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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.TexturePass = function ( texture, opacity ) {
- if ( THREE.CopyShader === undefined )
- console.error( "THREE.TexturePass relies on THREE.CopyShader" );
- var shader = THREE.CopyShader;
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
- this.uniforms[ "tDiffuse" ].value = texture;
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.enabled = true;
- this.needsSwap = false;
- this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- this.scene = new THREE.Scene();
- this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
- this.scene.add( this.quad );
- };
- THREE.TexturePass.prototype = {
- render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
- this.quad.material = this.material;
- this.quad.material.stencilTest = maskActive;
- renderer.render( this.scene, this.camera, readBuffer );
- }
- };
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