webgl_loader_sea3d_bvh.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" style="color:#FFFFFF" target="_blank" rel="noopener">Trivision</a>
  29. <br/>
  30. <br/>Runtime convertion of BVH Animation to SEA3D Skeleton Animation
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/ColorCorrectionShader.js"></script>
  40. <script src="js/shaders/VignetteShader.js"></script>
  41. <script src="js/loaders/sea3d/SEA3D.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  44. <script src="js/loaders/BVHLoader.js"></script>
  45. <script src="js/utils/SkeletonUtils.js"></script>
  46. <script src="js/Detector.js"></script>
  47. <script src="js/libs/stats.min.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  51. var container, stats;
  52. var camera, scene, renderer, composer, player, hat;
  53. var loader;
  54. var bvhSkeletonHelper, bvhMixer;
  55. // Initialize Three.JS
  56. init();
  57. //
  58. // SEA3D Loader
  59. //
  60. loader = new THREE.SEA3D( {
  61. autoPlay: true, // Auto play animations
  62. container: scene, // Container to add models
  63. multiplier: .6 // Light multiplier
  64. } );
  65. loader.onComplete = function ( ) {
  66. // Get the first camera from SEA3D Studio
  67. // use loader.get... to get others objects
  68. var cam = loader.cameras[ 0 ];
  69. camera.position.copy( cam.position );
  70. camera.rotation.copy( cam.rotation );
  71. new THREE.OrbitControls( camera );
  72. // get meshes
  73. player = loader.getMesh( "Player" );
  74. hat = loader.getMesh( "Hat" );
  75. hat.visible = false;
  76. loadBVH();
  77. animate();
  78. };
  79. loader.load( './models/sea3d/skin.tjs.sea' );
  80. //
  81. function bvhToSEA3D( result ) {
  82. var clip = THREE.SkeletonUtils.retargetClip( player, result.skeleton, result.clip, {
  83. preservePosition: true,
  84. hip: "Base HumanPelvis",
  85. names: {
  86. "Base HumanPelvis": "hip",
  87. "Base HumanSpine3": "abdomen",
  88. "Base HumanRibcage": "chest",
  89. "Base HumanHead": "head",
  90. "Base HumanRUpperarm": "rShldr",
  91. "Base HumanRForearm1": "rForeArm",
  92. "Base HumanRPalm": "rHand",
  93. "Base HumanLUpperarm": "lShldr",
  94. "Base HumanLForearm1": "lForeArm",
  95. "Base HumanLPalm": "lHand",
  96. "Base HumanRThigh": "rThigh",
  97. "Base HumanRCalf1": "rShin",
  98. "Base HumanRFoot": "rFoot",
  99. "Base HumanLThigh": "lThigh",
  100. "Base HumanLCalf1": "lShin",
  101. "Base HumanLFoot": "lFoot"
  102. },
  103. offset: {
  104. "lShldr": new THREE.Matrix4().makeRotationFromEuler(
  105. new THREE.Euler(
  106. 0,
  107. THREE.Math.degToRad( - 45 ),
  108. THREE.Math.degToRad( - 80 )
  109. )
  110. ),
  111. "rShldr": new THREE.Matrix4().makeRotationFromEuler(
  112. new THREE.Euler(
  113. 0,
  114. THREE.Math.degToRad( 45 ),
  115. THREE.Math.degToRad( 80 )
  116. )
  117. )
  118. }
  119. } );
  120. clip.name = "dance";
  121. clip = THREE.SEA3D.AnimationClip.fromClip( clip );
  122. player.addAnimation( new THREE.SEA3D.Animation( clip ) );
  123. player.play( "dance" );
  124. }
  125. function loadBVH() {
  126. var loader = new THREE.BVHLoader();
  127. loader.load( "models/bvh/pirouette.bvh", function ( result ) {
  128. bvhSkeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  129. bvhSkeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to SkeletonHelper directly
  130. var boneContainer = new THREE.Group();
  131. boneContainer.add( result.skeleton.bones[ 0 ] );
  132. boneContainer.position.y = - 100;
  133. scene.add( bvhSkeletonHelper );
  134. scene.add( boneContainer );
  135. // play animation
  136. bvhMixer = new THREE.AnimationMixer( bvhSkeletonHelper );
  137. bvhMixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
  138. bvhToSEA3D( result );
  139. } );
  140. }
  141. function init() {
  142. scene = new THREE.Scene();
  143. scene.background = new THREE.Color( 0x333333 );
  144. container = document.createElement( 'div' );
  145. document.body.appendChild( container );
  146. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  147. camera.position.set( 1000, - 300, 1000 );
  148. renderer = new THREE.WebGLRenderer();
  149. renderer.setPixelRatio( window.devicePixelRatio );
  150. renderer.setSize( window.innerWidth, window.innerHeight );
  151. container.appendChild( renderer.domElement );
  152. stats = new Stats();
  153. container.appendChild( stats.dom );
  154. // post-processing
  155. composer = new THREE.EffectComposer( renderer );
  156. var renderPass = new THREE.RenderPass( scene, camera );
  157. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  158. composer.addPass( renderPass );
  159. var vh = 1.4, vl = 1.2;
  160. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  161. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  162. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  163. composer.addPass( colorCorrectionPass );
  164. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  165. vignettePass.uniforms[ "darkness" ].value = 1.0;
  166. composer.addPass( vignettePass );
  167. composer.addPass( copyPass );
  168. copyPass.renderToScreen = true;
  169. // events
  170. window.addEventListener( 'resize', onWindowResize, false );
  171. }
  172. function onWindowResize() {
  173. camera.aspect = window.innerWidth / window.innerHeight;
  174. camera.updateProjectionMatrix();
  175. composer.setSize( window.innerWidth, window.innerHeight );
  176. renderer.setSize( window.innerWidth, window.innerHeight );
  177. }
  178. //
  179. var clock = new THREE.Clock();
  180. function animate() {
  181. var delta = clock.getDelta();
  182. requestAnimationFrame( animate );
  183. // Update SEA3D Animations
  184. THREE.SEA3D.AnimationHandler.update( delta );
  185. if ( bvhMixer ) bvhMixer.update( delta );
  186. render( delta );
  187. stats.update();
  188. }
  189. function render( dlt ) {
  190. //renderer.render( scene, camera );
  191. composer.render( dlt );
  192. }
  193. </script>
  194. </body>
  195. </html>