EffectComposer.js 2.5 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.EffectComposer = function ( renderer, renderTarget ) {
  5. this.renderer = renderer;
  6. if ( renderTarget === undefined ) {
  7. var pixelRatio = renderer.getPixelRatio();
  8. var width = Math.floor( renderer.context.canvas.width / pixelRatio ) || 1;
  9. var height = Math.floor( renderer.context.canvas.height / pixelRatio ) || 1;
  10. var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
  11. renderTarget = new THREE.WebGLRenderTarget( width, height, parameters );
  12. }
  13. this.renderTarget1 = renderTarget;
  14. this.renderTarget2 = renderTarget.clone();
  15. this.writeBuffer = this.renderTarget1;
  16. this.readBuffer = this.renderTarget2;
  17. if ( THREE.MaskPass === undefined )
  18. console.error( "THREE.EffectComposer relies on THREE.MaskPass" );
  19. this.passes = [];
  20. };
  21. THREE.EffectComposer.prototype = {
  22. swapBuffers: function() {
  23. var tmp = this.readBuffer;
  24. this.readBuffer = this.writeBuffer;
  25. this.writeBuffer = tmp;
  26. },
  27. addPass: function ( pass ) {
  28. this.passes.push( pass );
  29. },
  30. insertPass: function ( pass, index ) {
  31. this.passes.splice( index, 0, pass );
  32. },
  33. render: function ( delta ) {
  34. var maskActive = false;
  35. this.writeBuffer = this.renderTarget1;
  36. this.readBuffer = this.renderTarget2;
  37. var pass, i, il = this.passes.length;
  38. for ( i = 0; i < il; i ++ ) {
  39. pass = this.passes[ i ];
  40. if ( ! pass.enabled ) continue;
  41. pass.render( this.renderer, this.writeBuffer, this.readBuffer, delta, maskActive );
  42. if ( pass.needsSwap ) {
  43. this.swapBuffers();
  44. }
  45. if ( pass instanceof THREE.MaskPass ) {
  46. maskActive = true;
  47. } else if ( pass instanceof THREE.ClearMaskPass ) {
  48. maskActive = false;
  49. }
  50. }
  51. },
  52. reset: function ( renderTarget ) {
  53. if ( renderTarget === undefined ) {
  54. renderTarget = this.renderTarget1.clone();
  55. var pixelRatio = this.renderer.getPixelRatio();
  56. renderTarget.setSize(
  57. Math.floor( this.renderer.context.canvas.width / pixelRatio ),
  58. Math.floor( this.renderer.context.canvas.height / pixelRatio )
  59. );
  60. }
  61. this.renderTarget1.dispose();
  62. this.renderTarget1 = renderTarget;
  63. this.renderTarget2.dispose();
  64. this.renderTarget2 = renderTarget.clone();
  65. this.writeBuffer = this.renderTarget1;
  66. this.readBuffer = this.renderTarget2;
  67. },
  68. setSize: function ( width, height ) {
  69. this.renderTarget1.setSize( width, height );
  70. this.renderTarget2.setSize( width, height );
  71. }
  72. };