there can be joints in the visual scene that are not part of the
  2029. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2030. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2031. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2032. // ensure a correct animation of the model.
  2033. boneInverse = new THREE.Matrix4();
  2034. }
  2035. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2036. }
  2037. } );
  2038. }
  2039. function buildNode( data ) {
  2040. var objects = [];
  2041. var matrix = data.matrix;
  2042. var nodes = data.nodes;
  2043. var type = data.type;
  2044. var instanceCameras = data.instanceCameras;
  2045. var instanceControllers = data.instanceControllers;
  2046. var instanceLights = data.instanceLights;
  2047. var instanceGeometries = data.instanceGeometries;
  2048. var instanceNodes = data.instanceNodes;
  2049. // nodes
  2050. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2051. objects.push( getNode( nodes[ i ] ) );
  2052. }
  2053. // instance cameras
  2054. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2055. var instanceCamera = getCamera( instanceCameras[ i ] );
  2056. if ( instanceCamera !== null ) {
  2057. objects.push( instanceCamera.clone() );
  2058. }
  2059. }
  2060. // instance controllers
  2061. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2062. var instance = instanceControllers[ i ];
  2063. var controller = getController( instance.id );
  2064. var geometries = getGeometry( controller.id );
  2065. var newObjects = buildObjects( geometries, instance.materials );
  2066. var skeletons = instance.skeletons;
  2067. var joints = controller.skin.joints;
  2068. var skeleton = buildSkeleton( skeletons, joints );
  2069. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2070. var object = newObjects[ j ];
  2071. if ( object.isSkinnedMesh ) {
  2072. object.bind( skeleton, controller.skin.bindMatrix );
  2073. object.normalizeSkinWeights();
  2074. }
  2075. objects.push( object );
  2076. }
  2077. }
  2078. // instance lights
  2079. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2080. var instanceLight = getLight( instanceLights[ i ] );
  2081. if ( instanceLight !== null ) {
  2082. objects.push( instanceLight.clone() );
  2083. }
  2084. }
  2085. // instance geometries
  2086. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2087. var instance = instanceGeometries[ i ];
  2088. // a single geometry instance in collada can lead to multiple object3Ds.
  2089. // this is the case when primitives are combined like triangles and lines
  2090. var geometries = getGeometry( instance.id );
  2091. var newObjects = buildObjects( geometries, instance.materials );
  2092. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2093. objects.push( newObjects[ j ] );
  2094. }
  2095. }
  2096. // instance nodes
  2097. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2098. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2099. }
  2100. var object;
  2101. if ( nodes.length === 0 && objects.length === 1 ) {
  2102. object = objects[ 0 ];
  2103. } else {
  2104. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2105. for ( var i = 0; i < objects.length; i ++ ) {
  2106. object.add( objects[ i ] );
  2107. }
  2108. }
  2109. if ( object.name === '' ) {
  2110. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2111. }
  2112. object.matrix.copy( matrix );
  2113. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2114. return object;
  2115. }
  2116. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2117. function resolveMaterialBinding( keys, instanceMaterials ) {
  2118. var materials = [];
  2119. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2120. var id = instanceMaterials[ keys[ i ] ];
  2121. if ( id === undefined ) {
  2122. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2123. materials.push( fallbackMaterial );
  2124. } else {
  2125. materials.push( getMaterial( id ) );
  2126. }
  2127. }
  2128. return materials;
  2129. }
  2130. function buildObjects( geometries, instanceMaterials ) {
  2131. var objects = [];
  2132. for ( var type in geometries ) {
  2133. var geometry = geometries[ type ];
  2134. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2135. // handle case if no materials are defined
  2136. if ( materials.length === 0 ) {
  2137. if ( type === 'lines' || type === 'linestrips' ) {
  2138. materials.push( new THREE.LineBasicMaterial() );
  2139. } else {
  2140. materials.push( new THREE.MeshPhongMaterial() );
  2141. }
  2142. }
  2143. // regard skinning
  2144. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2145. if ( skinning ) {
  2146. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2147. materials[ i ].skinning = true;
  2148. }
  2149. }
  2150. // choose between a single or multi materials (material array)
  2151. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2152. // now create a specific 3D object
  2153. var object;
  2154. switch ( type ) {
  2155. case 'lines':
  2156. object = new THREE.LineSegments( geometry.data, material );
  2157. break;
  2158. case 'linestrips':
  2159. object = new THREE.Line( geometry.data, material );
  2160. break;
  2161. case 'triangles':
  2162. case 'polylist':
  2163. if ( skinning ) {
  2164. object = new THREE.SkinnedMesh( geometry.data, material );
  2165. } else {
  2166. object = new THREE.Mesh( geometry.data, material );
  2167. }
  2168. break;
  2169. }
  2170. objects.push( object );
  2171. }
  2172. return objects;
  2173. }
  2174. function hasNode( id ) {
  2175. return library.nodes[ id ] !== undefined;
  2176. }
  2177. function getNode( id ) {
  2178. return getBuild( library.nodes[ id ], buildNode );
  2179. }
  2180. // visual scenes
  2181. function parseVisualScene( xml ) {
  2182. var data = {
  2183. name: xml.getAttribute( 'name' ),
  2184. children: []
  2185. };
  2186. prepareNodes( xml );
  2187. var elements = getElementsByTagName( xml, 'node' );
  2188. for ( var i = 0; i < elements.length; i ++ ) {
  2189. data.children.push( parseNode( elements[ i ] ) );
  2190. }
  2191. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2192. }
  2193. function buildVisualScene( data ) {
  2194. var group = new THREE.Group();
  2195. group.name = data.name;
  2196. var children = data.children;
  2197. for ( var i = 0; i < children.length; i ++ ) {
  2198. var child = children[ i ];
  2199. group.add( getNode( child.id ) );
  2200. }
  2201. return group;
  2202. }
  2203. function hasVisualScene( id ) {
  2204. return library.visualScenes[ id ] !== undefined;
  2205. }
  2206. function getVisualScene( id ) {
  2207. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2208. }
  2209. // scenes
  2210. function parseScene( xml ) {
  2211. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2212. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2213. }
  2214. function setupAnimations() {
  2215. var clips = library.clips;
  2216. if ( isEmpty( clips ) === true ) {
  2217. if ( isEmpty( library.animations ) === false ) {
  2218. // if there are animations but no clips, we create a default clip for playback
  2219. var tracks = [];
  2220. for ( var id in library.animations ) {
  2221. var animationTracks = getAnimation( id );
  2222. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2223. tracks.push( animationTracks[ i ] );
  2224. }
  2225. }
  2226. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2227. }
  2228. } else {
  2229. for ( var id in clips ) {
  2230. animations.push( getAnimationClip( id ) );
  2231. }
  2232. }
  2233. }
  2234. if ( text.length === 0 ) {
  2235. return { scene: new THREE.Scene() };
  2236. }
  2237. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2238. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2239. // metadata
  2240. var version = collada.getAttribute( 'version' );
  2241. console.log( 'THREE.ColladaLoader: File version', version );
  2242. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2243. var textureLoader = new THREE.TextureLoader( this.manager );
  2244. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  2245. var tgaLoader;
  2246. if ( THREE.TGALoader ) {
  2247. tgaLoader = new THREE.TGALoader( this.manager );
  2248. tgaLoader.setPath( path );
  2249. }
  2250. //
  2251. var animations = [];
  2252. var kinematics = {};
  2253. var count = 0;
  2254. //
  2255. var library = {
  2256. animations: {},
  2257. clips: {},
  2258. controllers: {},
  2259. images: {},
  2260. effects: {},
  2261. materials: {},
  2262. cameras: {},
  2263. lights: {},
  2264. geometries: {},
  2265. nodes: {},
  2266. visualScenes: {},
  2267. kinematicsModels: {},
  2268. physicsModels: {},
  2269. kinematicsScenes: {}
  2270. };
  2271. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2272. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2273. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2274. parseLibrary( collada, 'library_images', 'image', parseImage );
  2275. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2276. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2277. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2278. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2279. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2280. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2281. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2282. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2283. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2284. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2285. buildLibrary( library.animations, buildAnimation );
  2286. buildLibrary( library.clips, buildAnimationClip );
  2287. buildLibrary( library.controllers, buildController );
  2288. buildLibrary( library.images, buildImage );
  2289. buildLibrary( library.effects, buildEffect );
  2290. buildLibrary( library.materials, buildMaterial );
  2291. buildLibrary( library.cameras, buildCamera );
  2292. buildLibrary( library.lights, buildLight );
  2293. buildLibrary( library.geometries, buildGeometry );
  2294. buildLibrary( library.visualScenes, buildVisualScene );
  2295. setupAnimations();
  2296. setupKinematics();
  2297. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2298. if ( asset.upAxis === 'Z_UP' ) {
  2299. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2300. }
  2301. scene.scale.multiplyScalar( asset.unit );
  2302. return {
  2303. animations: animations,
  2304. kinematics: kinematics,
  2305. library: library,
  2306. scene: scene
  2307. };
  2308. }
  2309. };