CSS3DRenderer.js 5.0 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = "absolute";
  9. this.element.style.WebkitTransformStyle = 'preserve-3d';
  10. this.element.style.MozTransformStyle = 'preserve-3d';
  11. this.element.style.oTransformStyle = 'preserve-3d';
  12. this.element.style.transformStyle = 'preserve-3d';
  13. };
  14. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  15. //
  16. THREE.CSS3DRenderer = function () {
  17. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  18. var _width, _height;
  19. var _widthHalf, _heightHalf;
  20. var _projector = new THREE.Projector();
  21. this.domElement = document.createElement( 'div' );
  22. this.domElement.style.overflow = 'hidden';
  23. this.domElement.style.WebkitTransformStyle = 'preserve-3d';
  24. this.domElement.style.WebkitPerspectiveOrigin = '50% 50%';
  25. this.domElement.style.MozTransformStyle = 'preserve-3d';
  26. this.domElement.style.MozPerspectiveOrigin = '50% 50%';
  27. this.domElement.style.oTransformStyle = 'preserve-3d';
  28. this.domElement.style.oPerspectiveOrigin = '50% 50%';
  29. this.domElement.style.transformStyle = 'preserve-3d';
  30. this.domElement.style.perspectiveOrigin = '50% 50%';
  31. // TODO: Shouldn't it be possible to remove cameraElement?
  32. this.cameraElement = document.createElement( 'div' );
  33. this.cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  34. this.cameraElement.style.MozTransformStyle = 'preserve-3d';
  35. this.cameraElement.style.oTransformStyle = 'preserve-3d';
  36. this.cameraElement.style.transformStyle = 'preserve-3d';
  37. this.domElement.appendChild( this.cameraElement );
  38. this.setSize = function ( width, height ) {
  39. _width = width;
  40. _height = height;
  41. _widthHalf = _width / 2;
  42. _heightHalf = _height / 2;
  43. this.domElement.style.width = width + 'px';
  44. this.domElement.style.height = height + 'px';
  45. this.cameraElement.style.width = width + 'px';
  46. this.cameraElement.style.height = height + 'px';
  47. };
  48. var epsilon = function ( value ) {
  49. return Math.abs( value ) < 0.000001 ? 0 : value;
  50. };
  51. var getCameraCSSMatrix = function ( matrix ) {
  52. var elements = matrix.elements;
  53. return 'matrix3d(' +
  54. epsilon( elements[ 0 ] ) + ',' +
  55. epsilon( - elements[ 1 ] ) + ',' +
  56. epsilon( elements[ 2 ] ) + ',' +
  57. epsilon( elements[ 3 ] ) + ',' +
  58. epsilon( elements[ 4 ] ) + ',' +
  59. epsilon( - elements[ 5 ] ) + ',' +
  60. epsilon( elements[ 6 ] ) + ',' +
  61. epsilon( elements[ 7 ] ) + ',' +
  62. epsilon( elements[ 8 ] ) + ',' +
  63. epsilon( - elements[ 9 ] ) + ',' +
  64. epsilon( elements[ 10 ] ) + ',' +
  65. epsilon( elements[ 11 ] ) + ',' +
  66. epsilon( elements[ 12 ] ) + ',' +
  67. epsilon( - elements[ 13 ] ) + ',' +
  68. epsilon( elements[ 14 ] ) + ',' +
  69. epsilon( elements[ 15 ] ) +
  70. ')';
  71. }
  72. var getObjectCSSMatrix = function ( matrix ) {
  73. var elements = matrix.elements;
  74. return 'translate3d(-50%,-50%,0) matrix3d(' +
  75. epsilon( elements[ 0 ] ) + ',' +
  76. epsilon( elements[ 1 ] ) + ',' +
  77. epsilon( elements[ 2 ] ) + ',' +
  78. epsilon( elements[ 3 ] ) + ',' +
  79. epsilon( elements[ 4 ] ) + ',' +
  80. epsilon( elements[ 5 ] ) + ',' +
  81. epsilon( elements[ 6 ] ) + ',' +
  82. epsilon( elements[ 7 ] ) + ',' +
  83. epsilon( elements[ 8 ] ) + ',' +
  84. epsilon( elements[ 9 ] ) + ',' +
  85. epsilon( elements[ 10 ] ) + ',' +
  86. epsilon( elements[ 11 ] ) + ',' +
  87. epsilon( elements[ 12 ] ) + ',' +
  88. epsilon( elements[ 13 ] ) + ',' +
  89. epsilon( elements[ 14 ] ) + ',' +
  90. epsilon( elements[ 15 ] ) +
  91. ') scale3d(1,-1,1)';
  92. }
  93. this.render = function ( scene, camera ) {
  94. var fov = 0.5 / Math.tan( camera.fov * Math.PI / 360 ) * _height;
  95. this.domElement.style.WebkitPerspective = fov + "px";
  96. this.domElement.style.MozPerspective = fov + "px";
  97. this.domElement.style.oPerspective = fov + "px";
  98. this.domElement.style.perspective = fov + "px";
  99. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) + " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  100. this.cameraElement.style.WebkitTransform = style;
  101. this.cameraElement.style.MozTransform = style;
  102. this.cameraElement.style.oTransform = style;
  103. this.cameraElement.style.transform = style;
  104. var objects = _projector.projectScene( scene, camera, false ).objects;
  105. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  106. var object = objects[ i ].object;
  107. if ( object instanceof THREE.CSS3DObject ) {
  108. var element = object.element;
  109. style = getObjectCSSMatrix( object.matrixWorld );
  110. /*
  111. element.style.WebkitBackfaceVisibility = 'hidden';
  112. element.style.MozBackfaceVisibility = 'hidden';
  113. element.style.oBackfaceVisibility = 'hidden';
  114. element.style.backfaceVisibility = 'hidden';
  115. */
  116. element.style.WebkitTransform = style;
  117. element.style.MozTransform = style;
  118. element.style.oTransform = style;
  119. element.style.transform = style;
  120. if ( element.parentNode !== this.cameraElement ) {
  121. this.cameraElement.appendChild( element );
  122. }
  123. }
  124. }
  125. };
  126. };