2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 62e17f2e1a Clean up. 11 жил өмнө
build e695691a1b Updated builds. 11 жил өмнө
docs 62e17f2e1a Clean up. 11 жил өмнө
editor 62e17f2e1a Clean up. 11 жил өмнө
examples 62e17f2e1a Clean up. 11 жил өмнө
src 62e17f2e1a Clean up. 11 жил өмнө
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 жил өмнө
utils a05727b668 Moved wip classes out of src. 11 жил өмнө
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 жил өмнө
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 жил өмнө
LICENSE 4857e75774 Update LICENSE 11 жил өмнө
README.md 75de3f1803 Updated README with BoxGeometry. 11 жил өмнө
bower.json 731f39827d bower.json should not be excluded from the package 11 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases