webvr_rollercoaster.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - roller coaster</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M59+), origin = https://threejs.org, expires = 2017-07-28 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M59+)" data-expires="2017-07-28" content="Ave6CPNUgSwHb3vCbyd55P/R7pfkwNniUJsYfSoUqI+l1X1BIOt6HfriVP0g2hmaG7Pp3qaUXuXdZeqGBmoMKg8AAABNeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMSIsImV4cGlyeSI6MTUwMTI2NzQwNX0=">
  9. <style>
  10. body {
  11. margin: 0px;
  12. color: #fff;
  13. font-family: Monospace;
  14. background-color: #444;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #00f;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/RollerCoaster.js"></script>
  25. <script src="js/controls/VRControls.js"></script>
  26. <script src="js/effects/VREffect.js"></script>
  27. <script src="js/vr/WebVR.js"></script>
  28. <script>
  29. if ( WEBVR.isAvailable() === false ) {
  30. document.body.appendChild( WEBVR.getMessage() );
  31. }
  32. //
  33. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  34. renderer.setClearColor( 0xf0f0ff );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. var scene = new THREE.Scene();
  39. var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  40. light.position.set( 1, 1, 1 );
  41. scene.add( light );
  42. var train = new THREE.Object3D();
  43. scene.add( train );
  44. var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 500 );
  45. train.add( camera );
  46. // environment
  47. var geometry = new THREE.PlaneBufferGeometry( 500, 500, 15, 15 );
  48. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  49. var positions = geometry.attributes.position.array;
  50. var vertex = new THREE.Vector3();
  51. for ( var i = 0; i < positions.length; i += 3 ) {
  52. vertex.fromArray( positions, i );
  53. vertex.x += Math.random() * 10 - 5;
  54. vertex.z += Math.random() * 10 - 5;
  55. var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
  56. vertex.y = Math.random() * Math.max( 0, distance );
  57. vertex.toArray( positions, i );
  58. }
  59. geometry.computeVertexNormals();
  60. var material = new THREE.MeshLambertMaterial( {
  61. color: 0x407000
  62. } );
  63. var mesh = new THREE.Mesh( geometry, material );
  64. scene.add( mesh );
  65. var geometry = new TreesGeometry( mesh );
  66. var material = new THREE.MeshBasicMaterial( {
  67. side: THREE.DoubleSide, vertexColors: THREE.VertexColors
  68. } );
  69. var mesh = new THREE.Mesh( geometry, material );
  70. scene.add( mesh );
  71. var geometry = new SkyGeometry();
  72. var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  73. var mesh = new THREE.Mesh( geometry, material );
  74. scene.add( mesh );
  75. //
  76. var PI2 = Math.PI * 2;
  77. var curve = ( function () {
  78. var vector = new THREE.Vector3();
  79. var vector2 = new THREE.Vector3();
  80. return {
  81. getPointAt: function ( t ) {
  82. t = t * PI2;
  83. var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  84. var y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
  85. var z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  86. return vector.set( x, y, z ).multiplyScalar( 2 );
  87. },
  88. getTangentAt: function ( t ) {
  89. var delta = 0.0001;
  90. var t1 = Math.max( 0, t - delta );
  91. var t2 = Math.min( 1, t + delta );
  92. return vector2.copy( this.getPointAt ( t2 ) )
  93. .sub( this.getPointAt( t1 ) ).normalize();
  94. }
  95. };
  96. } )();
  97. var geometry = new RollerCoasterGeometry( curve, 1500 );
  98. var material = new THREE.MeshPhongMaterial( {
  99. vertexColors: THREE.VertexColors
  100. } );
  101. var mesh = new THREE.Mesh( geometry, material );
  102. scene.add( mesh );
  103. var geometry = new RollerCoasterLiftersGeometry( curve, 100 );
  104. var material = new THREE.MeshPhongMaterial();
  105. var mesh = new THREE.Mesh( geometry, material );
  106. mesh.position.y = 0.1;
  107. scene.add( mesh );
  108. var geometry = new RollerCoasterShadowGeometry( curve, 500 );
  109. var material = new THREE.MeshBasicMaterial( {
  110. color: 0x305000, depthWrite: false, transparent: true
  111. } );
  112. var mesh = new THREE.Mesh( geometry, material );
  113. mesh.position.y = 0.1;
  114. scene.add( mesh );
  115. var funfairs = [];
  116. //
  117. var geometry = new THREE.CylinderBufferGeometry( 10, 10, 5, 15 );
  118. var material = new THREE.MeshLambertMaterial( {
  119. color: 0xff8080, shading: THREE.FlatShading
  120. } );
  121. var mesh = new THREE.Mesh( geometry, material );
  122. mesh.position.set( - 80, 10, - 70 );
  123. mesh.rotation.x = Math.PI / 2;
  124. scene.add( mesh );
  125. funfairs.push( mesh );
  126. var geometry = new THREE.CylinderBufferGeometry( 5, 6, 4, 10 );
  127. var material = new THREE.MeshLambertMaterial( {
  128. color: 0x8080ff, shading: THREE.FlatShading
  129. } );
  130. var mesh = new THREE.Mesh( geometry, material );
  131. mesh.position.set( 50, 2, 30 );
  132. scene.add( mesh );
  133. funfairs.push( mesh );
  134. //
  135. var controls = new THREE.VRControls( camera );
  136. var effect = new THREE.VREffect( renderer );
  137. WEBVR.getVRDisplay( function ( display ) {
  138. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  139. } );
  140. //
  141. window.addEventListener( 'resize', function () {
  142. camera.aspect = window.innerWidth / window.innerHeight;
  143. camera.updateProjectionMatrix();
  144. effect.setSize( window.innerWidth, window.innerHeight );
  145. }, false );
  146. //
  147. var position = new THREE.Vector3();
  148. var tangent = new THREE.Vector3();
  149. var lookAt = new THREE.Vector3();
  150. var velocity = 0;
  151. var progress = 0;
  152. var prevTime = performance.now();
  153. function animate( time ) {
  154. effect.requestAnimationFrame( animate );
  155. var delta = time - prevTime;
  156. for ( var i = 0; i < funfairs.length; i ++ ) {
  157. funfairs[ i ].rotation.y = time * 0.0004;
  158. }
  159. //
  160. progress += velocity;
  161. progress = progress % 1;
  162. position.copy( curve.getPointAt( progress ) );
  163. position.y += 0.3;
  164. train.position.copy( position );
  165. tangent.copy( curve.getTangentAt( progress ) );
  166. velocity -= tangent.y * 0.0000001 * delta;
  167. velocity = Math.max( 0.00004, Math.min( 0.0002, velocity ) );
  168. train.lookAt( lookAt.copy( position ).sub( tangent ) );
  169. //
  170. controls.update();
  171. effect.render( scene, camera );
  172. prevTime = time;
  173. }
  174. effect.requestAnimationFrame( animate );
  175. </script>
  176. </body>
  177. </html>