STLLoader.js 10 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.load( './models/stl/slotted_disk.stl', function(geometry){
  18. * scene.add( new THREE.Mesh( geometry ) );
  19. * });
  20. *
  21. * For binary STLs geometry might contain colors for vertices. To use it:
  22. * ... // use the same code to load STL as above
  23. * if (geometry.hasColors) {
  24. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  25. * } else { .... }
  26. * var mesh = new THREE.Mesh( geometry, material );
  27. */
  28. THREE.STLLoader = function ( manager ) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. };
  31. THREE.STLLoader.prototype = {
  32. constructor: THREE.STLLoader,
  33. load: function ( url, onLoad, onProgress, onError ) {
  34. var scope = this;
  35. var loader = new THREE.XHRLoader( scope.manager );
  36. loader.setCrossOrigin( this.crossOrigin );
  37. loader.setResponseType('arraybuffer');
  38. loader.load( url, function ( text ) {
  39. onLoad( scope.parse( text ) );
  40. }, onProgress, onError );
  41. },
  42. parse: function ( data ) {
  43. var isBinary = function () {
  44. var expect, face_size, n_faces, reader;
  45. reader = new DataView( binData );
  46. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  47. n_faces = reader.getUint32(80,true);
  48. expect = 80 + (32 / 8) + (n_faces * face_size);
  49. return expect === reader.byteLength;
  50. };
  51. var binData = this.ensureBinary( data );
  52. return isBinary()
  53. ? this.parseBinary( binData )
  54. : this.parseASCII( this.ensureString( data ) );
  55. },
  56. parseBinary: function ( data ) {
  57. var reader = new DataView( data );
  58. var faces = reader.getUint32( 80, true );
  59. var r, g, b, hasColors = false, colors;
  60. var defaultR, defaultG, defaultB, alpha;
  61. // process STL header
  62. // check for default color in header ("COLOR=rgba" sequence).
  63. for ( var index = 0; index < 80 - 10; index ++ ) {
  64. if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) &&
  65. (reader.getUint8(index + 4) == 0x52 /*'R'*/) &&
  66. (reader.getUint8(index + 5) == 0x3D /*'='*/)) {
  67. hasColors = true;
  68. colors = new Float32Array( faces * 3 * 3);
  69. defaultR = reader.getUint8(index + 6) / 255;
  70. defaultG = reader.getUint8(index + 7) / 255;
  71. defaultB = reader.getUint8(index + 8) / 255;
  72. alpha = reader.getUint8(index + 9) / 255;
  73. }
  74. }
  75. var dataOffset = 84;
  76. var faceLength = 12 * 4 + 2;
  77. var offset = 0;
  78. var geometry = new THREE.BufferGeometry();
  79. var vertices = new Float32Array( faces * 3 * 3 );
  80. var normals = new Float32Array( faces * 3 * 3 );
  81. for ( var face = 0; face < faces; face ++ ) {
  82. var start = dataOffset + face * faceLength;
  83. var normalX = reader.getFloat32(start, true);
  84. var normalY = reader.getFloat32(start + 4, true);
  85. var normalZ = reader.getFloat32(start + 8, true);
  86. if (hasColors) {
  87. var packedColor = reader.getUint16(start + 48, true);
  88. if ((packedColor & 0x8000) === 0) { // facet has its own unique color
  89. r = (packedColor & 0x1F) / 31;
  90. g = ((packedColor >> 5) & 0x1F) / 31;
  91. b = ((packedColor >> 10) & 0x1F) / 31;
  92. } else {
  93. r = defaultR;
  94. g = defaultG;
  95. b = defaultB;
  96. }
  97. }
  98. for ( var i = 1; i <= 3; i ++ ) {
  99. var vertexstart = start + i * 12;
  100. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  101. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  102. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  103. normals[ offset ] = normalX;
  104. normals[ offset + 1 ] = normalY;
  105. normals[ offset + 2 ] = normalZ;
  106. if (hasColors) {
  107. colors[ offset ] = r;
  108. colors[ offset + 1 ] = g;
  109. colors[ offset + 2 ] = b;
  110. }
  111. offset += 3;
  112. }
  113. }
  114. geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
  115. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  116. if (hasColors) {
  117. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  118. geometry.hasColors = true;
  119. geometry.alpha = alpha;
  120. }
  121. return geometry;
  122. },
  123. parseASCII: function ( data ) {
  124. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  125. geometry = new THREE.Geometry();
  126. patternFace = /facet([\s\S]*?)endfacet/g;
  127. while ( ( result = patternFace.exec( data ) ) !== null ) {
  128. text = result[0];
  129. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  130. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  131. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  132. }
  133. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  134. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  135. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  136. }
  137. length = geometry.vertices.length;
  138. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  139. }
  140. geometry.computeBoundingBox();
  141. geometry.computeBoundingSphere();
  142. return geometry;
  143. },
  144. ensureString: function ( buf ) {
  145. if (typeof buf !== "string"){
  146. var array_buffer = new Uint8Array(buf);
  147. var str = '';
  148. for(var i = 0; i < buf.byteLength; i++) {
  149. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  150. }
  151. return str;
  152. } else {
  153. return buf;
  154. }
  155. },
  156. ensureBinary: function ( buf ) {
  157. if (typeof buf === "string"){
  158. var array_buffer = new Uint8Array(buf.length);
  159. for(var i = 0; i < buf.length; i++) {
  160. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  161. }
  162. return array_buffer.buffer || array_buffer;
  163. } else {
  164. return buf;
  165. }
  166. }
  167. };
  168. if ( typeof DataView === 'undefined'){
  169. DataView = function(buffer, byteOffset, byteLength){
  170. this.buffer = buffer;
  171. this.byteOffset = byteOffset || 0;
  172. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  173. this._isString = typeof buffer === "string";
  174. }
  175. DataView.prototype = {
  176. _getCharCodes:function(buffer,start,length){
  177. start = start || 0;
  178. length = length || buffer.length;
  179. var end = start + length;
  180. var codes = [];
  181. for (var i = start; i < end; i++) {
  182. codes.push(buffer.charCodeAt(i) & 0xff);
  183. }
  184. return codes;
  185. },
  186. _getBytes: function (length, byteOffset, littleEndian) {
  187. var result;
  188. // Handle the lack of endianness
  189. if (littleEndian === undefined) {
  190. littleEndian = this._littleEndian;
  191. }
  192. // Handle the lack of byteOffset
  193. if (byteOffset === undefined) {
  194. byteOffset = this.byteOffset;
  195. } else {
  196. byteOffset = this.byteOffset + byteOffset;
  197. }
  198. if (length === undefined) {
  199. length = this.byteLength - byteOffset;
  200. }
  201. // Error Checking
  202. if (typeof byteOffset !== 'number') {
  203. throw new TypeError('DataView byteOffset is not a number');
  204. }
  205. if (length < 0 || byteOffset + length > this.byteLength) {
  206. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  207. }
  208. if (this.isString){
  209. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  210. } else {
  211. result = this.buffer.slice(byteOffset, byteOffset + length);
  212. }
  213. if (!littleEndian && length > 1) {
  214. if (!(result instanceof Array)) {
  215. result = Array.prototype.slice.call(result);
  216. }
  217. result.reverse();
  218. }
  219. return result;
  220. },
  221. // Compatibility functions on a String Buffer
  222. getFloat64: function (byteOffset, littleEndian) {
  223. var b = this._getBytes(8, byteOffset, littleEndian),
  224. sign = 1 - (2 * (b[7] >> 7)),
  225. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  226. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  227. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  228. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  229. if (exponent === 1024) {
  230. if (mantissa !== 0) {
  231. return NaN;
  232. } else {
  233. return sign * Infinity;
  234. }
  235. }
  236. if (exponent === -1023) { // Denormalized
  237. return sign * mantissa * Math.pow(2, -1022 - 52);
  238. }
  239. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  240. },
  241. getFloat32: function (byteOffset, littleEndian) {
  242. var b = this._getBytes(4, byteOffset, littleEndian),
  243. sign = 1 - (2 * (b[3] >> 7)),
  244. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  245. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  246. if (exponent === 128) {
  247. if (mantissa !== 0) {
  248. return NaN;
  249. } else {
  250. return sign * Infinity;
  251. }
  252. }
  253. if (exponent === -127) { // Denormalized
  254. return sign * mantissa * Math.pow(2, -126 - 23);
  255. }
  256. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  257. },
  258. getInt32: function (byteOffset, littleEndian) {
  259. var b = this._getBytes(4, byteOffset, littleEndian);
  260. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  261. },
  262. getUint32: function (byteOffset, littleEndian) {
  263. return this.getInt32(byteOffset, littleEndian) >>> 0;
  264. },
  265. getInt16: function (byteOffset, littleEndian) {
  266. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  267. },
  268. getUint16: function (byteOffset, littleEndian) {
  269. var b = this._getBytes(2, byteOffset, littleEndian);
  270. return (b[1] << 8) | b[0];
  271. },
  272. getInt8: function (byteOffset) {
  273. return (this.getUint8(byteOffset) << 24) >> 24;
  274. },
  275. getUint8: function (byteOffset) {
  276. return this._getBytes(1, byteOffset)[0];
  277. }
  278. };
  279. }