webgl_geometry_text.html 15 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>type to enter new text, drag to spin the text
  31. <br/><span class="button" id="color">change color</span>,
  32. <span class="button" id="font">change font</span>,
  33. <span class="button" id="weight">change weight</span>,
  34. <span class="button" id="bevel">change bevel</span>,
  35. <span class="button" id="bend">bend</span>,
  36. <span class="button" id="postprocessing">change postprocessing</span>,
  37. <a id="permalink" href="#">permalink</a>
  38. </div>
  39. <script src="../build/Three.js"></script>
  40. <script src="js/ShaderExtras.js"></script>
  41. <script src="js/postprocessing/EffectComposer.js"></script>
  42. <script src="js/postprocessing/RenderPass.js"></script>
  43. <script src="js/postprocessing/ShaderPass.js"></script>
  44. <script src="js/postprocessing/MaskPass.js"></script>
  45. <script src="js/postprocessing/BloomPass.js"></script>
  46. <script src="js/postprocessing/FilmPass.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/Stats.js"></script>
  49. <!-- load the font files -->
  50. <script src="fonts/gentilis_bold.typeface.js"></script>
  51. <script src="fonts/gentilis_regular.typeface.js"></script>
  52. <script src="fonts/optimer_bold.typeface.js"></script>
  53. <script src="fonts/optimer_regular.typeface.js"></script>
  54. <script src="fonts/helvetiker_bold.typeface.js"></script>
  55. <script src="fonts/helvetiker_regular.typeface.js"></script>
  56. <script src="fonts/droid/droid_sans_regular.typeface.js"></script>
  57. <script src="fonts/droid/droid_sans_bold.typeface.js"></script>
  58. <script src="fonts/droid/droid_serif_regular.typeface.js"></script>
  59. <script src="fonts/droid/droid_serif_bold.typeface.js"></script>
  60. <!-- todo async loader for fonts -->
  61. <script>
  62. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  63. var container, stats, permalink, hex, color;
  64. var camera, cameraTarget, scene, renderer;
  65. var composer;
  66. var effectFXAA;
  67. var textMesh1, textMesh2, textGeo, faceMaterial, textMaterialFront, textMaterialSide, parent;
  68. var firstLetter = true;
  69. var text = "three.js",
  70. height = 20,
  71. size = 70,
  72. hover = 30,
  73. curveSegments = 4,
  74. bevelThickness = 2,
  75. bevelSize = 1.5,
  76. bevelSegments = 3,
  77. bevelEnabled = true,
  78. bend = true,
  79. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  80. weight = "bold", // normal bold
  81. style = "normal"; // normal italic
  82. var mirror = true;
  83. var fontMap = {
  84. "helvetiker" : 0,
  85. "optimer" : 1,
  86. "gentilis" : 2,
  87. "droid sans" : 3,
  88. "droid serif" : 4
  89. };
  90. var weightMap = {
  91. "normal" : 0,
  92. "bold" : 1
  93. }
  94. var reverseFontMap = {};
  95. var reverseWeightMap = {};
  96. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  97. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  98. var targetRotation = 0;
  99. var targetRotationOnMouseDown = 0;
  100. var mouseX = 0;
  101. var mouseXOnMouseDown = 0;
  102. var windowHalfX = window.innerWidth / 2;
  103. var windowHalfY = window.innerHeight / 2;
  104. var postprocessing = { enabled : false };
  105. var glow = 0.9;
  106. init();
  107. animate();
  108. function capitalize( txt ) {
  109. return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
  110. }
  111. function decimalToHex( d ) {
  112. var hex = Number( d ).toString( 16 );
  113. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  114. return hex.toUpperCase();
  115. }
  116. function init() {
  117. container = document.createElement( 'div' );
  118. document.body.appendChild( container );
  119. permalink = document.getElementById( "permalink" );
  120. // SCENE
  121. scene = new THREE.Scene();
  122. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  123. // CAMERA
  124. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  125. camera.position.set( 0, 400, 700 );
  126. scene.add( camera );
  127. cameraTarget = new THREE.Vector3( 0, 150, 0 );
  128. // LIGHTS
  129. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  130. dirLight.position.set( 0, 0, 1 ).normalize();
  131. scene.add( dirLight );
  132. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  133. pointLight.position.set( 0, 100, 90 );
  134. scene.add( pointLight );
  135. //text = capitalize( font ) + " " + capitalize( weight );
  136. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  137. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  138. // Get text from hash
  139. var hash = document.location.hash.substr( 1 );
  140. if ( hash.length !== 0 ) {
  141. var colorhash = hash.substring( 0, 6 );
  142. var fonthash = hash.substring( 6, 7 );
  143. var weighthash = hash.substring( 7, 8 );
  144. var pphash = hash.substring( 8, 9 );
  145. var bevelhash = hash.substring( 9, 10 );
  146. var bendhash = hash.substring( 10, 11 );
  147. var texthash = hash.substring( 12 );
  148. hex = colorhash;
  149. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  150. font = reverseFontMap[ parseInt( fonthash ) ];
  151. weight = reverseWeightMap[ parseInt( weighthash ) ];
  152. postprocessing.enabled = parseInt( pphash );
  153. bevelEnabled = parseInt( bevelhash );
  154. bend = parseInt( bendhash );
  155. text = decodeURI( texthash );
  156. updatePermalink();
  157. } else {
  158. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  159. hex = decimalToHex( pointLight.color.getHex() );
  160. }
  161. faceMaterial = new THREE.MeshFaceMaterial();
  162. textMaterialFront = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
  163. textMaterialSide = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } );
  164. parent = new THREE.Object3D();
  165. parent.position.y = 100;
  166. scene.add( parent );
  167. createText();
  168. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
  169. plane.position.y = 100;
  170. plane.rotation.x = - Math.PI / 2;
  171. scene.add( plane );
  172. // RENDERER
  173. renderer = new THREE.WebGLRenderer( { antialias: true } );
  174. renderer.setSize( window.innerWidth, window.innerHeight );
  175. renderer.setClearColor( scene.fog.color, 1 );
  176. container.appendChild( renderer.domElement );
  177. // STATS
  178. stats = new Stats();
  179. stats.domElement.style.position = 'absolute';
  180. stats.domElement.style.top = '0px';
  181. //container.appendChild( stats.domElement );
  182. // EVENTS
  183. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  184. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  185. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  186. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  187. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  188. document.getElementById( "color" ).addEventListener( 'click', function() {
  189. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  190. hex = decimalToHex( pointLight.color.getHex() );
  191. updatePermalink();
  192. }, false );
  193. document.getElementById( "font" ).addEventListener( 'click', function() {
  194. if ( font == "helvetiker" ) {
  195. font = "optimer";
  196. } else if ( font == "optimer" ) {
  197. font = "gentilis";
  198. } else if ( font == "gentilis" ) {
  199. font = "droid sans";
  200. } else if ( font == "droid sans" ) {
  201. font = "droid serif";
  202. } else {
  203. font = "helvetiker";
  204. }
  205. refreshText();
  206. }, false );
  207. document.getElementById( "weight" ).addEventListener( 'click', function() {
  208. if ( weight == "bold" ) {
  209. weight = "normal";
  210. } else {
  211. weight = "bold";
  212. }
  213. refreshText();
  214. }, false );
  215. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  216. bevelEnabled = !bevelEnabled;
  217. refreshText();
  218. }, false );
  219. document.getElementById( "bend" ).addEventListener( 'click', function() {
  220. bend = !bend;
  221. refreshText();
  222. }, false );
  223. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  224. postprocessing.enabled = !postprocessing.enabled;
  225. updatePermalink();
  226. }, false );
  227. // POSTPROCESSING
  228. renderer.autoClear = false;
  229. var renderModel = new THREE.RenderPass( scene, camera );
  230. var effectBloom = new THREE.BloomPass( 0.25 );
  231. var effectFilm = new THREE.FilmPass( 0.5, 0.125, 2048, false );
  232. effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
  233. var width = window.innerWidth || 2;
  234. var height = window.innerHeight || 2;
  235. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
  236. effectFilm.renderToScreen = true;
  237. composer = new THREE.EffectComposer( renderer );
  238. composer.addPass( renderModel );
  239. composer.addPass( effectFXAA );
  240. composer.addPass( effectBloom );
  241. composer.addPass( effectFilm );
  242. //
  243. window.addEventListener( 'resize', onWindowResize, false );
  244. }
  245. function onWindowResize() {
  246. windowHalfX = window.innerWidth / 2;
  247. windowHalfY = window.innerHeight / 2;
  248. camera.aspect = window.innerWidth / window.innerHeight;
  249. camera.updateProjectionMatrix();
  250. renderer.setSize( window.innerWidth, window.innerHeight );
  251. composer.reset();
  252. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  253. }
  254. //
  255. function boolToNum( b ) {
  256. return b ? 1 : 0;
  257. }
  258. function updatePermalink() {
  259. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled )
  260. + boolToNum( bend ) + "#" + encodeURI( text );
  261. permalink.href = "#" + link;
  262. window.location.hash = link;
  263. }
  264. function onDocumentKeyDown( event ) {
  265. if ( firstLetter ) {
  266. firstLetter = false;
  267. text = "";
  268. }
  269. var keyCode = event.keyCode;
  270. // backspace
  271. if ( keyCode == 8 ) {
  272. event.preventDefault();
  273. text = text.substring( 0, text.length - 1 );
  274. refreshText();
  275. return false;
  276. }
  277. }
  278. function onDocumentKeyPress( event ) {
  279. var keyCode = event.which;
  280. // backspace
  281. if ( keyCode == 8 ) {
  282. event.preventDefault();
  283. } else {
  284. var ch = String.fromCharCode( keyCode );
  285. text += ch;
  286. refreshText();
  287. }
  288. }
  289. function createText() {
  290. textGeo = new THREE.TextGeometry( text, {
  291. size: size,
  292. height: height,
  293. curveSegments: curveSegments,
  294. font: font,
  295. weight: weight,
  296. style: style,
  297. bevelThickness: bevelThickness,
  298. bevelSize: bevelSize,
  299. bevelEnabled: bevelEnabled,
  300. bend: bend,
  301. material: 0,
  302. extrudeMaterial: 1
  303. });
  304. textGeo.materials = [ textMaterialFront, textMaterialSide ];
  305. textGeo.computeBoundingBox();
  306. textGeo.computeVertexNormals();
  307. // "fix" side normals by removing z-component of normals for side faces
  308. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  309. if ( ! bevelEnabled ) {
  310. var triangleAreaHeuristics = 0.1 * ( height * size );
  311. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  312. var face = textGeo.faces[ i ];
  313. if ( face.materialIndex == 1 ) {
  314. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  315. face.vertexNormals[ j ].z = 0;
  316. face.vertexNormals[ j ].normalize();
  317. }
  318. var va = textGeo.vertices[ face.a ];
  319. var vb = textGeo.vertices[ face.b ];
  320. var vc = textGeo.vertices[ face.c ];
  321. var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
  322. if ( s > triangleAreaHeuristics ) {
  323. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  324. face.vertexNormals[ j ].copy( face.normal );
  325. }
  326. }
  327. }
  328. }
  329. }
  330. var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  331. textMesh1 = new THREE.Mesh( textGeo, faceMaterial );
  332. textMesh1.position.x = centerOffset;
  333. textMesh1.position.y = hover;
  334. textMesh1.position.z = 0;
  335. textMesh1.rotation.x = 0;
  336. textMesh1.rotation.y = Math.PI * 2;
  337. parent.add( textMesh1 );
  338. if ( mirror ) {
  339. textMesh2 = new THREE.Mesh( textGeo, faceMaterial );
  340. textMesh2.position.x = centerOffset;
  341. textMesh2.position.y = -hover;
  342. textMesh2.position.z = height;
  343. textMesh2.rotation.x = Math.PI;
  344. textMesh2.rotation.y = Math.PI * 2;
  345. parent.add( textMesh2 );
  346. }
  347. }
  348. function refreshText() {
  349. updatePermalink();
  350. parent.remove( textMesh1 );
  351. if ( mirror ) parent.remove( textMesh2 );
  352. if ( !text ) return;
  353. createText();
  354. }
  355. function onDocumentMouseDown( event ) {
  356. event.preventDefault();
  357. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  358. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  359. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  360. mouseXOnMouseDown = event.clientX - windowHalfX;
  361. targetRotationOnMouseDown = targetRotation;
  362. }
  363. function onDocumentMouseMove( event ) {
  364. mouseX = event.clientX - windowHalfX;
  365. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  366. }
  367. function onDocumentMouseUp( event ) {
  368. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  369. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  370. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  371. }
  372. function onDocumentMouseOut( event ) {
  373. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  374. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  375. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  376. }
  377. function onDocumentTouchStart( event ) {
  378. if ( event.touches.length == 1 ) {
  379. event.preventDefault();
  380. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  381. targetRotationOnMouseDown = targetRotation;
  382. }
  383. }
  384. function onDocumentTouchMove( event ) {
  385. if ( event.touches.length == 1 ) {
  386. event.preventDefault();
  387. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  388. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  389. }
  390. }
  391. //
  392. function animate() {
  393. requestAnimationFrame( animate );
  394. render();
  395. stats.update();
  396. }
  397. function render() {
  398. parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
  399. camera.lookAt( cameraTarget );
  400. renderer.clear();
  401. if ( postprocessing.enabled ) {
  402. composer.render( 0.05 );
  403. } else {
  404. renderer.render( scene, camera );
  405. }
  406. }
  407. </script>
  408. </body>
  409. </html>