webgl_postprocessing_advanced.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#fff;
  20. background-color: rgba( 0, 0, 0, 0.5 );
  21. position: relative;
  22. margin: 0 auto -2.1em;
  23. top: 0px;
  24. width: 550px;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. a { color: red; }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank">three.js</a> - webgl postprocessing example -
  34. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank">Lee Perry-Smith</a> head
  35. </div>
  36. <div id="container"></div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/shaders/BleachBypassShader.js"></script>
  39. <script src="js/shaders/ColorifyShader.js"></script>
  40. <script src="js/shaders/ConvolutionShader.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script src="js/shaders/DotScreenShader.js"></script>
  43. <script src="js/shaders/FilmShader.js"></script>
  44. <script src="js/shaders/HorizontalBlurShader.js"></script>
  45. <script src="js/shaders/SepiaShader.js"></script>
  46. <script src="js/shaders/VerticalBlurShader.js"></script>
  47. <script src="js/shaders/VignetteShader.js"></script>
  48. <script src="js/postprocessing/EffectComposer.js"></script>
  49. <script src="js/postprocessing/RenderPass.js"></script>
  50. <script src="js/postprocessing/BloomPass.js"></script>
  51. <script src="js/postprocessing/FilmPass.js"></script>
  52. <script src="js/postprocessing/DotScreenPass.js"></script>
  53. <script src="js/postprocessing/TexturePass.js"></script>
  54. <script src="js/postprocessing/ShaderPass.js"></script>
  55. <script src="js/postprocessing/MaskPass.js"></script>
  56. <script src="js/postprocessing/ClearPass.js"></script>
  57. <script src="js/Detector.js"></script>
  58. <script src="js/libs/stats.min.js"></script>
  59. <script>
  60. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  61. var container, stats;
  62. var composerScene, composer1, composer2, composer3, composer4;
  63. var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
  64. var width = window.innerWidth || 2;
  65. var height = window.innerHeight || 2;
  66. var halfWidth = width / 2;
  67. var halfHeight = height / 2;
  68. var materialColor, material2D, quadBG, quadMask, renderScene;
  69. var delta = 0.01;
  70. init();
  71. animate();
  72. function init() {
  73. container = document.getElementById( 'container' );
  74. //
  75. cameraOrtho = new THREE.OrthographicCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
  76. cameraOrtho.position.z = 100;
  77. cameraPerspective = new THREE.PerspectiveCamera( 50, width / height, 1, 10000 );
  78. cameraPerspective.position.z = 900;
  79. //
  80. sceneModel = new THREE.Scene();
  81. sceneBG = new THREE.Scene();
  82. //
  83. directionalLight = new THREE.DirectionalLight( 0xffffff );
  84. directionalLight.position.set( 0, -0.1, 1 ).normalize();
  85. sceneModel.add( directionalLight );
  86. loader = new THREE.JSONLoader();
  87. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createMesh( geometry, sceneModel, 100 ) } );
  88. //
  89. var materialColor = new THREE.MeshBasicMaterial( {
  90. map: new THREE.TextureLoader().load( "textures/cube/SwedishRoyalCastle/pz.jpg" ),
  91. depthTest: false
  92. } );
  93. quadBG = new THREE.Mesh( new THREE.PlaneBufferGeometry( 1, 1 ), materialColor );
  94. quadBG.position.z = -500;
  95. quadBG.scale.set( width, height, 1 );
  96. sceneBG.add( quadBG );
  97. //
  98. var sceneMask = new THREE.Scene();
  99. quadMask = new THREE.Mesh( new THREE.PlaneBufferGeometry( 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  100. quadMask.position.z = -300;
  101. quadMask.scale.set( width / 2, height / 2, 1 );
  102. sceneMask.add( quadMask );
  103. //
  104. renderer = new THREE.WebGLRenderer( { antialias: false } );
  105. renderer.setClearColor( 0x000000 );
  106. renderer.setPixelRatio( window.devicePixelRatio );
  107. renderer.setSize( width, height );
  108. renderer.autoClear = false;
  109. //
  110. renderer.gammaInput = true;
  111. renderer.gammaOutput = true;
  112. //
  113. container.appendChild( renderer.domElement );
  114. //
  115. stats = new Stats();
  116. stats.domElement.style.position = 'absolute';
  117. stats.domElement.style.top = '0px';
  118. container.appendChild( stats.domElement );
  119. //
  120. var shaderBleach = THREE.BleachBypassShader;
  121. var shaderSepia = THREE.SepiaShader;
  122. var shaderVignette = THREE.VignetteShader;
  123. var shaderCopy = THREE.CopyShader;
  124. var effectBleach = new THREE.ShaderPass( shaderBleach );
  125. var effectSepia = new THREE.ShaderPass( shaderSepia );
  126. var effectVignette = new THREE.ShaderPass( shaderVignette );
  127. var effectCopy = new THREE.ShaderPass( shaderCopy );
  128. effectBleach.uniforms[ "opacity" ].value = 0.95;
  129. effectSepia.uniforms[ "amount" ].value = 0.9;
  130. effectVignette.uniforms[ "offset" ].value = 0.95;
  131. effectVignette.uniforms[ "darkness" ].value = 1.6;
  132. var effectBloom = new THREE.BloomPass( 0.5 );
  133. var effectFilm = new THREE.FilmPass( 0.35, 0.025, 648, false );
  134. var effectFilmBW = new THREE.FilmPass( 0.35, 0.5, 2048, true );
  135. var effectDotScreen = new THREE.DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.8 );
  136. var effectHBlur = new THREE.ShaderPass( THREE.HorizontalBlurShader );
  137. var effectVBlur = new THREE.ShaderPass( THREE.VerticalBlurShader );
  138. effectHBlur.uniforms[ 'h' ].value = 2 / ( width / 2 );
  139. effectVBlur.uniforms[ 'v' ].value = 2 / ( height / 2 );
  140. var effectColorify1 = new THREE.ShaderPass( THREE.ColorifyShader );
  141. var effectColorify2 = new THREE.ShaderPass( THREE.ColorifyShader );
  142. effectColorify1.uniforms[ 'color' ].value.setRGB( 1, 0.8, 0.8 );
  143. effectColorify2.uniforms[ 'color' ].value.setRGB( 1, 0.75, 0.5 );
  144. effectColorify1.needsSwap = false;
  145. var clear = new THREE.ClearPass();
  146. var clearMask = new THREE.ClearMaskPass();
  147. var renderMask = new THREE.MaskPass( sceneModel, cameraPerspective );
  148. var renderMaskInverse = new THREE.MaskPass( sceneModel, cameraPerspective );
  149. renderMaskInverse.inverse = true;
  150. effectVignette.renderToScreen = true;
  151. //
  152. var rtParameters = {
  153. minFilter: THREE.LinearFilter,
  154. magFilter: THREE.LinearFilter,
  155. format: THREE.RGBFormat,
  156. stencilBuffer: true
  157. };
  158. var rtWidth = width / 2;
  159. var rtHeight = height / 2;
  160. //
  161. var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
  162. var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
  163. renderModel.clear = false;
  164. composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
  165. composerScene.addPass( clear );
  166. composerScene.addPass( renderBackground );
  167. composerScene.addPass( renderModel );
  168. composerScene.addPass( renderMaskInverse );
  169. composerScene.addPass( effectHBlur );
  170. composerScene.addPass( effectVBlur );
  171. composerScene.addPass( clearMask );
  172. //
  173. renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
  174. // bottom left
  175. composer1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  176. composer1.addPass( clear );
  177. composer1.addPass( renderScene );
  178. //composer1.addPass( renderMask );
  179. composer1.addPass( effectFilmBW );
  180. //composer1.addPass( clearMask );
  181. composer1.addPass( effectVignette );
  182. // bottom right
  183. composer2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  184. composer2.addPass( clear );
  185. composer2.addPass( renderScene );
  186. composer2.addPass( effectDotScreen );
  187. composer2.addPass( renderMask );
  188. composer2.addPass( effectColorify1 );
  189. composer2.addPass( clearMask );
  190. composer2.addPass( renderMaskInverse );
  191. composer2.addPass( effectColorify2 );
  192. composer2.addPass( clearMask );
  193. composer2.addPass( effectVignette );
  194. // top left
  195. composer3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  196. composer3.addPass( clear );
  197. composer3.addPass( renderScene );
  198. //composer3.addPass( renderMask );
  199. composer3.addPass( effectSepia );
  200. composer3.addPass( effectFilm );
  201. //composer3.addPass( clearMask );
  202. composer3.addPass( effectVignette );
  203. // top right
  204. composer4 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  205. composer4.addPass( clear );
  206. composer4.addPass( renderScene );
  207. //composer4.addPass( renderMask );
  208. composer4.addPass( effectBloom );
  209. composer4.addPass( effectFilm );
  210. composer4.addPass( effectBleach );
  211. //composer4.addPass( clearMask );
  212. composer4.addPass( effectVignette );
  213. //
  214. renderScene.uniforms[ "tDiffuse" ].value = composerScene.renderTarget2;
  215. window.addEventListener( 'resize', onWindowResize, false );
  216. }
  217. function onWindowResize( event ) {
  218. halfWidth = window.innerWidth / 2;
  219. halfHeight = window.innerHeight / 2;
  220. cameraPerspective.aspect = window.innerWidth / window.innerHeight;
  221. cameraPerspective.updateProjectionMatrix();
  222. cameraOrtho.left = -halfWidth;
  223. cameraOrtho.right = halfWidth;
  224. cameraOrtho.top = halfHeight;
  225. cameraOrtho.bottom = -halfHeight;
  226. cameraOrtho.updateProjectionMatrix();
  227. renderer.setSize( window.innerWidth, window.innerHeight );
  228. composerScene.setSize( halfWidth * 2, halfHeight * 2 );
  229. composer1.setSize( halfWidth, halfHeight );
  230. composer2.setSize( halfWidth, halfHeight );
  231. composer3.setSize( halfWidth, halfHeight );
  232. composer4.setSize( halfWidth, halfHeight );
  233. renderScene.uniforms[ "tDiffuse" ].value = composerScene.renderTarget2;
  234. quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
  235. quadMask.scale.set( window.innerWidth / 2, window.innerHeight / 2, 1 );
  236. }
  237. function getText( id ) {
  238. return document.getElementById( id ).textContent;
  239. }
  240. function createMesh( geometry, scene, scale ) {
  241. var mat2 = new THREE.MeshPhongMaterial( {
  242. color: 0x999999,
  243. specular: 0x080808,
  244. shininess: 20,
  245. map: new THREE.TextureLoader().load( "obj/leeperrysmith/Map-COL.jpg" ),
  246. normalMap: new THREE.TextureLoader().load("obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
  247. normalScale: new THREE.Vector2( 0.75, 0.75 ),
  248. stencilTest: true,
  249. stencilWrite: true
  250. } );
  251. mesh = new THREE.Mesh( geometry, mat2 );
  252. mesh.position.set( 0, -50, 0 );
  253. mesh.scale.set( scale, scale, scale );
  254. scene.add( mesh );
  255. }
  256. //
  257. function animate() {
  258. requestAnimationFrame( animate );
  259. render();
  260. stats.update();
  261. }
  262. function render() {
  263. var time = Date.now() * 0.0004;
  264. if ( mesh ) mesh.rotation.y = -time;
  265. renderer.setViewport( 0, 0, halfWidth, halfHeight );
  266. composerScene.render( delta );
  267. renderer.setViewport( 0, 0, halfWidth, halfHeight );
  268. composer1.render( delta );
  269. renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
  270. composer2.render( delta );
  271. renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
  272. composer3.render( delta );
  273. renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
  274. composer4.render( delta );
  275. }
  276. </script>
  277. </body>
  278. </html>