Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 65a0a88c5e Merge pull request #16546 from Mugen87/dev32 6 år sedan
.github 93e72ba7b2 r104 6 år sedan
build 5fdb124534 Updated builds. 6 år sedan
docs ac5de6c939 JSM: Added module and TS file for SSAOPass and SimplexNoise. 6 år sedan
editor 193cc3841a Merge pull request #16252 from Temdog007/editor/PointsUI 6 år sedan
examples ac5de6c939 JSM: Added module and TS file for SSAOPass and SimplexNoise. 6 år sedan
files 51afa0b6ff Merge pull request #16433 from linbingquan/dev-doc 6 år sedan
src bf7afd5086 TS: Fix type of .normalScale for MeshStandardMaterial. 6 år sedan
test 61a49191a8 Update BufferGeometry tets 6 år sedan
utils ac5de6c939 JSM: Added module and TS file for SSAOPass and SimplexNoise. 6 år sedan
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore ccd86cc603 Include declaration files in npm package 6 år sedan
.travis.yml 294d4b291a Tests against latest node 6 år sedan
LICENSE 3b38509773 Update LICENSE 6 år sedan
README.md 09f0fb45a5 Fix typo 6 år sedan
package-lock.json a858d4d4a3 Updated package-lock.json 6 år sedan
package.json 214d5f0ee1 package.json: Allow closure compiler to use native binaries. 6 år sedan
rollup-examples.config.js 3bac627f55 Clean up. 6 år sedan
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 år sedan

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases