webgl_animation_skinning_morph.html 7.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - skinning + morphing [knight]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #777 !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> webgl - skinning + morphing
  35. - knight by <a href="http://vimeo.com/36113323">apendua</a>
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script src="js/libs/dat.gui.min.js"></script>
  41. <script>
  42. var SCREEN_WIDTH = window.innerWidth;
  43. var SCREEN_HEIGHT = window.innerHeight;
  44. var FLOOR = -250;
  45. var container,stats;
  46. var camera, scene;
  47. var renderer;
  48. var mesh, helper;
  49. var mouseX = 0, mouseY = 0;
  50. var windowHalfX = window.innerWidth / 2;
  51. var windowHalfY = window.innerHeight / 2;
  52. var clock = new THREE.Clock();
  53. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  54. init();
  55. animate();
  56. function init() {
  57. container = document.getElementById( 'container' );
  58. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  59. camera.position.z = 2200;
  60. scene = new THREE.Scene();
  61. scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
  62. scene.add( camera );
  63. // GROUND
  64. var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
  65. var material = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
  66. var ground = new THREE.Mesh( geometry, material );
  67. ground.position.set( 0, FLOOR, 0 );
  68. ground.rotation.x = -Math.PI/2;
  69. scene.add( ground );
  70. ground.receiveShadow = true;
  71. // LIGHTS
  72. var ambient = new THREE.AmbientLight( 0x222222 );
  73. scene.add( ambient );
  74. var light = new THREE.DirectionalLight( 0xebf3ff, 1.6 );
  75. light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 );
  76. scene.add( light );
  77. light.castShadow = true;
  78. light.shadowMapWidth = 1024;
  79. light.shadowMapHeight = 2048;
  80. var d = 390;
  81. light.shadowCameraLeft = -d;
  82. light.shadowCameraRight = d;
  83. light.shadowCameraTop = d * 1.5;
  84. light.shadowCameraBottom = -d;
  85. light.shadowCameraFar = 3500;
  86. //light.shadowCameraVisible = true;
  87. //
  88. var light = new THREE.DirectionalLight( 0x493f13, 1 );
  89. light.position.set( 0, -1, 0 );
  90. scene.add( light );
  91. // RENDERER
  92. renderer = new THREE.WebGLRenderer( { antialias: true } );
  93. renderer.setClearColor( scene.fog.color );
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  96. renderer.domElement.style.position = "relative";
  97. container.appendChild( renderer.domElement );
  98. renderer.gammaInput = true;
  99. renderer.gammaOutput = true;
  100. renderer.shadowMap.enabled = true;
  101. // STATS
  102. stats = new Stats();
  103. container.appendChild( stats.domElement );
  104. //
  105. var loader = new THREE.JSONLoader();
  106. loader.load( "models/skinned/knight.js", function ( geometry, materials ) {
  107. createScene( geometry, materials, 0, FLOOR, -300, 60 )
  108. } );
  109. // GUI
  110. initGUI();
  111. //
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. }
  114. function onWindowResize() {
  115. windowHalfX = window.innerWidth / 2;
  116. windowHalfY = window.innerHeight / 2;
  117. camera.aspect = window.innerWidth / window.innerHeight;
  118. camera.updateProjectionMatrix();
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. }
  121. function ensureLoop( animation ) {
  122. for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
  123. var bone = animation.hierarchy[ i ];
  124. var first = bone.keys[ 0 ];
  125. var last = bone.keys[ bone.keys.length - 1 ];
  126. last.pos = first.pos;
  127. last.rot = first.rot;
  128. last.scl = first.scl;
  129. }
  130. }
  131. function createScene( geometry, materials, x, y, z, s ) {
  132. ensureLoop( geometry.animation );
  133. geometry.computeBoundingBox();
  134. var bb = geometry.boundingBox;
  135. var path = "textures/cube/Park2/";
  136. var format = '.jpg';
  137. var urls = [
  138. path + 'posx' + format, path + 'negx' + format,
  139. path + 'posy' + format, path + 'negy' + format,
  140. path + 'posz' + format, path + 'negz' + format
  141. ];
  142. //var envMap = THREE.ImageUtils.loadTextureCube( urls );
  143. //var map = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" );
  144. //var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
  145. //var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  146. for ( var i = 0; i < materials.length; i ++ ) {
  147. var m = materials[ i ];
  148. m.skinning = true;
  149. m.morphTargets = true;
  150. m.specular.setHSL( 0, 0, 0.1 );
  151. m.color.setHSL( 0.6, 0, 0.6 );
  152. //m.map = map;
  153. //m.envMap = envMap;
  154. //m.bumpMap = bumpMap;
  155. //m.bumpScale = 2;
  156. //m.combine = THREE.MixOperation;
  157. //m.reflectivity = 0.75;
  158. }
  159. mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial( materials ) );
  160. mesh.position.set( x, y - bb.min.y * s, z );
  161. mesh.scale.set( s, s, s );
  162. scene.add( mesh );
  163. mesh.castShadow = true;
  164. mesh.receiveShadow = true;
  165. helper = new THREE.SkeletonHelper( mesh );
  166. helper.material.linewidth = 3;
  167. helper.visible = false;
  168. scene.add( helper );
  169. var animation = new THREE.Animation( mesh, geometry.animation );
  170. animation.play();
  171. }
  172. function initGUI() {
  173. var API = {
  174. 'show model' : true,
  175. 'show skeleton' : false
  176. };
  177. var gui = new dat.GUI();
  178. gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
  179. gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
  180. }
  181. function onDocumentMouseMove( event ) {
  182. mouseX = ( event.clientX - windowHalfX );
  183. mouseY = ( event.clientY - windowHalfY );
  184. }
  185. //
  186. function animate() {
  187. requestAnimationFrame( animate );
  188. render();
  189. stats.update();
  190. }
  191. function render() {
  192. var delta = 0.75 * clock.getDelta();
  193. camera.position.x += ( mouseX - camera.position.x ) * .05;
  194. camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
  195. camera.lookAt( scene.position );
  196. // update skinning
  197. THREE.AnimationHandler.update( delta );
  198. if ( helper !== undefined ) helper.update();
  199. // update morphs
  200. if ( mesh ) {
  201. var time = Date.now() * 0.001;
  202. // mouth
  203. mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
  204. // frown ?
  205. mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
  206. // eyes
  207. mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
  208. }
  209. renderer.render( scene, camera );
  210. }
  211. </script>
  212. </body>
  213. </html>