canvas_lights_pointlights_smooth.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - point light smooth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights demo.<br />
  35. Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
  36. </div>
  37. <script src="../build/Three.js"></script>
  38. <script>
  39. var camera, scene, renderer,
  40. particle1, particle2, particle2,
  41. light1, light2, light3,
  42. loader, mesh;
  43. init();
  44. animate();
  45. function init() {
  46. var container = document.getElementById( 'container' );
  47. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  48. camera.position.set( 0, - 6, 100 );
  49. scene = new THREE.Scene();
  50. scene.add( camera );
  51. scene.add( new THREE.AmbientLight( 0x00020 ) );
  52. light1 = new THREE.PointLight( 0xff0040, 1, 50 );
  53. scene.add( light1 );
  54. light2 = new THREE.PointLight( 0x0040ff, 1, 50 );
  55. scene.add( light2 );
  56. light3 = new THREE.PointLight( 0x80ff80, 1, 50 );
  57. scene.add( light3 );
  58. var PI2 = Math.PI * 2;
  59. var program = function ( context ) {
  60. context.beginPath();
  61. context.arc( 0, 0, 1, 0, PI2, true );
  62. context.fill();
  63. }
  64. particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) );
  65. particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
  66. scene.add( particle1 );
  67. particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) );
  68. particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
  69. scene.add( particle2 );
  70. particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) );
  71. particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
  72. scene.add( particle3 );
  73. loader = new THREE.JSONLoader();
  74. loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
  75. geometry.computeVertexNormals();
  76. mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: true } ) );
  77. scene.add( mesh );
  78. } );
  79. renderer = new THREE.CanvasRenderer();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. container.appendChild( renderer.domElement );
  82. //
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. //
  91. function animate() {
  92. requestAnimationFrame( animate );
  93. render();
  94. }
  95. function render() {
  96. var time = Date.now() * 0.0005;
  97. if ( mesh ) mesh.rotation.y -= 0.01;
  98. particle1.position.x = Math.sin( time * 0.7 ) * 30;
  99. particle1.position.y = Math.cos( time * 0.5 ) * 40;
  100. particle1.position.z = Math.cos( time * 0.3 ) * 30;
  101. light1.position.x = particle1.position.x;
  102. light1.position.y = particle1.position.y;
  103. light1.position.z = particle1.position.z;
  104. particle2.position.x = Math.cos( time * 0.3 ) * 30;
  105. particle2.position.y = Math.sin( time * 0.5 ) * 40;
  106. particle2.position.z = Math.sin( time * 0.7 ) * 30;
  107. light2.position.x = particle2.position.x;
  108. light2.position.y = particle2.position.y;
  109. light2.position.z = particle2.position.z;
  110. particle3.position.x = Math.sin( time * 0.7 ) * 30;
  111. particle3.position.y = Math.cos( time * 0.3 ) * 40;
  112. particle3.position.z = Math.sin( time * 0.5 ) * 30;
  113. light3.position.x = particle3.position.x;
  114. light3.position.y = particle3.position.y;
  115. light3.position.z = particle3.position.z;
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>