webgl_multiple_scenes_comparison.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - scene - multiple - compare</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. html, body {
  10. touch-action: none;
  11. }
  12. .container {
  13. position: absolute;
  14. width: 100%;
  15. height: 100%;
  16. }
  17. .slider {
  18. position: absolute;
  19. cursor: ew-resize;
  20. width: 40px;
  21. height: 40px;
  22. background-color: #F32196;
  23. opacity: 0.7;
  24. border-radius: 50%;
  25. top: calc(50% - 20px);
  26. left: calc(50% - 20px);
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - multiple scenes comparison<br />
  33. </div>
  34. <div class="container">
  35. <div class="slider"></div>
  36. </div>
  37. <script type="module">
  38. import * as THREE from '../build/three.module.js';
  39. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  40. var container, camera, renderer, controls;
  41. var sceneL, sceneR;
  42. var sliderPos = window.innerWidth / 2;
  43. var sliderMoved = false;
  44. function init() {
  45. container = document.querySelector( '.container' );
  46. sceneL = new THREE.Scene();
  47. sceneL.background = new THREE.Color( 0xBCD48F );
  48. sceneR = new THREE.Scene();
  49. sceneR.background = new THREE.Color( 0x8FBCD4 );
  50. camera = new THREE.PerspectiveCamera( 35, container.clientWidth / container.clientHeight, 0.1, 100 );
  51. camera.position.z = 6;
  52. controls = new OrbitControls( camera, container );
  53. initMeshes();
  54. initLights();
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setSize( container.clientWidth, container.clientHeight );
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setScissorTest( true );
  59. container.appendChild( renderer.domElement );
  60. renderer.setAnimationLoop( function () {
  61. render();
  62. } );
  63. initComparisons();
  64. }
  65. function initMeshes() {
  66. var geoB = new THREE.IcosahedronBufferGeometry( 1, 2 );
  67. var matB = new THREE.MeshStandardMaterial();
  68. var meshB = new THREE.Mesh( geoB, matB );
  69. sceneL.add( meshB );
  70. var geoA = new THREE.IcosahedronBufferGeometry( 1, 2 );
  71. var matA = new THREE.MeshStandardMaterial( { wireframe: true } );
  72. var meshA = new THREE.Mesh( geoA, matA );
  73. sceneR.add( meshA );
  74. }
  75. function initLights() {
  76. var light = new THREE.HemisphereLight( 0xffffff, 0x444444, 1 );
  77. light.position.set( - 2, 2, 2 );
  78. sceneL.add( light.clone() );
  79. sceneR.add( light.clone() );
  80. }
  81. function render() {
  82. renderer.setScissor( 0, 0, sliderPos, window.innerHeight );
  83. renderer.render( sceneL, camera );
  84. renderer.setScissor( sliderPos, 0, window.innerWidth, window.innerHeight );
  85. renderer.render( sceneR, camera );
  86. }
  87. function onWindowResize() {
  88. camera.aspect = container.clientWidth / container.clientHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( container.clientWidth, container.clientHeight );
  91. if ( ! sliderMoved ) sliderPos = window.innerWidth / 2;
  92. }
  93. window.addEventListener( 'resize', onWindowResize );
  94. function initComparisons() {
  95. var slider = document.querySelector( '.slider' );
  96. var isPointerDown = false;
  97. function slideReady() {
  98. if ( event.isPrimary ) {
  99. isPointerDown = true;
  100. controls.enabled = false;
  101. }
  102. }
  103. function slideFinish() {
  104. if ( event.isPrimary ) {
  105. isPointerDown = false;
  106. controls.enabled = true;
  107. }
  108. }
  109. function slideMove( e ) {
  110. if ( event.isPrimary && isPointerDown ) {
  111. sliderMoved = true;
  112. sliderPos = e.pageX;
  113. //prevent the slider from being positioned outside the window bounds
  114. if ( sliderPos < 0 ) sliderPos = 0;
  115. if ( sliderPos > window.innerWidth ) sliderPos = window.innerWidth;
  116. slider.style.left = sliderPos - ( slider.offsetWidth / 2 ) + "px";
  117. }
  118. }
  119. slider.addEventListener( 'pointerdown', slideReady );
  120. window.addEventListener( 'pointerup', slideFinish );
  121. window.addEventListener( 'pointermove', slideMove );
  122. }
  123. init();
  124. </script>
  125. </body>
  126. </html>