webgl_postprocessing_masking.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - masking</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <div id="container"></div>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/shaders/CopyShader.js"></script>
  19. <script src="js/postprocessing/EffectComposer.js"></script>
  20. <script src="js/postprocessing/ClearPass.js"></script>
  21. <script src="js/postprocessing/TexturePass.js"></script>
  22. <script src="js/postprocessing/ShaderPass.js"></script>
  23. <script src="js/postprocessing/MaskPass.js"></script>
  24. <script src="js/Detector.js"></script>
  25. <script src="js/libs/stats.min.js"></script>
  26. <script>
  27. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  28. var composer, renderer;
  29. var box, torus;
  30. init();
  31. animate();
  32. function init() {
  33. var camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  34. camera.position.z = 10;
  35. var scene1 = new THREE.Scene();
  36. var scene2 = new THREE.Scene();
  37. var maskMaterial = new THREE.MeshBasicMaterial( { stencilTest: true, stencilWrite: true, colorWrite: false, depthWrite: false } );
  38. box = new THREE.Mesh( new THREE.BoxGeometry( 4, 4, 4 ), maskMaterial );
  39. scene1.add( box );
  40. torus = new THREE.Mesh( new THREE.TorusGeometry( 3, 1, 16, 32 ), maskMaterial );
  41. scene2.add( torus );
  42. renderer = new THREE.WebGLRenderer( { antialias: false } );
  43. renderer.setClearColor( 0xe0e0e0 );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.autoClear = false;
  47. document.body.appendChild( renderer.domElement );
  48. //
  49. var clearPass = new THREE.ClearPass();
  50. var clearMaskPass = new THREE.ClearMaskPass();
  51. var maskPass1 = new THREE.MaskPass( scene1, camera );
  52. var maskPass2 = new THREE.MaskPass( scene2, camera );
  53. var texture1 = new THREE.TextureLoader().load( 'textures/758px-Canestra_di_frutta_(Caravaggio).jpg' );
  54. var texture2 = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  55. var texturePass1 = new THREE.TexturePass( texture1 );
  56. var texturePass2 = new THREE.TexturePass( texture2 );
  57. var outputPass = new THREE.ShaderPass( THREE.CopyShader );
  58. outputPass.renderToScreen = true;
  59. var parameters = {
  60. minFilter: THREE.LinearFilter,
  61. magFilter: THREE.LinearFilter,
  62. format: THREE.RGBFormat,
  63. stencilBuffer: true
  64. };
  65. var renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, parameters );
  66. composer = new THREE.EffectComposer( renderer, renderTarget );
  67. composer.addPass( clearPass );
  68. composer.addPass( maskPass1 );
  69. composer.addPass( texturePass1 );
  70. composer.addPass( clearMaskPass );
  71. composer.addPass( maskPass2 );
  72. composer.addPass( texturePass2 );
  73. composer.addPass( clearMaskPass );
  74. composer.addPass( outputPass );
  75. }
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. var time = performance.now() * 0.001;
  79. box.position.x = Math.cos( time / 1.5 ) * 2;
  80. box.position.y = Math.sin( time ) * 2;
  81. box.rotation.x = time;
  82. box.rotation.y = time / 2;
  83. torus.position.x = Math.cos( time ) * 2;
  84. torus.position.y = Math.sin( time / 1.5 ) * 2;
  85. torus.rotation.x = time;
  86. torus.rotation.y = time / 2;
  87. renderer.clear();
  88. composer.render( time );
  89. }
  90. </script>
  91. </body>
  92. </html>