EffectComposer.js 3.9 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.EffectComposer = function ( renderer, renderTarget ) {
  5. this.renderer = renderer;
  6. if ( renderTarget === undefined ) {
  7. var parameters = {
  8. minFilter: THREE.LinearFilter,
  9. magFilter: THREE.LinearFilter,
  10. format: THREE.RGBAFormat,
  11. stencilBuffer: false
  12. };
  13. var size = renderer.getDrawingBufferSize();
  14. renderTarget = new THREE.WebGLRenderTarget( size.width, size.height, parameters );
  15. renderTarget.texture.name = 'EffectComposer.rt1';
  16. }
  17. this.renderTarget1 = renderTarget;
  18. this.renderTarget2 = renderTarget.clone();
  19. this.renderTarget2.texture.name = 'EffectComposer.rt2';
  20. this.writeBuffer = this.renderTarget1;
  21. this.readBuffer = this.renderTarget2;
  22. this.passes = [];
  23. // dependencies
  24. if ( THREE.CopyShader === undefined ) {
  25. console.error( 'THREE.EffectComposer relies on THREE.CopyShader' );
  26. }
  27. if ( THREE.ShaderPass === undefined ) {
  28. console.error( 'THREE.EffectComposer relies on THREE.ShaderPass' );
  29. }
  30. this.copyPass = new THREE.ShaderPass( THREE.CopyShader );
  31. this._previousFrameTime = Date.now();
  32. };
  33. Object.assign( THREE.EffectComposer.prototype, {
  34. swapBuffers: function () {
  35. var tmp = this.readBuffer;
  36. this.readBuffer = this.writeBuffer;
  37. this.writeBuffer = tmp;
  38. },
  39. addPass: function ( pass ) {
  40. this.passes.push( pass );
  41. var size = this.renderer.getDrawingBufferSize();
  42. pass.setSize( size.width, size.height );
  43. },
  44. insertPass: function ( pass, index ) {
  45. this.passes.splice( index, 0, pass );
  46. },
  47. render: function ( deltaTime ) {
  48. // deltaTime value is in seconds
  49. if ( deltaTime === undefined ) {
  50. deltaTime = ( Date.now() - this._previousFrameTime ) * 0.001;
  51. }
  52. this._previousFrameTime = Date.now();
  53. var maskActive = false;
  54. var pass, i, il = this.passes.length;
  55. for ( i = 0; i < il; i ++ ) {
  56. pass = this.passes[ i ];
  57. if ( pass.enabled === false ) continue;
  58. pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
  59. if ( pass.needsSwap ) {
  60. if ( maskActive ) {
  61. var context = this.renderer.context;
  62. context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
  63. this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
  64. context.stencilFunc( context.EQUAL, 1, 0xffffffff );
  65. }
  66. this.swapBuffers();
  67. }
  68. if ( THREE.MaskPass !== undefined ) {
  69. if ( pass instanceof THREE.MaskPass ) {
  70. maskActive = true;
  71. } else if ( pass instanceof THREE.ClearMaskPass ) {
  72. maskActive = false;
  73. }
  74. }
  75. }
  76. },
  77. reset: function ( renderTarget ) {
  78. if ( renderTarget === undefined ) {
  79. var size = this.renderer.getDrawingBufferSize();
  80. renderTarget = this.renderTarget1.clone();
  81. renderTarget.setSize( size.width, size.height );
  82. }
  83. this.renderTarget1.dispose();
  84. this.renderTarget2.dispose();
  85. this.renderTarget1 = renderTarget;
  86. this.renderTarget2 = renderTarget.clone();
  87. this.writeBuffer = this.renderTarget1;
  88. this.readBuffer = this.renderTarget2;
  89. },
  90. setSize: function ( width, height ) {
  91. this.renderTarget1.setSize( width, height );
  92. this.renderTarget2.setSize( width, height );
  93. for ( var i = 0; i < this.passes.length; i ++ ) {
  94. this.passes[ i ].setSize( width, height );
  95. }
  96. }
  97. } );
  98. THREE.Pass = function () {
  99. // if set to true, the pass is processed by the composer
  100. this.enabled = true;
  101. // if set to true, the pass indicates to swap read and write buffer after rendering
  102. this.needsSwap = true;
  103. // if set to true, the pass clears its buffer before rendering
  104. this.clear = false;
  105. // if set to true, the result of the pass is rendered to screen
  106. this.renderToScreen = false;
  107. };
  108. Object.assign( THREE.Pass.prototype, {
  109. setSize: function ( width, height ) {},
  110. render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
  111. console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
  112. }
  113. } );