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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.DotScreenPass = function ( center, angle, scale ) {
- if ( THREE.DotScreenShader === undefined )
- console.error( "THREE.DotScreenPass relies on THREE.DotScreenShader" );
- var shader = THREE.DotScreenShader;
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center );
- if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle;
- if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale;
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.enabled = true;
- this.renderToScreen = false;
- this.needsSwap = true;
- this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- this.scene = new THREE.Scene();
- this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
- this.scene.add( this.quad );
- };
- THREE.DotScreenPass.prototype = {
- render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
- this.uniforms[ "tDiffuse" ].value = readBuffer;
- this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height );
- this.quad.material = this.material;
- this.quad.material.stencilTest = maskActive;
- if ( this.renderToScreen ) {
- renderer.render( this.scene, this.camera );
- } else {
- renderer.render( this.scene, this.camera, writeBuffer, false );
- }
- }
- };
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