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- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * fragmentShader: <string>,
- * vertexShader: <string>,
-
- * uniforms: { "parameter1": { type: "f", value: 1.0 }, "parameter2": { type: "i" value2: 2 } },
-
- * shading: THREE.SmoothShading,
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
-
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
-
- * lights: <bool>,
- * vertexColors: <bool>,
- * skinning: <bool>,
- * morphTargets: <bool>,
- * }
- */
- THREE.MeshShaderMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- this.fragmentShader = parameters.fragmentShader !== undefined ? parameters.fragmentShader : "void main() {}";
- this.vertexShader = parameters.vertexShader !== undefined ? parameters.vertexShader : "void main() {}";
- this.uniforms = parameters.uniforms !== undefined ? parameters.uniforms : {};
- this.attributes = parameters.attributes;
- this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
- this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
- this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
- this.fog = parameters.fog !== undefined ? parameters.fog : false; // set to use scene fog
- this.lights = parameters.lights !== undefined ? parameters.lights : false; // set to use scene lights
- this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false; // set to use "color" attribute stream
- this.skinning = parameters.skinning !== undefined ? parameters.skinning : false; // set to use skinning attribute streams
- this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false; // set to use morph targets
- };
- THREE.MeshShaderMaterial.prototype = new THREE.Material();
- THREE.MeshShaderMaterial.prototype.constructor = THREE.MeshShaderMaterial;
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