TextureNode.js 4.2 KB

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  1. import UniformNode from '../core/UniformNode.js';
  2. import { uv } from './UVNode.js';
  3. import { textureSize } from './TextureSizeNode.js';
  4. import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
  5. import { context } from '../core/ContextNode.js';
  6. import { expression } from '../code/ExpressionNode.js';
  7. import { addNodeClass } from '../core/Node.js';
  8. import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
  9. let defaultUV;
  10. class TextureNode extends UniformNode {
  11. constructor( value, uvNode = null, levelNode = null ) {
  12. super( value );
  13. this.isTextureNode = true;
  14. this.uvNode = uvNode;
  15. this.levelNode = levelNode;
  16. }
  17. getUniformHash( /*builder*/ ) {
  18. return this.value.uuid;
  19. }
  20. getNodeType( /*builder*/ ) {
  21. if ( this.value.isDepthTexture === true ) return 'float';
  22. return 'vec4';
  23. }
  24. getInputType( /*builder*/ ) {
  25. return 'texture';
  26. }
  27. getDefaultUV() {
  28. return defaultUV || ( defaultUV = uv() );
  29. }
  30. construct( builder ) {
  31. const properties = builder.getNodeProperties( this );
  32. //
  33. let uvNode = this.uvNode;
  34. if ( uvNode === null && builder.context.getUVNode ) {
  35. uvNode = builder.context.getUVNode( this );
  36. }
  37. uvNode || ( uvNode = this.getDefaultUV() );
  38. //
  39. let levelNode = this.levelNode;
  40. if ( levelNode === null && builder.context.getSamplerLevelNode ) {
  41. levelNode = builder.context.getSamplerLevelNode( this );
  42. }
  43. //
  44. properties.uvNode = uvNode;
  45. properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
  46. }
  47. generate( builder, output ) {
  48. const { uvNode, levelNode } = builder.getNodeProperties( this );
  49. const texture = this.value;
  50. if ( ! texture || texture.isTexture !== true ) {
  51. throw new Error( 'TextureNode: Need a three.js texture.' );
  52. }
  53. const textureProperty = super.generate( builder, 'property' );
  54. if ( output === 'sampler' ) {
  55. return textureProperty + '_sampler';
  56. } else if ( builder.isReference( output ) ) {
  57. return textureProperty;
  58. } else {
  59. const nodeType = this.getNodeType( builder );
  60. const nodeData = builder.getDataFromNode( this );
  61. let propertyName = nodeData.propertyName;
  62. if ( propertyName === undefined ) {
  63. const uvSnippet = uvNode.build( builder, 'vec2' );
  64. const nodeVar = builder.getVarFromNode( this, nodeType );
  65. propertyName = builder.getPropertyName( nodeVar );
  66. let snippet = null;
  67. if ( levelNode && levelNode.isNode === true ) {
  68. const levelSnippet = levelNode.build( builder, 'float' );
  69. snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet );
  70. } else {
  71. snippet = builder.getTexture( texture, textureProperty, uvSnippet );
  72. }
  73. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  74. nodeData.snippet = snippet;
  75. nodeData.propertyName = propertyName;
  76. }
  77. let snippet = propertyName;
  78. if ( builder.needsColorSpaceToLinear( this.value ) ) {
  79. snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).construct( builder ).build( builder, nodeType );
  80. }
  81. return builder.format( snippet, nodeType, output );
  82. }
  83. }
  84. uv( uvNode ) {
  85. const textureNode = this.clone();
  86. textureNode.uvNode = uvNode;
  87. return textureNode;
  88. }
  89. level( levelNode ) {
  90. const textureNode = this.clone();
  91. textureNode.levelNode = levelNode;
  92. return context( textureNode, {
  93. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => levelNode
  94. } );
  95. }
  96. size( levelNode ) {
  97. return textureSize( this, levelNode );
  98. }
  99. serialize( data ) {
  100. super.serialize( data );
  101. data.value = this.value.toJSON( data.meta ).uuid;
  102. }
  103. deserialize( data ) {
  104. super.deserialize( data );
  105. this.value = data.meta.textures[ data.value ];
  106. }
  107. clone() {
  108. return new this.constructor( this.value, this.uvNode, this.levelNode );
  109. }
  110. }
  111. export default TextureNode;
  112. export const texture = nodeProxy( TextureNode );
  113. //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
  114. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
  115. addNodeElement( 'texture', texture );
  116. //addNodeElement( 'textureLevel', textureLevel );
  117. addNodeClass( TextureNode );