webgl_geometry_text_shapes.html 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple text from json fonts
  21. </div>
  22. <script type="module">
  23. import {
  24. BufferGeometry,
  25. Color,
  26. DoubleSide,
  27. FontLoader,
  28. Line,
  29. LineBasicMaterial,
  30. Mesh,
  31. MeshBasicMaterial,
  32. Object3D,
  33. PerspectiveCamera,
  34. Scene,
  35. ShapeBufferGeometry,
  36. WebGLRenderer
  37. } from "../build/three.module.js";
  38. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  39. var camera, scene, renderer;
  40. init();
  41. animate();
  42. function init( ) {
  43. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  44. camera.position.set( 0, - 400, 600 );
  45. scene = new Scene();
  46. scene.background = new Color( 0xf0f0f0 );
  47. var loader = new FontLoader();
  48. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  49. var xMid, text;
  50. var color = 0x006699;
  51. var matDark = new LineBasicMaterial( {
  52. color: color,
  53. side: DoubleSide
  54. } );
  55. var matLite = new MeshBasicMaterial( {
  56. color: color,
  57. transparent: true,
  58. opacity: 0.4,
  59. side: DoubleSide
  60. } );
  61. var message = " Three.js\nSimple text.";
  62. var shapes = font.generateShapes( message, 100 );
  63. var geometry = new ShapeBufferGeometry( shapes );
  64. geometry.computeBoundingBox();
  65. xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  66. geometry.translate( xMid, 0, 0 );
  67. // make shape ( N.B. edge view not visible )
  68. text = new Mesh( geometry, matLite );
  69. text.position.z = - 150;
  70. scene.add( text );
  71. // make line shape ( N.B. edge view remains visible )
  72. var holeShapes = [];
  73. for ( var i = 0; i < shapes.length; i ++ ) {
  74. var shape = shapes[ i ];
  75. if ( shape.holes && shape.holes.length > 0 ) {
  76. for ( var j = 0; j < shape.holes.length; j ++ ) {
  77. var hole = shape.holes[ j ];
  78. holeShapes.push( hole );
  79. }
  80. }
  81. }
  82. shapes.push.apply( shapes, holeShapes );
  83. var lineText = new Object3D();
  84. for ( var i = 0; i < shapes.length; i ++ ) {
  85. var shape = shapes[ i ];
  86. var points = shape.getPoints();
  87. var geometry = new BufferGeometry().setFromPoints( points );
  88. geometry.translate( xMid, 0, 0 );
  89. var lineMesh = new Line( geometry, matDark );
  90. lineText.add( lineMesh );
  91. }
  92. scene.add( lineText );
  93. } ); //end load function
  94. renderer = new WebGLRenderer( { antialias: true } );
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. document.body.appendChild( renderer.domElement );
  98. var controls = new OrbitControls( camera, renderer.domElement );
  99. controls.target.set( 0, 0, 0 );
  100. controls.update();
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. } // end init
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function animate() {
  109. requestAnimationFrame( animate );
  110. render();
  111. }
  112. function render() {
  113. renderer.render( scene, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>