webgl_clipping_stencil.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - clipping planes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - solid geometry with clip planes and stencil materials</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/libs/stats.min.js"></script>
  31. <script src="js/libs/dat.gui.min.js"></script>
  32. <script>
  33. var camera, scene, renderer, startTime, object, stats;
  34. var planes, planeObjects;
  35. var clock;
  36. var params = {
  37. animate: true,
  38. planeX: {
  39. distance: 0,
  40. negated: false
  41. },
  42. planeY: {
  43. distance: 0,
  44. negated: false
  45. },
  46. planeZ: {
  47. distance: 0,
  48. negated: false
  49. }
  50. };
  51. init();
  52. animate();
  53. function createPlaneStencilGroup( geometry, plane, renderOrder ) {
  54. var group = new THREE.Group();
  55. var baseMat = new THREE.MeshBasicMaterial();
  56. baseMat.depthWrite = false;
  57. baseMat.depthTest = false;
  58. baseMat.colorWrite = false;
  59. baseMat.stencilWrite = true;
  60. baseMat.stencilFunc = THREE.AlwaysStencilFunc;
  61. // back faces
  62. var mat0 = baseMat.clone();
  63. mat0.side = THREE.BackSide;
  64. mat0.clippingPlanes = [ plane ];
  65. mat0.stencilFail = THREE.IncrementWrapStencilOp;
  66. mat0.stencilZFail = THREE.IncrementWrapStencilOp;
  67. mat0.stencilZPass = THREE.IncrementWrapStencilOp;
  68. var mesh0 = new THREE.Mesh( geometry, mat0 );
  69. mesh0.renderOrder = renderOrder;
  70. group.add( mesh0 );
  71. // front faces
  72. var mat1 = baseMat.clone();
  73. mat1.side = THREE.FrontSide;
  74. mat1.clippingPlanes = [ plane ];
  75. mat1.stencilFail = THREE.DecrementWrapStencilOp;
  76. mat1.stencilZFail = THREE.DecrementWrapStencilOp;
  77. mat1.stencilZPass = THREE.DecrementWrapStencilOp;
  78. var mesh1 = new THREE.Mesh( geometry, mat1 );
  79. mesh1.renderOrder = renderOrder;
  80. group.add( mesh1 );
  81. return group;
  82. }
  83. function init() {
  84. clock = new THREE.Clock();
  85. scene = new THREE.Scene();
  86. camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1 );
  87. camera.position.set( 0, 1.3, 3 );
  88. scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
  89. var dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
  90. dirLight.position.set( 5, 10, 7.5 );
  91. dirLight.castShadow = true;
  92. dirLight.shadow.camera.right = 2;
  93. dirLight.shadow.camera.left = - 2;
  94. dirLight.shadow.camera.top = 2;
  95. dirLight.shadow.camera.bottom = - 2;
  96. dirLight.shadow.mapSize.width = 1024;
  97. dirLight.shadow.mapSize.height = 1024;
  98. scene.add( dirLight );
  99. planes = [
  100. new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ), 0 ),
  101. new THREE.Plane( new THREE.Vector3( 0, - 1, 0 ), 0 ),
  102. new THREE.Plane( new THREE.Vector3( 0, 0, - 1 ), 0 )
  103. ];
  104. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 220, 60 );
  105. object = new THREE.Group();
  106. scene.add( object );
  107. // Set up clip plane rendering
  108. planeObjects = [];
  109. var planeGeom = new THREE.PlaneBufferGeometry( 4, 4 );
  110. for ( var i = 0; i < 3; i ++ ) {
  111. var poGroup = new THREE.Group();
  112. var plane = planes[ i ];
  113. var stencilGroup = createPlaneStencilGroup( geometry, plane, i + 1 )
  114. // plane is clipped by the other clipping planes
  115. var planeMat =
  116. new THREE.MeshStandardMaterial( {
  117. color: 0xE91E63,
  118. metalness: 0.1,
  119. roughness: 0.75,
  120. clippingPlanes: planes.filter( p => p !== plane ),
  121. stencilWrite: true,
  122. stencilRef: 0,
  123. stencilFunc: THREE.NotEqualStencilFunc,
  124. stencilFail: THREE.ReplaceStencilOp,
  125. stencilZFail: THREE.ReplaceStencilOp,
  126. stencilZPass: THREE.ReplaceStencilOp,
  127. } );
  128. var po = new THREE.Mesh( planeGeom, planeMat );
  129. po.onAfterRender = function ( renderer ) {
  130. renderer.clearStencil();
  131. };
  132. po.renderOrder = i + 1.1;
  133. object.add( stencilGroup );
  134. poGroup.add( po );
  135. planeObjects.push( po );
  136. scene.add( poGroup );
  137. }
  138. var material = new THREE.MeshStandardMaterial( {
  139. color: 0xFFC107,
  140. metalness: 0.1,
  141. roughness: 0.75,
  142. clippingPlanes: planes,
  143. clipShadows: true,
  144. shadowSide: THREE.DoubleSide,
  145. } );
  146. // add the color
  147. var clippedColorFront = new THREE.Mesh( geometry, material );
  148. clippedColorFront.castShadow = true;
  149. clippedColorFront.renderOrder = 6;
  150. object.add( clippedColorFront );
  151. var ground = new THREE.Mesh(
  152. new THREE.PlaneBufferGeometry( 9, 9, 1, 1 ),
  153. new THREE.ShadowMaterial( { color: 0, opacity: 0.25, side: THREE.DoubleSide } )
  154. );
  155. ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
  156. ground.position.y = - 1;
  157. ground.receiveShadow = true;
  158. scene.add( ground );
  159. // Stats
  160. stats = new Stats();
  161. document.body.appendChild( stats.dom );
  162. // Renderer
  163. renderer = new THREE.WebGLRenderer( { antialias: true } );
  164. renderer.shadowMap.enabled = true;
  165. renderer.setPixelRatio( window.devicePixelRatio );
  166. renderer.setSize( window.innerWidth, window.innerHeight );
  167. renderer.setClearColor( 0x263238 );
  168. window.addEventListener( 'resize', onWindowResize, false );
  169. document.body.appendChild( renderer.domElement );
  170. renderer.localClippingEnabled = true;
  171. // Controls
  172. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  173. controls.update();
  174. // GUI
  175. var gui = new dat.GUI();
  176. gui.add( params, 'animate' );
  177. var planeX = gui.addFolder( 'planeX' );
  178. planeX.add( params.planeX, 'distance' ).min( - 0.5 ).max( 0.5 ).onChange( d => planes[ 0 ].constant = d );
  179. planeX.add( params.planeX, 'negated' ).onChange( d => {
  180. planes[ 0 ].negate();
  181. params.planeX.distance = planes[ 0 ].constant;
  182. } );
  183. planeX.open();
  184. var planeY = gui.addFolder( 'planeY' );
  185. planeY.add( params.planeY, 'distance' ).min( - 0.5 ).max( 0.5 ).onChange( d => planes[ 1 ].constant = d );
  186. planeY.add( params.planeY, 'negated' ).onChange( d => {
  187. planes[ 1 ].negate();
  188. params.planeY.distance = planes[ 1 ].constant;
  189. } );
  190. planeY.open();
  191. var planeZ = gui.addFolder( 'planeZ' );
  192. planeZ.add( params.planeZ, 'distance' ).min( - 0.5 ).max( 0.5 ).onChange( d => planes[ 2 ].constant = d );
  193. planeZ.add( params.planeZ, 'negated' ).onChange( d => {
  194. planes[ 2 ].negate();
  195. params.planeZ.distance = planes[ 2 ].constant;
  196. } );
  197. planeZ.open();
  198. }
  199. function onWindowResize() {
  200. camera.aspect = window.innerWidth / window.innerHeight;
  201. camera.updateProjectionMatrix();
  202. renderer.setSize( window.innerWidth, window.innerHeight );
  203. }
  204. function animate() {
  205. var delta = clock.getDelta();
  206. requestAnimationFrame( animate );
  207. if ( params.animate ) {
  208. object.rotation.x += delta * 0.5;
  209. object.rotation.y += delta * 0.2;
  210. }
  211. for ( var i = 0; i < planeObjects.length; i ++ ) {
  212. var plane = planes[ i ];
  213. var po = planeObjects[ i ];
  214. plane.coplanarPoint( po.position );
  215. po.lookAt(
  216. po.position.x - plane.normal.x,
  217. po.position.y - plane.normal.y,
  218. po.position.z - plane.normal.z,
  219. );
  220. }
  221. stats.begin();
  222. renderer.render( scene, camera );
  223. stats.end();
  224. }
  225. </script>
  226. </body>
  227. </html>