misc_controls_transform.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. color: #fff;
  12. font-family:Monospace;
  13. text-align: center;
  14. font-size: 15px;
  15. line-height: 30px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 15px;
  22. z-index:100;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  29. Press "Q" to toggle world/local space, keep "Shift" down to snap to grid
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/EditorControls.js"></script>
  33. <script src="js/controls/TransformControls.js"></script>
  34. <script src="js/controls/TransformControlsPlane.js"></script>
  35. <script src="js/controls/TransformControlsGizmo.js"></script>
  36. <script>
  37. var camera, scene, renderer, control;
  38. init();
  39. render();
  40. function init() {
  41. renderer = new THREE.WebGLRenderer();
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. document.body.appendChild( renderer.domElement );
  45. //
  46. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  47. camera.position.set( 1000, 500, 1000 );
  48. camera.lookAt( new THREE.Vector3( 0, 0, 0 ) );
  49. scene = new THREE.Scene();
  50. scene.add( new THREE.GridHelper( 1000, 10 ) );
  51. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  52. light.position.set( 1, 1, 1 );
  53. scene.add( light );
  54. var texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  55. texture.mapping = THREE.UVMapping;
  56. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  57. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  58. var material = new THREE.MeshLambertMaterial( { map: texture } );
  59. var mesh = new THREE.Mesh( geometry, material );
  60. scene.add( mesh );
  61. var control2 = new THREE.EditorControls( camera, renderer.domElement );
  62. control2.addEventListener( 'change', render );
  63. control = new THREE.TransformControls( camera, renderer.domElement );
  64. control.addEventListener( 'change', function () {
  65. control2.enabled = !control.dragging;
  66. render();
  67. } );
  68. control.mode = "scale";
  69. // control.space = "local";
  70. mesh.rotation.set( 1, -2, -2 );
  71. control.attach( mesh );
  72. scene.add( control );
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. window.addEventListener( 'keydown', function ( event ) {
  75. switch ( event.keyCode ) {
  76. case 81: // Q
  77. control.space = control.space === "local" ? "world" : "local";
  78. break;
  79. case 16: // Shift
  80. control.translationSnap = 100;
  81. control.rotationSnap = THREE.Math.degToRad( 15 );
  82. break;
  83. case 87: // W
  84. control.mode = "translate";
  85. break;
  86. case 69: // E
  87. control.mode = "rotate";
  88. break;
  89. case 82: // R
  90. control.mode = "scale";
  91. break;
  92. case 187:
  93. case 107: // +, =, num+
  94. control.size = control.size + 0.1;
  95. break;
  96. case 189:
  97. case 109: // -, _, num-
  98. control.size = Math.max( control.size - 0.1, 0.1 );
  99. break;
  100. }
  101. });
  102. window.addEventListener( 'keyup', function ( event ) {
  103. switch ( event.keyCode ) {
  104. case 16: // Shift
  105. control.translationSnap = null;
  106. control.rotationSnap = null;
  107. break;
  108. }
  109. });
  110. }
  111. function onWindowResize() {
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. render();
  116. }
  117. function render() {
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>