CesiumMilkTruck0FS.glsl 456 B

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  1. precision highp float;
  2. varying vec3 v_normal;
  3. uniform vec4 u_diffuse;
  4. uniform vec4 u_specular;
  5. uniform float u_shininess;
  6. void main(void) {
  7. vec3 normal = normalize(v_normal);
  8. vec4 color = vec4(0., 0., 0., 0.);
  9. vec4 diffuse = vec4(0., 0., 0., 1.);
  10. vec4 specular;
  11. diffuse = u_diffuse;
  12. specular = u_specular;
  13. diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.);
  14. color.xyz += diffuse.xyz;
  15. color = vec4(color.rgb * diffuse.a, diffuse.a);
  16. gl_FragColor = color;
  17. }