webgl_loader_stl.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - STL</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: skyblue }
  24. .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
  25. .highlight { background:orange; color:#fff; }
  26. span {
  27. display: inline-block;
  28. width: 60px;
  29. float: left;
  30. text-align: center;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org" target="_blank">three.js</a> -
  37. STL loader test by <a href="https://github.com/aleeper">aleeper</a>. PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a>
  38. </div>
  39. <script src="../build/three.min.js"></script>
  40. <script src="js/loaders/STLLoader.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var container, stats;
  46. var camera, cameraTarget, scene, renderer;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
  53. camera.position.set( 3, 0.15, 3 );
  54. cameraTarget = new THREE.Vector3( 0, -0.25, 0 );
  55. scene = new THREE.Scene();
  56. scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
  57. // Ground
  58. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { ambient: 0x999999, color: 0x999999, specular: 0x101010 } ) );
  59. plane.rotation.x = -Math.PI/2;
  60. plane.position.y = -0.5;
  61. scene.add( plane );
  62. plane.receiveShadow = true;
  63. // ASCII file
  64. var loader = new THREE.STLLoader();
  65. loader.addEventListener( 'load', function ( event ) {
  66. var geometry = event.content;
  67. var material = new THREE.MeshPhongMaterial( { ambient: 0xff5533, color: 0xff5533, specular: 0x111111, shininess: 200 } );
  68. var mesh = new THREE.Mesh( geometry, material );
  69. mesh.position.set( 0, - 0.25, 0.6 );
  70. mesh.rotation.set( 0, - Math.PI / 2, 0 );
  71. mesh.scale.set( 0.5, 0.5, 0.5 );
  72. mesh.castShadow = true;
  73. mesh.receiveShadow = true;
  74. scene.add( mesh );
  75. } );
  76. loader.load( './models/stl/ascii/slotted_disk.stl' );
  77. // Binary files
  78. var material = new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
  79. var loader = new THREE.STLLoader();
  80. loader.addEventListener( 'load', function ( event ) {
  81. var geometry = event.content;
  82. var mesh = new THREE.Mesh( geometry, material );
  83. mesh.position.set( 0, - 0.37, - 0.6 );
  84. mesh.rotation.set( - Math.PI / 2, 0, 0 );
  85. mesh.scale.set( 2, 2, 2 );
  86. mesh.castShadow = true;
  87. mesh.receiveShadow = true;
  88. scene.add( mesh );
  89. } );
  90. loader.load( './models/stl/binary/pr2_head_pan.stl' );
  91. var loader = new THREE.STLLoader();
  92. loader.addEventListener( 'load', function ( event ) {
  93. var geometry = event.content;
  94. var mesh = new THREE.Mesh( geometry, material );
  95. mesh.position.set( 0.136, - 0.37, - 0.6 );
  96. mesh.rotation.set( - Math.PI / 2, 0.3, 0 );
  97. mesh.scale.set( 2, 2, 2 );
  98. mesh.castShadow = true;
  99. mesh.receiveShadow = true;
  100. scene.add( mesh );
  101. } );
  102. loader.load( './models/stl/binary/pr2_head_tilt.stl' );
  103. // Lights
  104. scene.add( new THREE.AmbientLight( 0x777777 ) );
  105. addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
  106. addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
  107. // renderer
  108. renderer = new THREE.WebGLRenderer( { antialias: true } );
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. renderer.setClearColor( scene.fog.color, 1 );
  111. renderer.gammaInput = true;
  112. renderer.gammaOutput = true;
  113. renderer.shadowMapEnabled = true;
  114. renderer.shadowMapCullFace = THREE.CullFaceBack;
  115. container.appendChild( renderer.domElement );
  116. // stats
  117. stats = new Stats();
  118. stats.domElement.style.position = 'absolute';
  119. stats.domElement.style.top = '0px';
  120. container.appendChild( stats.domElement );
  121. //
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. }
  124. function addShadowedLight( x, y, z, color, intensity ) {
  125. var directionalLight = new THREE.DirectionalLight( color, intensity );
  126. directionalLight.position.set( x, y, z )
  127. scene.add( directionalLight );
  128. directionalLight.castShadow = true;
  129. // directionalLight.shadowCameraVisible = true;
  130. var d = 1;
  131. directionalLight.shadowCameraLeft = -d;
  132. directionalLight.shadowCameraRight = d;
  133. directionalLight.shadowCameraTop = d;
  134. directionalLight.shadowCameraBottom = -d;
  135. directionalLight.shadowCameraNear = 1;
  136. directionalLight.shadowCameraFar = 4;
  137. directionalLight.shadowMapWidth = 1024;
  138. directionalLight.shadowMapHeight = 1024;
  139. directionalLight.shadowBias = -0.005;
  140. directionalLight.shadowDarkness = 0.15;
  141. }
  142. function onWindowResize() {
  143. camera.aspect = window.innerWidth / window.innerHeight;
  144. camera.updateProjectionMatrix();
  145. renderer.setSize( window.innerWidth, window.innerHeight );
  146. }
  147. function animate() {
  148. requestAnimationFrame( animate );
  149. render();
  150. stats.update();
  151. }
  152. function render() {
  153. var timer = Date.now() * 0.0005;
  154. camera.position.x = Math.cos( timer ) * 3;
  155. camera.position.z = Math.sin( timer ) * 3;
  156. camera.lookAt( cameraTarget );
  157. renderer.render( scene, camera );
  158. }
  159. </script>
  160. </body>
  161. </html>