webgl_collisions_mesh.html 6.0 KB

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  1. <html>
  2. <head>
  3. <title>Intersection: ray with mesh (through box)</title>
  4. <meta http-equiv="content-type" content="text/html; charset=utf-8">
  5. <style type="text/css">
  6. body {
  7. font-family: Monospace;
  8. background-color: #f0f0f0;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #oldie { background-color: #ddd !important }
  13. #info {
  14. position: absolute;
  15. top: 30px; left: 10px; width: 800px;
  16. color: #000000;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: left;
  21. z-index:100;
  22. }
  23. #options {
  24. position: absolute;
  25. top: 10px; left: 10px; width: 800px;
  26. color: #000000;
  27. padding: 5px;
  28. font-family: Monospace;
  29. font-size: 13px;
  30. text-align: left;
  31. z-index:100;
  32. }
  33. </style>
  34. <script type="text/javascript" src="../build/Three.js"></script>
  35. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  36. <script type="text/javascript">
  37. var scene, camera, renderer, info, mouse2d, sun, loader;
  38. var meshes = [];
  39. var theta = 0;
  40. var camdist = 1500;
  41. var totalFaces = 0;
  42. var totalColliders = 0;
  43. function init() {
  44. container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. info = document.getElementById("info");
  47. camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  48. camera.position.z = camdist;
  49. mouse2d = new THREE.Vector3( 0, 0, 1 );
  50. loader = new THREE.JSONLoader( );
  51. scene = new THREE.Scene();
  52. renderer = new THREE.WebGLRenderer();
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. container.appendChild(renderer.domElement);
  55. var ambientLight = new THREE.AmbientLight( 0x606060 );
  56. scene.addLight( ambientLight );
  57. sun = new THREE.DirectionalLight( 0xffffff );
  58. sun.position = camera.position.clone();
  59. scene.addLight( sun );
  60. loadCube();
  61. container.onmousemove = onDocumentMouseMove;
  62. animate();
  63. }
  64. function loadCube(p) {
  65. var onGeometry = function( geometry ) {
  66. var sx = 300;
  67. var sy = 240;
  68. var sz = 300;
  69. addCube( new THREE.Vector3(-sx, 0, 0), geometry );
  70. addCube( new THREE.Vector3( 0, 0, 0), geometry );
  71. addCube( new THREE.Vector3( sx, 0, 0), geometry );
  72. addCube( new THREE.Vector3(-sx, sy, 0), geometry );
  73. addCube( new THREE.Vector3( 0, sy, 0), geometry );
  74. addCube( new THREE.Vector3( sx, sy, 0), geometry );
  75. addCube( new THREE.Vector3(-sx,-sy, 0), geometry );
  76. addCube( new THREE.Vector3( 0, -sy, 0), geometry );
  77. addCube( new THREE.Vector3( sx,-sy, 0), geometry );
  78. addCube( new THREE.Vector3(-sx, 0, sz), geometry );
  79. addCube( new THREE.Vector3( 0, 0, sz), geometry );
  80. addCube( new THREE.Vector3( sx, 0, sz), geometry );
  81. addCube( new THREE.Vector3(-sx, sy, sz), geometry );
  82. addCube( new THREE.Vector3( 0, sy, sz), geometry );
  83. addCube( new THREE.Vector3( sx, sy, sz), geometry );
  84. addCube( new THREE.Vector3(-sx,-sy, sz), geometry );
  85. addCube( new THREE.Vector3( 0, -sy, sz), geometry );
  86. addCube( new THREE.Vector3( sx,-sy, sz), geometry );
  87. addCube( new THREE.Vector3(-sx, 0, -sz), geometry );
  88. addCube( new THREE.Vector3( 0, 0, -sz), geometry );
  89. addCube( new THREE.Vector3( sx, 0, -sz), geometry );
  90. addCube( new THREE.Vector3(-sx, sy, -sz), geometry );
  91. addCube( new THREE.Vector3( 0, sy, -sz), geometry );
  92. addCube( new THREE.Vector3( sx, sy, -sz), geometry );
  93. addCube( new THREE.Vector3(-sx,-sy, -sz), geometry );
  94. addCube( new THREE.Vector3( 0, -sy, -sz), geometry );
  95. addCube( new THREE.Vector3( sx,-sy, -sz), geometry );
  96. addCube( new THREE.Vector3(-sx, 0, -sz*2), geometry );
  97. addCube( new THREE.Vector3( 0, 0, -sz*2), geometry );
  98. addCube( new THREE.Vector3( sx, 0, -sz*2), geometry );
  99. addCube( new THREE.Vector3(-sx, sy, -sz*2), geometry );
  100. addCube( new THREE.Vector3( 0, sy, -sz*2), geometry );
  101. addCube( new THREE.Vector3( sx, sy, -sz*2), geometry );
  102. addCube( new THREE.Vector3(-sx,-sy, -sz*2), geometry );
  103. addCube( new THREE.Vector3( 0, -sy, -sz*2), geometry );
  104. addCube( new THREE.Vector3( sx,-sy, -sz*2), geometry );
  105. info.innerHTML = "Total colliders: " + totalColliders + " (Faces: " + totalFaces + ")<br>";
  106. };
  107. loader.load( { model: "obj/suzanne/suzanneHi.js", callback: onGeometry } );
  108. }
  109. function addCube(p, g){
  110. totalFaces += g.faces.length;
  111. totalColliders++;
  112. var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
  113. mesh.position = p;
  114. //mesh.rotation.x = Math.random() * Math.PI;
  115. //mesh.rotation.y = Math.random() * Math.PI;
  116. //mesh.rotation.z = Math.random() * Math.PI;
  117. //mesh.scale.x = Math.random() + 0.5;
  118. //mesh.scale.y = Math.random() + 0.5;
  119. //mesh.scale.z = Math.random() + 0.5;
  120. scene.addObject( mesh );
  121. var mc = THREE.CollisionUtils.MeshColliderWBox(mesh);
  122. THREE.Collisions.colliders.push( mc );
  123. meshes.push(mesh);
  124. }
  125. function onDocumentMouseMove( event ) {
  126. event.preventDefault();
  127. mouse2d.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  128. mouse2d.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  129. mouse2d.z = 1;
  130. }
  131. function animate() {
  132. requestAnimationFrame( animate );
  133. var r = new THREE.Ray();
  134. r.origin = mouse2d.clone();
  135. var matrix = camera.matrixWorld.clone();
  136. matrix.multiplySelf( THREE.Matrix4.makeInvert( camera.projectionMatrix ) );
  137. matrix.multiplyVector3( r.origin );
  138. r.direction = r.origin.clone().subSelf(camera.position);
  139. if(meshes.length == 0) return;
  140. for (var i = 0; i < meshes.length; i++) {
  141. meshes[i].materials[0].color = new THREE.Color(0x003300);
  142. }
  143. info.innerHTML = "";
  144. var c = THREE.Collisions.rayCastNearest(r);
  145. if(c) {
  146. //info.innerHTML += "Found @ distance " + c.distance;
  147. c.mesh.materials[0].color = new THREE.Color(0xbb0000);
  148. } else {
  149. //info.innerHTML += "No intersection";
  150. }
  151. camera.position.x = camdist * Math.cos(theta);
  152. camera.position.z = camdist * Math.sin(theta);
  153. camera.position.y = camdist/2 * Math.sin(theta * 2);
  154. sun.position = camera.position.clone();
  155. sun.position.normalize();
  156. theta += 0.005;
  157. renderer.render( scene, camera );
  158. }
  159. function vts(v) {
  160. if(!v) return "undefined<br>";
  161. else return v.x + " , " + v.y + " , " + v.z + "<br>";
  162. }
  163. </script>
  164. </head>
  165. <body onload="init();">
  166. <div id="info"></div>
  167. <div id="options"></div>
  168. </body>
  169. </html>