webgl_custom_attributes_lines.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - custom attributes example</div>
  29. <div id="container"></div>
  30. <script src="js/Detector.js"></script>
  31. <script src="js/Stats.js"></script>
  32. <script src="../build/Three.js"></script>
  33. <script src="fonts/helvetiker_bold.typeface.js"></script>
  34. <script type="x-shader/x-vertex" id="vertexshader">
  35. uniform float amplitude;
  36. attribute vec3 displacement;
  37. attribute vec3 customColor;
  38. varying vec3 vColor;
  39. void main() {
  40. vec3 newPosition = position + amplitude * displacement;
  41. vColor = customColor;
  42. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  43. }
  44. </script>
  45. <script type="x-shader/x-fragment" id="fragmentshader">
  46. uniform vec3 color;
  47. uniform float opacity;
  48. varying vec3 vColor;
  49. void main() {
  50. gl_FragColor = vec4( vColor * color, opacity );
  51. }
  52. </script>
  53. <script>
  54. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  55. var renderer, scene, camera, stats;
  56. var object, uniforms, attributes;
  57. var text = "three.js",
  58. height = 15,
  59. size = 50,
  60. curveSegments = 10,
  61. steps = 40,
  62. bevelThickness = 5,
  63. bevelSize = 1.5,
  64. bevelSegments = 10,
  65. bevelEnabled = true,
  66. bend = false,
  67. font = "helvetiker", // helvetiker, optimer, gentilis, droid sans, droid serif
  68. weight = "bold", // normal bold
  69. style = "normal"; // normal italic
  70. var WIDTH = window.innerWidth,
  71. HEIGHT = window.innerHeight;
  72. init();
  73. animate();
  74. function init() {
  75. scene = new THREE.Scene();
  76. camera = new THREE.PerspectiveCamera( 30, WIDTH / HEIGHT, 1, 10000 );
  77. camera.position.z = 400;
  78. scene.add( camera );
  79. attributes = {
  80. displacement: { type: 'v3', value: [] },
  81. customColor: { type: 'c', value: [] }
  82. };
  83. uniforms = {
  84. amplitude: { type: "f", value: 5.0 },
  85. opacity: { type: "f", value: 0.3 },
  86. color: { type: "c", value: new THREE.Color( 0xff0000 ) }
  87. };
  88. var shaderMaterial = new THREE.ShaderMaterial( {
  89. uniforms: uniforms,
  90. attributes: attributes,
  91. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  92. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  93. blending: THREE.AdditiveBlending,
  94. depthTest: false,
  95. transparent: true
  96. });
  97. shaderMaterial.linewidth = 1;
  98. geometry = new THREE.TextGeometry( text, {
  99. size: size,
  100. height: height,
  101. curveSegments: curveSegments,
  102. font: font,
  103. weight: weight,
  104. style: style,
  105. bevelThickness: bevelThickness,
  106. bevelSize: bevelSize,
  107. bevelEnabled: bevelEnabled,
  108. bevelSegments: bevelSegments,
  109. bend: bend,
  110. steps: steps
  111. });
  112. geometry.dynamic = true;
  113. THREE.GeometryUtils.center( geometry );
  114. object = new THREE.Line( geometry, shaderMaterial, THREE.LineStrip );
  115. var vertices = object.geometry.vertices;
  116. var displacement = attributes.displacement.value;
  117. var color = attributes.customColor.value;
  118. for( var v = 0; v < vertices.length; v ++ ) {
  119. displacement[ v ] = new THREE.Vector3( 0, 0, 0 );
  120. color[ v ] = new THREE.Color( 0xffffff );
  121. color[ v ].setHSV( v / vertices.length, 0.9, 0.9 );
  122. }
  123. object.rotation.x = 0.2;
  124. scene.add( object );
  125. renderer = new THREE.WebGLRenderer( { clearColor: 0x050505, clearAlpha: 1, antialias: true } );
  126. renderer.setSize( WIDTH, HEIGHT );
  127. var container = document.getElementById( 'container' );
  128. container.appendChild( renderer.domElement );
  129. stats = new Stats();
  130. stats.domElement.style.position = 'absolute';
  131. stats.domElement.style.top = '0px';
  132. container.appendChild( stats.domElement );
  133. //
  134. window.addEventListener( 'resize', onWindowResize, false );
  135. }
  136. function onWindowResize() {
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. }
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. render();
  144. stats.update();
  145. }
  146. function render() {
  147. var time = Date.now() * 0.001;
  148. object.rotation.y = 0.25 * time;
  149. uniforms.amplitude.value = 0.5 * Math.sin( 0.5 * time );
  150. THREE.ColorUtils.adjustHSV( uniforms.color.value, 0.0005, 0, 0 );
  151. var nx, ny, nz, value;
  152. for( var i = 0, il = attributes.displacement.value.length; i < il; i ++ ) {
  153. nx = 0.3 * ( 0.5 - Math.random() );
  154. ny = 0.3 * ( 0.5 - Math.random() );
  155. nz = 0.3 * ( 0.5 - Math.random() );
  156. value = attributes.displacement.value[ i ];
  157. value.x += nx;
  158. value.y += ny;
  159. value.z += nz;
  160. }
  161. attributes.displacement.needsUpdate = true;
  162. renderer.render( scene, camera );
  163. }
  164. </script>
  165. </body>
  166. </html>