ColladaLoader.js 71 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. },
  22. options: {
  23. set convertUpAxis( value ) {
  24. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, path ) {
  31. function getElementsByTagName( xml, name ) {
  32. // Non recursive xml.getElementsByTagName() ...
  33. var array = [];
  34. var childNodes = xml.childNodes;
  35. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  36. var child = childNodes[ i ];
  37. if ( child.nodeName === name ) {
  38. array.push( child );
  39. }
  40. }
  41. return array;
  42. }
  43. function parseStrings( text ) {
  44. if ( text.length === 0 ) return [];
  45. var parts = text.trim().split( /\s+/ );
  46. var array = new Array( parts.length );
  47. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  48. array[ i ] = parts[ i ];
  49. }
  50. return array;
  51. }
  52. function parseFloats( text ) {
  53. if ( text.length === 0 ) return [];
  54. var parts = text.trim().split( /\s+/ );
  55. var array = new Array( parts.length );
  56. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  57. array[ i ] = parseFloat( parts[ i ] );
  58. }
  59. return array;
  60. }
  61. function parseInts( text ) {
  62. if ( text.length === 0 ) return [];
  63. var parts = text.trim().split( /\s+/ );
  64. var array = new Array( parts.length );
  65. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  66. array[ i ] = parseInt( parts[ i ] );
  67. }
  68. return array;
  69. }
  70. function parseId( text ) {
  71. return text.substring( 1 );
  72. }
  73. function generateId() {
  74. return 'three_default_' + ( count ++ );
  75. }
  76. function isEmpty( object ) {
  77. return Object.keys( object ).length === 0;
  78. }
  79. // asset
  80. function parseAsset( xml ) {
  81. return {
  82. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  83. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  84. };
  85. }
  86. function parseAssetUnit( xml ) {
  87. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  88. }
  89. function parseAssetUpAxis( xml ) {
  90. return xml !== undefined ? xml.textContent : 'Y_UP';
  91. }
  92. // library
  93. function parseLibrary( xml, libraryName, nodeName, parser ) {
  94. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  95. if ( library !== undefined ) {
  96. var elements = getElementsByTagName( library, nodeName );
  97. for ( var i = 0; i < elements.length; i ++ ) {
  98. parser( elements[ i ] );
  99. }
  100. }
  101. }
  102. function buildLibrary( data, builder ) {
  103. for ( var name in data ) {
  104. var object = data[ name ];
  105. object.build = builder( data[ name ] );
  106. }
  107. }
  108. // get
  109. function getBuild( data, builder ) {
  110. if ( data.build !== undefined ) return data.build;
  111. data.build = builder( data );
  112. return data.build;
  113. }
  114. // animation
  115. function parseAnimation( xml ) {
  116. var data = {
  117. sources: {},
  118. samplers: {},
  119. channels: {}
  120. };
  121. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  122. var child = xml.childNodes[ i ];
  123. if ( child.nodeType !== 1 ) continue;
  124. var id;
  125. switch ( child.nodeName ) {
  126. case 'source':
  127. id = child.getAttribute( 'id' );
  128. data.sources[ id ] = parseSource( child );
  129. break;
  130. case 'sampler':
  131. id = child.getAttribute( 'id' );
  132. data.samplers[ id ] = parseAnimationSampler( child );
  133. break;
  134. case 'channel':
  135. id = child.getAttribute( 'target' );
  136. data.channels[ id ] = parseAnimationChannel( child );
  137. break;
  138. default:
  139. console.log( child );
  140. }
  141. }
  142. library.animations[ xml.getAttribute( 'id' ) ] = data;
  143. }
  144. function parseAnimationSampler( xml ) {
  145. var data = {
  146. inputs: {},
  147. };
  148. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  149. var child = xml.childNodes[ i ];
  150. if ( child.nodeType !== 1 ) continue;
  151. switch ( child.nodeName ) {
  152. case 'input':
  153. var id = parseId( child.getAttribute( 'source' ) );
  154. var semantic = child.getAttribute( 'semantic' );
  155. data.inputs[ semantic ] = id;
  156. break;
  157. }
  158. }
  159. return data;
  160. }
  161. function parseAnimationChannel( xml ) {
  162. var data = {};
  163. var target = xml.getAttribute( 'target' );
  164. // parsing SID Addressing Syntax
  165. var parts = target.split( '/' );
  166. var id = parts.shift();
  167. var sid = parts.shift();
  168. // check selection syntax
  169. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  170. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  171. if ( memberSyntax ) {
  172. // member selection access
  173. parts = sid.split( '.' );
  174. sid = parts.shift();
  175. data.member = parts.shift();
  176. } else if ( arraySyntax ) {
  177. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  178. var indices = sid.split( '(' );
  179. sid = indices.shift();
  180. for ( var i = 0; i < indices.length; i ++ ) {
  181. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  182. }
  183. data.indices = indices;
  184. }
  185. data.id = id;
  186. data.sid = sid;
  187. data.arraySyntax = arraySyntax;
  188. data.memberSyntax = memberSyntax;
  189. data.sampler = parseId( xml.getAttribute( 'source' ) );
  190. return data;
  191. }
  192. function buildAnimation( data ) {
  193. var tracks = [];
  194. var channels = data.channels;
  195. var samplers = data.samplers;
  196. var sources = data.sources;
  197. for ( var target in channels ) {
  198. if ( channels.hasOwnProperty( target ) ) {
  199. var channel = channels[ target ];
  200. var sampler = samplers[ channel.sampler ];
  201. var inputId = sampler.inputs.INPUT;
  202. var outputId = sampler.inputs.OUTPUT;
  203. var inputSource = sources[ inputId ];
  204. var outputSource = sources[ outputId ];
  205. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  206. createKeyframeTracks( animation, tracks );
  207. }
  208. }
  209. return tracks;
  210. }
  211. function getAnimation( id ) {
  212. return getBuild( library.animations[ id ], buildAnimation );
  213. }
  214. function buildAnimationChannel( channel, inputSource, outputSource ) {
  215. var node = library.nodes[ channel.id ];
  216. var object3D = getNode( node.id );
  217. var transform = node.transforms[ channel.sid ];
  218. var defaultMatrix = node.matrix.clone().transpose();
  219. var time, stride;
  220. var i, il, j, jl;
  221. var data = {};
  222. // the collada spec allows the animation of data in various ways.
  223. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  224. switch ( transform ) {
  225. case 'matrix':
  226. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  227. time = inputSource.array[ i ];
  228. stride = i * outputSource.stride;
  229. if ( data[ time ] === undefined ) data[ time ] = {};
  230. if ( channel.arraySyntax === true ) {
  231. var value = outputSource.array[ stride ];
  232. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  233. data[ time ][ index ] = value;
  234. } else {
  235. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  236. data[ time ][ j ] = outputSource.array[ stride + j ];
  237. }
  238. }
  239. }
  240. break;
  241. case 'translate':
  242. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  243. break;
  244. case 'rotate':
  245. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  246. break;
  247. case 'scale':
  248. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  249. break;
  250. }
  251. var keyframes = prepareAnimationData( data, defaultMatrix );
  252. var animation = {
  253. name: object3D.uuid,
  254. keyframes: keyframes
  255. };
  256. return animation;
  257. }
  258. function prepareAnimationData( data, defaultMatrix ) {
  259. var keyframes = [];
  260. // transfer data into a sortable array
  261. for ( var time in data ) {
  262. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  263. }
  264. // ensure keyframes are sorted by time
  265. keyframes.sort( ascending );
  266. // now we clean up all animation data, so we can use them for keyframe tracks
  267. for ( var i = 0; i < 16; i ++ ) {
  268. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  269. }
  270. return keyframes;
  271. // array sort function
  272. function ascending( a, b ) {
  273. return a.time - b.time;
  274. }
  275. }
  276. var position = new THREE.Vector3();
  277. var scale = new THREE.Vector3();
  278. var quaternion = new THREE.Quaternion();
  279. function createKeyframeTracks( animation, tracks ) {
  280. var keyframes = animation.keyframes;
  281. var name = animation.name;
  282. var times = [];
  283. var positionData = [];
  284. var quaternionData = [];
  285. var scaleData = [];
  286. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  287. var keyframe = keyframes[ i ];
  288. var time = keyframe.time;
  289. var value = keyframe.value;
  290. matrix.fromArray( value ).transpose();
  291. matrix.decompose( position, quaternion, scale );
  292. times.push( time );
  293. positionData.push( position.x, position.y, position.z );
  294. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  295. scaleData.push( scale.x, scale.y, scale.z );
  296. }
  297. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  298. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  299. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  300. return tracks;
  301. }
  302. function transformAnimationData( keyframes, property, defaultValue ) {
  303. var keyframe;
  304. var empty = true;
  305. var i, l;
  306. // check, if values of a property are missing in our keyframes
  307. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  308. keyframe = keyframes[ i ];
  309. if ( keyframe.value[ property ] === undefined ) {
  310. keyframe.value[ property ] = null; // mark as missing
  311. } else {
  312. empty = false;
  313. }
  314. }
  315. if ( empty === true ) {
  316. // no values at all, so we set a default value
  317. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  318. keyframe = keyframes[ i ];
  319. keyframe.value[ property ] = defaultValue;
  320. }
  321. } else {
  322. // filling gaps
  323. createMissingKeyframes( keyframes, property );
  324. }
  325. }
  326. function createMissingKeyframes( keyframes, property ) {
  327. var prev, next;
  328. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  329. var keyframe = keyframes[ i ];
  330. if ( keyframe.value[ property ] === null ) {
  331. prev = getPrev( keyframes, i, property );
  332. next = getNext( keyframes, i, property );
  333. if ( prev === null ) {
  334. keyframe.value[ property ] = next.value[ property ];
  335. continue;
  336. }
  337. if ( next === null ) {
  338. keyframe.value[ property ] = prev.value[ property ];
  339. continue;
  340. }
  341. interpolate( keyframe, prev, next, property );
  342. }
  343. }
  344. }
  345. function getPrev( keyframes, i, property ) {
  346. while ( i >= 0 ) {
  347. var keyframe = keyframes[ i ];
  348. if ( keyframe.value[ property ] !== null ) return keyframe;
  349. i --;
  350. }
  351. return null;
  352. }
  353. function getNext( keyframes, i, property ) {
  354. while ( i < keyframes.length ) {
  355. var keyframe = keyframes[ i ];
  356. if ( keyframe.value[ property ] !== null ) return keyframe;
  357. i ++;
  358. }
  359. return null;
  360. }
  361. function interpolate( key, prev, next, property ) {
  362. if ( ( next.time - prev.time ) === 0 ) {
  363. key.value[ property ] = prev.value[ property ];
  364. return;
  365. }
  366. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  367. }
  368. // animation clips
  369. function parseAnimationClip( xml ) {
  370. var data = {
  371. name: xml.getAttribute( 'id' ) || 'default',
  372. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  373. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  374. animations: []
  375. };
  376. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  377. var child = xml.childNodes[ i ];
  378. if ( child.nodeType !== 1 ) continue;
  379. switch ( child.nodeName ) {
  380. case 'instance_animation':
  381. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  382. break;
  383. }
  384. }
  385. library.clips[ xml.getAttribute( 'id' ) ] = data;
  386. }
  387. function buildAnimationClip( data ) {
  388. var tracks = [];
  389. var name = data.name;
  390. var duration = ( data.end - data.start ) || - 1;
  391. var animations = data.animations;
  392. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  393. var animationTracks = getAnimation( animations[ i ] );
  394. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  395. tracks.push( animationTracks[ j ] );
  396. }
  397. }
  398. return new THREE.AnimationClip( name, duration, tracks );
  399. }
  400. function getAnimationClip( id ) {
  401. return getBuild( library.clips[ id ], buildAnimationClip );
  402. }
  403. // controller
  404. function parseController( xml ) {
  405. var data = {};
  406. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  407. var child = xml.childNodes[ i ];
  408. if ( child.nodeType !== 1 ) continue;
  409. switch ( child.nodeName ) {
  410. case 'skin':
  411. // there is exactly one skin per controller
  412. data.id = parseId( child.getAttribute( 'source' ) );
  413. data.skin = parseSkin( child );
  414. break;
  415. case 'morph':
  416. data.id = parseId( child.getAttribute( 'source' ) );
  417. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  418. break;
  419. }
  420. }
  421. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  422. }
  423. function parseSkin( xml ) {
  424. var data = {
  425. sources: {}
  426. };
  427. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  428. var child = xml.childNodes[ i ];
  429. if ( child.nodeType !== 1 ) continue;
  430. switch ( child.nodeName ) {
  431. case 'bind_shape_matrix':
  432. data.bindShapeMatrix = parseFloats( child.textContent );
  433. break;
  434. case 'source':
  435. var id = child.getAttribute( 'id' );
  436. data.sources[ id ] = parseSource( child );
  437. break;
  438. case 'joints':
  439. data.joints = parseJoints( child );
  440. break;
  441. case 'vertex_weights':
  442. data.vertexWeights = parseVertexWeights( child );
  443. break;
  444. }
  445. }
  446. return data;
  447. }
  448. function parseJoints( xml ) {
  449. var data = {
  450. inputs: {}
  451. };
  452. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  453. var child = xml.childNodes[ i ];
  454. if ( child.nodeType !== 1 ) continue;
  455. switch ( child.nodeName ) {
  456. case 'input':
  457. var semantic = child.getAttribute( 'semantic' );
  458. var id = parseId( child.getAttribute( 'source' ) );
  459. data.inputs[ semantic ] = id;
  460. break;
  461. }
  462. }
  463. return data;
  464. }
  465. function parseVertexWeights( xml ) {
  466. var data = {
  467. inputs: {}
  468. };
  469. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  470. var child = xml.childNodes[ i ];
  471. if ( child.nodeType !== 1 ) continue;
  472. switch ( child.nodeName ) {
  473. case 'input':
  474. var semantic = child.getAttribute( 'semantic' );
  475. var id = parseId( child.getAttribute( 'source' ) );
  476. var offset = parseInt( child.getAttribute( 'offset' ) );
  477. data.inputs[ semantic ] = { id: id, offset: offset };
  478. break;
  479. case 'vcount':
  480. data.vcount = parseInts( child.textContent );
  481. break;
  482. case 'v':
  483. data.v = parseInts( child.textContent );
  484. break;
  485. }
  486. }
  487. return data;
  488. }
  489. function buildController( data ) {
  490. var build = {
  491. id: data.id
  492. };
  493. var geometry = library.geometries[ build.id ];
  494. if ( data.skin !== undefined ) {
  495. build.skin = buildSkin( data.skin );
  496. // we enhance the 'sources' property of the corresponding geometry with our skin data
  497. geometry.sources.skinIndices = build.skin.indices;
  498. geometry.sources.skinWeights = build.skin.weights;
  499. }
  500. return build;
  501. }
  502. function buildSkin( data ) {
  503. var BONE_LIMIT = 4;
  504. var build = {
  505. joints: [], // this must be an array to preserve the joint order
  506. indices: {
  507. array: [],
  508. stride: BONE_LIMIT
  509. },
  510. weights: {
  511. array: [],
  512. stride: BONE_LIMIT
  513. }
  514. };
  515. var sources = data.sources;
  516. var vertexWeights = data.vertexWeights;
  517. var vcount = vertexWeights.vcount;
  518. var v = vertexWeights.v;
  519. var jointOffset = vertexWeights.inputs.JOINT.offset;
  520. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  521. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  522. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  523. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  524. var stride = 0;
  525. var i, j, l;
  526. // procces skin data for each vertex
  527. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  528. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  529. var vertexSkinData = [];
  530. for ( j = 0; j < jointCount; j ++ ) {
  531. var skinIndex = v[ stride + jointOffset ];
  532. var weightId = v[ stride + weightOffset ];
  533. var skinWeight = weights[ weightId ];
  534. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  535. stride += 2;
  536. }
  537. // we sort the joints in descending order based on the weights.
  538. // this ensures, we only procced the most important joints of the vertex
  539. vertexSkinData.sort( descending );
  540. // now we provide for each vertex a set of four index and weight values.
  541. // the order of the skin data matches the order of vertices
  542. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  543. var d = vertexSkinData[ j ];
  544. if ( d !== undefined ) {
  545. build.indices.array.push( d.index );
  546. build.weights.array.push( d.weight );
  547. } else {
  548. build.indices.array.push( 0 );
  549. build.weights.array.push( 0 );
  550. }
  551. }
  552. }
  553. // setup bind matrix
  554. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  555. // process bones and inverse bind matrix data
  556. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  557. var name = jointSource.array[ i ];
  558. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  559. build.joints.push( { name: name, boneInverse: boneInverse } );
  560. }
  561. return build;
  562. // array sort function
  563. function descending( a, b ) {
  564. return b.weight - a.weight;
  565. }
  566. }
  567. function getController( id ) {
  568. return getBuild( library.controllers[ id ], buildController );
  569. }
  570. // image
  571. function parseImage( xml ) {
  572. var data = {
  573. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  574. };
  575. library.images[ xml.getAttribute( 'id' ) ] = data;
  576. }
  577. function buildImage( data ) {
  578. if ( data.build !== undefined ) return data.build;
  579. return data.init_from;
  580. }
  581. function getImage( id ) {
  582. return getBuild( library.images[ id ], buildImage );
  583. }
  584. // effect
  585. function parseEffect( xml ) {
  586. var data = {};
  587. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  588. var child = xml.childNodes[ i ];
  589. if ( child.nodeType !== 1 ) continue;
  590. switch ( child.nodeName ) {
  591. case 'profile_COMMON':
  592. data.profile = parseEffectProfileCOMMON( child );
  593. break;
  594. }
  595. }
  596. library.effects[ xml.getAttribute( 'id' ) ] = data;
  597. }
  598. function parseEffectProfileCOMMON( xml ) {
  599. var data = {
  600. surfaces: {},
  601. samplers: {}
  602. };
  603. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  604. var child = xml.childNodes[ i ];
  605. if ( child.nodeType !== 1 ) continue;
  606. switch ( child.nodeName ) {
  607. case 'newparam':
  608. parseEffectNewparam( child, data );
  609. break;
  610. case 'technique':
  611. data.technique = parseEffectTechnique( child );
  612. break;
  613. }
  614. }
  615. return data;
  616. }
  617. function parseEffectNewparam( xml, data ) {
  618. var sid = xml.getAttribute( 'sid' );
  619. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  620. var child = xml.childNodes[ i ];
  621. if ( child.nodeType !== 1 ) continue;
  622. switch ( child.nodeName ) {
  623. case 'surface':
  624. data.surfaces[ sid ] = parseEffectSurface( child );
  625. break;
  626. case 'sampler2D':
  627. data.samplers[ sid ] = parseEffectSampler( child );
  628. break;
  629. }
  630. }
  631. }
  632. function parseEffectSurface( xml ) {
  633. var data = {};
  634. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  635. var child = xml.childNodes[ i ];
  636. if ( child.nodeType !== 1 ) continue;
  637. switch ( child.nodeName ) {
  638. case 'init_from':
  639. data.init_from = child.textContent;
  640. break;
  641. }
  642. }
  643. return data;
  644. }
  645. function parseEffectSampler( xml ) {
  646. var data = {};
  647. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  648. var child = xml.childNodes[ i ];
  649. if ( child.nodeType !== 1 ) continue;
  650. switch ( child.nodeName ) {
  651. case 'source':
  652. data.source = child.textContent;
  653. break;
  654. }
  655. }
  656. return data;
  657. }
  658. function parseEffectTechnique( xml ) {
  659. var data = {};
  660. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  661. var child = xml.childNodes[ i ];
  662. if ( child.nodeType !== 1 ) continue;
  663. switch ( child.nodeName ) {
  664. case 'constant':
  665. case 'lambert':
  666. case 'blinn':
  667. case 'phong':
  668. data.type = child.nodeName;
  669. data.parameters = parseEffectParameters( child );
  670. break;
  671. }
  672. }
  673. return data;
  674. }
  675. function parseEffectParameters( xml ) {
  676. var data = {};
  677. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  678. var child = xml.childNodes[ i ];
  679. if ( child.nodeType !== 1 ) continue;
  680. switch ( child.nodeName ) {
  681. case 'emission':
  682. case 'diffuse':
  683. case 'specular':
  684. case 'shininess':
  685. case 'transparency':
  686. data[ child.nodeName ] = parseEffectParameter( child );
  687. break;
  688. case 'transparent':
  689. data[ child.nodeName ] = {
  690. opaque: child.getAttribute( 'opaque' ),
  691. data: parseEffectParameter( child )
  692. };
  693. break;
  694. }
  695. }
  696. return data;
  697. }
  698. function parseEffectParameter( xml ) {
  699. var data = {};
  700. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  701. var child = xml.childNodes[ i ];
  702. if ( child.nodeType !== 1 ) continue;
  703. switch ( child.nodeName ) {
  704. case 'color':
  705. data[ child.nodeName ] = parseFloats( child.textContent );
  706. break;
  707. case 'float':
  708. data[ child.nodeName ] = parseFloat( child.textContent );
  709. break;
  710. case 'texture':
  711. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  712. break;
  713. }
  714. }
  715. return data;
  716. }
  717. function parseEffectParameterTexture( xml ) {
  718. var data = {
  719. technique: {}
  720. };
  721. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  722. var child = xml.childNodes[ i ];
  723. if ( child.nodeType !== 1 ) continue;
  724. switch ( child.nodeName ) {
  725. case 'extra':
  726. parseEffectParameterTextureExtra( child, data );
  727. break;
  728. }
  729. }
  730. return data;
  731. }
  732. function parseEffectParameterTextureExtra( xml, data ) {
  733. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  734. var child = xml.childNodes[ i ];
  735. if ( child.nodeType !== 1 ) continue;
  736. switch ( child.nodeName ) {
  737. case 'technique':
  738. parseEffectParameterTextureExtraTechnique( child, data );
  739. break;
  740. }
  741. }
  742. }
  743. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  744. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  745. var child = xml.childNodes[ i ];
  746. if ( child.nodeType !== 1 ) continue;
  747. switch ( child.nodeName ) {
  748. case 'repeatU':
  749. case 'repeatV':
  750. case 'offsetU':
  751. case 'offsetV':
  752. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  753. break;
  754. case 'wrapU':
  755. case 'wrapV':
  756. // some files have values for wrapU/wrapV which become NaN via parseInt
  757. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  758. data.technique[ child.nodeName ] = 1;
  759. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  760. data.technique[ child.nodeName ] = 0;
  761. } else {
  762. data.technique[ child.nodeName ] = parseInt( child.textContent );
  763. }
  764. break;
  765. }
  766. }
  767. }
  768. function buildEffect( data ) {
  769. return data;
  770. }
  771. function getEffect( id ) {
  772. return getBuild( library.effects[ id ], buildEffect );
  773. }
  774. // material
  775. function parseMaterial( xml ) {
  776. var data = {
  777. name: xml.getAttribute( 'name' )
  778. };
  779. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  780. var child = xml.childNodes[ i ];
  781. if ( child.nodeType !== 1 ) continue;
  782. switch ( child.nodeName ) {
  783. case 'instance_effect':
  784. data.url = parseId( child.getAttribute( 'url' ) );
  785. break;
  786. }
  787. }
  788. library.materials[ xml.getAttribute( 'id' ) ] = data;
  789. }
  790. function buildMaterial( data ) {
  791. var effect = getEffect( data.url );
  792. var technique = effect.profile.technique;
  793. var material;
  794. switch ( technique.type ) {
  795. case 'phong':
  796. case 'blinn':
  797. material = new THREE.MeshPhongMaterial();
  798. break;
  799. case 'lambert':
  800. material = new THREE.MeshLambertMaterial();
  801. break;
  802. default:
  803. material = new THREE.MeshBasicMaterial();
  804. break;
  805. }
  806. material.name = data.name;
  807. function getTexture( textureObject ) {
  808. var sampler = effect.profile.samplers[ textureObject.id ];
  809. var image;
  810. // get image
  811. if ( sampler !== undefined ) {
  812. var surface = effect.profile.surfaces[ sampler.source ];
  813. image = getImage( surface.init_from );
  814. } else {
  815. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  816. image = getImage( textureObject.id );
  817. }
  818. // create texture if image is avaiable
  819. if ( image !== undefined ) {
  820. var texture = textureLoader.load( image );
  821. var extra = textureObject.extra;
  822. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  823. var technique = extra.technique;
  824. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  825. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  826. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  827. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  828. } else {
  829. texture.wrapS = THREE.RepeatWrapping;
  830. texture.wrapT = THREE.RepeatWrapping;
  831. }
  832. return texture;
  833. } else {
  834. console.error( 'THREE.ColladaLoader: Unable to load texture with ID:', textureObject.id );
  835. return null;
  836. }
  837. }
  838. var parameters = technique.parameters;
  839. for ( var key in parameters ) {
  840. var parameter = parameters[ key ];
  841. switch ( key ) {
  842. case 'diffuse':
  843. if ( parameter.color ) material.color.fromArray( parameter.color );
  844. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  845. break;
  846. case 'specular':
  847. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  848. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  849. break;
  850. case 'shininess':
  851. if ( parameter.float && material.shininess )
  852. material.shininess = parameter.float;
  853. break;
  854. case 'emission':
  855. if ( parameter.color && material.emissive )
  856. material.emissive.fromArray( parameter.color );
  857. break;
  858. }
  859. }
  860. //
  861. var transparent = parameters[ 'transparent' ];
  862. var transparency = parameters[ 'transparency' ];
  863. // <transparency> does not exist but <transparent>
  864. if ( transparency === undefined && transparent ) {
  865. transparency = {
  866. float: 1
  867. };
  868. }
  869. // <transparent> does not exist but <transparency>
  870. if ( transparent === undefined && transparency ) {
  871. transparent = {
  872. opaque: 'A_ONE',
  873. data: {
  874. color: [ 1, 1, 1, 1 ]
  875. } };
  876. }
  877. if ( transparent && transparency ) {
  878. // handle case if a texture exists but no color
  879. if ( transparent.data.texture ) {
  880. material.alphaMap = getTexture( transparent.data.texture );
  881. material.transparent = true;
  882. } else {
  883. var color = transparent.data.color;
  884. switch ( transparent.opaque ) {
  885. case 'A_ONE':
  886. material.opacity = color[ 3 ] * transparency.float;
  887. break;
  888. case 'RGB_ZERO':
  889. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  890. break;
  891. case 'A_ZERO':
  892. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  893. break;
  894. case 'RGB_ONE':
  895. material.opacity = color[ 0 ] * transparency.float;
  896. break;
  897. default:
  898. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  899. }
  900. if ( material.opacity < 1 ) material.transparent = true;
  901. }
  902. }
  903. return material;
  904. }
  905. function getMaterial( id ) {
  906. return getBuild( library.materials[ id ], buildMaterial );
  907. }
  908. // camera
  909. function parseCamera( xml ) {
  910. var data = {
  911. name: xml.getAttribute( 'name' )
  912. };
  913. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  914. var child = xml.childNodes[ i ];
  915. if ( child.nodeType !== 1 ) continue;
  916. switch ( child.nodeName ) {
  917. case 'optics':
  918. data.optics = parseCameraOptics( child );
  919. break;
  920. }
  921. }
  922. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  923. }
  924. function parseCameraOptics( xml ) {
  925. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  926. var child = xml.childNodes[ i ];
  927. switch ( child.nodeName ) {
  928. case 'technique_common':
  929. return parseCameraTechnique( child );
  930. }
  931. }
  932. return {};
  933. }
  934. function parseCameraTechnique( xml ) {
  935. var data = {};
  936. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  937. var child = xml.childNodes[ i ];
  938. switch ( child.nodeName ) {
  939. case 'perspective':
  940. case 'orthographic':
  941. data.technique = child.nodeName;
  942. data.parameters = parseCameraParameters( child );
  943. break;
  944. }
  945. }
  946. return data;
  947. }
  948. function parseCameraParameters( xml ) {
  949. var data = {};
  950. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  951. var child = xml.childNodes[ i ];
  952. switch ( child.nodeName ) {
  953. case 'xfov':
  954. case 'yfov':
  955. case 'xmag':
  956. case 'ymag':
  957. case 'znear':
  958. case 'zfar':
  959. case 'aspect_ratio':
  960. data[ child.nodeName ] = parseFloat( child.textContent );
  961. break;
  962. }
  963. }
  964. return data;
  965. }
  966. function buildCamera( data ) {
  967. var camera;
  968. switch ( data.optics.technique ) {
  969. case 'perspective':
  970. camera = new THREE.PerspectiveCamera(
  971. data.optics.parameters.yfov,
  972. data.optics.parameters.aspect_ratio,
  973. data.optics.parameters.znear,
  974. data.optics.parameters.zfar
  975. );
  976. break;
  977. case 'orthographic':
  978. var ymag = data.optics.parameters.ymag;
  979. var xmag = data.optics.parameters.xmag;
  980. var aspectRatio = data.optics.parameters.aspect_ratio;
  981. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  982. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  983. xmag *= 0.5;
  984. ymag *= 0.5;
  985. camera = new THREE.OrthographicCamera(
  986. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  987. data.optics.parameters.znear,
  988. data.optics.parameters.zfar
  989. );
  990. break;
  991. default:
  992. camera = new THREE.PerspectiveCamera();
  993. break;
  994. }
  995. camera.name = data.name;
  996. return camera;
  997. }
  998. function getCamera( id ) {
  999. var data = library.cameras[ id ];
  1000. if ( data !== undefined ) {
  1001. return getBuild( data, buildCamera );
  1002. }
  1003. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1004. return null;
  1005. }
  1006. // light
  1007. function parseLight( xml ) {
  1008. var data = {};
  1009. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1010. var child = xml.childNodes[ i ];
  1011. if ( child.nodeType !== 1 ) continue;
  1012. switch ( child.nodeName ) {
  1013. case 'technique_common':
  1014. data = parseLightTechnique( child );
  1015. break;
  1016. }
  1017. }
  1018. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1019. }
  1020. function parseLightTechnique( xml ) {
  1021. var data = {};
  1022. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1023. var child = xml.childNodes[ i ];
  1024. if ( child.nodeType !== 1 ) continue;
  1025. switch ( child.nodeName ) {
  1026. case 'directional':
  1027. case 'point':
  1028. case 'spot':
  1029. case 'ambient':
  1030. data.technique = child.nodeName;
  1031. data.parameters = parseLightParameters( child );
  1032. }
  1033. }
  1034. return data;
  1035. }
  1036. function parseLightParameters( xml ) {
  1037. var data = {};
  1038. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1039. var child = xml.childNodes[ i ];
  1040. if ( child.nodeType !== 1 ) continue;
  1041. switch ( child.nodeName ) {
  1042. case 'color':
  1043. var array = parseFloats( child.textContent );
  1044. data.color = new THREE.Color().fromArray( array );
  1045. break;
  1046. case 'falloff_angle':
  1047. data.falloffAngle = parseFloat( child.textContent );
  1048. break;
  1049. case 'quadratic_attenuation':
  1050. var f = parseFloat( child.textContent );
  1051. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1052. break;
  1053. }
  1054. }
  1055. return data;
  1056. }
  1057. function buildLight( data ) {
  1058. var light;
  1059. switch ( data.technique ) {
  1060. case 'directional':
  1061. light = new THREE.DirectionalLight();
  1062. break;
  1063. case 'point':
  1064. light = new THREE.PointLight();
  1065. break;
  1066. case 'spot':
  1067. light = new THREE.SpotLight();
  1068. break;
  1069. case 'ambient':
  1070. light = new THREE.AmbientLight();
  1071. break;
  1072. }
  1073. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1074. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1075. return light;
  1076. }
  1077. function getLight( id ) {
  1078. var data = library.lights[ id ];
  1079. if ( data !== undefined ) {
  1080. return getBuild( data, buildLight );
  1081. }
  1082. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1083. return null;
  1084. }
  1085. // geometry
  1086. function parseGeometry( xml ) {
  1087. var data = {
  1088. name: xml.getAttribute( 'name' ),
  1089. sources: {},
  1090. vertices: {},
  1091. primitives: []
  1092. };
  1093. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1094. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1095. if ( mesh === undefined ) return;
  1096. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1097. var child = mesh.childNodes[ i ];
  1098. if ( child.nodeType !== 1 ) continue;
  1099. var id = child.getAttribute( 'id' );
  1100. switch ( child.nodeName ) {
  1101. case 'source':
  1102. data.sources[ id ] = parseSource( child );
  1103. break;
  1104. case 'vertices':
  1105. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1106. data.vertices = parseGeometryVertices( child );
  1107. break;
  1108. case 'polygons':
  1109. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1110. break;
  1111. case 'lines':
  1112. case 'linestrips':
  1113. case 'polylist':
  1114. case 'triangles':
  1115. data.primitives.push( parseGeometryPrimitive( child ) );
  1116. break;
  1117. default:
  1118. console.log( child );
  1119. }
  1120. }
  1121. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1122. }
  1123. function parseSource( xml ) {
  1124. var data = {
  1125. array: [],
  1126. stride: 3
  1127. };
  1128. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1129. var child = xml.childNodes[ i ];
  1130. if ( child.nodeType !== 1 ) continue;
  1131. switch ( child.nodeName ) {
  1132. case 'float_array':
  1133. data.array = parseFloats( child.textContent );
  1134. break;
  1135. case 'Name_array':
  1136. data.array = parseStrings( child.textContent );
  1137. break;
  1138. case 'technique_common':
  1139. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1140. if ( accessor !== undefined ) {
  1141. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1142. }
  1143. break;
  1144. }
  1145. }
  1146. return data;
  1147. }
  1148. function parseGeometryVertices( xml ) {
  1149. var data = {};
  1150. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1151. var child = xml.childNodes[ i ];
  1152. if ( child.nodeType !== 1 ) continue;
  1153. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1154. }
  1155. return data;
  1156. }
  1157. function parseGeometryPrimitive( xml ) {
  1158. var primitive = {
  1159. type: xml.nodeName,
  1160. material: xml.getAttribute( 'material' ),
  1161. count: parseInt( xml.getAttribute( 'count' ) ),
  1162. inputs: {},
  1163. stride: 0
  1164. };
  1165. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1166. var child = xml.childNodes[ i ];
  1167. if ( child.nodeType !== 1 ) continue;
  1168. switch ( child.nodeName ) {
  1169. case 'input':
  1170. var id = parseId( child.getAttribute( 'source' ) );
  1171. var semantic = child.getAttribute( 'semantic' );
  1172. var offset = parseInt( child.getAttribute( 'offset' ) );
  1173. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1174. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1175. break;
  1176. case 'vcount':
  1177. primitive.vcount = parseInts( child.textContent );
  1178. break;
  1179. case 'p':
  1180. primitive.p = parseInts( child.textContent );
  1181. break;
  1182. }
  1183. }
  1184. return primitive;
  1185. }
  1186. function groupPrimitives( primitives ) {
  1187. var build = {};
  1188. for ( var i = 0; i < primitives.length; i ++ ) {
  1189. var primitive = primitives[ i ];
  1190. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1191. build[ primitive.type ].push( primitive );
  1192. }
  1193. return build;
  1194. }
  1195. function buildGeometry( data ) {
  1196. var build = {};
  1197. var sources = data.sources;
  1198. var vertices = data.vertices;
  1199. var primitives = data.primitives;
  1200. if ( primitives.length === 0 ) return {};
  1201. // our goal is to create one buffer geoemtry for a single type of primitives
  1202. // first, we group all primitives by their type
  1203. var groupedPrimitives = groupPrimitives( primitives );
  1204. for ( var type in groupedPrimitives ) {
  1205. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1206. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1207. }
  1208. return build;
  1209. }
  1210. function buildGeometryType( primitives, sources, vertices ) {
  1211. var build = {};
  1212. var position = { array: [], stride: 0 };
  1213. var normal = { array: [], stride: 0 };
  1214. var uv = { array: [], stride: 0 };
  1215. var color = { array: [], stride: 0 };
  1216. var skinIndex = { array: [], stride: 4 };
  1217. var skinWeight = { array: [], stride: 4 };
  1218. var geometry = new THREE.BufferGeometry();
  1219. var materialKeys = [];
  1220. var start = 0, count = 0;
  1221. for ( var p = 0; p < primitives.length; p ++ ) {
  1222. var primitive = primitives[ p ];
  1223. var inputs = primitive.inputs;
  1224. var triangleCount = 1;
  1225. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1226. triangleCount = 2; // one quad -> two triangles
  1227. }
  1228. // groups
  1229. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1230. count = primitive.count * 2;
  1231. } else {
  1232. count = primitive.count * 3 * triangleCount;
  1233. }
  1234. geometry.addGroup( start, count, p );
  1235. start += count;
  1236. // material
  1237. if ( primitive.material ) {
  1238. materialKeys.push( primitive.material );
  1239. }
  1240. // geometry data
  1241. for ( var name in inputs ) {
  1242. var input = inputs[ name ];
  1243. switch ( name ) {
  1244. case 'VERTEX':
  1245. for ( var key in vertices ) {
  1246. var id = vertices[ key ];
  1247. switch ( key ) {
  1248. case 'POSITION':
  1249. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1250. position.stride = sources[ id ].stride;
  1251. if ( sources.skinWeights && sources.skinIndices ) {
  1252. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1253. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1254. }
  1255. break;
  1256. case 'NORMAL':
  1257. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1258. normal.stride = sources[ id ].stride;
  1259. break;
  1260. case 'COLOR':
  1261. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1262. color.stride = sources[ id ].stride;
  1263. break;
  1264. case 'TEXCOORD':
  1265. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1266. uv.stride = sources[ id ].stride;
  1267. break;
  1268. default:
  1269. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1270. }
  1271. }
  1272. break;
  1273. case 'NORMAL':
  1274. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1275. normal.stride = sources[ input.id ].stride;
  1276. break;
  1277. case 'COLOR':
  1278. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1279. color.stride = sources[ input.id ].stride;
  1280. break;
  1281. case 'TEXCOORD':
  1282. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1283. uv.stride = sources[ input.id ].stride;
  1284. break;
  1285. }
  1286. }
  1287. }
  1288. // build geometry
  1289. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1290. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1291. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1292. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1293. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1294. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1295. build.data = geometry;
  1296. build.type = primitives[ 0 ].type;
  1297. build.materialKeys = materialKeys;
  1298. return build;
  1299. }
  1300. function buildGeometryData( primitive, source, offset, array ) {
  1301. var indices = primitive.p;
  1302. var stride = primitive.stride;
  1303. var vcount = primitive.vcount;
  1304. function pushVector( i ) {
  1305. var index = indices[ i + offset ] * sourceStride;
  1306. var length = index + sourceStride;
  1307. for ( ; index < length; index ++ ) {
  1308. array.push( sourceArray[ index ] );
  1309. }
  1310. }
  1311. var maxcount = 0;
  1312. var sourceArray = source.array;
  1313. var sourceStride = source.stride;
  1314. if ( primitive.vcount !== undefined ) {
  1315. var index = 0;
  1316. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1317. var count = vcount[ i ];
  1318. if ( count === 4 ) {
  1319. var a = index + stride * 0;
  1320. var b = index + stride * 1;
  1321. var c = index + stride * 2;
  1322. var d = index + stride * 3;
  1323. pushVector( a ); pushVector( b ); pushVector( d );
  1324. pushVector( b ); pushVector( c ); pushVector( d );
  1325. } else if ( count === 3 ) {
  1326. var a = index + stride * 0;
  1327. var b = index + stride * 1;
  1328. var c = index + stride * 2;
  1329. pushVector( a ); pushVector( b ); pushVector( c );
  1330. } else {
  1331. maxcount = Math.max( maxcount, count );
  1332. }
  1333. index += stride * count;
  1334. }
  1335. if ( maxcount > 0 ) {
  1336. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1337. }
  1338. } else {
  1339. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1340. pushVector( i );
  1341. }
  1342. }
  1343. }
  1344. function getGeometry( id ) {
  1345. return getBuild( library.geometries[ id ], buildGeometry );
  1346. }
  1347. // kinematics
  1348. function parseKinematicsModel( xml ) {
  1349. var data = {
  1350. name: xml.getAttribute( 'name' ) || '',
  1351. joints: {},
  1352. links: []
  1353. };
  1354. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1355. var child = xml.childNodes[ i ];
  1356. if ( child.nodeType !== 1 ) continue;
  1357. switch ( child.nodeName ) {
  1358. case 'technique_common':
  1359. parseKinematicsTechniqueCommon( child, data );
  1360. break;
  1361. }
  1362. }
  1363. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1364. }
  1365. function buildKinematicsModel( data ) {
  1366. if ( data.build !== undefined ) return data.build;
  1367. return data;
  1368. }
  1369. function getKinematicsModel( id ) {
  1370. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1371. }
  1372. function parseKinematicsTechniqueCommon( xml, data ) {
  1373. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1374. var child = xml.childNodes[ i ];
  1375. if ( child.nodeType !== 1 ) continue;
  1376. switch ( child.nodeName ) {
  1377. case 'joint':
  1378. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1379. break;
  1380. case 'link':
  1381. data.links.push( parseKinematicsLink( child ) );
  1382. break;
  1383. }
  1384. }
  1385. }
  1386. function parseKinematicsJoint( xml ) {
  1387. var data;
  1388. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1389. var child = xml.childNodes[ i ];
  1390. if ( child.nodeType !== 1 ) continue;
  1391. switch ( child.nodeName ) {
  1392. case 'prismatic':
  1393. case 'revolute':
  1394. data = parseKinematicsJointParameter( child );
  1395. break;
  1396. }
  1397. }
  1398. return data;
  1399. }
  1400. function parseKinematicsJointParameter( xml, data ) {
  1401. var data = {
  1402. sid: xml.getAttribute( 'sid' ),
  1403. name: xml.getAttribute( 'name' ) || '',
  1404. axis: new THREE.Vector3(),
  1405. limits: {
  1406. min: 0,
  1407. max: 0
  1408. },
  1409. type: xml.nodeName,
  1410. static: false,
  1411. zeroPosition: 0,
  1412. middlePosition: 0
  1413. };
  1414. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1415. var child = xml.childNodes[ i ];
  1416. if ( child.nodeType !== 1 ) continue;
  1417. switch ( child.nodeName ) {
  1418. case 'axis':
  1419. var array = parseFloats( child.textContent );
  1420. data.axis.fromArray( array );
  1421. break;
  1422. case 'limits':
  1423. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1424. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1425. data.limits.max = parseFloat( max.textContent );
  1426. data.limits.min = parseFloat( min.textContent );
  1427. break;
  1428. }
  1429. }
  1430. // if min is equal to or greater than max, consider the joint static
  1431. if ( data.limits.min >= data.limits.max ) {
  1432. data.static = true;
  1433. }
  1434. // calculate middle position
  1435. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1436. return data;
  1437. }
  1438. function parseKinematicsLink( xml ) {
  1439. var data = {
  1440. sid: xml.getAttribute( 'sid' ),
  1441. name: xml.getAttribute( 'name' ) || '',
  1442. attachments: [],
  1443. transforms: []
  1444. };
  1445. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1446. var child = xml.childNodes[ i ];
  1447. if ( child.nodeType !== 1 ) continue;
  1448. switch ( child.nodeName ) {
  1449. case 'attachment_full':
  1450. data.attachments.push( parseKinematicsAttachment( child ) );
  1451. break;
  1452. case 'matrix':
  1453. case 'translate':
  1454. case 'rotate':
  1455. data.transforms.push( parseKinematicsTransform( child ) );
  1456. break;
  1457. }
  1458. }
  1459. return data;
  1460. }
  1461. function parseKinematicsAttachment( xml ) {
  1462. var data = {
  1463. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1464. transforms: [],
  1465. links: []
  1466. };
  1467. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1468. var child = xml.childNodes[ i ];
  1469. if ( child.nodeType !== 1 ) continue;
  1470. switch ( child.nodeName ) {
  1471. case 'link':
  1472. data.links.push( parseKinematicsLink( child ) );
  1473. break;
  1474. case 'matrix':
  1475. case 'translate':
  1476. case 'rotate':
  1477. data.transforms.push( parseKinematicsTransform( child ) );
  1478. break;
  1479. }
  1480. }
  1481. return data;
  1482. }
  1483. function parseKinematicsTransform( xml ) {
  1484. var data = {
  1485. type: xml.nodeName
  1486. };
  1487. var array = parseFloats( xml.textContent );
  1488. switch ( data.type ) {
  1489. case 'matrix':
  1490. data.obj = new THREE.Matrix4();
  1491. data.obj.fromArray( array ).transpose();
  1492. break;
  1493. case 'translate':
  1494. data.obj = new THREE.Vector3();
  1495. data.obj.fromArray( array );
  1496. break;
  1497. case 'rotate':
  1498. data.obj = new THREE.Vector3();
  1499. data.obj.fromArray( array );
  1500. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1501. break;
  1502. }
  1503. return data;
  1504. }
  1505. function parseKinematicsScene( xml ) {
  1506. var data = {
  1507. bindJointAxis: []
  1508. };
  1509. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1510. var child = xml.childNodes[ i ];
  1511. if ( child.nodeType !== 1 ) continue;
  1512. switch ( child.nodeName ) {
  1513. case 'bind_joint_axis':
  1514. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1515. break;
  1516. }
  1517. }
  1518. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1519. }
  1520. function parseKinematicsBindJointAxis( xml ) {
  1521. var data = {
  1522. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1523. };
  1524. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1525. var child = xml.childNodes[ i ];
  1526. if ( child.nodeType !== 1 ) continue;
  1527. switch ( child.nodeName ) {
  1528. case 'axis':
  1529. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1530. data.axis = param.textContent;
  1531. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1532. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1533. break;
  1534. }
  1535. }
  1536. return data;
  1537. }
  1538. function buildKinematicsScene( data ) {
  1539. if ( data.build !== undefined ) return data.build;
  1540. return data;
  1541. }
  1542. function getKinematicsScene( id ) {
  1543. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1544. }
  1545. function setupKinematics() {
  1546. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1547. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1548. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1549. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1550. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1551. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1552. var visualScene = getVisualScene( visualSceneId );
  1553. var bindJointAxis = kinematicsScene.bindJointAxis;
  1554. var jointMap = {};
  1555. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1556. var axis = bindJointAxis[ i ];
  1557. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1558. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1559. if ( targetElement ) {
  1560. // get the parent of the transfrom element
  1561. var parentVisualElement = targetElement.parentElement;
  1562. // connect the joint of the kinematics model with the element in the visual scene
  1563. connect( axis.jointIndex, parentVisualElement );
  1564. }
  1565. }
  1566. function connect( jointIndex, visualElement ) {
  1567. var visualElementName = visualElement.getAttribute( 'name' );
  1568. var joint = kinematicsModel.joints[ jointIndex ];
  1569. visualScene.traverse( function ( object ) {
  1570. if ( object.name === visualElementName ) {
  1571. jointMap[ jointIndex ] = {
  1572. object: object,
  1573. transforms: buildTransformList( visualElement ),
  1574. joint: joint,
  1575. position: joint.zeroPosition
  1576. };
  1577. }
  1578. } );
  1579. }
  1580. var m0 = new THREE.Matrix4();
  1581. kinematics = {
  1582. joints: kinematicsModel && kinematicsModel.joints,
  1583. getJointValue: function ( jointIndex ) {
  1584. var jointData = jointMap[ jointIndex ];
  1585. if ( jointData ) {
  1586. return jointData.position;
  1587. } else {
  1588. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1589. }
  1590. },
  1591. setJointValue: function ( jointIndex, value ) {
  1592. var jointData = jointMap[ jointIndex ];
  1593. if ( jointData ) {
  1594. var joint = jointData.joint;
  1595. if ( value > joint.limits.max || value < joint.limits.min ) {
  1596. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1597. } else if ( joint.static ) {
  1598. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1599. } else {
  1600. var object = jointData.object;
  1601. var axis = joint.axis;
  1602. var transforms = jointData.transforms;
  1603. matrix.identity();
  1604. // each update, we have to apply all transforms in the correct order
  1605. for ( var i = 0; i < transforms.length; i ++ ) {
  1606. var transform = transforms[ i ];
  1607. // if there is a connection of the transform node with a joint, apply the joint value
  1608. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1609. switch ( joint.type ) {
  1610. case 'revolute':
  1611. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1612. break;
  1613. case 'prismatic':
  1614. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1615. break;
  1616. default:
  1617. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1618. break;
  1619. }
  1620. } else {
  1621. switch ( transform.type ) {
  1622. case 'matrix':
  1623. matrix.multiply( transform.obj );
  1624. break;
  1625. case 'translate':
  1626. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1627. break;
  1628. case 'scale':
  1629. matrix.scale( transform.obj );
  1630. break;
  1631. case 'rotate':
  1632. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1633. break;
  1634. }
  1635. }
  1636. }
  1637. object.matrix.copy( matrix );
  1638. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1639. jointMap[ jointIndex ].position = value;
  1640. }
  1641. } else {
  1642. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1643. }
  1644. }
  1645. };
  1646. }
  1647. function buildTransformList( node ) {
  1648. var transforms = [];
  1649. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1650. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1651. var child = xml.childNodes[ i ];
  1652. if ( child.nodeType !== 1 ) continue;
  1653. switch ( child.nodeName ) {
  1654. case 'matrix':
  1655. var array = parseFloats( child.textContent );
  1656. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1657. transforms.push( {
  1658. sid: child.getAttribute( 'sid' ),
  1659. type: child.nodeName,
  1660. obj: matrix
  1661. } );
  1662. break;
  1663. case 'translate':
  1664. case 'scale':
  1665. var array = parseFloats( child.textContent );
  1666. var vector = new THREE.Vector3().fromArray( array );
  1667. transforms.push( {
  1668. sid: child.getAttribute( 'sid' ),
  1669. type: child.nodeName,
  1670. obj: vector
  1671. } );
  1672. break;
  1673. case 'rotate':
  1674. var array = parseFloats( child.textContent );
  1675. var vector = new THREE.Vector3().fromArray( array );
  1676. var angle = THREE.Math.degToRad( array[ 3 ] );
  1677. transforms.push( {
  1678. sid: child.getAttribute( 'sid' ),
  1679. type: child.nodeName,
  1680. obj: vector,
  1681. angle: angle
  1682. } );
  1683. break;
  1684. }
  1685. }
  1686. return transforms;
  1687. }
  1688. // nodes
  1689. function prepareNodes( xml ) {
  1690. var elements = xml.getElementsByTagName( 'node' );
  1691. // ensure all node elements have id attributes
  1692. for ( var i = 0; i < elements.length; i ++ ) {
  1693. var element = elements[ i ];
  1694. if ( element.hasAttribute( 'id' ) === false ) {
  1695. element.setAttribute( 'id', generateId() );
  1696. }
  1697. }
  1698. }
  1699. var matrix = new THREE.Matrix4();
  1700. var vector = new THREE.Vector3();
  1701. function parseNode( xml ) {
  1702. var data = {
  1703. name: xml.getAttribute( 'name' ) || '',
  1704. type: xml.getAttribute( 'type' ),
  1705. id: xml.getAttribute( 'id' ),
  1706. sid: xml.getAttribute( 'sid' ),
  1707. matrix: new THREE.Matrix4(),
  1708. nodes: [],
  1709. instanceCameras: [],
  1710. instanceControllers: [],
  1711. instanceLights: [],
  1712. instanceGeometries: [],
  1713. instanceNodes: [],
  1714. transforms: {}
  1715. };
  1716. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1717. var child = xml.childNodes[ i ];
  1718. if ( child.nodeType !== 1 ) continue;
  1719. switch ( child.nodeName ) {
  1720. case 'node':
  1721. data.nodes.push( child.getAttribute( 'id' ) );
  1722. parseNode( child );
  1723. break;
  1724. case 'instance_camera':
  1725. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1726. break;
  1727. case 'instance_controller':
  1728. data.instanceControllers.push( parseNodeInstance( child ) );
  1729. break;
  1730. case 'instance_light':
  1731. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1732. break;
  1733. case 'instance_geometry':
  1734. data.instanceGeometries.push( parseNodeInstance( child ) );
  1735. break;
  1736. case 'instance_node':
  1737. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1738. break;
  1739. case 'matrix':
  1740. var array = parseFloats( child.textContent );
  1741. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1742. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1743. break;
  1744. case 'translate':
  1745. var array = parseFloats( child.textContent );
  1746. vector.fromArray( array );
  1747. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1748. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1749. break;
  1750. case 'rotate':
  1751. var array = parseFloats( child.textContent );
  1752. var angle = THREE.Math.degToRad( array[ 3 ] );
  1753. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1754. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1755. break;
  1756. case 'scale':
  1757. var array = parseFloats( child.textContent );
  1758. data.matrix.scale( vector.fromArray( array ) );
  1759. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1760. break;
  1761. case 'extra':
  1762. break;
  1763. default:
  1764. console.log( child );
  1765. }
  1766. }
  1767. library.nodes[ data.id ] = data;
  1768. return data;
  1769. }
  1770. function parseNodeInstance( xml ) {
  1771. var data = {
  1772. id: parseId( xml.getAttribute( 'url' ) ),
  1773. materials: {},
  1774. skeletons: []
  1775. };
  1776. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1777. var child = xml.childNodes[ i ];
  1778. switch ( child.nodeName ) {
  1779. case 'bind_material':
  1780. var instances = child.getElementsByTagName( 'instance_material' );
  1781. for ( var j = 0; j < instances.length; j ++ ) {
  1782. var instance = instances[ j ];
  1783. var symbol = instance.getAttribute( 'symbol' );
  1784. var target = instance.getAttribute( 'target' );
  1785. data.materials[ symbol ] = parseId( target );
  1786. }
  1787. break;
  1788. case 'skeleton':
  1789. data.skeletons.push( parseId( child.textContent ) );
  1790. break;
  1791. default:
  1792. break;
  1793. }
  1794. }
  1795. return data;
  1796. }
  1797. function buildSkeleton( skeletons, joints ) {
  1798. var boneData = [];
  1799. var sortedBoneData = [];
  1800. var i, j, data;
  1801. // a skeleton can have multiple root bones. collada expresses this
  1802. // situtation with multiple "skeleton" tags per controller instance
  1803. for ( i = 0; i < skeletons.length; i ++ ) {
  1804. var skeleton = skeletons[ i ];
  1805. var root = getNode( skeleton );
  1806. // setup bone data for a single bone hierarchy
  1807. buildBoneHierarchy( root, joints, boneData );
  1808. }
  1809. // sort bone data (the order is defined in the corresponding controller)
  1810. for ( i = 0; i < joints.length; i ++ ) {
  1811. for ( j = 0; j < boneData.length; j ++ ) {
  1812. data = boneData[ j ];
  1813. if ( data.bone.name === joints[ i ].name ) {
  1814. sortedBoneData[ i ] = data;
  1815. data.processed = true;
  1816. break;
  1817. }
  1818. }
  1819. }
  1820. // add unprocessed bone data at the end of the list
  1821. for ( i = 0; i < boneData.length; i ++ ) {
  1822. data = boneData[ i ];
  1823. if ( data.processed === false ) {
  1824. sortedBoneData.push( data );
  1825. data.processed = true;
  1826. }
  1827. }
  1828. // setup arrays for skeleton creation
  1829. var bones = [];
  1830. var boneInverses = [];
  1831. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1832. data = sortedBoneData[ i ];
  1833. bones.push( data.bone );
  1834. boneInverses.push( data.boneInverse );
  1835. }
  1836. return new THREE.Skeleton( bones, boneInverses );
  1837. }
  1838. function buildBoneHierarchy( root, joints, boneData ) {
  1839. // setup bone data from visual scene
  1840. root.traverse( function ( object ) {
  1841. if ( object.isBone === true ) {
  1842. var boneInverse;
  1843. // retrieve the boneInverse from the controller data
  1844. for ( var i = 0; i < joints.length; i ++ ) {
  1845. var joint = joints[ i ];
  1846. if ( joint.name === object.name ) {
  1847. boneInverse = joint.boneInverse;
  1848. break;
  1849. }
  1850. }
  1851. if ( boneInverse === undefined ) {
  1852. // Unfortunately, there can be joints in the visual scene that are not part of the
  1853. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1854. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1855. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1856. // ensure a correct animation of the model.
  1857. boneInverse = new THREE.Matrix4();
  1858. }
  1859. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1860. }
  1861. } );
  1862. }
  1863. function buildNode( data ) {
  1864. var objects = [];
  1865. var matrix = data.matrix;
  1866. var nodes = data.nodes;
  1867. var type = data.type;
  1868. var instanceCameras = data.instanceCameras;
  1869. var instanceControllers = data.instanceControllers;
  1870. var instanceLights = data.instanceLights;
  1871. var instanceGeometries = data.instanceGeometries;
  1872. var instanceNodes = data.instanceNodes;
  1873. // nodes
  1874. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1875. objects.push( getNode( nodes[ i ] ) );
  1876. }
  1877. // instance cameras
  1878. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1879. var instanceCamera = getCamera( instanceCameras[ i ] );
  1880. if ( instanceCamera !== null ) {
  1881. objects.push( instanceCamera.clone() );
  1882. }
  1883. }
  1884. // instance controllers
  1885. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1886. var instance = instanceControllers[ i ];
  1887. var controller = getController( instance.id );
  1888. var geometries = getGeometry( controller.id );
  1889. var newObjects = buildObjects( geometries, instance.materials );
  1890. var skeletons = instance.skeletons;
  1891. var joints = controller.skin.joints;
  1892. var skeleton = buildSkeleton( skeletons, joints );
  1893. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1894. var object = newObjects[ j ];
  1895. if ( object.isSkinnedMesh ) {
  1896. object.bind( skeleton, controller.skin.bindMatrix );
  1897. object.normalizeSkinWeights();
  1898. }
  1899. objects.push( object );
  1900. }
  1901. }
  1902. // instance lights
  1903. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1904. var instanceLight = getLight( instanceLights[ i ] );
  1905. if ( instanceLight !== null ) {
  1906. objects.push( instanceLight.clone() );
  1907. }
  1908. }
  1909. // instance geometries
  1910. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1911. var instance = instanceGeometries[ i ];
  1912. // a single geometry instance in collada can lead to multiple object3Ds.
  1913. // this is the case when primitives are combined like triangles and lines
  1914. var geometries = getGeometry( instance.id );
  1915. var newObjects = buildObjects( geometries, instance.materials );
  1916. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1917. objects.push( newObjects[ j ] );
  1918. }
  1919. }
  1920. // instance nodes
  1921. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1922. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1923. }
  1924. var object;
  1925. if ( nodes.length === 0 && objects.length === 1 ) {
  1926. object = objects[ 0 ];
  1927. } else {
  1928. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1929. for ( var i = 0; i < objects.length; i ++ ) {
  1930. object.add( objects[ i ] );
  1931. }
  1932. }
  1933. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1934. object.matrix.copy( matrix );
  1935. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1936. return object;
  1937. }
  1938. function resolveMaterialBinding( keys, instanceMaterials ) {
  1939. var materials = [];
  1940. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1941. var id = instanceMaterials[ keys[ i ] ];
  1942. materials.push( getMaterial( id ) );
  1943. }
  1944. return materials;
  1945. }
  1946. function buildObjects( geometries, instanceMaterials ) {
  1947. var objects = [];
  1948. for ( var type in geometries ) {
  1949. var geometry = geometries[ type ];
  1950. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1951. // handle case if no materials are defined
  1952. if ( materials.length === 0 ) {
  1953. if ( type === 'lines' || type === 'linestrips' ) {
  1954. materials.push( new THREE.LineBasicMaterial() );
  1955. } else {
  1956. materials.push( new THREE.MeshPhongMaterial() );
  1957. }
  1958. }
  1959. // regard skinning
  1960. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1961. if ( skinning ) {
  1962. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1963. materials[ i ].skinning = true;
  1964. }
  1965. }
  1966. // choose between a single or multi materials (material array)
  1967. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1968. // now create a specific 3D object
  1969. var object;
  1970. switch ( type ) {
  1971. case 'lines':
  1972. object = new THREE.LineSegments( geometry.data, material );
  1973. break;
  1974. case 'linestrips':
  1975. object = new THREE.Line( geometry.data, material );
  1976. break;
  1977. case 'triangles':
  1978. case 'polylist':
  1979. if ( skinning ) {
  1980. object = new THREE.SkinnedMesh( geometry.data, material );
  1981. } else {
  1982. object = new THREE.Mesh( geometry.data, material );
  1983. }
  1984. break;
  1985. }
  1986. objects.push( object );
  1987. }
  1988. return objects;
  1989. }
  1990. function getNode( id ) {
  1991. return getBuild( library.nodes[ id ], buildNode );
  1992. }
  1993. // visual scenes
  1994. function parseVisualScene( xml ) {
  1995. var data = {
  1996. name: xml.getAttribute( 'name' ),
  1997. children: []
  1998. };
  1999. prepareNodes( xml );
  2000. var elements = getElementsByTagName( xml, 'node' );
  2001. for ( var i = 0; i < elements.length; i ++ ) {
  2002. data.children.push( parseNode( elements[ i ] ) );
  2003. }
  2004. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2005. }
  2006. function buildVisualScene( data ) {
  2007. var group = new THREE.Group();
  2008. group.name = data.name;
  2009. var children = data.children;
  2010. for ( var i = 0; i < children.length; i ++ ) {
  2011. var child = children[ i ];
  2012. if ( child.id === null ) {
  2013. group.add( buildNode( child ) );
  2014. } else {
  2015. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  2016. group.add( getNode( child.id ) );
  2017. }
  2018. }
  2019. return group;
  2020. }
  2021. function getVisualScene( id ) {
  2022. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2023. }
  2024. // scenes
  2025. function parseScene( xml ) {
  2026. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2027. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2028. }
  2029. function setupAnimations() {
  2030. var clips = library.clips;
  2031. if ( isEmpty( clips ) === true ) {
  2032. if ( isEmpty( library.animations ) === false ) {
  2033. // if there are animations but no clips, we create a default clip for playback
  2034. var tracks = [];
  2035. for ( var id in library.animations ) {
  2036. var animationTracks = getAnimation( id );
  2037. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2038. tracks.push( animationTracks[ i ] );
  2039. }
  2040. }
  2041. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2042. }
  2043. } else {
  2044. for ( var id in clips ) {
  2045. animations.push( getAnimationClip( id ) );
  2046. }
  2047. }
  2048. }
  2049. console.time( 'THREE.ColladaLoader' );
  2050. if ( text.length === 0 ) {
  2051. return { scene: new THREE.Scene() };
  2052. }
  2053. console.time( 'THREE.ColladaLoader: DOMParser' );
  2054. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2055. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  2056. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2057. // metadata
  2058. var version = collada.getAttribute( 'version' );
  2059. console.log( 'THREE.ColladaLoader: File version', version );
  2060. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2061. var textureLoader = new THREE.TextureLoader( this.manager );
  2062. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  2063. //
  2064. var animations = [];
  2065. var kinematics = {};
  2066. var count = 0;
  2067. //
  2068. var library = {
  2069. animations: {},
  2070. clips: {},
  2071. controllers: {},
  2072. images: {},
  2073. effects: {},
  2074. materials: {},
  2075. cameras: {},
  2076. lights: {},
  2077. geometries: {},
  2078. nodes: {},
  2079. visualScenes: {},
  2080. kinematicsModels: {},
  2081. kinematicsScenes: {}
  2082. };
  2083. console.time( 'THREE.ColladaLoader: Parse' );
  2084. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2085. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2086. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2087. parseLibrary( collada, 'library_images', 'image', parseImage );
  2088. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2089. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2090. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2091. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2092. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2093. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2094. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2095. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2096. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2097. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2098. console.time( 'THREE.ColladaLoader: Build' );
  2099. buildLibrary( library.animations, buildAnimation );
  2100. buildLibrary( library.clips, buildAnimationClip );
  2101. buildLibrary( library.controllers, buildController );
  2102. buildLibrary( library.images, buildImage );
  2103. buildLibrary( library.effects, buildEffect );
  2104. buildLibrary( library.materials, buildMaterial );
  2105. buildLibrary( library.cameras, buildCamera );
  2106. buildLibrary( library.lights, buildLight );
  2107. buildLibrary( library.geometries, buildGeometry );
  2108. buildLibrary( library.visualScenes, buildVisualScene );
  2109. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2110. setupAnimations();
  2111. setupKinematics();
  2112. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2113. if ( asset.upAxis === 'Z_UP' ) {
  2114. scene.rotation.x = - Math.PI / 2;
  2115. }
  2116. scene.scale.multiplyScalar( asset.unit );
  2117. console.timeEnd( 'THREE.ColladaLoader' );
  2118. return {
  2119. animations: animations,
  2120. kinematics: kinematics,
  2121. library: library,
  2122. scene: scene
  2123. };
  2124. }
  2125. };