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- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- import { LineSegments } from '../objects/LineSegments.js';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
- import { BufferAttribute } from '../core/BufferAttribute.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { Object3D } from '../core/Object3D.js';
- function Box3Helper( box, color ) {
- this.type = 'Box3Helper';
- this.box = box;
- color = color || 0xffff00;
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
- var geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- this.geometry.computeBoundingSphere();
- }
- Box3Helper.prototype = Object.create( LineSegments.prototype );
- Box3Helper.prototype.constructor = Box3Helper;
- Box3Helper.prototype.updateMatrixWorld = function ( force ) {
- var box = this.box;
- if ( box.isEmpty() ) return;
- box.getCenter( this.position );
- box.getSize( this.scale );
- this.scale.multiplyScalar( 0.5 );
- Object3D.prototype.updateMatrixWorld.call( this, force );
- };
- export { Box3Helper };
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